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|[[ | |[[Sorcerer Defensive Skills|Defensive]] | ||
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| | |[[Sorcerer Pyromancy Skills|Pyromancy]] | ||
|Pyromancy | |||
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{{:Template:Grants Exploits}} | {{:Template:Grants Exploits}} | ||
{| class= | {| class='mainskill' style='width:100%;' | ||
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|<onlyinclude> | |<onlyinclude><div class='iconfloat'>https://www.purediablo.com/diablo4/images/skills/1899926082.png</div> | ||
==== [[Flame Shield]] ==== | ==== [[Flame Shield]] ==== | ||
Engulf yourself in flames for <span class=" | <span class="white">Cooldown</span>: <span class="range">20</span> seconds<br/>[[Lucky Hit]] Chance: <span class="range">35%</span><br/>Engulf yourself in flames for <span class="range">2</span> seconds, <span class="fire">Burning</span> <small>([[Damage over Time|DoT]])</small> surrounding enemies for <span class="range">40%</span> damage per second. While [[Flame Shield]] is active, you are Immune.<br><br><span style='color:#b4ae8a; font-weight: bold;'>Enchantment</span><br> | ||
[[Flame Shield]] automatically activates after cumulatively losing <span class="range">100%</span> <span class="white">Maximum Life</span>. Can only happen once every <span class="range">30</span> seconds.<br> | |||
While Flame Shield is active, you are <span | <br>'''Damage''': <span class="fireaspect">Fire</span><br>'''Tags''': [[Sorcerer Defensive Skills|Defensive]], [[Sorcerer Pyromancy Skills|Pyromancy]]</onlyinclude> | ||
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'''Damage''': <span class= | |||
'''Tags | |||
</onlyinclude> | |||
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|Ranks in Defensive Skill<br>[1 - 2] | |Ranks in Defensive Skill<br>[1 - 2] | ||
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|Pyromancy Skill Damage<br>[10.5 - 17.5%] | |Pyromancy Skill Damage<br>[10.5 - 17.5%] | ||
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|Fire Damage<br>[10.5 - 17.5%] | |Fire Damage<br>[10.5 - 17.5%] | ||
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|Damage Over Time<br>[7.0 - 14.0%] | |Damage Over Time<br>[7.0 - 14.0%] | ||
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|Fire Damage Over Time<br>[12.5 - 19.5%] | |Fire Damage Over Time<br>[12.5 - 19.5%] | ||
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|Damage to Burning Enemies<br>[7- 14%] | |Damage to Burning Enemies<br>[7- 14%] | ||
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|Lucky Hit Chance while you have a Barrier<br>[3.2 - 6] | |Lucky Hit Chance while you have a Barrier<br>[3.2 - 6] | ||
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|Lucky Hit Chance while you have a Barrier<br>[4.4 - 10] | |Lucky Hit Chance while you have a Barrier<br>[4.4 - 10] | ||
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==Changes to {{PAGENAME}}== | == Changes to {{PAGENAME}} == | ||
{{Patch Date Season 5}} | |||
*Cooldown begins when Invulnerability ends. | |||
{{Patch Date Season 4}} | |||
*[[Enhanced Flame Shield]] | |||
**Previous – Flame Shield grants 25% increased Movement Speed while active. | |||
**Now – Flame Shield has a 50% larger burn radius. | |||
*[[Mystical Flame Shield]] | |||
**Previous – You gain 25% Mana Cost Reduction while Flame Shield is active. | |||
**Now – After Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill within 10 seconds is a guaranteed Critical Strike. | |||
[[Category:Sorcerer Skills]] | [[Category:Sorcerer Skills]] [[Category:Sorcerer Defensive Skills]] [[Category:Sorcerer Pyromancy Skills]] | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
Latest revision as of 14:02, 2 April 2025
Flame Shield is a Sorcerer skill from the Defensive skill tree. Its features are:
| Grants Player | Exploits Condition |
|---|---|
| Fire Dmg | N/A |
| Burning Dmg (DoT) | |
| Immunity | |
| Barrier | |
| + Movement Speed | |
| + Mana Cost | |
| Heals | |
| Defensive | |
| Pyromancy |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
![]() Flame ShieldCooldown: 20 seconds |
Upgrades
Enhanced Flame ShieldFlame Shield has a 50% larger Burn (DoT) radius. |
Mystical Flame ShieldAfter Flame Shield ends, surrounding enemies are Stunned (CC) for 3 seoncds and your next skill is a guarnateed Critical Strike. |
Shimmering Flame ShieldFlame Shield Heals you for 50% of your missing Life. |
* Immune cannot be damaged and are Unstoppable with all Control Impairing Effects removed and prevented.
* Barriers absorb damage from all sources up to a specified amount.
Tips for using Flame Shield
- Flame Shield is classified as a Barrier so it will be affected by all skills and items that boost or exploit the barrier mechanic.
