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==== [[Earth Spike]] ====
==== [[Earth Spike]] ====
Sunder the earth, impaling the first enemy hit for <span class="range"><span class="range">19%</span></span> damage.<br><br><li><span style="font-weight: bold">Generate Spirit:</span> <span class="stat"><span class="range">16</span></span></li><li><span style="font-weight: bold">[[Lucky Hit]] Chance: </span><span class="stat"><span class="range">35%</span></span></li><br>'''Damage''': Physical Damage<br><br>'''Tags''': [[Druid Basic Skills|Basic]], [[Druid Nature Magic Skills|Nature Magic]], [[Druid Earth Skills|Earth]]<br><br>'''Class''': [[Druid]]
Sunder the earth, impaling the first enemy hit for <span class="range"><span class="range">19%</span></span> damage.<br><br><li><span style="font-weight: bold">Generate Spirit:</span> <span class="stat"><span class="range">16</span></span></li><li><span style="font-weight: bold">[[Lucky Hit]] Chance: </span><span class="stat"><span class="range">35%</span></span></li><br><br>'''Damage''': Physical Damage<br><br>'''Tags''': [[Druid Basic Skills|Basic]], [[Druid Nature Magic Skills|Nature Magic]], [[Druid Earth Skills|Earth]]<br><br>'''Class''': [[Druid]]


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Revision as of 00:25, 27 May 2024

Earth Spike is a Druid skill from the Basic skill tree. Its features are:

Grants Player Exploits Condition
Physical Damage Immobilized
Nature Magic Stunned
Earth Skills Knocked Back
Fortifies
Stuns - (CC)
Spirit


Earth Spike Details and Upgrades

3204306676.png

Earth Spike

Sunder the earth, impaling the first enemy hit for 19% damage.

  • Generate Spirit: 16
  • Lucky Hit Chance: 35%


  • Damage: Physical Damage

    Tags: Basic, Nature Magic, Earth

    Class: Druid

    Upgrades

    Enhanced Earth Spike Upgrade

    Enhanced Earth Spike

    Earth Spike has a 15% chance to Stun (CC) for 2.5 seconds.

    Upgrade Hub
    Wild Earth Spike

    Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.

    Upgrade Hub
    Fierce Earth Spike

    Fortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.


    Other Skills that work with Earth Spike

    The following skills either:

    • Create a condition Earth Spike can exploit
    • Exploit a condition Earth Spike creates


    Core Tree
    3723303141.png

    Abundance

    Basic Skills generate 10%[x] more Spirit.

    Tags: Basic Passive

    Raging Landslide Upgrade

    Raging Landslide

    When you strike an Immobilized (CC) or Stunned (CC) enemy with Landslide , an additional pillar of earth is formed.

    Skill

    Companion Tree
    Enhanced Wolf Pack Upgrade

    Enhanced Wolf Pack

    Wolves deal 25%[x] increased damage to Immobilized (CC), Stunned (CC), Slowed (CC), or Poisoned enemies.

    Skill

    3456937225.png

    Nature's Reach

    Deal 5%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back.

    Damage: Physical Damage
    Passive

    Wrath Tree
    Upgrade Hub
    Natural Boulder

    While you have any Fortify, Boulder has +20% increased Critical Strike Chance.

    Skill

    520059381.png

    Crushing Earth

    Earth Skills deal 5%[x] increased damage to Slowed (CC), Stunned (CC), Immobilized (CC) or Knocked Back (CC) enemies.

    Tags: Earth, Nature Magic Passive

    532450102.png

    Safeguard

    Critical Strikes with Earth Skills Fortify you for 3% of your Maximum Life (1).

    Damage: Physical Damage
    Tags: Earth, Nature Magic
    Prerequisite: Can also reach Safeguard via Boulder. Passive

    236421120.png

    Stone Guard

    While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4%[x] increased damage.

    Damage: Physical Damage
    Tags: Earth, Nature Magic
    Prerequisite: Can also reach Stone Guard via Boulder. Passive

    1840923751.png

    Bad Omen

    Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage.

    Damage: Lightning Damage
    Tags: Nature Magic, Storm Passive

    Ultimate Tree
    2688097551.png

    Defensive Posture

    Increases the amount of Fortify you gain from all sources by 5%[+] and you gain 3% Damage Reduction while Fortified.

    Damage: Physical Damage
    Passive

    285733496.png

    Unrestrained

    Reduce the duration of Control Impairing Effects by 5%. Double this effect while you have Fortify for over 50% of your Maximum Life.

