Shadow Imbuement is a Rogue skill from the Imbuements skill tree. Its features are:
| Grants Player | Exploits Condition |
|---|---|
| Shadow Dmg | Critical Dmg |
| + Non-Physical Dmg | Cold Dmg |
| Critical Strike Chance | Lightning Dmg |
| Vulnerable | Shadow Dmg |
| Imbuement | Fire Dmg |
| Poison Dmg |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Shadow ImbuementImbue your weapons with festering shadows. Your next 2 Imbeuable Skills deal Shadow Damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal 40% damage to only that enemy. Cooldown: 13 seconds Damage: Shadow Tags: Imbuement Lucky Hit Chance: 33% |
Upgrades
Enhanced Shadow ImbuementYou have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement . |
Mixed Shadow ImbuementEnemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds. |
Blended Shadow ImbuementShadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. |
Other Skills that work with Shadow Imbuement
The following skills either:
- Create a condition Shadow Imbuement can exploit
- Exploit a condition Shadow Imbuement creates
| Basic Tree |
|---|
Primary Forceful ArrowEvery 3rd cast of Forceful Arrow pierces through all enemies hit. Skill |
Enhanced HeartseekerWhen Heartseeker Critically Strikes, gain 8%[+] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable . Skill |
Fundamental HeartseekerHeartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%. Skill |
| Core Tree |
![]() Twisting BladesEnergy Cost: 30 |
![]() BarrageEnergy Cost: 30 |
Enhanced BarrageBarrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. Skill |
![]() FlurryEnergy Cost: 25 |
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast. Skill |
Improved FlurryCasting Flurry dashes you to the target and Heals 10% of your Maximum Life. Skill |
![]() Rapid FireEnergy Cost: 25 |
Improved Rapid FireGain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. Skill |
Advanced Rapid FireRapid Fire deals 30%[x] increased Critical Strike Damage for 5 seconds after you Evade. Skill |
![]() Penetrating ShotEnergy Cost: 35 |
![]() Siphoning StrikesLucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17). |
![]() Stutter StepCritically Striking an enemy grants 5%[+] Movement Speed for 4 seconds. |
| Agility Tree |
![]() Shadow StepCooldown: 9 seconds |
![]() DashCharges: 2 |
Enhanced DashCasting Dash increases your Critical Strike Chance by 10%[+] for 5 seconds. Skill |
Disciplined CaltropsYou have +10% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. Skill |
Methodical CaltropsCaltrops now deals Cold damage and Chills (CC) enemies for 25% per second. Skill |
![]() Weapon MasteryGain a bonus when attacking based on weapon type used in your attack: |
![]() Trick AttacksDazing or Stunning an enemy increases your Critical Strike Chance by 2%[+] and Critical Strike Damage by 2%[x] for 5 seconds, both up to 12%. |
| Subterfuge |
Subverting Smoke GrenadeSmoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds. Skill |
Countering Smoke GrenadeHitting an Elite or Boss with your Smoke Grenade reduces its Cooldown by 5 seconds. Skill |
![]() Poison TrapCooldown: 10 seconds |
Subverting Poison TrapYou deal x10% increased Poisoning Damage to enemies standing inside your Poison Trap. Skill |
![]() MaliceYou deal 3%[x] increased damage to Vulnerable enemies and 3%[x] increased damage to Knocked Down (CC) enemies. These bonuses can apply simultaneously. |
![]() Precision ImbuementImbued Skills gain 3%[+] increased Critical Strike Chance. Passive |
![]() Shadow CrashLucky Hit: Shadow damage has up to a 10% chance to Stun (CC) for 0.5 seconds. |
![]() Consuming ShadowsEach time you kill an enemy with Shadow damage, you generate 10 Energy. |
| Ultimate Tree |
Prime Rain of ArrowsImbuement Skill effects applied by Rain of Arrows have x50% increased potency. Skill |
![]() Trap MasteryWhen Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. |
![]() Alchemist's FortuneNon-Physical damage you deal has a 5%[+] increased Lucky Hit Chance. |
| Key Passives Tree |
![]() PrecisionWhen you cast a Marksman Skill, you gain a stack of Precision. When you reach 3 stacks of Precision, your next Marksman Ultimate or Core Skill is a guaranteed Critical Strike and deals x65% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by x 20% of your Critical Strike Damage bonus. |
![]() VictimizeLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [[80% weapon damage]] damage to them and surrounding enemies. |





















