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Inferno

From Diablo 4 Wiki and Guides - Season 11
Revision as of 22:21, 26 May 2024 by Lilith (talk | contribs)

Inferno is a Sorcerer skill from the Ultimate skill tree. Its features are:

Grants Player Exploits Condition
Fire Dmg N/A
Burns (DoT)
Pulls (CC)
Mana Reduction
Ultimate
Pyromancy

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

Inferno

Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.

  • Cooldown: 45 seconds
  • Lucky Hit Chance: 10%

  • Damage: Fire Damage

    Tags: Ultimate, Pyromancy

    Class: Sorcerer

    Upgrades

    Upgrade Hub
    Prime Inferno

    Inferno repeatedly Pulls (CC) enemies to its center.

    Supreme Inferno Upgrade

    Supreme Inferno

    While Inferno is active, your Pyromancy Skills cost no Mana.


    Items that work with Inferno

    The following items either:

    • Grant a bonus when using Inferno
    • Create a condition Inferno can exploit
    • Exploit a condition Inferno creates

    Legendary Aspects

    Aspect of Conflagration
    Offensive While channeling Incinerate, your Burning damage (DoT) is increased by 25 - 45% [x].

    Enemies damaged by Incinerate explode, Burning all surrounding enemies for 120 - 420 over 6 seconds. Can only occur once every 3 seconds.


    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Light's Watch
    (Map)
    Fractured Peaks Sorcerer
    Aspect of Engulfing Flames
    Offensive You deal 6% increased Burning damage (DoT) to enemies for each second they remain Burning, up to 30% after 5 seconds. Additionally, you deal 10 - 30% [x] increased Burning damage to enemies that are not Healthy.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Sorcerer
    Aspect of Shared Misery
    Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy.

    Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
    Oblivion
    (Map)
    Hawezar All
    Aspect of the Umbral
    Resource Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy.

    Ring, Amulet (+50%)
    Champion's Demise
    (Map)
    Dry Steppes All
    Exploiter's Aspect
    Utility You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them.

    Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
    N/A Extraction All
    Incendiary Aspect
    Resource Lucky Hit: Damage from your Pyromancy Skills has up to a 7 - 27% chance to restore 10 Mana.

    Ring, Amulet (+50%)
    Tomb of the Saints
    (Map)
    Kehjistan Sorcerer
    Smiting Aspect
    Offensive You have 13 - 23% [+] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 25 - 45% [+] increased Crowd Control Duration.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction All


    Unique Items

    2266174600.png

    Flamescar

    The burn may heal, but the pain is eternal.


    Type: Unique Wand
    Class: Sorcerer

    Description: While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing [150 - 300] Fire damage.

    • +130 Life On Hit
    • Lucky Hit: Up to a 40% Chance to Deal +6,000 Fire Damage

    Affixes: (Item Power 925)
    2103676465.png

    Flickerstep

    "Considered a failure by their creator, it wasn't until the assassination of an "untouchable" Caldeum noble that these boots' true power was understood." - Barrett's Book of Implements


    Type: Unique Boots
    Class: All Classes

    Description: Each enemy you Evade through reduces your active Ultimate Cooldown by [2.0 - 4.0] seconds, up to 10 seconds.

    • Attacks Reduce Evade's Cooldown by 2.5 Seconds
    • Evade Grants +30% Movement Speed for 1.5 Seconds

    Affixes: (Item Power 925)
    • +[12.5 - 18.0]% Movement Speed
    • +[46.5 - 60.0]% Lightning Resistance
    • [8.0 - 12.5]% Damage Reduction from Close Enemies
    • +[219.0 - 300.0]% Ultimate Damage
    2820920553.png

    Paingorger's Gauntlets

    Crafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.

    Type: Unique Gloves
    Class: All Classes

    Description: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage.


      Affixes:
      • +[7.0 - 9.0]% Attack Speed
      • +[2 - 4] to Basic Skills
      • [6.0 - 8.0]% Cooldown Reduction
      • Lucky Hit: Up to a +[13.5 - 22.5]% Chance to Stun (CC) for 2 Seconds
      595234013.png

      Staff of Endless Rage

      "Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah


      Type: Unique Staff
      Class: Sorcerer

      Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals [50 - 90]%[x] increased damage.