    Damage: Physical Damage
    Passive

    2281812979.png

    Defiance

    Nature Magic Skills deal 4%[x] increased damage to Elites.

    Tags: Nature Magic Passive

    4135622062.png

    Natural Disaster

    Your Earth Skills deal 4%[x] increased damage to Vulnerable enemies.
    Your Storm Skills deal 4%[x] increased damage to enemies that are Stunned (CC), Immobilized (CC) or Knocked Back (CC).

    Tags: Earth, Storm, Nature Magic
    Prerequisite: Can also reach Natural Disaster via Petrify. Passive

    844468889.png

    Resonance

    Nature Magic Skills deal 2%[x] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.

    Tags: Nature Magic, Earth, Storm
    Prerequisite: Can also reach Resonance via Petrify. Passive

    Key Passives Tree
    1774904516.png

    Earthen Might

    Lucky Hit: Damaging enemies with Earth Skills has up to a 15% chance to:
    • Restore all of your Spirit
    • Cause your attacks to be guaranteed Critical Strikes and deal 70%[x] increased Critical Strike Damage for 5 seconds
    This chance is increased by:
    15% for Critical Strikes
    15% if the target is Stunned (CC), Immobilized (CC), or Knocked Back (CC)

    Tags: Earth, Nature Magic Passive

    692127506.png

    Nature's Fury

    Casting or Channeling an Earth Skill has a 40% chance to trigger a free Storm Skill of the same category, and vice versa. In addition. You deal 40%[x] more Earth and Storm damage and these free Skills count as both. Skills on your Action Bar are far more likely to trigger.

    Tags: Earth, Storm, Nature Magic Passive


    Items that work with Earth Spike

    The following items either:

    • Grant a bonus when using Earth Spike
    • Create a condition Earth Spike can exploit
    • Exploit a condition Earth Spike creates

    Legendary Aspects

    Seismic-shift Aspect
    Offensive Earth Spike deals 50 - 70% [x] increased damage and launches spikes in a line.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Druid
    Aspect of Retaliation
    Offensive Your Core Skills deal up to x35 - 75% increased damage based on your amount of Fortify..

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Seaside Descent
    (Map)
    Dry Steppes Druid
    Ballistic Aspect
    Utility When you have Fortify your Earth Skills gain +2 Ranks.

    Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
    Whispering Pines
    (Map)
    Scosglen Druid
    Crashstone Aspect
    Offensive Earth Skills deal 35 - 75% [x] more Critical Strike Damage to Crowd Controlled enemies.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Stockades
    (Map)
    Scosglen Druid
    Earthguard Aspect
    Defensive Gain 10 - 30% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.

    Helm, Chest, Pants, Shield, Amulet (+50%)
    N/A Extraction Druid
    Subterranean Aspect
    Offensive Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal 15 - 35% increased damage to Poisoned enemies.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Druid

    * Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

    Unique Items

    3148654398.png

    Vasily's Prayer

    "Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic." - Barrett's Book of Implements


    Type: Unique Helm
    Class: Druid

    Description: Your Earth Skills are now also Werebear Skills and Fortify you for [2.0 - 5.0]% of your Maximum Health.


      Affixes: (Item Power 925)
      • +[638 - 873] Maximum Life
      • +[3.1 - 7.3]% Willpower
      • +[3 - 4] to Defensive Posture
      • +[1,500 - 1,750] Armor


      Malignant Hearts

      Creeping Death
      Malignant Heart Wrathful.png
      Wrathful
      Super
      Your damage over time effects are increased by 30-40% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take 110-130% increased damage from your damage over time effects. Generic
      The Malignant Pact
      Malignant Heart Wrathful.png
      Wrathful
      Super
      Cycle through a Malignant bonus every 20 kills:
      • Vicious: Gain 20% Attack Speed.
      • Devious: Core and Basic Skills have a 15% chance to fully restore your Primary Resource.
      • Brutal: Every 21 seconds, gain a Barrier absorbing 85 - 102 damage.
      Generic


      Changes to Earth Spike

      Patch 1.3.3, March 5, 2023

      • Spirit Generation increased from 13 to 16.
      • Damage increased by 10%.

      Patch 1.1.1, August 8, 2023

      • Spirit gain increased from 11 to 13.

      Patch 1.0.3, June 27, 2023

      • Base damage increased from 16% to 17%.
      • Spirit generated increased from 10 to 11.
      • Fierce Earth Spike - Fortify increased from 4% to 8%.