An update this evening from Blizzard for the 1.0.5 notes which covers the new uniques coming to the game in Season 5.
While we have known about these since the PTR, there are undoubtedly some changes in the numbers. If you want to know where to farm these when the Season launches, the details are on our Season 5 page along with the list of new stuff to look out for.
New Uniques and Legendary Aspects for Season of the Infernal Hordes
All Classes
Unique Items
Crown of Lucion – Helm
- Affixes
- + [838-873] Maximum Life
- + [6-8]% Lucky Hit
- + [32-40]% Shadow Resistance
- + [6-8]% Cooldown Reduction
- Power
- Each time you use a Skill with a Resource Cost, gain [5-15]%[x] increased damage and Resource Cost is increased by 30%[+] for 4 seconds, stacking up to 5 times.
Endurant Faith – Gloves
- Affixes
- + [28-42] All Stats
- + [638-873] Maximum Life
- + [6-8]% Cooldown Reduction
- + [16-25]% Healing Received
- Power
- When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 2 seconds and reduced by [10-30]%[x].
Shard of Verathiel – 1 Handed Sword
- Affixes
- + 50% Damage
- + [28-42] All Stats
- + [5-13] Maximum Resource
- + [16-25]% Basic Attack Speed
- + [1-2] to Basic Skills
- Power
- Basic Skills deal [50-200]%[x] increased damage but additionally cost 25 Primary Resource.
Rakanoth’s Wake – Boots
- Affixes
- + [12.5-18]% Movements Speed
- + [57-75]% Non-Physical Damage
- + [26-35]% Resistance to All Elements
- + [6-8]% Cooldown Reduction
- Power
- When you cast a Skill with a Cooldown, you explode, dealing X Fire damage.
Locran’s Talisman – Amulet
- Affixes
- + 25% Resistance to All Elements
- + [2-3]% All Stats
- + [5-13] Maximum Resource
- + [88-115]% Critical Strike Damage
- + [8-10]% Resistance to All Elements
- Power
- Your skills gain [0.10-0.40]%[+] Critical Strike Chance bonus per point of Primary Resource you have, up to [10-40]%[+]. Each point of Primary Resource above 100 grants 0.2%[x] Critical Strike Damage instead.
Legendary Aspects
- When an enemy falls below 35% Life while afflicted with any of your Damage Over Time effects, an explosion occurs, dealing [200-350% Weapon damage].
- Every [3.5-2] seconds, Distance enemies are pulled in front of you and electrified causing them to take 10% bonus damage from all sources for 3 seconds. This effect may occur every 5 seconds per enemy.
- Gain [1.0-2.5] of Thorns while channeling and for 3 seconds after channeling.
Developer’s Note: The Thorns value increases with Item Power.
- After losing 50% of total Life, an equipped Defensive, Subterfuge or Macabre Skill automatically triggers. May occur once every [45-30] seconds. Does not work with Mobility skills.
- Every 5 seconds above 60% Life, Core Skills cost 0.15-0.2 Life instead of Primary Resource. Skills that spend Life deal 60-80% bonus damage.
Aspect of Creeping Death
- DoT damage is increased by [5-20]% for each different crowd control effect on the target. Unstoppable monsters and staggered bosses automatically take [10-40]% bonus DoT damage.
Aspect of Prudent Heart
- You become Immune to damage for 2.5-4.0 seconds when you lose more than 20% Life with a single hit. This cannot occur more than once every 60 seconds.
Barbarian
Unique Items
Unbroken Chain – Amulet
- Affixes
- +25.0% Resistance to All Elements
- [12.5-18.0%] Movement Speed
- +[219.0-300.0%] Ultimate Damage
- [13.5-22.5%] Cooldown Reduction (Barbarian Only)
- + [2-3] to Pit Fighter (Barbarian Only)
- Power
- Casting Steel Grasp reduces Iron Malestrom’s Cooldown by [3.3-10.0] seconds. . Enemies damaged by Iron Maelstrom deal [10-30]% less damage for 6 seconds (Barbarian Only.
The Third Blade – 1 Handed Sword
- Affixes
- +65% Damage to Close Enemies
- + [99-135] Strength
- + [1-2] Fury on Kill
- + [30-40]% Vulnerable Damage
- + [57.5-80]% Weapon Mastery Damage
- Power
- Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing [50-70]% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.
Legendary Aspects
- If you kill an enemy with Overpower, spawn an Earthquake. Cannot occur more than once every 6 seconds.
- For every 10% Life you are missing, gain 1-5% damage reduction.
- While above 40-55 Fury, you are Berserk but you lose 4 Fury per second.
Druid
Unique Items
The Basilisk – Staff
- Affixes
- + 130% Damage to Crowd Controlled Enemies
- + [16-25]% Earth Attack Speed
- + [80-100]% Critical Strike Damage
- + [125-170]% Physical Damage
- + [21-30]% Critical Strike Chance Against Stunned Enemies
- Power
- When you first hit an enemy when an Earth Skill, Petrify them for 3 seconds. Petrifying an enemy additionally deals [4412-26472] Physical Damage.
