Decompose is a Necromancer skill from the Basic skill tree. Its features are:
| Creates Condition | Exploits Condition |
|---|---|
| Shadow Dmg (DoT) | N/A |
| + Corpses | |
| + Essense | |
| Slows (CC) | |
| + Movement | |
| Vulnerable | |
| Basic | |
| Darkness | |
| Channeled |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Decompose Details and Upgrades
![]() DecomposeGenerate Essence: 13 per second |
Upgrades
Enhanced DecomposeDecompose now causes a small explosion dealing 40% damage when creating a Corpse or when the enemy dies, and you gain 10 Essence. |
Acolyte's DecomposeExplosions from Decompose make enemies Vulnerable for 4 seconds. |
Initiate's DecomposeDecompose Slows (CC) enemies by 50%. When Decompose explodes, you gain + 30% Movement Speed for 8 seconds. |
* Vulnerable enemies take 20% increased damage.
Other Skills that work with Decompose
The following skills either:
- Create a condition Decompose can exploit
- Exploit a condition Decompose creates
| Decompose Creates | Skills that Exploit This Condition |
|---|---|
| Shadow Damage (DoT) | Shadowblight |
| Darkness | Reaper's Pursuit | Crippling Darkness | Gloom |
| Slows (CC) | Plagued Corpse Explosion | Terror |
| Vulnerable | Plagued Corpse Explosion | Enhanced Bone Prison | Evulsion (p) |
| Corpses | Corpse Explosion |
| Decompose Exploits | Skills that Create This Condition |
| N/A |
Items that work with Decompose
The following items either:
- Grant a bonus when using Decompose
- Create a condition Decompose can exploit
- Exploit a condition Decompose creates
Legendary Aspects
Aspect of Exposed Flesh |
Resource | Lucky Hit: Up to a 10% chance to generate 35 - 55 Essence when hitting a Vulnerable enemy. Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Might |
Defensive | Basic Skills grant 20% Damage Reduction for 2 - 10 seconds. Helm, Chest, Pants, Shield, Amulet (+50%) |
Dark Ravine (Map) |
Dry Steppes | All |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
Oblivion (Map) |
Hawezar | All |
Aspect of the Expectant |
Offensive | After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by 5 - 12% [x], up to 30% [x]. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Underroot (Map) |
Scosglen | All |
Aspect of the Long Shadow |
Resource | Lucky Hit: Your Shadow Damage Over Time (DoT) effects have a 15.0 - 35% chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence. Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of the Umbral |
Resource | Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy. Ring, Amulet (+50%) |
Champion's Demise (Map) |
Dry Steppes | All |
Assimilation Aspect |
Resource | You have 8% increased Dodge Chance. When you Dodge, Fortify for 5 - 12% of your Maximum Life. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | All |
Exploiter's Aspect |
Utility | You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them. Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Flesh-Rending Aspect |
Resource | When Decompose explodes, gain 25 - 45 Essence. Ring, Amulet (+50%) |
Nostrava Deepwood (Map) |
Fractured Peaks | Necromancer |
Rapid Aspect |
Offensive | Basic Skills gain 15 - 35% [+] Attack Speed. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Buried Halls (Map) |
Dry Steppes | All |
Rotting Aspect |
Offensive | Decompose can chain and burst up to 4 additional targets. Explosions from Decompose deal x15 - 35% increased damage. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Smiting Aspect |
Offensive | You have 13 - 23% [+] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 25 - 45% [+] increased Crowd Control Duration. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Splintering Aspect |
Offensive | Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 3 seconds. Bone Shards from Bone Spear deal 30 - 70% bonus damage to Vulnerable enemies and pierce them. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Guulrahn Slums(Map) | Dry Steppes | Necromancer |
Unique Items
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Bloodless Scream"My companion swung her odd weapon in a wide arc, and our pursuer stopped short. The look of horror on his face as his body fell to pieces will haunt me forever." - The Ebon Pages, Canto II, Verse XI Type: Unique Two-Handed Scythe Description: Your Darkness Skills Chill (CC) enemies for up to 100% and deal x 100 - 200% increased damage to Frozen (CC) enemies. Lucky Hit: Your Darkness Skills have up to a 100% chance to generate 15 - 25 additional Essence against Frozen targets. |
Affixes:
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Greaves of the Empty Tomb"The massive door to my family's crypt, which had taken a dozen men to close, was thrown open. Had I known the horrors to come I never would have set foot inside!" -The Ebon Pages, Canto I, Verse VII Type: Unique Boots Description: Sever leaves behind Desecrated Ground that deals [300 - 1,200] Shadow damage over 2 seconds. |
Affixes: (Item Power 925)
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Paingorger's GauntletsCrafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass. Type: Unique Gloves Description: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage. |
Affixes:
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X'Fal's Corroded SignetSkulking in the shadows of the Realm of Destruction, the Scarred Baron plots the downfall of the mortal who banished him there.