Items that work with Flame Shield
The following items either:
- Grant a bonus when using Flame Shield
- Create a condition Flame Shield can exploit
- Exploit a condition Flame Shield creates
Legendary Aspects
Aspect of Binding Embers |
Utility | Flame Shield grants you Unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized (CC) for 1.5 - 3.4 seconds. Helm, Pants, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Conflagration |
Offensive | While channeling Incinerate, your Burning damage (DoT) is increased by 25 - 45% [x]. Enemies damaged by Incinerate explode, Burning all surrounding enemies for 120 - 420 over 6 seconds. Can only occur once every 3 seconds. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Light's Watch (Map) |
Fractured Peaks | Sorcerer |
Aspect of Engulfing Flames |
Offensive | You deal 6% increased Burning damage (DoT) to enemies for each second they remain Burning, up to 30% after 5 seconds. Additionally, you deal 10 - 30% [x] increased Burning damage to enemies that are not Healthy. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Fortune |
Utility | Your Lucky Hit Chance is increased by 10 - 30% [x] while you have a Barrier active. Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of the Deflecting Barrier |
Defensive | You have a 5 - 12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies. Helm, Chest, Pants, Shield, Amulet (+50%) |
Lost Keep (Map) |
Hawezar | All |
Aspect of the Unwavering |
Defensive | Taking direct damage has a 2 - 10% chance to reset the Cooldown of one of your Defensive Skills. Helm, Chest, Pants, Shield, Amulet (+50%) |
Putrid Aquifer (Map) |
Kehjistan | Sorcerer |
Assimilation Aspect |
Resource | You have 8% increased Dodge Chance. When you Dodge, Fortify for 5 - 12% of your Maximum Life. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | All |
Conceited Aspect |
Offensive | Deal 10 - 30% [x] increased damage while you have a Barrier active. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Incendiary Aspect |
Resource | Lucky Hit: Damage from your Pyromancy Skills has up to a 7 - 27% chance to restore 10 Mana. Ring, Amulet (+50%) |
Tomb of the Saints (Map) |
Kehjistan | Sorcerer |
Storm Swell Aspect |
Offensive | You deal 15 - 35% [x] increased damage while Ice Armor is active. This amount is increased by another 15% against Frozen (CC) enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Onyx Hold (Map) |
Dry Steppes | Sorcerer |
Unique Items
|
Paingorger's GauntletsCrafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass. Type: Unique Gloves Description: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage. |
Affixes:
|
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Soulbrand"To create such an artifact would require an impossible mastery over alchemy, transmutation and the subtle magics of the soul. By all rights, it should not exist, yet it does." - Artisan Callas
Description: Your Healing Potion no longer heals instantly and instead grants a Barrier for 200% of the original healing for 4 seconds. You gain [10 - 30]% Damage Reduction while you have a Barrier and may drink your Healing Potion while at full Life. |
Affixes: (Item Power 925)
|
|
Temerity"The revelation that master tailor Callas was in fact a witch only served to further fuel the desire for her uniquely enchanted legwraps." - Barrett's Book of Implements
Description: Effects that Heal you beyond 100% Life grant you a Barrier up to [40 - 100]% of your Maximum Life that lasts for 8 seconds. You may now drink your Healing Potion while at full Life. |
Affixes: (Item Power 925)
|
|
X'Fal's Corroded SignetSkulking in the shadows of the Realm of Destruction, the Scarred Baron plots the downfall of the mortal who banished him there.
Description: Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing [1,350 - 1,950] damage of the same type to surrounding enemies. |
Affixes: (Item Power 925)
|
|
FlamescarThe burn may heal, but the pain is eternal.
Description: While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing [150 - 300] Fire damage. |
Affixes: (Item Power 925)
|
|
Staff of Endless Rage"Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah
Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals [50 - 90]%[x] increased damage. |
Affixes: (Item Power 925) |
|
Tal Rasha's Iridescent Loop"Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins." - Rakhaan
Description: For each type of Elemental damage you deal, gain [10.0 - 20.0]%[x] increased damage for 4 seconds, up to [40.0 - 80.0]%[x] . Dealing Elemental damage refreshes all bonuses. |
Affixes: (Item Power 925)
|
Paragon Glyphs
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ElementalistRare: Sorcerer Bonus:
|
Additional Bonus:
Requirements: 40 Intelligence (in radius range) |
|
EnchanterRare: Sorcerer Bonus:
|
Additional Bonus:
Requirements: 40 Intelligence (in radius range) |
|
FlamefeederRare: Sorcerer Bonus:
|
Additional Bonus:
Requirements: 25 Dexterity (in radius range) |
|
PyromaniacRare: Sorcerer Bonus:
|
Additional Bonus:
Requirements: 25 Willpower (in radius range) |
|
ReinforcedRare: Sorcerer Bonus:
|
Additional Bonus:
Requirements: 25 Willpower (in radius range) |
|
TacticianRare: Sorcerer Bonus:
|
Additional Bonus:
Requirements: 25 Dexterity (in radius range) |
|
TorchRare: Sorcerer Bonus:
|
Additional Bonus:
Requirements: 25 Willpower (in radius range) |
Item Affixes
The following Affixes are particularly useful with Flame Shield
| Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Boots | Weap 1H | Weap 2H | Off-Hand |
|---|---|---|---|---|---|---|---|---|---|---|
| Ranks in Flame Shield [2 - 3] |
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| Ranks in Defensive Skill [1 - 2] |
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| Pyromancy Skill Damage [10.5 - 17.5%] |
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| Fire Damage [10.5 - 17.5%] |
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| Damage Over Time [7.0 - 14.0%] |
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| Damage Over Time [14 - 28%] |
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| Fire Damage Over Time [12.5 - 19.5%] |
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| Damage to Burning Enemies [7- 14%] |
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| Damage to Burning Enemies [14 - 28%] |
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| Damage Reduction from Burning Enemies [5.0 - 12.0%] |
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| Lucky Hit Chance while you have a Barrier [3.2 - 6] |
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| Lucky Hit Chance while you have a Barrier [4.4 - 10] |
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| Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Boots | Weap 1H | Weap 2H | Off-Hand |
Changes to Flame Shield
Patch 1.5.0, August 6, 2024
- Cooldown begins when Invulnerability ends.
Patch 1.4.0, May 14, 2024
- Enhanced Flame Shield
- Previous – Flame Shield grants 25% increased Movement Speed while active.
- Now – Flame Shield has a 50% larger burn radius.
- Mystical Flame Shield
- Previous – You gain 25% Mana Cost Reduction while Flame Shield is active.
- Now – After Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill within 10 seconds is a guaranteed Critical Strike.


