mNo edit summary |
mNo edit summary |
||
| (23 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
The '''Kurast Undercity''', introduced in Diablo 4's "Vessel of Hatred" expansion, is a multi-level, time-attack dungeon beneath the city of Kurast. Players race against the clock, defeating enemies and completing events across three distinct districts to reach unique bosses. Success is rewarded with valuable loot, scaling with your performance. | The '''Kurast Undercity''', introduced in Diablo 4's "[[Vessel of Hatred]]" expansion, is a multi-level, time-attack dungeon beneath the city of Kurast ([https://www.purediablo.com/diablo4/map/?markerId=marker_1727634247522 Map]). Players race against the clock, defeating enemies and completing events across one of three distinct districts to reach unique bosses. Success is rewarded with valuable loot, scaling with your performance. | ||
The difficulty of the Undercity will always be in line with the [[difficulty]] you are playing on, i.e Hard, Penitent or Torment 4 so it will be as appropriate during leveling up as it will be at endgame. | The difficulty of the Undercity will always be in line with the [[difficulty]] you are playing on, i.e Hard, Penitent or Torment 4 so it will be as appropriate during leveling up as it will be at endgame. | ||
| Line 5: | Line 5: | ||
{| class="skillfeatures" style="margin:auto;" | {| class="skillfeatures" style="margin:auto;" | ||
|- | |- | ||
|[[File:Kurast Undercity Portal.jpg|alt=Kurast Undercity Portal|thumb| | |[[File:Kurast Undercity Portal.jpg|alt=Kurast Undercity Portal|thumb|Entrance to the Undercity|center|500x216px]] | ||
|} | |} | ||
==Unlocking the Undercity== | == Unlocking the Undercity== | ||
On completion of the [[Vessel of Hatred]] campaign, Ormus will ask you to undertake a few small quests which introduce players to endgame content, including the Undercity. | On completion of the [[Vessel of Hatred]] campaign, Ormus ([https://www.purediablo.com/diablo4/map/?markerId=marker_1728303459134 Map]) will ask you to undertake a few small quests which introduce players to endgame content, including the Undercity. | ||
To gain access to the Kurast Undercity, start by completing the "'''Reunion'''" [https://www.purediablo.com/diablo4/map/?markerId=marker_1728251710639 Map] quest from the Vessel of Hatred Campaign, ensuring you are Level 15 or above. This accomplishment will activate the Priority Quest "'''The Kurast Undercity'''," [https://www.purediablo.com/diablo4/map/?markerId=marker_1728433717961 Map] beginning at the Kurast Bazaar. From there, you will navigate through a series of tasks, moving between different areas of the city and the Undercity itself, tackling challenges in each district. The quest chain ultimately leads to a confrontation with Alia, marking the final step to fully unlock the dungeon and complete the storyline. | To gain access to the Kurast Undercity, start by completing the "'''Reunion'''" ([https://www.purediablo.com/diablo4/map/?markerId=marker_1728251710639 Map]) quest from the Vessel of Hatred Campaign, ensuring you are Level 15 or above. This accomplishment will activate the Priority Quest "'''The Kurast Undercity'''," ([https://www.purediablo.com/diablo4/map/?markerId=marker_1728433717961 Map]) beginning at the <span class='white'>Kurast Bazaar</span>. From there, you will navigate through a series of tasks, moving between different areas of the city and the Undercity itself, tackling challenges in each district. The quest chain ultimately leads to a confrontation with Alia, marking the final step to fully unlock the dungeon and complete the storyline. | ||
== Accessing the Undercity== | == Accessing the Undercity == | ||
The entrance to the Undercity is different to the one you used in the Campaign Quest (Fundament of Faith [https://www.purediablo.com/diablo4/map/?markerId=marker_1727698370781 Map]). It is still in Kurast but it's on the eastern side of town. The dungeon entrance portal will appear once you have activated the Spirit Brazier in the same area. | The entrance to the Undercity is different to the one you used in the Campaign Quest (Fundament of Faith [https://www.purediablo.com/diablo4/map/?markerId=marker_1727698370781 Map]). It is still in Kurast but it's on the eastern side of town. The dungeon entrance portal will appear once you have activated the Spirit Brazier in the same area. | ||
| Line 22: | Line 22: | ||