      • +170.0% Fire Damage

      Affixes: (Item Power 925)
      • +[57.0 - 75.0]% Chance for Fireball Projectiles to Cast Twice
      • +[37.0 - 55.0]% Fireball Projectile Speed
      • +[4 - 6] to Fireball
      • +[252 - 360] Intelligence
      1785912170.png

      Tal Rasha's Iridescent Loop

      "Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins." - Rakhaan


      Type: Unique Ring
      Class: Sorcerer

      Description: For each type of Elemental damage you deal, gain [10.0 - 20.0]%[x] increased damage for 4 seconds, up to [40.0 - 80.0]%[x] . Dealing Elemental damage refreshes all bonuses.

      • +10.0% Resistance to All Elements
      • +4.0% Resistance to All Elements

      Affixes: (Item Power 925)
      • +[57.0 - 75.0]% Non-Physical Damage
      • [6.0 - 8.0]% Cooldown Reduction
      • +[6.0 - 8.0]% Lucky Hit Chance
      • +[2 - 3] to Potent Warding
      3468537876.png

      X'Fal's Corroded Signet

      Skulking in the shadows of the Realm of Destruction, the Scarred Baron plots the downfall of the mortal who banished him there.


      Type: Unique Ring
      Class: All Classes

      Description: Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing [1,350 - 1,950] damage of the same type to surrounding enemies.

      • +10.0% Resistance to All Elements
      • +10.0% Fire Resistance

      Affixes: (Item Power 925)
      • +[47 - 65] All Stats
      • +[72.5 - 95.0]% Damage Over Time
      • +[46.5 - 60.0]% Vulnerable Damage
      • +[5.0 - 6.0]% Lucky Hit Chance


      Paragon Glyphs

      40int.png

      Control

      Rare: Necromancer / Sorcerer / Rogue

      Bonus:

      • For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
      • For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.

      Additional Bonus:

      Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)

      40int.png

      Elementalist

      Rare: Sorcerer

      Bonus:

      • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.

      Additional Bonus:

      • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x 5% for 10 seconds, stacking once per element.

      Requirements: 40 Intelligence (in radius range)

      40int.png

      Enchanter

      Rare: Sorcerer

      Bonus:

      • For every 5 Intelligence purchased within range, you deal +2% (lvl 1) -10% (lvl 21) increased Non-physical damage.

      Additional Bonus:

      • For each skill equipped in your Enchantment Slots, gain + 5% Maximum Resistance to that Skill's element.

      Requirements: 40 Intelligence (in radius range)

      25dex.png

      Flamefeeder

      Rare: Sorcerer

      Bonus:

      • For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Burning (DoT) targets.

      Additional Bonus:

      • You deal x 10% increased direct damage to Burning (DoT) enemies.

      Requirements: 25 Dexterity (in radius range)

      25will.png

      Pyromaniac

      Rare: Sorcerer

      Bonus:

      • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Fire damage and damage reduction modifiers.

      Additional Bonus:

      • Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x 3% for 6 seconds, up to x18%.

      Requirements: 25 Willpower (in radius range)

      25will.png

      Torch

      Rare: Sorcerer

      Bonus:

      • For every 5 Willpower purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Burning damage (DoT).

      Additional Bonus:

      • You deal x 2.5% increased damage per Nearby Burning enemy, up to x 25%.

      Requirements: 25 Willpower (in radius range)

      Item Affixes

      The following Affixes are particularly useful with Inferno


      Attribute Amulet Ring Helm Chest Legs Gloves Weap 1H Weap 2H Off-Hand
      Ultimate Skill Damage
      [14 - 21%]
      Ultimate Skill Damage
      [28 - 42%]
      Pyromancy Skill Damage
      [10.5 - 17.5%]
      Fire Damage
      [10.5 - 17.5%]
      Fire Damage Over Time
      [12.5 - 19.5%]
      Damage Over Time
      [7.0 - 14.0%]
      Damage Over Time
      [14 - 28%]
      Damage to Burning Enemies
      [7- 14%]
      Damage to Burning Enemies
      [14 - 28%]
      Damage to Crowd Controlled Enemies
      [5 - 12%]
      Damage to Crowd Controlled Enemies
      [10 - 24%]
      Staff: Damage to Crowd Constrolled Enemies
      [35%]
      Crowd Control Duration
      [5 - 12%]
      Damage Reduction from Burning Enemies
      [5.0 - 12.0%]
      Attribute Amulet Ring Helm Chest Legs Gloves Weap 1H Weap 2H Off-Hand