The Druid has access to six groups of skills:
The tables below show the Druid's skills and passives as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the right of the main skill. Passives are listed below each Skill Tree.
BasicRequired Points: 0 |
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Earth SpikeSunder the earth, impaling the first enemy hit for 19% damage. Damage: Physical |
Enhanced Earth SpikeEarth Spike has a 15% chance to Stun (CC) for 2.5 seconds. |
Wild Earth SpikeSummon a second Earth Spike when hitting an Immobilized or Stunned enemy. |
Fierce Earth SpikeFortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. |
![]() ClawGenerate Spirit: 15 |
Enhanced ClawClaw's Attack Speed is increased by 20%[+] . |
Wild ClawClaw has 15% chance to attack twice. |
Fierce ClawClaw applies 19.8% Poisoning Damage over 6 seconds. |
![]() Storm StrikeGenerate Spirit: 15 |
Enhanced Storm StrikeStorm Strike has a 15% chance to Immobilize (CC) all enemies hit for 2.5 seconds. |
Wild Storm StrikeStorm Strike chains to 2 additional targets. |
Fierce Storm StrikeStorm Strike has a 50% chance to make enemies Vulnerable for 3 seconds. |
![]() MaulGenerate Spirit: 20 |
Enhanced MaulIf an enemy is hit by Maul, then Fortify for 8% of your Maximum Life. |
Wild MaulMaul has a 20% chance to Knock Down enemies for 2 seconds. |
Fierce MaulIncreases the range and radius of Maul by 25%. |
![]() Wind ShearGenerate Spirit: 16 |
Enhanced Wind ShearWind Shear has a 20% chance to make enemies Vulnerable for 4 seconds. |
Wild Wind ShearWind Shear grants 4 additional Spirit for each enemy hit beyond the first. |
Fierce Wind ShearEach enemy hit by Wind Shear increases your Movement Speed by 5% for +5 seconds, up to +20%. |
CoreRequired Points:2 |
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![]() PulverizeSpirit Cost: 35
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Enhanced PulverizeYour next Pulverize will Overpower every 12 seconds while you remain Healthy . |
Primal PulverizeEnemies hit with Pulverize deal 20% reduced damage for 4 seconds. |
Raging PulverizePulverize deals 30%[x] increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds. |
![]() LandslideSpirit Cost: 30 |
Enhanced LandslideAfter Landslide damages enemies 4 times, the next hit will Immobilize (CC) enemies for 3 seconds. |
Primal LandslideWhen you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit. |
Raging LandslideWhen you strike an Immobilized (CC) or Stunned (CC) enemy with Landslide , an additional pillar of earth is formed. |
![]() TornadoSpirit Cost: 35 |
Enhanced TornadoEach time you cast Tornado, you have a 20% chance to spawn an additional Tornado. |
Primal TornadoEnemies damaged by Tornado are Slowed (CC) by 8% for 3 seconds, stacking up to 40% . |
Raging TornadoEnemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds. |
![]() Lightning StormSpirit Cost: 15 per strike |
Enhanced Lightning StormThe size of your Lightning Storm is preserved for 6 seconds after channeling. |
Primal Lightning StormLightning Storm has an 12% chance to Immobilize (CC) enemies hit for 3 seconds. |
Raging Lightning StormLightning Storm gains 1 additional lightning strike. |
![]() ShredSpirit Cost: 35
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Enhanced ShredShred gains 30%[+] Attack Speed and Heals for 4% of your Maximum Life (66) if an enemy is struck. |
Primal ShredShred's additional attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%. |
Raging ShredShred's third combo attack is larger and applies an additional 70% Poisoning Damage over 5 seconds. |
Passives
![]() Heart of the WildMaximum Spirit is increased by 3. |
![]() AbundanceBasic Skills generate 10%[x] more Spirit. |
![]() Wild ImpulsesYour Core Skills cost 3%[x] more Spirit but deal 5%[x] increased damage. |
![]() Predatory InstinctCritical Strike Chance against Close enemies is increased by 2%[+]. |
![]() Digitigrade GaitYou gain 4%[+] Movement Speed while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form. |
![]() Iron FurYou gain 4% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form. |
DefensiveRequired Points:2 |
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![]() Cyclone ArmorCooldown: 18 seconds |
Enhanced Cyclone ArmorEnemies who are Knocked Back by Cyclone Armor are also Slowed (CC) by 70% for 2 seconds. |
Innate Cyclone ArmorEnemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds. |
Preserving Cyclone ArmorEvery 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds. |
![]() Earthen BulwarkCooldown: 16 seconds |
Enhanced Earthen BulwarkEarthen Bulwark makes you Unstoppable while active. |
Innate Earthen BulwarkRock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 60% to surrounding enemies. This damage is increased by Barrier bonuses. |
Preserving Earthen BulwarkCasting Earthen Bulwark grants 18% of your Maximum Life (1) as Fortify . |
![]() Debilitating RoarCooldown: 22 seconds |
Enhanced Debilitating RoarDebilitating Roar also Fortifies you for 22% of your Maximum Life (1) . |
Innate Debilitating RoarDebilitating Roar increases your damage by 15%[x] for its duration. |
Preserving Debilitating RoarDebilitating Roar also Heals you for 6% of your Maximum Life per second while active. |
![]() Predatory InstinctCritical Strike Chance against Close enemies is increased by 2%[+]. |

Blood Howl
Cooldown: 15 seconds
Shapeshift into a Werewolf and howl furiously, Healing you for 20.0% of your Maximum Life (332).
