The Druid has access to six groups of skills:
The tables below show the Druid's skills and passives as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the right of the main skill. Passives are listed below each Skill Tree.
BasicRequired Points: 0 |
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Earth SpikeSunder the earth, impaling the first enemy hit for 19% damage. Damage: Physical |
Enhanced Earth SpikeEarth Spike has a 15% chance to Stun (CC) for 2.5 seconds. |
Wild Earth SpikeSummon a second Earth Spike when hitting an Immobilized or Stunned enemy. |
Fierce Earth SpikeFortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. |
![]() ClawGenerate Spirit: 15 |
Enhanced ClawClaw's Attack Speed is increased by 20%[+] . |
Wild ClawClaw has 15% chance to attack twice. |
Fierce ClawClaw applies 19.8% Poisoning Damage over 6 seconds. |
![]() Storm StrikeGenerate Spirit: 15 |
Enhanced Storm StrikeStorm Strike has a 15% chance to Immobilize (CC) all enemies hit for 2.5 seconds. |
Wild Storm StrikeStorm Strike chains to 2 additional targets. |
Fierce Storm StrikeStorm Strike has a 50% chance to make enemies Vulnerable for 3 seconds. |
![]() MaulGenerate Spirit: 20 |
Enhanced MaulIf an enemy is hit by Maul, then Fortify for 8% of your Maximum Life. |
Wild MaulMaul has a 20% chance to Knock Down enemies for 2 seconds. |
Fierce MaulIncreases the range and radius of Maul by 25%. |
![]() Wind ShearGenerate Spirit: 16 |
Enhanced Wind ShearWind Shear has a 20% chance to make enemies Vulnerable for 4 seconds. |
Wild Wind ShearWind Shear grants 4 additional Spirit for each enemy hit beyond the first. |
Fierce Wind ShearEach enemy hit by Wind Shear increases your Movement Speed by 5% for +5 seconds, up to +20%. |
CoreRequired Points:2 |
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![]() PulverizeSpirit Cost: 35
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Enhanced PulverizeYour next Pulverize will Overpower every 12 seconds while you remain Healthy . |
Primal PulverizeEnemies hit with Pulverize deal 20% reduced damage for 4 seconds. |
Raging PulverizePulverize deals 30%[x] increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds. |
![]() LandslideSpirit Cost: 30 |
Enhanced LandslideAfter Landslide damages enemies 4 times, the next hit will Immobilize (CC) enemies for 3 seconds. |
Primal LandslideWhen you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit. |
Raging LandslideWhen you strike an Immobilized (CC) or Stunned (CC) enemy with Landslide , an additional pillar of earth is formed. |
![]() TornadoSpirit Cost: 35 |
Enhanced TornadoEach time you cast Tornado, you have a 20% chance to spawn an additional Tornado. |
Primal TornadoEnemies damaged by Tornado are Slowed (CC) by 8% for 3 seconds, stacking up to 40% . |
Raging TornadoEnemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds. |
![]() Lightning StormSpirit Cost: 15 per strike |
Enhanced Lightning StormThe size of your Lightning Storm is preserved for 6 seconds after channeling. |
Primal Lightning StormLightning Storm has an 12% chance to Immobilize (CC) enemies hit for 3 seconds. |
Raging Lightning StormLightning Storm gains 1 additional lightning strike. |
![]() ShredSpirit Cost: 35
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Enhanced ShredShred gains 30%[+] Attack Speed and Heals for 4% of your Maximum Life (66) if an enemy is struck. |
Primal ShredShred's additional attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%. |
Raging ShredShred's third combo attack is larger and applies an additional 70% Poisoning Damage over 5 seconds. |
![]() AbundanceBasic Skills generate 10%[x] more Spirit. |
![]() Heart of the WildMaximum Spirit is increased by 3. |
DefensiveRequired Points:2 |
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Cyclone Armor
Cooldown: 18 seconds
Lucky Hit Chance: 25%
Passive: Powerful winds surround you, granting 15.0% Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Damage: Physical Damage
Tags: Defensive, Nature Magic, Storm

Earthen Bulwark
Cooldown: 16 seconds
Lucky Hit Chance: 30%
Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Maximum Life in damage.
Tags: Defensive, Nature Magic, Earth