===Tribute and Bargain=== | ===Tribute and Bargain=== | ||
Offering a Tribute and Bargain at the Brazier allows you to customize the kinds of rewards you receive for completing the Undercity. | Offering a Tribute and Bargain at the Brazier allows you to customize the kinds of rewards you receive for completing the Undercity. You do not need to offer a Tribute to enter the Undercity. | ||
[[File:Spirit Brazier outside portal to Undercity.jpg|center|alt=Spirit Brazier outside portal to Undercity|Offering a Tribute & Bargain at the Spirit Brazier|thumb|450x450px]] | [[File:Spirit Brazier outside portal to Undercity.jpg|center|alt=Spirit Brazier outside portal to Undercity|Offering a Tribute & Bargain at the Spirit Brazier|thumb|450x450px]] | ||
| Line 37: | Line 37: | ||
!Difficulty | !Difficulty | ||
! style="width: 30%" |'''Details''' | ! style="width: 30%" |'''Details''' | ||
! style="width: 23%" |Dungeon Affix | ! style="width: 23%" |Dungeon Affix | ||
!Drops from | !Drops from | ||
!Players | !Players | ||
|- | |- | ||
| <span class="magic">Tribute of Growth</span> | |<span class="magic">Tribute of Growth</span> | ||
|Any | |Any | ||
|Earn Experience at Attunement Rank 1 | |Earn Experience at Attunement Rank 1 | ||
|'''Starting Time''': 100 seconds<br>'''Time Bonus Penalty''': -15%<br>'''Potion Drop Penalty''': -20% | |'''Starting Time''': 100 seconds<br>'''Time Bonus Penalty''': -15%<br>'''Potion Drop Penalty''': -20% | ||
|Random | |Random | ||
|All | |All | ||
|- | |- | ||
|<span class="magic">Tribute of Heritage</span> | |<span class="magic">Tribute of Heritage</span> | ||
|Any | |Any | ||
|Completing the dungeon with at least Attunement Rank 1 will reward <span class="unique">Uniques</span> specific to your class | | Completing the dungeon with at least Attunement Rank 1 will reward <span class="unique">Uniques</span> specific to your class | ||
|'''Starting Time''': 100 seconds<br>'''Time Bonus Penalty''': -15%<br>'''Potion Drop Penalty''': -20% | |'''Starting Time''': 100 seconds<br>'''Time Bonus Penalty''': -15%<br>'''Potion Drop Penalty''': -20% | ||
|Random | |Random | ||
| Line 56: | Line 56: | ||
|- | |- | ||
| <span class="magic">Tribute of Mystique</span> | |<span class="magic">Tribute of Mystique</span> | ||
|Any | |Any | ||
| Earn <span class="magic">Magic Runes</span> at Attunement Rank 1 | |Earn <span class="magic">Magic Runes</span> at Attunement Rank 1 | ||
|'''Starting Time''': 100 seconds<br>'''Time Bonus Penalty''': -15%<br>'''Potion Drop Penalty''': -20% | |'''Starting Time''': 100 seconds<br>'''Time Bonus Penalty''': -15%<br>'''Potion Drop Penalty''': -20% | ||
|Random | |Random | ||
|All | |All | ||
|- | |- | ||
|<span class="magic">Tribute of Pride</span> | |<span class="magic">Tribute of Pride</span> | ||
| Line 71: | Line 71: | ||
|- | |- | ||
|<span class="rare">Tribute of Harmony</span> | |<span class="rare">Tribute of Harmony</span> | ||
| Torment | |Torment | ||
| Earn [[Runes]] at Attunement Rank 1 | |Earn [[Runes]] at Attunement Rank 1 | ||
|'''Starting Time''': 75 seconds<br>'''Time Bonus Penalty''': -25%<br>'''Potion Drop Penalty''': -30% | |'''Starting Time''': 75 seconds<br>'''Time Bonus Penalty''': -25%<br>'''Potion Drop Penalty''': -30% | ||
|Random | |Random | ||
| Line 78: | Line 78: | ||
|- | |- | ||
|<span class="rare">Tribuite of Refinement</span> | |<span class="rare">Tribuite of Refinement</span> | ||
|Torment | | Torment | ||
|Earn [[Obducite]] at Attunement Rank 1 | |Earn [[Obducite]] at Attunement Rank 1 | ||
|'''Starting Time''': 75 seconds<br>'''Time Bonus Penalty''': -25%<br>'''Potion Drop Penalty''': -30% | |'''Starting Time''': 75 seconds<br>'''Time Bonus Penalty''': -25%<br>'''Potion Drop Penalty''': -30% | ||
| Line 84: | Line 84: | ||
|All | |All | ||
|- | |- | ||
|<span class="rare">Tribute of Titans</span> | |<span class="rare">Tribute of Titans</span> | ||
| Torment | |Torment | ||
|Earn [[Summoning Items|Boss Summoning Items]] at Attunement Rank 1 | |Earn [[Summoning Items|Boss Summoning Items]] at Attunement Rank 1 | ||
|'''Starting Time''': 75 seconds<br>'''Time Bonus Penalty''': -25%<br>'''Potion Drop Penalty''': -30% | |'''Starting Time''': 75 seconds<br>'''Time Bonus Penalty''': -25%<br>'''Potion Drop Penalty''': -30% | ||
| Random<br>[[Boss Ladder|Summoned Bosses]] | |Random<br>[[Boss Ladder|Summoned Bosses]] | ||
|All | |All | ||
|- | |- | ||
| Line 102: | Line 102: | ||
