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==== [[Flame Shield]] ====
==== [[Flame Shield]] ====
Engulf yourself in flames for <span class="range"><span class="range">2</span></span> seconds, Burning surrounding enemies for <span class="range"><span class="range">40%</span></span> damage per second.<br/>While [[Flame Shield]] is active, you are <u>Immune</u>.<br><br><li><span style="font-weight: bold"><span class="white"><span class="white">Cooldown</span></span>:</span> <span class="stat"><span class="range">20</span></span> seconds</li><li><span style="font-weight: bold">[[Lucky Hit]] Chance: </span><span class="stat"><span class="range">35%</span></span></li><br><h6 class='section-subheading'>Enchantment</h6>
Engulf yourself in flames for <span class="range"><span class="range">2</span></span> seconds, Burning surrounding enemies for <span class="range"><span class="range">40%</span></span> damage per second.<br/>While [[Flame Shield]] is active, you are <u>Immune</u>.<br><br><li><span style="font-weight: bold"><span class="white"><span class="white">Cooldown</span></span>:</span> <span class="stat"><span class="range">20</span></span> seconds</li><li><span style="font-weight: bold">[[Lucky Hit]] Chance: </span><span class="stat"><span class="range">35%</span></span></li><br><h6 class='section-subheading'>Enchantment</h6>
Flame Shield automatically activates after cumulatively losing <span class="range"><span class="range">100%</span></span> <span class="white">Maximum <span class="white">Life</span></span>. Can only happen once every <span class="range"><span class="range">30</span></span> seconds.<br><br>'''Damage''': <span class="fireaspect">Fire Damage</span><br><br>'''Tags''': [[Sorcerer Defensive Skills|Defensive]], [[Sorcerer Pyromancy Skills|Pyromancy]]<br><br>'''Class''': [[Sorcerer]]
Flame Shield automatically activates after cumulatively losing <span class="range"><span class="range">100%</span></span> <span class="white">Maximum <span class="white">Life</span></span>. Can only happen once every <span class="range"><span class="range">30</span></span> seconds.<br><br><br>'''Damage''': <span class="fireaspect">Fire Damage</span><br><br>'''Tags''': [[Sorcerer Defensive Skills|Defensive]], [[Sorcerer Pyromancy Skills|Pyromancy]]<br><br>'''Class''': [[Sorcerer]]


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Revision as of 00:24, 27 May 2024

Flame Shield is a Sorcerer skill from the Defensive skill tree. Its features are:

Grants Player Exploits Condition
Fire Dmg N/A
Burning Dmg (DoT)
Immunity
Barrier
+ Movement Speed
+ Mana Cost
Heals
Defensive
Pyromancy

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

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Flame Shield

Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.
While Flame Shield is active, you are Immune.

  • Cooldown: 20 seconds
  • Lucky Hit Chance: 35%

  • Enchantment

    Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.


    Damage: Fire Damage

    Tags: Defensive, Pyromancy

    Class: Sorcerer


    Upgrades

    Upgrade Hub
    Enhanced Flame Shield

    Flame Shield has a 50% larger Burn (DoT) radius.

    Upgrade Hub
    Mystical Flame Shield

    After Flame Shield ends, surrounding enemies are Stunned (CC) for 3 seoncds and your next skill is a guarnateed Critical Strike.

    Shimmering Flame Shield Upgrade

    Shimmering Flame Shield

    Flame Shield Heals you for 50% of your missing Life.

    * Immune cannot be damaged and are Unstoppable with all Control Impairing Effects removed and prevented.
    * Barriers absorb damage from all sources up to a specified amount.


    Tips for using Flame Shield

    • Flame Shield is classified as a Barrier so it will be affected by all skills and items that boost or exploit the barrier mechanic.


    Items that work with Flame Shield

    The following items either:

    • Grant a bonus when using Flame Shield
    • Create a condition Flame Shield can exploit
    • Exploit a condition Flame Shield creates

    Legendary Aspects

    Aspect of Binding Embers
    Utility Flame Shield grants you Unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized (CC) for 1.5 - 3.4 seconds.

    Helm, Pants, Chest, Gloves, Boots, Shield, Amulet (+50%)
    N/A Extraction Sorcerer
    Aspect of Conflagration
    Offensive While channeling Incinerate, your Burning damage (DoT) is increased by 25 - 45% [x].

    Enemies damaged by Incinerate explode, Burning all surrounding enemies for 120 - 420 over 6 seconds. Can only occur once every 3 seconds.


