The Necromancer has access to six groups of skills:
- Basic
- Core
- Corruption
- Summoning
- Ultimate
- Masteries
The tables below show the Necromancer 's skills and talents as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
BasicRequired Points: N/A |
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Decompose
Generate Essence: 13 per second
Lucky Hit Chance: 40%
Tear the flesh from an enemy, dealing 60% damage per second and forming a usable Corpse with the flesh every 1 second.
Damage: Shadow Damage
Tags: Basic, Darkness, Channeled

Hemorrhage
Generate Essence: 13
Lucky Hit Chance: 50%
Burst an enemy's blood, dealing 40% damage. Hemorrhage has a 20% chance to form a Blood Orb.
Damage: Physical Damage
Tags: Basic, Blood

Bone Splinters
Generate Essence: 10
Lucky Hit Chance: 30%
Fire 3 splinters of bone, dealing 15% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
Damage: Physical Damage
Tags: Basic, Bone

Reap
Generate Essence: 4 per enemy hit, 15 for a Boss.
Lucky Hit Chance: 30%
Sweep an ethereal scythe in front of you, dealing 20% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 4 seconds.
Damage: Shadow Damage
Tags: Basic, Darkness
CoreRequired Points: 2 |
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Blight
Essence Cost: 20
Lucky Hit Chance: 40%
Unleash concentrated blight that deals 40% damage and leaves behind a defiled area, dealing 135% damage over 6 seconds (DoT).
Damage: Shadow Damage
Tags: Core, Darkness

Blood Surge
Essence Cost: 30
Lucky Hit Chance: 12%
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by 5%[x] per enemy drained, up to 50%[x].
Damage: Physical Damage
Tags: Core, Blood
![]() Unliving EnergyYour maximum Essence is increased by 3. |
![]() Imperfectly BalancedYour Core Skills cost 3%[x] more Essence, but deal 5%[x] increased damage. |

Blood Lance
Essence Cost: 15
Lucky Hit Chance: 50%
Throw a blood lance that lingers in an enemy for 3 seconds, dealing 130% damage to the enemy and all other lanced enemies.
Blood Lance applies the lanced effect to another surrounding enemy, and if it initially hit a lanced enemy, it deals 100% increased damage.
Damage: Physical Damage
Tags: Core, Blood

Bone Spear
Essence Cost: 25
Lucky Hit Chance: 50%
Conjure a bone spear from the ground, dealing 130% damage and piercing through enemies.
Damage: Physical Damage
Tags: Core, Bone

Sever
Essence Cost: 20
Lucky Hit Chance: 40%
A specter of you charges forward and attacks with its scythe for 110% damage then returns to you and attacks again for 45% damage.
Damage: Shadow Damage
Tags: Core, Darkness
![]() Hewed FleshLucky Hit: Your damage has up to a 4% chance to create a Corpse at the target's location. This chance is doubled against Bosses. |
MacabreRequired Points: 6 |
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Corpse Explosion
Lucky Hit Chance: 25%
Detonate a Corpse, dealing 85% damage to surrounding enemies.
Damage: Physical Damage
Tags: Corpse, Corruption

Blood Surge
Essence Cost: 30
Lucky Hit Chance: 12%
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by 5%[x] per enemy drained, up to 50%[x].
Damage: Physical Damage
Tags: Core, Blood
![]() Grim HarvestConsuming a Corpse generates 2 Essence. |
![]() Fueled by DeathYou deal 3%[x] increased damage for 6 seconds after consuming a Corpse. |

Blood Mist
Cooldown: 24 seconds
Lucky Hit Chance: 8.73%
Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 35% damage to enemies and Heal for 0.5% of your Maximum Life.
Damage: Physical Damage
Tags: Macabre, Blood
![]() Necrotic CarapaceWhen a Corpse is formed from your skills or your Minions, Fortify for 2% of your Maximum Life. |
![]() Skeletal Warrior MasteryIncrease the damage and Life of your Skeletal Warriors by 15%[x] . |

Bone Prison
Cooldown: 15 seconds
Unearth a prison of bone with 120 Life that surrounds the target area for 6 seconds.
Tags: Macabre, Bone
CorruptionRequired Points: 11 |
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Iron Maiden
Essence Cost: 10
Curse the target area. Enemies afflicted by Iron Maiden take 30% damage every 2 seconds and each time they deal direct damage. Lasts 10 seconds.
Damage: Physical Damage
Tags: Curse, Corruption