|Earn <span class="legendary">Ancestral Legendaries</span> at Attunement Rank 1 | |Earn <span class="legendary">Ancestral Legendaries</span> at Attunement Rank 1 | ||
|'''Starting Time''': 60 seconds<br>'''Time Bonus Penalty''': -35%<br>'''Potion Drop Penalty''': -40% | |'''Starting Time''': 60 seconds<br>'''Time Bonus Penalty''': -35%<br>'''Potion Drop Penalty''': -40% | ||
|World Bosses | |World Bosses | ||
|All | | All | ||
|- | |- | ||
|<span class="unique">Tribute of Ascendance<br>(Resolute)</span> | |<span class="unique">Tribute of Ascendance<br>(Resolute)</span> | ||
|Torment | |Torment | ||
|Earn <span class="unique">Uniques</span> at Attunement Rank 1, with increased chances of a <span class="mythic">Mythic Unique</span>. | |Earn <span class="unique">Uniques</span> at Attunement Rank 1, with increased chances of a <span class="mythic">Mythic Unique</span>. | ||
|'''Starting Time''': 45 seconds<br>'''Time Bonus Penalty''': -50%<br>'''Potion Drop Penalty''': -50% | |'''Starting Time''': 45 seconds<br>'''Time Bonus Penalty''': -50%<br>'''Potion Drop Penalty''': -50% | ||
| Line 113: | Line 113: | ||
|- | |- | ||
|<span class="unique">Tribute of Ascendance</span> | |<span class="unique">Tribute of Ascendance</span> | ||
|Torment | |Torment | ||
|Earn <span class="unique">Uniques</span> at Attunement Rank 1, with increased chances of a <span class="mythic">Mythic Unique</span>. | |Earn <span class="unique">Uniques</span> at Attunement Rank 1, with increased chances of a <span class="mythic">Mythic Unique</span>. | ||
|'''Starting Time''': 45 seconds<br>'''Time Bonus Penalty''': -50%<br>'''Potion Drop Penalty''': -50% | |'''Starting Time''': 45 seconds<br>'''Time Bonus Penalty''': -50%<br>'''Potion Drop Penalty''': -50% | ||
|World Bosses | | World Bosses | ||
| All | |All | ||
|} | |} | ||
<small>'''''"Resolute" means only the person who offers the Tribute will get the reward.'''''</small> | |||
'''Bargains''' are modifiers applied to Tributes at the Spirit Brazier. After placing a Tribute, you can select a Bargain to customize your run's rewards, such as increasing the chances of obtaining items with specific affixes or guaranteeing certain types of drops. Activating a Bargain requires resources like crafting materials or gold, so choose based on your current goals and available materials. | '''Bargains''' are modifiers applied to Tributes at the Spirit Brazier. After placing a Tribute, you can select a Bargain to customize your run's rewards, such as increasing the chances of obtaining items with specific affixes or guaranteeing certain types of drops. Activating a Bargain requires resources like crafting materials or gold, so choose based on your current goals and available materials. | ||
| Line 130: | Line 130: | ||
! style="width: 20%" |Bargain | ! style="width: 20%" |Bargain | ||
! style="width: 20%" |Cost | ! style="width: 20%" |Cost | ||
!Bonus | ! Bonus | ||
|- | |- | ||
|<span class="magic">More Weapons</span> | |<span class="magic">More Weapons</span> | ||
|30 x [[Iron Chunk]] | |30 x [[Iron Chunk]] | ||
| You will be randomly rewarded 1 - 3 additional pieces of Equipment, all of which are Weapons or Offhands. | |You will be randomly rewarded 1 - 3 additional pieces of Equipment, all of which are Weapons or Offhands. | ||
|- | |- | ||
| <span class="magic">More Armor</span> | |<span class="magic">More Armor</span> | ||
|30 x [[Rawhide|Raw Hide]] | |30 x [[Rawhide|Raw Hide]] | ||
| You will be randomly rewarded 1 - 3 additional pieces of Equipment, all of which are Helm, Chest Armor, Gloves, Pants, or Boots. | |You will be randomly rewarded 1 - 3 additional pieces of Equipment, all of which are Helm, Chest Armor, Gloves, Pants, or Boots. | ||
|- | |- | ||
|<span class="magic">More Jewelry</span> | |<span class="magic">More Jewelry</span> | ||
|30 x [[Bundled Herbs|Herbs]] | |30 x [[Bundled Herbs|Herbs]] | ||
| You will be randomly rewarded 1 - 3 additional pieces of Equipment, all of which are Rings or Amulets. | |You will be randomly rewarded 1 - 3 additional pieces of Equipment, all of which are Rings or Amulets. | ||
|- | |- | ||
|<span class="rare">Core Stats</span> | |<span class="rare">Core Stats</span> | ||
|50 x [[Veiled Crystal]] | |50 x [[Veiled Crystal]] | ||
| <span class="legendary">Legendaries</span> will possess a flat Core Stat when possible. | |<span class="legendary">Legendaries</span> will possess a flat Core Stat when possible. | ||
|- | |- | ||
| <span class="rare">Primary Resource</span> | |<span class="rare">Primary Resource</span> | ||