    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Light's Watch
    (Map)
    Fractured Peaks Sorcerer
    Aspect of Engulfing Flames
    Offensive You deal 6% increased Burning damage (DoT) to enemies for each second they remain Burning, up to 30% after 5 seconds. Additionally, you deal 10 - 30% [x] increased Burning damage to enemies that are not Healthy.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Sorcerer
    Aspect of Fortune
    Utility Your Lucky Hit Chance is increased by 10 - 30% [x] while you have a Barrier active.

    Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
    N/A Extraction Sorcerer
    Aspect of the Deflecting Barrier
    Defensive You have a 5 - 12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies.

    Helm, Chest, Pants, Shield, Amulet (+50%)
    Lost Keep
    (Map)
    Hawezar All
    Aspect of the Unwavering
    Defensive Taking direct damage has a 2 - 10% chance to reset the Cooldown of one of your Defensive Skills.

    Helm, Chest, Pants, Shield, Amulet (+50%)
    Putrid Aquifer
    (Map)
    Kehjistan Sorcerer
    Assimilation Aspect
    Resource You have 8% increased Dodge Chance. When you Dodge, Fortify for 5 - 12% of your Maximum Life.

    Helm, Chest, Pants, Shield, Amulet (+50%)
    N/A Extraction All
    Conceited Aspect
    Offensive Deal 10 - 30% [x] increased damage while you have a Barrier active.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction All
    Incendiary Aspect
    Resource Lucky Hit: Damage from your Pyromancy Skills has up to a 7 - 27% chance to restore 10 Mana.

    Ring, Amulet (+50%)
    Tomb of the Saints
    (Map)
    Kehjistan Sorcerer
    Storm Swell Aspect
    Offensive You deal 15 - 35% [x] increased damage while Ice Armor is active. This amount is increased by another 15% against Frozen (CC) enemies.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Onyx Hold
    (Map)
    Dry Steppes Sorcerer

    Unique Items

    2820920553.png

    Paingorger's Gauntlets

    Crafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.

    Type: Unique Gloves
    Class: All Classes

    Description: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage.


      Affixes:
      • +[7.0 - 9.0]% Attack Speed
      • +[2 - 4] to Basic Skills
      • [6.0 - 8.0]% Cooldown Reduction
      • Lucky Hit: Up to a +[13.5 - 22.5]% Chance to Stun (CC) for 2 Seconds
      4224498147.png

      Soulbrand

      "To create such an artifact would require an impossible mastery over alchemy, transmutation and the subtle magics of the soul. By all rights, it should not exist, yet it does." - Artisan Callas


      Type: Unique Chest Armor
      Class: All Classes

      Description: Your Healing Potion no longer heals instantly and instead grants a Barrier for 200% of the original healing for 4 seconds. You gain [10 - 30]% Damage Reduction while you have a Barrier and may drink your Healing Potion while at full Life.


        Affixes: (Item Power 925)
        • +[638 - 873] Maximum Life
        • [8.0 - 12.5]% Damage Reduction while Healthy
        • +[26.5 - 40.0]% Barrier Generation
        • +[1 - 2] Potion Capacity
        4044736160.png

        Temerity

        "The revelation that master tailor Callas was in fact a witch only served to further fuel the desire for her uniquely enchanted legwraps." - Barrett's Book of Implements


        Type: Unique Pants
        Class: All Classes

        Description: Effects that Heal you beyond 100% Life grant you a Barrier up to [40 - 100]% of your Maximum Life that lasts for 8 seconds. You may now drink your Healing Potion while at full Life.


          Affixes: (Item Power 925)
          • Lucky Hit: Up to a 5% Chance to Heal +[1,058 - 1,511] Life
          • +[16.0 - 25.0]% Healing Received
          • [7.0 - 9.0]% Damage Reduction while Healthy
          • [5.5 - 7.5]% Maximum Life
          3468537876.png

          X'Fal's Corroded Signet

          Skulking in the shadows of the Realm of Destruction, the Scarred Baron plots the downfall of the mortal who banished him there.


          Type: Unique Ring
          Class: All Classes

          Description: Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing [1,350 - 1,950] damage of the same type to surrounding enemies.

          • +10.0% Resistance to All Elements
          • +10.0% Fire Resistance

          Affixes: (Item Power 925)
          • +[47 - 65] All Stats
          • +[72.5 - 95.0]% Damage Over Time
          • +[46.5 - 60.0]% Vulnerable Damage
          • +[5.0 - 6.0]% Lucky Hit Chance
          2266174600.png

          Flamescar

          The burn may heal, but the pain is eternal.