Debilitating Roar
Cooldown: 22 seconds
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 40% for 4 seconds.
Damage: N/A
Tags: Defensive, Shapeshifting, Werebear, Shout
![]() Predatory InstinctCritical Strike Chance against Close enemies is increased by 2%[+]. |

Blood Howl
Cooldown: 15 seconds
Shapeshift into a Werewolf and howl furiously, Healing you for 20.0% of your Maximum Life (332).
Damage: N/A
Tags: Defensive, Shapeshifting, Werewolf, Shout
![]() Ancestral FortitudeIncrease your Non-Physical Resistances by 5%[+]. |
![]() VigilanceYou gain 7% Damage Reduction for 6 seconds after using a Defensive Skill. |
CompanionRequired Points: 11 |
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Poison Creeper
Cooldown: 20 seconds
Lucky Hit Chance: 28%
Passive: 1 poison creeper periodically emerges from the ground every 7 seconds, applying 65% Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for 180% damage over 2 seconds.
Damage: Poison Damage
Tags: Companion

Wolves
Cooldown: 11 seconds
Lucky Hit Chance: 50%
Passive: Summon 2 wolf companions that bite enemies for 14% damage.
Active: Direct your wolves to focus an enemy, becoming Unstoppable and leaping at them to strike for 200% damage.
Damage: Physical Damage
Tags: Companion

Ravens
Cooldown: 15 seconds
Lucky Hit Chance: 45%
Passive: 1 Raven flies above you and periodically attacks your enemies for 90% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds.
Damage: Physical Damage
Tags: Companion

Nature's Reach
Deal 5%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back.
Damage: Physical Damage

Call of the Wild
Your Companion Skills deal 12%[x] bonus damage.
Tags: Companion

Clarity
After casting a Companion skill, your next Core or Wrath skill's damage and Critical Strike Chance are increased by x 5%, up to x 15%.
Damage: Physical Damage
Tags: Wrath, Companion
WrathRequired Points:16 |
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Hurricane
Cooldown: 20 seconds
Lucky Hit Chance: 21%
Form a hurricane around you that deals 346% damage to surrounding enemies over 8 seconds.
Damage: Physical Damage
Tags: Wrath, Nature Magic, Storm
![]() Elemental ExposureLucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for 1.0 seconds. |
![]() Endless TempestIncrease the duration of Hurricane and Cataclysm by 5%[x]. |
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![]() Charged AtmosphereEvery 14 / 11 / 8 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage. |
![]() Electric ShockLucky Hit: Dealing Lightning damage to enemies has up to a 8% chance to Immobilize (CC) them for 3 seconds. If the target is already Immobilized (CC), the Lightning damage dealt to them is increased by 7%[x] instead. | |
![]() Bad OmenLucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage. |

Trample
Cooldown: 14 seconds
Lucky Hit Chance: 20%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds.
Damage: Physical Damage
Tags: Wrath, Shapeshifting, Werebear, Mobility
![]() Iron FurYou gain 4% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form. |
![]() MendingWhile in Werebear form, you receive 6%[+] additional Healing from all sources and gain 4%[x] increased Maximum Life. |
![]() ProvocationAfter 10 seconds of Werebear form, your next non-Defensive Skill will Overpower and deal 5%[x] increased damage.. |

Boulder
Cooldown: 10 seconds
Lucky Hit Chance: 4%
Unearth a large rolling boulder that repeatedly Knocks Back (CC) enemies, dealing 70% damage with each hit.
Damage: Physical Damage
Tags: Wrath, Nature Magic, Earth
![]() Crushing EarthEarth Skills deal 5%[x] increased damage to Slowed (CC), Stunned (CC), Immobilized (CC) or Knocked Back (CC) enemies. |
![]() Stone GuardWhile you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4%[x] increased damage. |
![]() SafeguardCritical Strikes with Earth Skills Fortify you for 3% of your Maximum Life (1). |