|50 x [[Veiled Crystal]] | |50 x [[Veiled Crystal]] | ||
| <span class="legendary">Legendaries</span> will possess a normal affix related to your Primary Resource When possible. | |<span class="legendary">Legendaries</span> will possess a normal affix related to your Primary Resource When possible. | ||
|- | |- | ||
|<span class="rare">Resistances</span> | |<span class="rare">Resistances</span> | ||
|50 x [[Veiled Crystal]] | |50 x [[Veiled Crystal]] | ||
| <span class="legendary">Legendaries</span> will possess a Resistance affix when possible. | |<span class="legendary">Legendaries</span> will possess a Resistance affix when possible. | ||
|- | |- | ||
|<span class="rare">Offensive Legendaries</span> | |<span class="rare">Offensive Legendaries</span> | ||
|10 x [[Baleful Fragment]] | | 10 x [[Baleful Fragment]] | ||
|Legendary equipment will possess an <span class="legendary">Offensive Aspect</span> when possible. | |Legendary equipment will possess an <span class="legendary">Offensive Aspect</span> when possible. | ||
|- | |- | ||
|<span class="rare">Defensive Legendaries</span> | |<span class="rare">Defensive Legendaries</span> | ||
| 10 x [[Coiling Ward]] | |10 x [[Coiling Ward]] | ||
|Legendary equipment will possess a <span class="legendary">Defensive Aspect</span> when possible. | |Legendary equipment will possess a <span class="legendary">Defensive Aspect</span> when possible. | ||
|- | |- | ||
|<span class="rare">Utility Legendaries</span> | |<span class="rare">Utility Legendaries</span> | ||
| 10 x [[Coiling Ward]] | |10 x [[Coiling Ward]] | ||
|Legendary equipment will possess a <span class="legendary">Utility Aspect</span> when possible. | |Legendary equipment will possess a <span class="legendary">Utility Aspect</span> when possible. | ||
|- | |- | ||
| Line 173: | Line 173: | ||
|- | |- | ||
|<span class="rare">Resource Legendaries</span> | |<span class="rare">Resource Legendaries</span> | ||
| 10 x [[Abstruse Sigil]] | |10 x [[Abstruse Sigil]] | ||
|Legendary equipment will possess a <span class="legendary">Resource Aspect</span> when possible. | |Legendary equipment will possess a <span class="legendary">Resource Aspect</span> when possible. | ||
|- | |- | ||
|<span class="rare">Chaotic Uniques</span> | |<span class="rare">Chaotic Uniques</span> | ||
| 57 x [[Purveyor of Curiosities|Murmuring Obols]] | |57 x [[Purveyor of Curiosities|Murmuring Obols]] | ||
|You may find <span class="unique">Uniques</span> for any class. | |You may find <span class="unique">Uniques</span> for any class. | ||
|- | |- | ||
| Line 184: | Line 184: | ||
|<span class="legendary">Legendary Armor</span> will always possess at least one Skill Rank affix. | |<span class="legendary">Legendary Armor</span> will always possess at least one Skill Rank affix. | ||
|- | |- | ||
|<span class="legendary">Passive Ranks</span> | |<span class="legendary">Passive Ranks</span> | ||
|50,000,000 [[Gold]] | |50,000,000 [[Gold]] | ||
|<span class="legendary">Legendary Amulets</span> will always possess at least one Passive Rank affix. | |<span class="legendary">Legendary Amulets</span> will always possess at least one Passive Rank affix. | ||
| Line 190: | Line 190: | ||
== Beating the Undercity== | ==Beating the Undercity== | ||
[[File:Undercity timer.jpg|alt=Undercity timer|thumb|255x255px|tick-tock]] | |||
There are three Districts in the Undercity and within each of them, there are 3 levels plus 1 Boss level. You do not get to select which District you will get when you activate the Undercity portal, it's randomly assigned. | |||
*Cave District - Longtooth, The Wretched (boss) | |||
*Temple District - Yoche, The Golden (boss) | |||
*Ziggarut District - Alia, Kurast's End (boss) | |||
Depending on which Tribute, if any, you offered at the Spirit Brazier you will begin with a set amount of time on a <span class="white">Timer</span> that sits next to the minimap (see annotated image below). If this timer runs out before you make it through all three levels you will fail the dungeon. However, you can add seconds to the timer by destroying Afflicted monsters and objects. | |||
There are different levels of afflicted monsters and the tougher the monster the more seconds their death adds to the timer. The more seconds you add the longer you have to build your Attunement Rank to 4. | |||
*Minor Afflicted - 1 Second | *Minor Afflicted - 1 Second | ||
| Line 206: | Line 212: | ||