          Type: Unique Wand
          Class: Sorcerer

          Description: While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing [150 - 300] Fire damage.

          • +130 Life On Hit
          • Lucky Hit: Up to a 40% Chance to Deal +6,000 Fire Damage

          Affixes: (Item Power 925)
          595234013.png

          Staff of Endless Rage

          "Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah


          Type: Unique Staff
          Class: Sorcerer

          Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals [50 - 90]%[x] increased damage.

          • +170.0% Fire Damage

          Affixes: (Item Power 925)
          • +[57.0 - 75.0]% Chance for Fireball Projectiles to Cast Twice
          • +[37.0 - 55.0]% Fireball Projectile Speed
          • +[4 - 6] to Fireball
          • +[252 - 360] Intelligence
          1785912170.png

          Tal Rasha's Iridescent Loop

          "Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins." - Rakhaan


          Type: Unique Ring
          Class: Sorcerer

          Description: For each type of Elemental damage you deal, gain [10.0 - 20.0]%[x] increased damage for 4 seconds, up to [40.0 - 80.0]%[x] . Dealing Elemental damage refreshes all bonuses.

          • +10.0% Resistance to All Elements
          • +4.0% Resistance to All Elements

          Affixes: (Item Power 925)
          • +[57.0 - 75.0]% Non-Physical Damage
          • [6.0 - 8.0]% Cooldown Reduction
          • +[6.0 - 8.0]% Lucky Hit Chance
          • +[2 - 3] to Potent Warding


          Paragon Glyphs

          40int.png

          Elementalist

          Rare: Sorcerer

          Bonus:

          • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.

          Additional Bonus:

          • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x 5% for 10 seconds, stacking once per element.

          Requirements: 40 Intelligence (in radius range)

          40int.png

          Enchanter

          Rare: Sorcerer

          Bonus:

          • For every 5 Intelligence purchased within range, you deal +2% (lvl 1) -10% (lvl 21) increased Non-physical damage.

          Additional Bonus:

          • For each skill equipped in your Enchantment Slots, gain + 5% Maximum Resistance to that Skill's element.

          Requirements: 40 Intelligence (in radius range)

          25dex.png

          Flamefeeder

          Rare: Sorcerer

          Bonus:

          • For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Burning (DoT) targets.

          Additional Bonus:

          • You deal x 10% increased direct damage to Burning (DoT) enemies.

          Requirements: 25 Dexterity (in radius range)

          25will.png

          Pyromaniac

          Rare: Sorcerer

          Bonus:

          • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Fire damage and damage reduction modifiers.

          Additional Bonus:

          • Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x 3% for 6 seconds, up to x18%.

          Requirements: 25 Willpower (in radius range)

          25will.png

          Reinforced

          Rare: Sorcerer

          Bonus:

          • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

          Additional Bonus:

          Requirements: 25 Willpower (in radius range)

          25dex.png

          Tactician

          Rare: Sorcerer

          Bonus:

          • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

          Additional Bonus:

          • You deal x 10% increased damage for 4 seconds after casting a Defensive Skill. This duration increases by 4 seconds for each Defensive Skill not on your Action Bar.

          Requirements: 25 Dexterity (in radius range)

          25will.png

          Torch

          Rare: Sorcerer

          Bonus:

          • For every 5 Willpower purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Burning damage (DoT).

          Additional Bonus:

          • You deal x 2.5% increased damage per Nearby Burning enemy, up to x 25%.

          Requirements: 25 Willpower (in radius range)


          Item Affixes

          The following Affixes are particularly useful with Flame Shield

          Attribute Amulet Ring Helm Chest Legs Gloves Boots Weap 1H Weap 2H Off-Hand
          Ranks in Flame Shield
          [2 - 3]
          Ranks in Defensive Skill
          [1 - 2]
          Pyromancy Skill Damage
          [10.5 - 17.5%]
          Fire Damage
          [10.5 - 17.5%]
          Damage Over Time
          [7.0 - 14.0%]
          Damage Over Time
          [14 - 28%]
          Fire Damage Over Time
          [12.5 - 19.5%]
          Damage to Burning Enemies
          [7- 14%]
          Damage to Burning Enemies
          [14 - 28%]
          Damage Reduction from Burning Enemies
          [5.0 - 12.0%]
          Lucky Hit Chance while you have a Barrier
          [3.2 - 6]
          Lucky Hit Chance while you have a Barrier
          [4.4 - 10]
          Attribute Amulet Ring Helm Chest Legs Gloves Boots Weap 1H Weap 2H Off-Hand


          Changes to Flame Shield

          There have been no changes to Flame Shield.