Trample is a Druid skill from the Wrath skill tree. Its features are:
| Grants Player | Exploits Condition |
|---|---|
| Physical Dmg | N/A |
| Unstoppable | |
| Knocks Back (CC) | |
| Stuns (CC) | |
| Fortifies | |
| Spirit |
Trample Details and Upgrades
![]() TrampleCooldown: 14 secondsLucky Hit Chance: 20% Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies. Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds. Damage: Physical Damage Tags: Wrath, Shapeshifting, Werebear, Mobility ![]() ProvocationAfter 10 seconds of Werebear form, your next non-Defensive Skill will Overpower and deal x 5% increased damage. |
Upgrades
Enhanced TrampleTrample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first. |
Natural TrampleCasting Trample grants 20% of your Maximum Life (1) as Fortify . |
Savage TrampleCasting Trample grants 40 Spirit. |
Other Skills that work with Trample
The following skills either:
- Create a condition Trample can exploit
- Exploit a condition Trample creates
| Basic Tree |
|---|
Wild Earth SpikeSummon a second Earth Spike when hitting an Immobilized or Stunned enemy. Skill |
Fierce Earth SpikeFortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. Skill |
| Core Tree |
Primal LandslideWhen you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit. Skill |
Raging LandslideWhen you strike an Immobilized (CC) or Stunned (CC) enemy with Landslide , an additional pillar of earth is formed. Skill |
![]() Iron FurYou gain 4% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form. |
| Companion Tree |
Enhanced Wolf PackWolves deal 25%[x] increased damage to Immobilized (CC), Stunned (CC), Slowed (CC), or Poisoned enemies. Skill |
![]() Nature's ReachDeal 5%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back (CC). |
| Wrath Tree |
Natural BoulderWhile you have any Fortify, Boulder has +20% increased Critical Strike Chance. Skill |
![]() Crushing EarthEarth Skills deal 5%[x] increased damage to Slowed (CC), Stunned (CC), Immobilized (CC) or Knocked Back (CC) enemies. Passive |
![]() Stone GuardWhile you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4%[x] increased damage. |
![]() MendingWhile in Werebear form, you receive 6%[+] additional Healing from all sources and gain x 4% increased Maximum Life. Passive |
![]() ProvocationAfter 10 seconds of Werebear form, your next non-Defensive Skill will Overpower and deal x 5% increased damage. |
![]() Bad OmenLucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage. |
| Ultimate Tree |
![]() Defensive PostureIncreases the amount of Fortify you gain from all sources by + 5%. Passive |
![]() UnrestrainedReduce the duration of Control Impairing Effects by 5%. Double this effect while Fortified. Passive |
![]() QuickshiftShapeshifting into a new animal form grants 1 / 2 / 3%[x] increased damage, up to 6 / 12 / 18%[x]. This bonus is lost after 3 seconds in Human form. |
![]() Natural FortitudeShapeshifting Fortifies you for 2% of your Maximum Life. |
![]() Heightened SensesWhen Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants +3% Movement Speed. Both bonuses persist as long as you are in either animal form. They are lost after 3 seconds in Human form. |
![]() Natural DisasterYour Earth Skills deal 4%[x] increased damage to Vulnerable enemies. |
| Key Passives Tree |
![]() Earthen MightLucky Hit: Damaging enemies with Earth Skills has up to a 15% chance to: |
![]() Ursine StrengthGain 30.0% Maximum Life, 20.0%[x] more damage, and a 100.0%[x] Overpower bonus while in Werebear form and for 8 seconds after leaving it. Passive |
![]() Bestial RampageWhen Shapeshifting, Werebear grants x40% increases damage and Werewolf grants +30% Attack Speed. Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form. Passive |
Items that work with Trample
The following items either:
- Grant a bonus when using Trample
- Create a condition Trample can exploit
- Exploit a condition Trample creates
Legendary Aspects
Aspect of Nature's Savagery |
Offensive | Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for triggering free Skills from the Nature's Fury Key Passive. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Retaliation |
Offensive | Your Core Skills deal up to 35 - 75% [x] increased damage based on your amount of Fortify . Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Seaside Descent | Dry Steppes | Druid |
Aspect of the Changeling's Debt |
Offensive | You deal 40 - 60% [x] increased Werebear Skill damage to Poisoned enemies or Werewolf Skill damage to Crowd Controlled enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Trampled Earth |
Offensive | Trample now sunders the earth, forming 6 Landslide pillars that deal 100 - 140% of normal damage. Trample is now also a Nature Magic and Earth Skill. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Ballistic Aspect |
Utility | While Fortified , gain +2 Earth Skill Ranks. Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Whispering Pines | Scosglen | Druid |
Crashstone Aspect |
Offensive | Earth Skills deal 50 - 70% [x] increased damage to Crowd Controlled enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Earthguard Aspect |
Defensive | Gain 10 - 30% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100% . Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Druid |
Skinwalker's Aspect |
Defensive | When you use a Shapeshifting Skill that changes your form, gain Fortify for 2.00 - 3.00% of your Maximum Life. Helm, Chest, Pants, Shield, Amulet (+50%) |
Fading Echo | Kehjistan | Druid |
Stormshifter's Aspect |
Utility | While Hurricane is active, gain +5 Ranks to your Shapeshifting Skills. Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Crusaders' Cathedral | Kehjistan | Druid |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
|
Insatiable FuryWhen the Days of Ash began, the great druid Nafain reminded his disciples that nothing, not even the loss of their humanity, was too great a sacrifice to protect Túr Dúlra from Astaroth's flames. Type: Unique Chest Armor Description: Werebear form is now your true form, and you gain [2 - 5] Ranks to all Werebear Skills. |
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Hunter's ZenithArmor: 111 All Resist
"By fang, claw, spear, or sword - send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!"- Nafain, during the Days of Ash
Description: When Hurricane ends or after it lasts 10 seconds, an explosion occurs dealing [40 - 60]% [x] of the total damage dealt by up to 40 hits of Hurricane . |
Changes to Trample
Patch 2.0, October 8, 2024
- Updated to more consistently Trample to your target destination, rather than stopping immediately upon hitting terrain.
Patch 1.2.0, October 17, 2023
- Knockback distance reduced by 10%.
- Natural Trample - Fortify amount changed from being based on Base Life to Maximum life.
Patch 1.1.0a, July 18, 2023
- Savage Trample - Spirit gain increased from 20 to 40.

