{| class="skillfeatures" style="margin:auto;" | {| class="skillfeatures" style="margin:auto;" | ||
|- | |- | ||
|[[File: | |[[File:Greater Afflicted.jpg|alt=Greater Afflicted|center|thumb|500x500px|Greater Afflicted]] | ||
|[[File:Afflicted Heathen's Wheel.jpg|alt=Afflicted Heathen's Wheel|center|thumb|500x500px|Afflicted Heathen's Wheel (object)]] | |||
|} | |} | ||
When you arrive at levels 1 to 3 you will be within a magic bubble that prevents the timer from ticking down. As soon as anyone in your party steps out of it the timer begins. | |||
This gives you time to assess the map and most efficient route. | |||
{| class="skillfeatures" style="margin:auto;" | |||
|- | |||
|[[File:The bubble in undercity.jpg|alt=The bubble in undercity|center|thumb|500x500px|Inside the start bubble, time stands still]] | |||
|[[File:Undercity Map.jpg|alt=Undercity Map|center|thumb|500x500px|Plan an efficient route]] | |||
|} | |||
===Attunement Ranking === | |||
You increase your Attunement by killing monsters and igniting multiple Beacons positioned across each level that add even greater boosts to Attunement. | The end goal is to build your <span class="white">Attunement Rank</span> up to level 4 (see image above) and make it through the portal to the boss level before the timer runs out. Once you reach the boss level the timer disappears. The higher your Attunement Rank the better and more plentiful your rewards will be when you kill the final District Boss. You must get to at least Attunement Rank 1 to receive any loot. | ||
{| class="skillfeatures" style="margin:auto;" | |||
|- | |||
|[[File:Kurast Undercity Annotated Screenshot.jpg|alt=Kurast Undercity Annotated Screenshot|thumb|Undercity. What's what|center|1000x424px]] | |||
|} | |||
You increase your Attunement by killing monsters and igniting multiple <span class="white">Beacons</span> positioned across each level that add even greater boosts to your Attunement Rank. | |||
[[File:Beacon completed.jpg|alt=Beacon completed|thumb|Beacon done]] | |||
It is not just a matter of tapping the Beacon to ignite it, you need to kill all the accompanying monsters to get the boost to Attunement. You will know when you've done that when the Beacon goes grey on your minimap. You'll also hear a speed boost ignite on you which you can use to speed to your next target. | |||
Each of the three levels has Beacons to ignite but at the end of level 2 there will be a <span class="white">Grand Spirit Beacon</span> with considerably more monsters surrounding it and clearing them all will add a lot of Attunement. | |||
You'll see small Attunement flames appear where you are fighting and these represent the Attunement you have just earned but you do not need to collect them, they are just a visual aid. | |||
{| class="skillfeatures" style="margin:auto;" | |||
|- | |||
|[[File:Undercity Spirit Beacon.jpg|alt=Undercity Spirit Beacon|center|thumb|500x500px|Spirit Beacon - Tap & Clear for Attunement]] | |||
|[[File:Grand Spirit Beacon.jpg|alt=Grand Spirit Beacon|center|thumb|500x500px|Grand Spirit Beacon Event for Attunement]] | |||
|} | |||
Once you reach Attunement Rank 4 you can head straight to the final portal to the Boss Level as there is no benefit to killing any more monsters. If you have reached a lower Attunement Rank but your timer is running out, leg it to the final portal and the boss. It's better to get some loot than just fail the dungeon run. Better luck next time. | |||
===Portal Pranksters=== | ===Portal Pranksters=== | ||
Portal Pranksters, unique to the Kurast Undercity dungeon, | Portal Pranksters, unique to the Kurast Undercity dungeon, but do not appear every time. As with regular [[Treasure Goblin]]s they only appear on the minimap when you are close and will try to escape through their portal. If you kill them you'll be rewarded with a bonus chest when you complete the dungeon. | ||
[[File:Portal Prankster.jpg|alt=Portal Prankster|center|thumb|400x400px|Portal Prankster for Bonus Loot!]] | |||
===Tips to Help You=== | |||
*Speed is of the essence so ensure you have Boots with Movement Speed and get yourself an [[Elixir of Tailwind]] and [[Incense of Rushing Wind]] from Zyanya, the Dark Citadel Vendor in the Ancient Nexus ([https://www.purediablo.com/diablo4/map/?markerId=marker_1732664397419 Map]) which both boost speed by 15% for 30 minutes and 20 minutes respectively. | |||
*Apply Movement [[Tempering]] affixes to your Boots and Amulet. | |||