Damage: N/A
Tags: Defensive, Shapeshifting, Werewolf, Shout
![]() Ancestral FortitudeIncrease your Non-Physical Resistances by 5%[+]. |
![]() VigilanceYou gain 7% Damage Reduction for 6 seconds after using a Defensive Skill. |
CompanionRequired Points: 11 |
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![]() Poison CreeperCooldown: 20 seconds |
Enhanced Poison CreeperPoison Creeper's Immobilize (CC) and Poison durations are increased by 1 second. |
Ferocious Poison CreeperPoison Creeper's active Poisoning duration is increased by 3 seconds. |
Brutal Poison CreeperYour Critical Strike Chance is increased by 20%[+] against enemies strangled by Poison Creeper . |
![]() WolvesCooldown: 11 seconds |
Enhanced Wolf PackWolves deal 25%[x] increased damage to Immobilized (CC), Stunned (CC), Slowed (CC), or Poisoned enemies. |
Ferocious Wolf PackLucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 8% of your Maximum Life (1) . |
Brutal Wolf PackWhen you Critically Strike, your Wolves gain 25%[+] Attack Speed for 3 seconds. |
![]() RavensCooldown: 15 seconds |
Enhanced RavensYou have 8%[+] increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens . |
Ferocious RavensEnemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds. |
Brutal Ravens2 additional Ravens periodically attack enemies. Increases the passive damage of Ravens by 40%[x] . |
![]() Poison CreeperCooldown: 20 seconds |
Enhanced Poison CreeperPoison Creeper's Immobilize (CC) and Poison durations are increased by 1 second. |
Ferocious Poison CreeperPoison Creeper's active Poisoning duration is increased by 3 seconds. |
Brutal Poison CreeperYour Critical Strike Chance is increased by 20%[+] against enemies strangled by Poison Creeper . |

Nature's Reach
Deal 5%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back.
Damage: Physical Damage

Call of the Wild
Your Companion Skills deal 12%[x] bonus damage.
Tags: Companion

Clarity
After casting a Companion skill, your next Core or Wrath skill's damage and Critical Strike Chance are increased by x 5%, up to x 15%.
Damage: Physical Damage
Tags: Wrath, Companion
WrathRequired Points:16 |
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![]() HurricaneCooldown: 20 seconds |
Enhanced HurricaneEnemies who are damaged by Hurricane are Slowed (CC) by 25% for 2 seconds. |
Natural HurricaneHurricane has a 15% chance to make enemies Vulnerable for 3 seconds. |
Savage HurricaneEnemies affected by Hurricane deal 20% less damage. |
![]() BoulderCooldown: 10 seconds |
Enhanced BoulderWhen Boulder reaches the end of its path, enemies hit are Slowed (CC) by 30% for 3 seconds. If Boulder Overpowered , enemies are Stunned for 4 seconds instead. |
Natural BoulderWhile you have any Fortify, Boulder has +20% increased Critical Strike Chance. |
Savage BoulderBoulder now deals Poison damage and applies an additional 56% Poison damage over 4 seconds.
