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Invigorating Strike

From Diablo 4 Wiki and Guides - Season 11
Revision as of 18:51, 10 August 2023 by Elly (talk | contribs)

Invigorating Strike is a Rogue skill from the Basic skill tree. Its features are:

Grants Player Exploits Condition
Physical Dmg Crowd Controlled
Vulnerable Injured
+ Lucky Hit
+ Energy
Dazes (CC)
Cutthroat
Combo Point

Invigorating Strike Details and Upgrades

Invigorating Strike

Melee attack an enemy, dealing 25% damage and increasing Energy Regeneration by x 20% for 3 seconds.

Requires Dual Wielded weapons

Damage: Physical

Tags: Basic, Cutthroat

Lucky Hit Chance: 50%

Upgrades

Enhanced Invigorating Strike

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 50%.

Primary Invigorating Strike

Invigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +32% Lucky Hit Chance.

Fundamental Invigorating Strike

Hitting an enemy with Invigorating Strike while you are below 95% Energy makes them Vulnerable for 3 seconds.


Other Skills that work with Invigorating Strike

The following skills either:

  • Create a condition Invigorating Strike can exploit
  • Exploit a condition Invigorating Strike creates
Basic Tree
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Puncture

Lucky Hit Chance: 35%
Throw blades a short distance, dealing 21% damage. Every 3rd Puncture Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Basic, Marksman Chain Skill

Fundamental Blade Shift

Casting a skill that isn't Blade Shift empowers your next Blade Shift to deal 100%[x] more damage. Skill

Primary Forceful Arrow

Every 3rd cast of Forceful Arrow pierces through all enemies hit.

Skill

Fundamental Forceful Arrow

Forceful Arrow Knocks Back Close enemies and Immobilizes (CC) them for 2.5 seconds. Enemies Immobilized this way take x 50% increased damage for the duration. Skill

Enhanced Heartseeker

When Heartseeker Critically Strikes, gain 8%[+] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable .

Skill

Core Tree

Improved Twisting Blades

Enemies are Dazed for 1.5 seconds while impaled with Twisting Blades .

Skill

Enhanced Barrage

Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.

Skill

Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Skill

Improved Flurry

Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.

Skill

Advanced Flurry

Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun(CC) enemies for 2.5 seconds.

Skill

Improved Rapid Fire

Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.

Skill

Advanced Penetrating Shot

When Cast with full Energy, Penetrating Shot Slows (CC) all enemies it hits by 50% for 3 seconds, then additionally dealing x 50% increased damage to Elite enemies and Knocking them Down for 1.5 seconds. Skill

Agility Tree

Methodical Shadow Step

After Shadow Stepping , you gain 20% Damage Reduction for 3 seconds.

Skill

Disciplined Dash

Dash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead.

Skill

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Caltrops

Charges: 2
Charge Cooldown: 12 seconds
Lucky Hit Chance: 25%
Leap backwards and throw caltrops on the ground, dealing 45% damage and Slowing (CC) enemies by 50%. Lasts 7 seconds.

Damage: Physical Damage
Tags: Agility, Trap, Mobility Skill

Disciplined Caltrops

You have +10% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.

Skill

Methodical Caltrops

Caltrops now deals Cold damage and Chills (CC) enemies for 25% per second.

Skill

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Weapon Mastery

Gain a bonus when attacking based on weapon type used in your attack:
Daggers: 7%[x] increased damage to Healthy and Injured enemies.
Swords: 3%[x] increased damage.
Bows: 4%[x] increased damage to Vulnerable enemies.
Crossbows: 5%[x] increased Critical Strike Damage. Passive

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Trick Attacks

Dazing or Stunning an enemy increases your Critical Strike Chance by 2%[+] and Critical Strike Damage by 2%[x] for 5 seconds, both up to 12%.

Damage: Physical Damage
Prerequisite: Can also reach Trick Attacks via Dash. Passive



Changes

Patch 1-0-3, June 27, 2023

  • Base damage increased from 23% to 25%.