Rank: (r3)
Weapon: +2 Mana Per Kill
Armor/Helm/Shield: +2 Mana Per Kill.
Ilvl/Clvl Required: 13
The Right Runes
Look at the rune list for information on how to get the right runes. For weapons, you’ll want to find the best type of weapon possible since that’s what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn’t important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.
To Make a Runeword
- Items used for Runewords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
- The item must be of the correct type.
- The item must have exactly the correct number of sockets — no more.
- You must socket the Runes in the correct order.

Notes:
- The Runes fill the sockets in numerical order automatically, i.e. in the order 1, 2, 3, …. For example, trying to place the third Rune of a Runeword into the third socket while sockets 1 and 2 are empty will result in the Rune filling socket 1, contrary to intentions. As mentioned elsewhere, it is possible to remove an item from a socket, but the item is destroyed in the process.
- The Runeword Preparation Recipes tune equipment for receiving Runewords.
- Check the Rune FAQ for further help.
- Use the Runeword Calculator to find out what runewords you can create with the runes you own.
Runewords with Tir
Runeword | Stats | Comments | Active In | ||
---|---|---|---|---|---|
v1.11+ | v1.10 | v1.09 | |||
Beast BerTirUmMalLum Ber (30) + Tir (3) + Um (22) + Mal (23) + Lum (17) Axes, Hammers & Scepters {5} Clvl Required: 63 |
Level 9 Fanaticism Aura When Equipped +40% Increased Attack Speed +240-270% Enhanced Damage (varies) 20% Chance of Crushing Blow 25% Chance of Open Wounds +3 To Werebear +3 To Lycanthropy Prevent Monster Heal +25-40 To Strength (varies) +10 To Energy +2 To Mana After Each Kill Level 13 Summon Grizzly (5 Charges) |
See it here. | Yes | Yes | No |
Crescent Moon ShaelUmTir Shael (13) + Um (22) + Tir (3) Axes, Polearms & Swords {3} Clvl Required: 47 |
10% Chance To Cast Level 17 Chain Lightning On Striking 7% Chance To Cast Level 13 Static Field On Striking +20% Increased Attack Speed +180-220% Enhanced Damage (varies) Ignore Target’s Defense -35% To Enemy Lightning Resistance 25% Chance of Open Wounds +9-11 Magic Absorb (varies) +2 To Mana After Each Kill Level 18 Summon Spirit Wolf (30 Charges) |
See it here. | Yes | Yes | No |
Edge TirTalAmn Tir (3) + Tal (7) + Amn (11) Missile Weapons {3} Clvl Required: 25 |
Level 15 Thorns Aura When Equipped +35% Increased Attack Speed +320-380% Damage To Demons (varies) +280% Damage To Undead +75 Poison Damage Over 5 Seconds 7% Life Stolen Per Hit Prevent Monster Heal +5-10 To All Attributes (varies) +2 To Mana After Each Kill Reduces All Vendor Prices 15% |
Ladder Only | Yes | Yes | No |
Grief EthTirLoMalRal Eth (5) + Tir (3) + Lo (28) + Mal (23) + Ral (8) Swords & Axes {5} Clvl Required: 59 |
35% Chance To Cast Level 15 Venom On Striking +30-40% Increased Attack Speed (varies) Damage +340-400 (varies) Ignore Target’s Defense -25% Target Defense +(1.875*Clvl)% Damage To Demons (Based on Character Level) Adds 5-30 Fire Damage -20-25% To Enemy Poison Resistance (varies) 20% Deadly Strike Prevent Monster Heal +2 To Mana After Each Kill +10-15 Life After Each Kill (varies) |
Ladder Only | Yes | Yes | No |
Harmony TirIthSolKo Tir (3) + Ith (6) + Sol (12) + Ko (18) Missile Weapons {4} Clvl Required: 39 |
Level 10 Vigor Aura When Equipped +200-275% Enhanced Damage (varies) +9 To Minimum Damage +9 To Maximum Damage Adds 55-160 Fire Damage Adds 55-160 Lightning Damage Adds 55-160 Cold Damage +2-6 To Valkyrie (varies) +10 To Dexterity Regenerate Mana 20% +2 To Mana After Each Kill +2 To Light Radius Level 20 Revive (25 Charges) |