*Mobility skills such as the Sorcerer's [[Teleport]] and even [[Evade]] are very useful to get away from unnecessary fights so look for extra Evade charges on Boots. | |||
*When you arrive on the level don't step out of the bubble before you've checked the map to plan your efficient route to the exit portal. | |||
*Be sure to clear all monsters around the lit <span class='white'>Beacons</span> as when you do all party members get a sizeable speed boost as well as a Cooldown and Resource Cost Reduction. | |||
*When you hit the <span class='white'>Attunement Rank of IV</span>, you're done and can head to the portal ignoring all monsters. | |||
*Don't bother with <span class='white'>unnecessary fights</span>. There are enough Attunement points to claim by tapping and clearing Beacons and taking out Afflicted mobs only. They add time AND Attunement points. | |||
*Focus on skills and equipment that inflict an area of effect and if possible anything that [[Pulls In]] the crowd to concentrate as many monsters in one tight spot that you can all offload onto. | |||
====Items that Pull In==== | |||
{| class="skillfeatures sortable" | |||
! style="width: 20%" |'''Name''' | |||
! style="width: 10%" |'''Category''' | |||
! style="width: 50%" |'''Description''' | |||
! style="width: 10%" |'''Dungeon''' | |||
! style="width: 10%" |'''Zone''' | |||
! style="width: 10%" |'''Class''' | |||
|- | |||
{{:Wildbolt Aspect}} | |||
{{:Aspect of Grasping Whirlwind}} | |||
{{:Aspect of the Void}} | |||
|} | |||
{| class="uniqueitems" | |||
|- | |||
|{{:Godslayer Crown}} | |||
|- | |||
|{{:Airidah's Inexorable Will}} | |||
|- | |||
|{{:Raiment of the Infinite}} | |||
|} | |||
[[Category:Dungeons]] | [[Category:Dungeons]] | ||
[[Category:Vessel of Hatred]] | [[Category:Vessel of Hatred]] | ||
__NOEDITSECTION__ | |||
Latest revision as of 21:03, 28 November 2024
The Kurast Undercity, introduced in Diablo 4's "Vessel of Hatred" expansion, is a multi-level, time-attack dungeon beneath the city of Kurast (Map). Players race against the clock, defeating enemies and completing events across one of three distinct districts to reach unique bosses. Success is rewarded with valuable loot, scaling with your performance.
The difficulty of the Undercity will always be in line with the difficulty you are playing on, i.e Hard, Penitent or Torment 4 so it will be as appropriate during leveling up as it will be at endgame.
Unlocking the Undercity
On completion of the Vessel of Hatred campaign, Ormus (Map) will ask you to undertake a few small quests which introduce players to endgame content, including the Undercity.
To gain access to the Kurast Undercity, start by completing the "Reunion" (Map) quest from the Vessel of Hatred Campaign, ensuring you are Level 15 or above. This accomplishment will activate the Priority Quest "The Kurast Undercity," (Map) beginning at the Kurast Bazaar. From there, you will navigate through a series of tasks, moving between different areas of the city and the Undercity itself, tackling challenges in each district. The quest chain ultimately leads to a confrontation with Alia, marking the final step to fully unlock the dungeon and complete the storyline.
Accessing the Undercity
The entrance to the Undercity is different to the one you used in the Campaign Quest (Fundament of Faith Map). It is still in Kurast but it's on the eastern side of town. The dungeon entrance portal will appear once you have activated the Spirit Brazier in the same area.
Tribute and Bargain
Offering a Tribute and Bargain at the Brazier allows you to customize the kinds of rewards you receive for completing the Undercity. You do not need to offer a Tribute to enter the Undercity.
Tributes can be earned by completing activities such as Nightmare Dungeons, events, Whispers and Undercity runs (see table below). They are fairly rare drops. These Tributes can be offered at the Spirit Brazier to target specific rewards for your next run, but doing so will also increase the challenges you face, such as reducing the base time you have to complete it. The difficulty of these challenges scales with the quality of the Tribute and the current difficulty level of your world.
Higher-quality Tributes grant unique bonuses, such as Increased Experience Gain or awarding Runes upon completion. To claim these bonus rewards, you must reach at least Rank 1 Attunement, with successive ranks boosting the rewards even further.