Description: Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing [1,350 - 1,950] damage of the same type to surrounding enemies. |
Affixes: (Item Power 925)
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Paragon Glyphs
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AbyssalRare: Necromancer Bonus:
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Additional Bonus:
Requirements: 25 Dexterity (in radius range) |
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AdvantageMagic: Barbarian / Necromancer / Sorcerer Bonus:
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ControlRare: Necromancer / Sorcerer / Rogue Bonus:
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Additional Bonus:
Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range) |
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DarknessRare: Necromancer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) |
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ScourgeRare: Necromancer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) |
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SubdueMagic: Barbarian / Druid / Necromancer / Rogue / Sorcerer Bonus:
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Item Affixes
The following Affixes are particularly useful with Decompose
| Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Weap 1H | Weap 2H | Off-Hand | Shield |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic Skill Damage [18.5 - 39.5%] |
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| Basic Skill Damage [37 - 79%] |
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| Darkness Skill Damage [10.5 - 17.5%] |
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| Shadow Damage [10.5 - 17.5%] |
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| Damage Over Time [7.0 - 14.0%] |
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| Damage Over Time [14 - 28%] |
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| Shadow Damage Over Time [12.5 - 19.5%] |
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| Damage to 'Affected by Shadow Damage Over Time' Enemies [7 - 14%] |
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| Damage to 'Affected by Shadow Damage Over Time' Enemies [14 - 28%] |
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| Damage to Slowed Enemies [16.5 - 23.5%] |
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| Damage to Slowed Enemies [33 - 47%] |
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| Damage to Crowd Controlled Enemies [5 - 12%] |
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| Damage to Crowd Controlled Enemies [10 - 24%] |
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| Crowd Control Duration [5 - 12%] |
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| Vulnerable Damage [9.8 - 19.6%] |
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| Vulnerable Damage [19.6 - 39.2%] |
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| Basic Skill Attack Speed [4.4 - 10%] |
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| Damage Reduction from 'Affected by Shadow Damage Over Time' Enemies [7 - 14%] |
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| Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Weap 1H | Weap 2H | Off-Hand |
Changes to Decompose
Patch 1.4.0, May 14, 2024
- Interval reduced from 1.5 seconds to 1 second.
- Increased channeling Essence generation from 8 to 10 per second.
- Upgrades now activate when spawning corpses instead of channeling for 1 second.
- Enhanced Decompose
- Decompose now causes an explosion [40% weapon damage] when creating a corpse or when the target dies.
- Now also generates 10 Essence when creating a corpse.
- Acolyte's Decompose
- Previous – Every 1.5 seconds, Decompose makes Enemies Vulnerable for 4 seconds.
- Now – Decompose explosions make enemies vulnerable.
- Initiate's Decompose
- Movement Speed bonus is now on Decompose explosions instead of channeling.
- Bonus Movement Speed duration increased from 5 to 8 seconds.
Patch 1.3.0, January 23, 2024
- Previous: You and your Minions deal 10%[x] increased damage to enemies being Decomposed.
- New: Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds.
- Previous: Decompose Slows enemies by 50%.
- New: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain 30%[+] Movement Speed for 5 second after ending the channel.
Patch 1.1.0a, July 18, 2023
- Initiate's Decompose - Slow increased from 30% to 50%.
Patch 1.0.3, June 27, 2023
- Base damage increased from 30% to 33%.
- Base Essence generated per second increased from 7 to 8.
- Corpses formed frequency increased from 2.5 to 2 seconds.