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![]() RabiesCooldown: 12 seconds
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Enhanced RabiesRabies' Poisoning damage also increases over the lifetime of the disease, dealing 60%[x] bonus damage at max duration. |
Natural RabiesRabies spreads 70% faster. |
Savage RabiesRabies deals its total Poisoning Damage in 4 seconds instead of 6. |
![]() TrampleCooldown: 14 seconds |
Enhanced TrampleTrample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first. |
Natural TrampleCasting Trample grants 20% of your Maximum Life (1) as Fortify . |
Savage TrampleCasting Trample grants 40 Spirit. |
![]() Elemental ExposureLucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for 1.0 seconds. |
![]() Endless TempestIncrease the duration of Hurricane and Cataclysm by 5%[x]. |
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![]() Charged AtmosphereEvery 14 / 11 / 8 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage. |
![]() Electric ShockLucky Hit: Dealing Lightning damage to enemies has up to a 8% chance to Immobilize (CC) them for 3 seconds. If the target is already Immobilized (CC), the Lightning damage dealt to them is increased by 7%[x] instead. | |
![]() Bad OmenLucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage. |
![]() Iron FurYou gain 4% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form. |
![]() MendingWhile in Werebear form, you receive 6%[+] additional Healing from all sources and gain 4%[x] increased Maximum Life. |
![]() ProvocationAfter 10 seconds of Werebear form, your next non-Defensive Skill will Overpower and deal 5%[x] increased damage.. |
![]() Crushing EarthEarth Skills deal 5%[x] increased damage to Slowed (CC), Stunned (CC), Immobilized (CC) or Knocked Back (CC) enemies. |
![]() Stone GuardWhile you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4%[x] increased damage. |
![]() SafeguardCritical Strikes with Earth Skills Fortify you for 3% of your Maximum Life (1). |
![]() Toxic ClawsYou deal 5%[x] increased Poison damage. This is doubled while in Werewolf form and for 8 seconds after leaving it. | |
![]() NeurotoxinPoisoned enemies are slowed (CC) by 8%. |
UltimateRequired Points: 23 - You can have only one Ultimate active at a time. |
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![]() CataclysmCooldown: 60 seconds |
Prime CataclysmCataclysm's duration is increased by 4 seconds. |
Supreme CataclysmLightning strikes from Cataclysm make enemies Vulnerable for 6 seconds. |
![]() PetrifyCooldown: 50 seconds |
Prime PetrifyPetrify grants 50 Spirit when cast and its effect durations are increased by 1 second. |
Supreme PetrifyKilling an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds. |
![]() Grizzly RageCooldown: 50 seconds |
Prime Grizzly RageGrizzly Rage makes you Unstoppable for 6 seconds |
Supreme Grizzly RageGain 8% Maximum Life as Fortify per second while Grizzly Rage is active. |
![]() LacerateCooldown: 35 seconds |
Prime LacerateLacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals 150% increased damage. |
Supreme LacerateWhenever Lacerate Critically Strikes, your Skills deal 4%[x] increased damage for 10 seconds, up to 40%[x] . |
![]() DefianceNature Magic Skills deal 4%[x] increased damage to Elites. |
![]() Natural DisasterYour Earth Skills deal 4%[x] increased damage to Vulnerable enemies. |
![]() ResonanceNature Magic Skills deal 2%[x] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill. |
![]() Circle of LifeNature Magic Skills that consume Spirit, Heal you for 1% of your Maximum Life. |
![]() Defensive PostureIncreases the amount of Fortify you gain from all sources by 5%[+] and you gain 3% Damage Reduction while Fortified. |
![]() Thick HideWhenever you are Stunned (CC), Immobilized (CC) or Knocked Down (CC), Fortify for 10% of your Maximum Life. |
![]() UnrestrainedReduce the duration of Control Impairing Effects by 5%. Double this effect while you have Fortify for over 50% of your Maximum Life. |
![]() Nature's Resolve5% chance when struck to Fortify you for 4.4% of your Maximum Life. |
![]() QuickshiftShapeshifting into a new animal form grants 1 / 2 / 3%[x] increased damage, up to 6 / 12 / 18%[x]. This bonus is lost after 3 seconds in Human form. |
![]() Heightened SensesWhen Shapeshifting, Werebear grants 3 / 6 / 9% Damage Reduction and Werewolf grants 2 / 4 / 6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form. |
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![]() Natural FortitudeShapeshifting Fortifies you for 2% of your Maximum Life. |
Key Passives
Required Points: 33 - You can have only one of these. |}
![]() Ursine StrengthGain 30.0% Maximum Life, 20.0%[x] more damage, and a 100.0%[x] Overpower bonus while in Werebear form and for 8 seconds after leaving it. |
![]() Bestial RampageWhen Shapeshifting, Werebear grants x40% increases damage and Werewolf grants +30% Attack Speed. Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form. |
![]() Lupine FerocityEvery 3rd Werewolf Skill hit Critically Strikes and deals 100.0%[x] increased damage, doubled to 200.0%[x] against Injured enemies. |
![]() Earthen MightLucky Hit: Damaging enemies with Earth Skills has up to a 15% chance to: |
![]() Nature's FuryCasting or Channeling an Earth Skill has a 40% chance to trigger a free Storm Skill of the same category, and vice versa. In addition. You deal 40%[x] more Earth and Storm damage and these free Skills count as both. Skills on your Action Bar are far more likely to trigger. |
![]() Perfect StormStorm Skills that you cast grant 2 Spirit and deal 80%[x] increased damage when damaging a Vulnerable, Immobilized (CC) or Slowed (CC) enemy. |




























































