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Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, slowing or halting them entirely. This allows you time to attack unhindered, reposition yourself or run away! | Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, slowing or halting them entirely. This allows you time to attack unhindered, reposition yourself or run away! The affected targets can no longer attack you. | ||
Every class in Diablo 4 has skills that offer some form of Crowd Control. | Every class in Diablo 4 has [[skills]] that offer some form of Crowd Control all of which will have a cooldown. | ||
=Barbarian= | Some enemy will be partially or fully [[immune]] to controlling effects. | ||
Listed [[below]] are all the skills that come with a crowd control component divided by class. | |||
==Barbarian== | |||
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|{{:Enhanced Charge}} | |{{:Enhanced Charge}} | ||
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!Weapon Mastery | ![[Weapon Mastery]] | ||
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==Rogue== | |||
=Rogue= | |||
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Revision as of 18:09, 4 April 2023
Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, slowing or halting them entirely. This allows you time to attack unhindered, reposition yourself or run away! The affected targets can no longer attack you.
Every class in Diablo 4 has skills that offer some form of Crowd Control all of which will have a cooldown.
Some enemy will be partially or fully immune to controlling effects.
Listed below are all the skills that come with a crowd control component divided by class.
Barbarian
| Brawling |
|---|
![]() KickCharges: 2 |
Mighty KickKicked enemies deal 100% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down (CC) for 4 seconds. |
![]() ChargeCooldown: 17 seconds |
Enhanced ChargeEnemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned (CC) for 3 seconds. |
| Weapon Mastery |
![]() HamstringYour Bleeding effects have a 15% chance to Slow (CC) Healthy and Injured enemies by 70% each time they deal damage. |
| Ultimate |
Supreme Call of the AncientsEach of the Ancients gains additional power: Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy . Talic: Enemies are Slowed (CC) by 50% for 1 second when damaged by his Whirlwind . Madawc: 30% chance to Stun (CC) enemies for 3 seconds when using his Upheaval . |
![]() Iron MaelstromCooldown: 45 seconds |
![]() WallopYour Skills using Bludgeoning weapons deal 5%[x] increased damage if the enemy is Stunned (CC) or Vulnerable. |
![]() ConcussionLucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun (CC) enemies for 2 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon. |
Rogue
| Basic |
|---|
Fundamental Forceful ArrowForceful Arrow Knocks Back Close enemies and Immobilizes (CC) them for 2.5 seconds. Enemies Immobilized this way take x 50% increased damage for the duration. |
![]() PunctureLucky Hit Chance: 35% |
| Core |
Improved Twisting BladesEnemies are Dazed for 1.5 seconds while impaled with Twisting Blades . |
Advanced FlurryEvading through an enemy will cause your next Flurry to deal x30% increased damage and Stun(CC) enemies for 2.5 seconds. |
Advanced Penetrating ShotWhen Cast with full Energy, Penetrating Shot Slows (CC) all enemies it hits by 50% for 3 seconds, then additionally dealing x 50% increased damage to Elite enemies and Knocking them Down for 1.5 seconds. |
| Agility |
Methodical Shadow StepAfter Shadow Stepping , you gain 20% Damage Reduction for 3 seconds. |
![]() CaltropsCharges: 2 |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. |
| Subtefuge |
![]() Smoke GrenadeCooldown: 10 seconds |
Enhanced Poison TrapPoison Trap Knocks Down enemies for 1.5 seconds when it activates. |
| Imbuement |
![]() Cold ImbuementCooldown: 13 seconds |
Blended Cold ImbuementCold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%. |
![]() Chilling WeightChilled enemies have their Movement Speed further reduced by up to 10 / 20 / 30% and you gain x 5 / 10 / 15% increased Chill (CC) effect. |
| Ultimate |
Prime Death TrapEnemies hit by Death Trap take 50%[x] increased damage from your Trap Skills for 8 seconds. |
Supreme Rain of ArrowsRain of Arrows deals x60% increased damage to both Vulnerable and Crowd Controlled enemies. |
![]() ExposureLucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to: |