List of All Tributes
| Tribute | Difficulty | Details | Dungeon Affix | Drops from | Players |
|---|---|---|---|---|---|
| Tribute of Growth | Any | Earn Experience at Attunement Rank 1 | Starting Time: 100 seconds Time Bonus Penalty: -15% Potion Drop Penalty: -20% |
Random | All |
| Tribute of Heritage | Any | Completing the dungeon with at least Attunement Rank 1 will reward Uniques specific to your class | Starting Time: 100 seconds Time Bonus Penalty: -15% Potion Drop Penalty: -20% |
Random | All |
| Tribute of Mystique | Any | Earn Magic Runes at Attunement Rank 1 | Starting Time: 100 seconds Time Bonus Penalty: -15% Potion Drop Penalty: -20% |
Random | All |
| Tribute of Pride | Any | Earn Legendaries at Attunement Rank 1 | Starting Time: 100 seconds Time Bonus Penalty: -15% Potion Drop Penalty: -20% |
Random | All |
| Tribute of Harmony | Torment | Earn Runes at Attunement Rank 1 | Starting Time: 75 seconds Time Bonus Penalty: -25% Potion Drop Penalty: -30% |
Random | All |
| Tribuite of Refinement | Torment | Earn Obducite at Attunement Rank 1 | Starting Time: 75 seconds Time Bonus Penalty: -25% Potion Drop Penalty: -30% |
Nightmare Dungeons Infernal Hordes |
All |
| Tribute of Titans | Torment | Earn Boss Summoning Items at Attunement Rank 1 | Starting Time: 75 seconds Time Bonus Penalty: -25% Potion Drop Penalty: -30% |
Random Summoned Bosses |
All |
| Tribute of Radiance (Resolute) |
Torment | Earn Ancestral Legendaries at Attunement Rank 1 | Starting Time: 60 seconds Time Bonus Penalty: -35% Potion Drop Penalty: -40% |
Whisper Caches | Offerer |
| Tribute of Radiance | Torment | Earn Ancestral Legendaries at Attunement Rank 1 | Starting Time: 60 seconds Time Bonus Penalty: -35% Potion Drop Penalty: -40% |
World Bosses | All |
| Tribute of Ascendance (Resolute) |
Torment | Earn Uniques at Attunement Rank 1, with increased chances of a Mythic Unique. | Starting Time: 45 seconds Time Bonus Penalty: -50% Potion Drop Penalty: -50% |
Whisper Caches | Offerer |
| Tribute of Ascendance | Torment | Earn Uniques at Attunement Rank 1, with increased chances of a Mythic Unique. | Starting Time: 45 seconds Time Bonus Penalty: -50% Potion Drop Penalty: -50% |
World Bosses | All |
"Resolute" means only the person who offers the Tribute will get the reward.
Bargains are modifiers applied to Tributes at the Spirit Brazier. After placing a Tribute, you can select a Bargain to customize your run's rewards, such as increasing the chances of obtaining items with specific affixes or guaranteeing certain types of drops. Activating a Bargain requires resources like crafting materials or gold, so choose based on your current goals and available materials.
List of All Bargains
| Bargain | Cost | Bonus |
|---|---|---|
| More Weapons | 30 x Iron Chunk | You will be randomly rewarded 1 - 3 additional pieces of Equipment, all of which are Weapons or Offhands. |
| More Armor | 30 x Raw Hide | You will be randomly rewarded 1 - 3 additional pieces of Equipment, all of which are Helm, Chest Armor, Gloves, Pants, or Boots. |
| More Jewelry | 30 x Herbs | You will be randomly rewarded 1 - 3 additional pieces of Equipment, all of which are Rings or Amulets. |
| Core Stats | 50 x Veiled Crystal | Legendaries will possess a flat Core Stat when possible. |
| Primary Resource | 50 x Veiled Crystal | Legendaries will possess a normal affix related to your Primary Resource When possible. |
| Resistances | 50 x Veiled Crystal | Legendaries will possess a Resistance affix when possible. |
| Offensive Legendaries | 10 x Baleful Fragment | Legendary equipment will possess an Offensive Aspect when possible. |
| Defensive Legendaries | 10 x Coiling Ward | Legendary equipment will possess a Defensive Aspect when possible. |
| Utility Legendaries | 10 x Coiling Ward | Legendary equipment will possess a Utility Aspect when possible. |
| Mobility Legendaries | 10 x Abstruse Sigil | Legendary equipment will possess a Mobility Aspect when possible. |
| Resource Legendaries | 10 x Abstruse Sigil | Legendary equipment will possess a Resource Aspect when possible. |
| Chaotic Uniques | 57 x Murmuring Obols | You may find Uniques for any class. |
| Skill Ranks | 5,000,000 Gold | Legendary Armor will always possess at least one Skill Rank affix. |
| Passive Ranks | 50,000,000 Gold | Legendary Amulets will always possess at least one Passive Rank affix. |
Beating the Undercity
There are three Districts in the Undercity and within each of them, there are 3 levels plus 1 Boss level. You do not get to select which District you will get when you activate the Undercity portal, it's randomly assigned.
- Cave District - Longtooth, The Wretched (boss)
- Temple District - Yoche, The Golden (boss)
- Ziggarut District - Alia, Kurast's End (boss)
Depending on which Tribute, if any, you offered at the Spirit Brazier you will begin with a set amount of time on a Timer that sits next to the minimap (see annotated image below). If this timer runs out before you make it through all three levels you will fail the dungeon. However, you can add seconds to the timer by destroying Afflicted monsters and objects.
