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Penetrating Shot

From Diablo 4 Wiki and Guides - Season 11
Revision as of 00:18, 27 May 2024 by Lilith (talk | contribs)

Penetrating Shot is a Rogue skill from the Core skill tree. Its features are:

Grants Player Exploits Condition
Physical Dmg Combo Points
Critical Strike Chance * Critical Strike Dmg
Slows (CC)
Knocks Down (CC)
+ Lucky Hit Chance *
Imbueable
Marksman

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

* Only Penetrating Shot benefits from this.

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Penetrating Shot

Fire an arrow that pierces through all enemies in a line, dealing 70% damage.

  • Energy Cost: 35
  • Lucky Hit Chance: 50%

  • Damage: Physical Damage
    Requires a Ranged weapon

    Tags: Core, Marksman, Imbueable

    Class: Rogue

    Upgrades

    Enhanced Penetrating Shot Upgrade

    Enhanced Penetrating Shot

    Casting Penetrating Shot and hitting a Boss or Elite with it has a 40% chance to fire it an additional time for free.

    Upgrade Hub
    Improved Penetrating Shot

    Penetrating Shot has +10% Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, you gain +10% increased Critical Strike Chance for 5 seconds.

    Upgrade Hub
    Advanced Penetrating Shot

    When Cast with full Energy, Penetrating Shot Slows (CC) all enemies it hits by 50% for 3 seconds, then additionally dealing x 50% increased damage to Elite enemies and Knocking them Down for 1.5 seconds.

    Combo Points

    Penetrating Shot works in tandem with the Rogue Specialization Combo Points. When used together the Combo Points will add the following bonuses to Penetrating Shot.

    Combo Pts All Ranks Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
    1 + 10% Lucky Chance x 91% Damage x 100% Damage x 109% Damage x 118% Damage x 127% Damage
    2 + 20% Lucky Chance x 112% Damage x 123% Damage x 134% Damage x 146% Damage x 157% Damage
    3 +30% Lucky Chance x 133% Damage x 146% Damage x 160% Damage x 173% Damage x 186% Damage


    Other Skills that work with Penetrating Shot

    The following skills either:

    • Create a condition Penetrating Shot can exploit
    • Exploit a condition Penetrating Shot creates
    Basic Tree
    Upgrade Hub
    Enhanced Invigorating Strike

    Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 50%.

    Skill

    Primary Invigorating Strike Upgrade

    Primary Invigorating Strike

    Invigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +32% Lucky Hit Chance.

    Skill

    Upgrade Hub
    Fundamental Heartseeker

    Heartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%.

    Skill

    Core Tree
    Upgrade Hub
    Enhanced Flurry

    Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

    Skill

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    Siphoning Strikes

    Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17).

    Damage: Physical Damage
    Prerequisite: Can also reach Siphoning Strikes via Flurry and Twisting Blades. Passive

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    Stutter Step

    Critically Striking an enemy grants 5%[+] Movement Speed for 4 seconds.

    Damage: Physical Damage
    Passive

    Agility Tree
    Enhanced Dash Upgrade

    Enhanced Dash

    Casting Dash increases your Critical Strike Chance by 10%[+] for 5 seconds.

    Skill

    Upgrade Hub
    Methodical Dash

    Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.

    Skill

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    Weapon Mastery

    Gain a bonus when attacking based on weapon type used in your attack:
    Daggers: 7%[x] increased damage to Healthy and Injured enemies.
    Swords: 3%[x] increased damage.
    Bows: 4%[x] increased damage to Vulnerable enemies.
    Crossbows: 5%[x] increased Critical Strike Damage. Passive

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    Unstable Elixirs

    Using a Healing Potion Stuns (CC) surrounding enemies for 2 seconds and increases your damage by 6% for 10 seconds. You may now drink your Healing Potion while at full health.

    Passive

    Subterfuge Tree
    Subverting Smoke Grenade Upgrade

    Subverting Smoke Grenade

    Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.

    Skill

    Imbuement Tree
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    Shadow Imbuement

    Cooldown: 13 seconds
    Lucky Hit Chance: 33%
    Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
    If the infection expires before the enemy dies, it will deal 60% damage to only that enemy.

    Damage: Shadow Damage
    Tags: Imbuement, Imbueable Skill

    Enhanced Shadow Imbuement Upgrade

    Enhanced Shadow Imbuement

    You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement .

    Skill

    Upgrade Hub
    Mixed Shadow Imbuement

    Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

    Skill

    Blended Shadow Imbuement Upgrade

    Blended Shadow Imbuement

    Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.

