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|<onlyinclude>|<div class='iconfloat'>https://www.purediablo.com/diablo4/images/skills/3204306676.png</div> | |<onlyinclude>|<div class='iconfloat'>https://www.purediablo.com/diablo4/images/skills/3204306676.png</div> | ||
==== [[Earth Spike]] ==== | ==== [[Earth Spike]] ==== | ||
Sunder the earth, impaling the first enemy hit for <span class="range"><span class="range">19%</span></span> damage.<br><br><li><span style="font-weight: bold">Generate Spirit:</span> <span class="stat"><span class="range">16</span></span></li><li><span style="font-weight: bold">[[Lucky Hit]] Chance: </span><span class="stat"><span class="range">35%</span></span></li><br>'''Damage''': Physical Damage<br><br>'''Tags''': [[Druid Basic Skills|Basic]], [[Druid Nature Magic Skills|Nature Magic]], [[Druid Earth Skills|Earth]]<br><br>'''Class''': [[Druid]] | Sunder the earth, impaling the first enemy hit for <span class="range"><span class="range">19%</span></span> damage.<br><br><li><span style="font-weight: bold">Generate Spirit:</span> <span class="stat"><span class="range">16</span></span></li><li><span style="font-weight: bold">[[Lucky Hit]] Chance: </span><span class="stat"><span class="range">35%</span></span></li><br><br>'''Damage''': Physical Damage<br><br>'''Tags''': [[Druid Basic Skills|Basic]], [[Druid Nature Magic Skills|Nature Magic]], [[Druid Earth Skills|Earth]]<br><br>'''Class''': [[Druid]] | ||
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Revision as of 00:25, 27 May 2024
Earth Spike is a Druid skill from the Basic skill tree. Its features are:
| Grants Player | Exploits Condition |
|---|---|
| Physical Damage | Immobilized |
| Nature Magic | Stunned |
| Earth Skills | Knocked Back |
| Fortifies | |
| Stuns - (CC) | |
| Spirit |
Earth Spike Details and Upgrades
![]() Earth SpikeSunder the earth, impaling the first enemy hit for 19% damage.Damage: Physical Damage Tags: Basic, Nature Magic, Earth Class: Druid |
Upgrades
Enhanced Earth SpikeEarth Spike has a 15% chance to Stun (CC) for 2.5 seconds. |
Wild Earth SpikeSummon a second Earth Spike when hitting an Immobilized or Stunned enemy. |
Fierce Earth SpikeFortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. |
Other Skills that work with Earth Spike
The following skills either:
- Create a condition Earth Spike can exploit
- Exploit a condition Earth Spike creates
| Core Tree |
|---|
![]() AbundanceBasic Skills generate 10%[x] more Spirit. |
Raging LandslideWhen you strike an Immobilized (CC) or Stunned (CC) enemy with Landslide , an additional pillar of earth is formed. Skill |
| Companion Tree |
Enhanced Wolf PackWolves deal 25%[x] increased damage to Immobilized (CC), Stunned (CC), Slowed (CC), or Poisoned enemies. Skill |
![]() Nature's ReachDeal 5%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back. |
| Wrath Tree |
Natural BoulderWhile you have any Fortify, Boulder has +20% increased Critical Strike Chance. Skill |
![]() Crushing EarthEarth Skills deal 5%[x] increased damage to Slowed (CC), Stunned (CC), Immobilized (CC) or Knocked Back (CC) enemies. |
![]() SafeguardCritical Strikes with Earth Skills Fortify you for 3% of your Maximum Life (1). |
![]() Stone GuardWhile you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4%[x] increased damage. |
![]() Bad OmenLucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage. |
| Ultimate Tree |
![]() Defensive PostureIncreases the amount of Fortify you gain from all sources by 5%[+] and you gain 3% Damage Reduction while Fortified. |
![]() UnrestrainedReduce the duration of Control Impairing Effects by 5%. Double this effect while you have Fortify for over 50% of your Maximum Life. |
![]() DefianceNature Magic Skills deal 4%[x] increased damage to Elites. |
![]() Natural DisasterYour Earth Skills deal 4%[x] increased damage to Vulnerable enemies. |
![]() ResonanceNature Magic Skills deal 2%[x] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill. |
| Key Passives Tree |
![]() Earthen MightLucky Hit: Damaging enemies with Earth Skills has up to a 15% chance to: |
![]() Nature's FuryCasting or Channeling an Earth Skill has a 40% chance to trigger a free Storm Skill of the same category, and vice versa. In addition. You deal 40%[x] more Earth and Storm damage and these free Skills count as both. Skills on your Action Bar are far more likely to trigger. |
Items that work with Earth Spike
The following items either:
- Grant a bonus when using Earth Spike
- Create a condition Earth Spike can exploit
- Exploit a condition Earth Spike creates
Legendary Aspects
Seismic-shift Aspect |
Offensive | Earth Spike deals 50 - 70% [x] increased damage and launches spikes in a line. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Retaliation |
Offensive | Your Core Skills deal up to x35 - 75% increased damage based on your amount of Fortify.. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Seaside Descent (Map) |
Dry Steppes | Druid |
Ballistic Aspect |
Utility | When you have Fortify your Earth Skills gain +2 Ranks. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
Whispering Pines (Map) |
Scosglen | Druid |
Crashstone Aspect |
Offensive | Earth Skills deal 35 - 75% [x] more Critical Strike Damage to Crowd Controlled enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Stockades (Map) |
Scosglen | Druid |
Earthguard Aspect |
Defensive | Gain 10 - 30% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Druid |
Subterranean Aspect |
Offensive | Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal 15 - 35% increased damage to Poisoned enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
|
Vasily's Prayer"Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic." - Barrett's Book of Implements
Description: Your Earth Skills are now also Werebear Skills and Fortify you for [2.0 - 5.0]% of your Maximum Health. |
Affixes: (Item Power 925)
|
Malignant Hearts
Creeping Death |
Super |
Your damage over time effects are increased by 30-40% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take 110-130% increased damage from your damage over time effects. | Generic |
The Malignant Pact |
Super |
Cycle through a Malignant bonus every 20 kills:
|
Generic |
Changes to Earth Spike
Patch 1.3.3, March 5, 2023
- Spirit Generation increased from 13 to 16.
- Damage increased by 10%.
Patch 1.1.1, August 8, 2023
- Spirit gain increased from 11 to 13.
Patch 1.0.3, June 27, 2023
- Base damage increased from 16% to 17%.
- Spirit generated increased from 10 to 11.
- Fierce Earth Spike - Fortify increased from 4% to 8%.