There are different levels of afflicted monsters and the tougher the monster the more seconds their death adds to the timer. The more seconds you add the longer you have to build your Attunement Rank to 4.
- Minor Afflicted - 1 Second
- Lesser Afflicted - 10 Seconds
- Lesser Afflicted (named) - 15 Seconds
- Afflicted Object - 15 Seconds
- Greater Afflicted - 30 Seconds
- Mini-Boss Afflicted - 30 Seconds
When you arrive at levels 1 to 3 you will be within a magic bubble that prevents the timer from ticking down. As soon as anyone in your party steps out of it the timer begins.
This gives you time to assess the map and most efficient route.
Attunement Ranking
The end goal is to build your Attunement Rank up to level 4 (see image above) and make it through the portal to the boss level before the timer runs out. Once you reach the boss level the timer disappears. The higher your Attunement Rank the better and more plentiful your rewards will be when you kill the final District Boss. You must get to at least Attunement Rank 1 to receive any loot.
You increase your Attunement by killing monsters and igniting multiple Beacons positioned across each level that add even greater boosts to your Attunement Rank.
It is not just a matter of tapping the Beacon to ignite it, you need to kill all the accompanying monsters to get the boost to Attunement. You will know when you've done that when the Beacon goes grey on your minimap. You'll also hear a speed boost ignite on you which you can use to speed to your next target.
Each of the three levels has Beacons to ignite but at the end of level 2 there will be a Grand Spirit Beacon with considerably more monsters surrounding it and clearing them all will add a lot of Attunement.
You'll see small Attunement flames appear where you are fighting and these represent the Attunement you have just earned but you do not need to collect them, they are just a visual aid.
Once you reach Attunement Rank 4 you can head straight to the final portal to the Boss Level as there is no benefit to killing any more monsters. If you have reached a lower Attunement Rank but your timer is running out, leg it to the final portal and the boss. It's better to get some loot than just fail the dungeon run. Better luck next time.
Portal Pranksters
Portal Pranksters, unique to the Kurast Undercity dungeon, but do not appear every time. As with regular Treasure Goblins they only appear on the minimap when you are close and will try to escape through their portal. If you kill them you'll be rewarded with a bonus chest when you complete the dungeon.
Tips to Help You
- Speed is of the essence so ensure you have Boots with Movement Speed and get yourself an Elixir of Tailwind and Incense of Rushing Wind from Zyanya, the Dark Citadel Vendor in the Ancient Nexus (Map) which both boost speed by 15% for 30 minutes and 20 minutes respectively.
- Apply Movement Tempering affixes to your Boots and Amulet.
- Mobility skills such as the Sorcerer's Teleport and even Evade are very useful to get away from unnecessary fights so look for extra Evade charges on Boots.
- When you arrive on the level don't step out of the bubble before you've checked the map to plan your efficient route to the exit portal.
- Be sure to clear all monsters around the lit Beacons as when you do all party members get a sizeable speed boost as well as a Cooldown and Resource Cost Reduction.
- When you hit the Attunement Rank of IV, you're done and can head to the portal ignoring all monsters.
- Don't bother with unnecessary fights. There are enough Attunement points to claim by tapping and clearing Beacons and taking out Afflicted mobs only. They add time AND Attunement points.
- Focus on skills and equipment that inflict an area of effect and if possible anything that Pulls In the crowd to concentrate as many monsters in one tight spot that you can all offload onto.
Items that Pull In
| Name | Category | Description | Dungeon | Zone | Class |
|---|---|---|---|---|---|
Wildbolt Aspect |
Utility | Every 3.5 - 2 seconds, Distant enemies are Pulled In (CC) to you and take x 10% increased damage for 3 seconds. This effect may occur every 5 seconds per enemy. Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Grasping Whirlwind |
Utility | Whirlwind Pulls In (CC) enemies to you every 6 - 3 seconds. Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Barbarian |
Aspect of the Void |
Utility | Blight's defiled area, when spawned, Pulls In (CC) enemies around the affected area. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
|
Godslayer Crown"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast" Type: Unique Helm Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite, your Pull In (CC) all Nearby enemies and deal x30 - 60% increased damage to them for 3 seconds. Can only occur once every 12 seconds. |
|
|
Airidah's Inexorable Will"When I was born, I breathed in the wind and the storm and they gave me life. When I die, I will breath out, and return that gift to the skies." - Journal excerpt Type: Unique Ring Description: Casting an Ultimate Skill Pulls In Distant enemies, dealing 331 - 1, 324 Physical damage to them and increasing by x 10% for every 1 point of Willpower you have. This effect repeats once more 5 seconds later. |
Affixes:
|
|
Raiment of the InfiniteThe power you have is never enough. Type: Unique Chest Armor Description: After Casting Teleport, surrounding enemies are Pulled inwards and it has a 10 - 30% chance to reset from each enemy it kills. |
Affixes:
|
