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Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, slowing or halting them entirely.  This allows you time to attack unhindered, reposition yourself or run away!
Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, slowing or halting them entirely.  This allows you time to attack unhindered, reposition yourself or run away! The affected targets can no longer attack you.


Every class in Diablo 4 has skills that offer some form of Crowd Control. Listed below are those skills divided by class.
Every class in Diablo 4 has [[skills]] that offer some form of Crowd Control all of which will have a cooldown.


=Barbarian=
Some enemy will be partially or fully [[immune]] to controlling effects.
 
Listed [[below]] are all the skills that come with a crowd control component divided by class.
 
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==Rogue==
 
=Rogue=


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Revision as of 18:09, 4 April 2023

Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, slowing or halting them entirely. This allows you time to attack unhindered, reposition yourself or run away! The affected targets can no longer attack you.

Every class in Diablo 4 has skills that offer some form of Crowd Control all of which will have a cooldown.

Some enemy will be partially or fully immune to controlling effects.

Listed below are all the skills that come with a crowd control component divided by class.

Barbarian

Brawling
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Kick

Charges: 2
Charge Cooldown: 9 seconds
Lucky Hit Chance: 40%
Throw a powerful kick that deals 60% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 105% damage and are Stunned (CC) for 3 seconds.

Damage: Physical Damage
Tags: Brawling

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Mighty Kick

Kicked enemies deal 100% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down (CC) for 4 seconds.

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Charge

Cooldown: 17 seconds
Lucky Hit Chance: 33%
Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 180% damage and Knocking them Back.

Damage: Physical Damage
Requires any complete Arsenal weapon
Tags: Brawling, Mobility

Enhanced Charge Upgrade

Enhanced Charge

Enemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned (CC) for 3 seconds.

Weapon Mastery
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Hamstring

Your Bleeding effects have a 15% chance to Slow (CC) Healthy and Injured enemies by 70% each time they deal damage.

Ultimate
Supreme Call of the Ancients Upgrade

Supreme Call of the Ancients

Each of the Ancients gains additional power: Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy . Talic: Enemies are Slowed (CC) by 50% for 1 second when damaged by his Whirlwind . Madawc: 30% chance to Stun (CC) enemies for 3 seconds when using his Upheaval .

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Iron Maelstrom

Cooldown: 45 seconds
Lucky Hit Chance: [24%
Activate three times to attach chains to each of your weapons and perform an attack:
First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
Finally, your Dual Wield weapons swing around you, dealing 32% damage per hit.

Damage: Physical Damage
Requires a Full Arsenal of weapons
Tags: Ultimate, Bludgeoning, Dual Wield

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Wallop

Your Skills using Bludgeoning weapons deal 5%[x] increased damage if the enemy is Stunned (CC) or Vulnerable.

Tags: Bludgeoning

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Concussion

Lucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun (CC) enemies for 2 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon.

Tags: Bludgeoning

Rogue

Basic
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Fundamental Forceful Arrow

Forceful Arrow Knocks Back Close enemies and Immobilizes (CC) them for 2.5 seconds. Enemies Immobilized this way take x 50% increased damage for the duration.

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Puncture

Lucky Hit Chance: 35%
Throw blades a short distance, dealing 21% damage. Every 3rd Puncture Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Basic, Marksman Chain

Core
Improved Twisting Blades Upgrade

Improved Twisting Blades

Enemies are Dazed for 1.5 seconds while impaled with Twisting Blades .

Upgrade Hub
Advanced Flurry

Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun(CC) enemies for 2.5 seconds.

Upgrade Hub
Advanced Penetrating Shot

When Cast with full Energy, Penetrating Shot Slows (CC) all enemies it hits by 50% for 3 seconds, then additionally dealing x 50% increased damage to Elite enemies and Knocking them Down for 1.5 seconds.

Agility
Methodical Shadow Step Upgrade

Methodical Shadow Step

After Shadow Stepping , you gain 20% Damage Reduction for 3 seconds.

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Caltrops

Charges: 2
Charge Cooldown: 12 seconds
Lucky Hit Chance: 25%
Leap backwards and throw caltrops on the ground, dealing 45% damage and Slowing (CC) enemies by 50%. Lasts 7 seconds.

Damage: Physical Damage
Tags: Agility, Trap, Mobility

Upgrade Hub
Disciplined Dash

Dash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead.

Subtefuge
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Smoke Grenade

Cooldown: 10 seconds
Lucky Hit Chance: 25%
Throw a smoky concoction at enemies that deals 90% damage and Dazes them for 4 seconds.

Damage: Physical Damage
Tags: Subterfuge, Grenade

Enhanced Poison Trap Upgrade

Enhanced Poison Trap

Poison Trap Knocks Down enemies for 1.5 seconds when it activates.

Imbuement
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Cold Imbuement

Cooldown: 13 seconds
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill (CC) enemies for 25% per hit.

Damage: N/A
Tags: Imbuement, Imbueable

Blended Cold Imbuement Upgrade

Blended Cold Imbuement

Cold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%.

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Chilling Weight

Chilled enemies have their Movement Speed further reduced by up to 10 / 20 / 30% and you gain x 5 / 10 / 15% increased Chill (CC) effect.

Prerequisite: Can also reach Chilling Weight via Cold Imbuement.

Ultimate
Upgrade Hub
Prime Death Trap

Enemies hit by Death Trap take 50%[x] increased damage from your Trap Skills for 8 seconds.

Upgrade Hub
Supreme Rain of Arrows

Rain of Arrows deals x60% increased damage to both Vulnerable and Crowd Controlled enemies.

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Exposure

Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to:
Reduce the active Cooldowns of your Trap Skills by 20%
Drop a cluster of exploding Stun (CC) Grenades that deal 80% total Physical damage and Stun (CC) enemies for 1.00 seconds

Damage: Physical Damage
Tags: Trap, Grenade