Decrepify
Essence Cost: 10
Curse the target area. Enemies afflicted by Decrepify are Slowed (CC) by 40.0% and deal 20.0% less damage for 10 seconds.
Tags: Curse, Corruption
![]() Death's EmbraceClose enemies take 2%[x] more damage from you and deal 4% less damage to you. |
![]() Death's ApproachYou gain 5 / 10 / 15%[+] Movement Speed. |
![]() Amplify DamageYou deal 4 / 8 / 12%[x] increased damage to Cursed enemies. |
![]() Skeletal Mage MasteryIncrease the damage and Life of your Skeletal Mages by 20%[x] . |
SummoningRequired Points: 16 |
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Corpse Tendrils
Cooldown: 11 seconds
Lucky Hit Chance: 30%
Veins burst out of a Corpse, Pulling in enemies, Stunning (CC) them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.
Damage: Physical Damage
Tags: Corpse, Corruption
![]() Gruesome MendingYou receive + 10 / 20 / 30% more Healing from all sources. |
![]() Tides of BloodYour Blood Skills deal 5%[x] increased Overpower damage. This bonus is doubled while you are Healthy. |
![]() Drain VitalityLucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for 2.5% of your Maximum Life. |
![]() Coalesced BloodWhile Healthy your Blood Skills deal 6%[x] increased damage. |
![]() TransfusionLucky Hit: Your Blood Skills have up to a 3% chance to create a Blood Orb at the target's location. This can only occur once every 2 seconds. This chance is doubled against Bosses. |

Bone Spirit
Cooldown: 12 seconds
Essence Cost: All Remaining Essence
Lucky Hit Chance: 33%
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone Spirit.
Damage: Physical Damage
Tags: Macabre, Bone, Core
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![]() Reaper's PursuitDamaging enemies with Darkness Skills increases your Movement Speed by 5%[+] for 3 seconds. |
![]() Crippling DarknessLucky Hit: Darkness Skills have up to a 15% chance to Stun (CC) for 1 seconds and deal 20% Shadow damage to them. |
![]() TerrorYou deal 3%[x] increased Shadow damage to enemies who are Slowed (CC) or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow damage dealt by your Minions. |
![]() GloomWhen you damage enemies with Darkness Skills, they take 2%[x] increased Shadow damage from you and your Minions for 2 seconds, stacking up to 4 times. |
![]() SerrationYour Bone Skills have a 0.3%[+] increased Critical Strike Chance for each 30 Essence you have upon cast. |
![]() Rapid OssificationEvery 100 Essence you spend reduces the Cooldowns of your Bone Skills by 0.5 seconds. |
![]() EvulsionYour Bone Skills deal x6% increased damage to Vulnerable enemies. |
![]() Compound FractureAfter Critically Striking 10 times with Bone Skills, your Bone Skills deal 6%[x] increased damage for 5 seconds. |
UltimateRequired Points: 23 |
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Blood Wave
Cooldown: 50 seconds
Lucky Hit Chance: 50%
Conjure a tidal wave of blood that deals 500% damage and Knocks Back (CC) enemies.
Damage: Physical Damage
Tags: Ultimate, Blood
![]() Stand AloneIncreases Damage Reduction by 6% when you have no minions. Each active minion reduces this bonus by 2%. |
![]() Memento MoriSacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20%. |

Bone Storm
Cooldown: 60 seconds
Lucky Hit Chance: 40%
A swirling storm of bones appears around you and your Golem, dealing 350% damage to surrounding enemies over 10 seconds.
Damage: Physical Damage
Tags: Ultimate, Bone

Army of the Dead
Cooldown: 70 seconds
Lucky Hit Chance: 64%
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.
Damage: Physical Damage
Tags: Ultimate, Summoning
![]() Hellbent CommanderWhile you control at least 7 Minions, your Minions deal 10%[x] increased damage. |
![]() Inspiring LeaderWhile you are Healthy, you gain + 4 / 8 / 12% increased Critical Strike Chance and your Minions gain 6%[+] increased Critical Strike Chance. |
![]() Bonded in EssenceEvery 8 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional 20% of their Maximum Life. |
![]() Death's DefenseYour Minions gain 4%[+] increased Armor and 8%[+] increased Resistance to All Elements. |
![]() Golem MasteryIncrease the damage and Life of your Golem by 25%[x] . |
MasteriesRequired Points: 33 |
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![]() Kalan's EdictYour Minions gain 3%[+] Attack Speed for each active Minion. |
![]() ShadowblightShadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 60% Shadow damage. |
![]() Rathma's VigorAfter being Healthy for 15 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for 400 Life. |
![]() Ossified EssenceYour Bone Skills deal 0.5%[x] increased damage for each point of Essence you have above 50 upon cast. |



