Rabies
Cooldown: 12 seconds
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 275% Poisoning damage over 6 seconds. Infected enemies spread Rabies to other surrounding targets.
Damage: Poison
Tags: Wrath, Shapeshifting, Werewolf, Chain
![]() Toxic ClawsYou deal 5%[x] increased Poison damage. This is doubled while in Werewolf form and for 8 seconds after leaving it. | |
![]() NeurotoxinPoisoned enemies are slowed (CC) by 8%. |
UltimateRequired Points: 23 - You can have only one Ultimate active at a time. |
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Cataclysm
Cooldown: 60 seconds
Lucky Hit Chance: 62%
A massive storm follows you for 8 seconds. Twisters Knock Back (CC) enemies dealing 46% damage, and lightning strikes wildly dealing 115% damage.
Damage: Lightning Damage
Tags: Ultimate, Nature Magic, Storm
![]() DefianceNature Magic Skills deal 4%[x] increased damage to Elites. |
![]() Natural DisasterYour Earth Skills deal 4%[x] increased damage to Vulnerable enemies. |
![]() ResonanceNature Magic Skills deal 2%[x] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill. |
![]() Circle of LifeNature Magic Skills that consume Spirit, Heal you for 1% of your Maximum Life. |

Petrify
Cooldown: 50 seconds
Encase all Nearby enemies in stone, Stunning (CC) them for 3 seconds. You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 6 seconds.
Damage: N/A
Tags: Ultimate, Nature Magic, Earth
![]() Defensive PostureIncreases the amount of Fortify you gain from all sources by 5%[+] and you gain 3% Damage Reduction while Fortified. |
![]() Thick HideWhenever you are Stunned (CC), Immobilized (CC) or Knocked Down (CC), Fortify for 10% of your Maximum Life. |
![]() UnrestrainedReduce the duration of Control Impairing Effects by 5%. Double this effect while you have Fortify for over 50% of your Maximum Life. |
![]() Nature's Resolve5% chance when struck to Fortify you for 4.4% of your Maximum Life. |

Grizzly Rage
Cooldown: 50 seconds
Shapeshift into a Dire Werebear for 10 seconds gaining 60%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form, up to a maximum of 100%[X].
Kills extend the duration by 1 second, and Overpowering Bosses extend the duration by 5 seconds, but the duration cannot go above 10 seconds. Companions can be used during this effect.
Damage: Physical Damage
Tags: Ultimate, Shapeshifting, Werebear
![]() QuickshiftShapeshifting into a new animal form grants 1 / 2 / 3%[x] increased damage, up to 6 / 12 / 18%[x]. This bonus is lost after 3 seconds in Human form. |
![]() Heightened SensesWhen Shapeshifting, Werebear grants 3 / 6 / 9% Damage Reduction and Werewolf grants 2 / 4 / 6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form. |
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![]() Natural FortitudeShapeshifting Fortifies you for 2% of your Maximum Life. |

Lacerate
Cooldown: 35 seconds
Lucky Hit Chance: 7%
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 560% damage.
Damage: Physical Damage
Tags: Ultimate, Shapeshifting, Werewolf
Key PassivesRequired Points: 33 - You can have only one of these. |
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Ursine Strength
Gain 30.0% Maximum Life, 20.0%[x] more damage, and a 100.0%[x] Overpower bonus while in Werebear form and for 8 seconds after leaving it.
Tags: Shapeshifting, Werebear

Bestial Rampage
When Shapeshifting, Werebear grants x40% increases damage and Werewolf grants +30% Attack Speed. Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form.
Tags: Shapeshifting, Werewolf, Werebear

Lupine Ferocity
Every 3rd Werewolf Skill hit Critically Strikes and deals 100.0%[x] increased damage, doubled to 200.0%[x] against Injured enemies.
Damage: Physical Damage
Tags: Werewolf, Shapeshifting

Earthen Might
Lucky Hit: Damaging enemies with Earth Skills has up to a 15% chance to:
• Restore all of your Spirit
• Cause your attacks to be guaranteed Critical Strikes and deal 70%[x] increased Critical Strike Damage for 5 seconds
This chance is increased by:
• 15% for Critical Strikes
• 15% if the target is Stunned (CC), Immobilized (CC), or Knocked Back (CC)
Tags: Earth, Nature Magic

Nature's Fury
Casting or Channeling an Earth Skill has a 40% chance to trigger a free Storm Skill of the same category, and vice versa. In addition. You deal 40%[x] more Earth and Storm damage and these free Skills count as both. Skills on your Action Bar are far more likely to trigger.
Tags: Earth, Storm, Nature Magic

Perfect Storm
Storm Skills that you cast grant 2 Spirit and deal 80%[x] increased damage when damaging a Vulnerable, Immobilized (CC) or Slowed (CC) enemy.
Tags: Storm, Nature Magic






