    Skill

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    Cold Imbuement

    Cooldown: 13 seconds
    Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill (CC) enemies for 25% per hit.

    Damage: N/A
    Tags: Imbuement, Imbueable Skill

    Mixed Cold Imbuement Upgrade

    Mixed Cold Imbuement

    Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies.

    Skill

    Blended Cold Imbuement Upgrade

    Blended Cold Imbuement

    Cold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%.

    Skill

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    Poison Imbuement

    Cooldown: 13 seconds
    Lucky Hit Chance: 33%
    Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 6 seconds.

    Damage: Poison
    Tags: Imbuement, Imbueable Skill

    Upgrade Hub
    Enhanced Poison Imbuement

    Casting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy.

    Skill

    Upgrade Hub
    Mixed Poison Imbuement

    Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce the Cooldown of Poison Imbuement by 2 seconds.

    Skill

    Blended Poison Imbuement Upgrade

    Blended Poison Imbuement

    Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage.

    Skill

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    Precision Imbuement

    Imbued Skills gain 3%[+] increased Critical Strike Chance. Passive

    Ultimate Tree
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    Trap Mastery

    When Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

    Damage: Physical Damage
    Tags: Trap Passive

    Key Passives Tree
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    Close Quarters Combat

    Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +15% Attack Speed bonus for 8 seconds.
    While both Attack Speed bonuses are active, you deal increased damage equal to x25% of your Damage vs Close bonus.

    Damage: Physical Damage
    Tags: Marksman, Cutthroat Passive

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    Precision

    When you cast a Marksman Skill, you gain a stack of Precision. When you reach 3 stacks of Precision, your next Marksman Ultimate or Core Skill is a guaranteed Critical Strike and deals x65% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by x 20% of your Critical Strike Damage bonus.

    Damage: Physical Damage
    Tags: Marksman Passive

    Items that work with Penetrating Shot

    The following items either:

    • Grant a bonus when using Penetrating Shot
    • Create a condition Penetrating Shot can exploit
    • Exploit a condition Penetrating Shot creates

    Legendary Aspects

    Aspect of Arrow Storms
    Offensive Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy's location, dealing 156 - 486 Physical damage over 3 seconds.

    Your Arrow Storms deal 45 - 54% increased damage.


    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Howling Warren
    (Map)
    Scosglen Rogue
    Aspect of Siphoned Victuals
    Defensive Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5 - 25% chance to drop a Healing Potion.

    Helm, Chest, Pants, Amulet (+50%)
    Leviathan's Maw
    (Map)
    Hawezar Rogue
    Cheat's Aspect
    Defensive You gain + 5 - 15% Damage Reduction and + 10% increased Movement Speed. These bonuses are doubled while below 50% Maximum Life.

    Helm, Chest, Pants, Amulet (+50%)
    Luban's Rest
    (Map)
    Scosglen Rogue
    Trickshot Aspect
    Offensive Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 10 - 30% of Penetrating Shot's Base damage and do not split.

    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Bastion of Faith
    (Map)
    Hawezar Rogue

    * Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.


    Unique Items

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    Condemnation

    "I've never seen such ruthless butchery. He deserves to be be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot

    Type: Unique Dagger
    Class: Rogue

    Description: Your Core Skills deal [50 - 70]%[x] increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 50% chance to generate 3 Combo Points.

    • +50.0% Damage

    Affixes: (Item Power 925)
    • +[16.0 - 25.0]% Basic Attack Speed
    • Lucky Hit: Up to a +[20.0 - 24.0]% Chance to Make Enemies Vulnerable for 2 Seconds
    • +[47.0 - 65.0]% Damage per Combo Point Spent
    • +[99 - 135] Dexterity
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    Grasp of Shadow

    Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.


    Type: Unique Gloves
    Class: Rogue

    Description: Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a [24 - 44]% chance to summon a Shadow Clone that mimics that Skill.


      Affixes: (Item Power 925)
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      Cowl of the Nameless

      "He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment

      Type: Unique Helm
      Class: Rogue

      Description: You gain x20 - 40% increased Lucky Hit Chance against Crowd Controlled enemies.


        Affixes:
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        Eaglehorn

        "Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets." - Barrett's Book of Implements

        Type: Unique Bow
        Class: Rogue

        Description: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast of Penetrating Shot bounces off walls and deals x50 - 150% more damage.


        Affixes:


        Changes to Penetrating Shot

        There have been no changes to Penetrating Shot.,,