MjÖlnic Ryng
- Affixes
- + [10.0%] Resistance to All Elements
- + [10.0%] Shadow Resistance
- + [99-135] Willpower
- + [6.0-8.0]% Critical Strike Chance
- + [16.0-25.0]% Movement Speed while Cataclysm is Active
- + [1-2] to endless Tempest (Druid Only)
- Power
- While Cataclysm is active, you gain unlimited Spirit and deal [X] [40-100]% increased damage.
Legendary Aspects
- When an enemy is killed, there is a 5% chance a wolf companion will assist you for 20-35 seconds. Maximum 3 additional wolves.
- In addition, gain +3 to Wolves.
- This is a Lucky Hit against bosses.
- When you drop below 20 Spirit, there is a 15-30% chance for your Spirit to be instantly refilled to max.
- [10-17.5]% of the damage you take is instead shared amongst your Companions. Additionally, your Companions cannot die.
Necromancer
Unique Items
The Mortacrux – Dagger
- Affixes
- +50% Damage
- + [126-180] Intelligence
- + [98-125]% Critical Strike Damage
- + [62.5-85]% Vulnerable Damage
- + [3-5] to Hewed Flesh
- Power
- When consuming a Corpse, there is a [10-30]% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for 5,514 Shadow damage.
- This effect is treated as a Macabre Skills.
- Affixes
- + [3] Maximum Evade Charges
- +[1,500-1,750] Armor
- +[12.5-18.0]% Movement Speed
- [13.0-17.5]% Bone Prison Cooldown Reduction (Necromancer Only)
- +[1-2] Bone Skills
- Power
- Bone Prison traps a larger area and fires [10-30] Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 10 seconds each time these Bone Splinters hit an enemy. (Necromancer Only)
Legendary Aspects
Shademist
- Your Minions deal 25% Shadow Damage per second to enemies around them. The damage over time lasts for 2.0-5.0 seconds after leaving the aura.
- Gain an aura that automatically afflicts nearby enemies with Decrepify and Iron Maiden for 4 seconds. In addition, cursed enemies spread their curses to additional enemies every 0.2-2.5 seconds.
- Each minion drains 1 Essence per second but deals [30-45]% bonus damage. With no minions, this bonus applies to you and drains 5 Essence per second.
Rogue
Unique Items
The Umbracrux – Dagger
- Affixes
- + 50% Damage
- + [76-90] Dexterity
- + [30-40]% Vulnerable Damage
- + [7-9]% Subterfuge Cooldown Reduction
- + [2-3] to Innervation
- Power
- Your Subterfuge Skills create an attackable Shade Totem for [3-8] seconds. Any damage it takes is replicated onto surrounding enemies at 20% effectiveness.
- You may only have 1 Shade Totem active at a time. This damage counts as a Trap Skill.
- Affixes
- Evade Grants +[16-25]% [1.5] Movement Speed for 1.5 seconds
- +[57.0-75.0]% Non-Physical Damage
- +[46.5-60.0]% Shadow Resistance
- +[2-3] to Dark Shroud (Rogue Only)
- Power
- Casting Dark Shroud makes you Immune for 2 seconds but your Evade Cooldown is increased by [9.0-3.0] seconds. Evading while Dark Shroud is active leaves behind an explosion that deals [3,426-10,278] Shadow Damage and Pulls In enemies. (Rogue Only)
Legendary Aspects
- Damage to Inner Sight targets will always crit and deal additional 70-100% crit damage.
- Your Basic skills are always Cold Imbued. Increase damage to Chilled & Frozen targets by [5-20]%.
- Gain +[1-3] to Agility and Subterfuge Skills.
Sorcerer
Unique Items
- Affixes
- +[13.5-22.5]% Chance for Chain Lightning Projectiles to Cast Twice (Sorcerer Only)
- [10.5-15.0]% Damage Reduction
- [23.5-32.5]% Resource Generation and Maximum
- +[2-3] to Chain Lightning (Sorcerer Only)
- Power
- Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for [1,887-7,548] Lightning Damage. Chain Lightning expires if you don’t have enough Mana for it to drain (sorcerer Only).
Vox Omnium – Unique Staff
- Affixes
- +16% Lucky Hit Chance
- + [198-270] Intelligence
- + [26-35]% Core Attack Speed
- + [114-150]% Non-Physical Damage
- + [2-4] to Basic Skills
- Power
- Casting a Core Skill additional fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements of your last 2 non-Core Skill cats. These projectiles deal [30-90]%[x] increased damage.
Legendary Aspects
- When enemies are Frozen, they take [150-300]% damage. This damage counts as a Frost Skill.
- Every [3.0-1.0] seconds, a single arc of lightning zaps a nearby enemy for [150 Weapon Damage]. This damage counts as a Shock Skill.
Firestarter Aspect
- When Burning is applied to an enemy that was not previously burning, they take an additional [75-100% Weapon Damage] direct Fire damage. This damage counts as a Pyromancy Skill.
General
Source: Blizzard
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