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Eluding Aspect: Difference between revisions

From Diablo 4 Wiki and Guides - Season 11
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======[[Eluding Aspect]]======
======[[Eluding Aspect]]======
|Utility
|[[Utility Aspects|Utility]]
|<span class="legendary">Becoming <span class='white'><u>Injured</u></span> while [[Crowd Controlled]] grants you <span class='white'><u>Unstoppable</u></span> for <span class='range'>[4.0]</span> seconds. This effect has a <span class='range'>[20-40]</span> second Cooldown.</span>
|<span class="legendary">Becoming <span class='white'><u>Injured</u></span> while [[Crowd Controlled]] grants you <span class='white'><u>Unstoppable</u></span> for <span class='range'>[4.0]</span> seconds. This effect has a <span class='range'>[20-40]</span> second Cooldown.</span>


Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
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|[[Extraction Aspects|Extraction]]
|All
|All
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<!-- Do not edit anything inside these (ins) tags -->
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__NOEDITSECTION__[[Category:All Classes Aspects]][[Category:Aspects]]
__NOEDITSECTION__[[Category:All Classes Aspects]][[Category:Aspects]][[Category:Extraction Aspects]][[Category:Utility Aspects]]
</ins>[[Category:All Classes]][[Category:aspect]]
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<noinclude>
 
{| class="wikitable"
{{Template:Aspects Navbar}}
!'''Name'''
!'''Category'''
!'''Description'''
!'''Dungeon'''
!'''Zone'''
|-</noinclude>
| style="width: 20%" |<mark>Eluding Aspect</mark>
| style="width: 10%" |Utility
| style="width: 50%" |Becoming [[Injured]] while Crowd Controlled grants you [[Unstoppable]] for <mark>4</mark> seconds. This effect has a <mark>40</mark> second Cooldown.
| style="width: 10%" |[[Caldera Gate]]
| style="width: 10%" |[[Fractured Peaks]]
|-
<noinclude>|}</noinclude>
[[Category:Aspects]]

Revision as of 16:16, 29 May 2023

Eluding Aspect
Utility Becoming Injured while Crowd Controlled grants you Unstoppable for [4.0] seconds. This effect has a [20-40] second Cooldown.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Extraction All

Aspects Navbar