Ladder Only | Yes | Yes | No |
Honor AmnElIthTirSol Amn (11) + El (1) + Ith (6) + Tir (3) + Sol (12) All Melee Weapons {5} Clvl Required: 27 |
+1 to all skills +160% Enhanced Damage +9 to Minimum Damage +9 to Maximum Damage +250 Attack Rating 7% Life Stolen per Hit 25% Deadly Strike +10 to Strength Replenish life +10 +2 to Mana after each Kill +1 to Light Radius |
See it here. | Yes | Yes | Yes |
Insight RalTirTalSol Ral (8) + Tir (3) + Tal (7) + Sol (12) Polearms & Staves {4} Clvl Required: 27 |
Level 12-17 Meditation Aura When Equipped (varies) +35% Faster Cast Rate +200-260% Enhanced Damage (varies) +9 To Minimum Damage 180-250% Bonus to Attack Rating (varies) Adds 5-30 Fire Damage +75 Poison Damage Over 5 Seconds +1-6 To Critical Strike (varies) +5 To All Attributes +2 To Mana After Each Kill 23% Better Chance of Getting Magic Items |
Ladder Only | Yes | Yes | No |
Leaf TirRal Tir (3) + Ral (8) Staves {2} Clvl Required: 19 |
+3 to Fire Skills Adds 5-30 Fire Damage +3 to Inferno (Sorceress Only) +3 to Warmth (Sorceress Only) +3 to Fire Bolt (Sorceress Only) +(2*Clvl) Defence (Based on Character Level) Cold Resist +33% +2 to Mana after each Kill |
See it here. | Yes | Yes | Yes |
Nadir NefTir Nef (4) + Tir (3) Headgear (all types) {2} Clvl Required: 13 |
+50% Enhanced Defense +10 Defense +30 Defense vs. Missile +5 to Strength +2 to Mana after each Kill -33% Extra Gold from Monsters -3 to Light Radius Level 13 Cloak of Shadows (9 charges) |
See it here. | Yes | Yes | Yes |
Prudence MalTir Mal (23) + Tir (3) Armor {2} Clvl Required: 49 |
+25% Faster Hit Recovery +140-170% Enhanced Defense (varies) All Resistances +25-35 (varies) Damage Reduced by 3 Magic Damage Reduced by 17 +2 To Mana After Each Kill +1 To Light Radius Repairs Durability 1 In 4 Seconds |
– | Yes | Yes | No |
Silence DolEldHelIstTirVex Dol (14) + Eld (2) + Hel (15) + Ist (24) + Tir (3) + Vex (26) Weapons {6} Clvl Required: 55 |
+2 to All Skills +20% Increased Attack Speed +20% Faster Hit Recovery +200% Enhanced Damage +75% Damage To Undead +50 to Attack Rating Against Undead 11% Mana Stolen Per Hit Hit Blinds Target +33 Hit Causes Monster to Flee 25% All Resistances +75 +2 to Mana After Each Kill 30% Better Chance of Getting Magic Items Requirements -20% |
See it here. | Yes | Yes | Yes |
Steel TirEl Tir (3) + El (1) Swords, Axes, Maces {2} Clvl Required: 13 |
+25% Increased Attack Speed +20% Enhanced Damage +3 to Minimum Damage +3 to Maximum Damage +50 to Attack Rating 50% Chance of Open Wounds +2 to Mana after each Kill +1 to Light Radius |
See it here. | Yes | Yes | Yes |
Strength AmnTir Amn (11) + Tir (3) Melee Weapons {2} Clvl Required: 25 |
+35% Enhanced Damage 7% Life stolen per hit 25% Chance of Crushing Blow +20 to Strength +10 to Vitality +2 to Mana after each Kill |
See it here. | Yes | Yes | Yes |
Wealth LemKoTir Lem (20) + Ko (18) + Tir (3) Armor {3} Clvl Required: 43 |
+10 to Dexterity +2 to Mana After Each Kill 300% Extra Gold From Monsters 100% Better Chance of Getting Magic Items |
Not a lot of bonuses, but a very large one to magic find and gold. Get rich quick.
See it here. |
Yes | Yes | Yes |
Crafted Items with Tir
Ingredients | Crafted Item | Comments |
---|---|---|
Caster Weapon | ||
Magical Rod (any) + Jewel + Tir Rune (#3) + Perfect Amethyst |
Caster Weapon Preset Mods: 4-10% Regenerate Mana +10-20 Mana +1-5% Mana Steal |
“Rod” = Scepter, Staff, or Wand (Not Orbs). |
Hitpower Weapon | ||
Magical Blunt Weapon + 1 Jewel (any) + Tir Rune (#3) + Perfect Sapphire |
Hitpower Weapon Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker Takes 3-7 Damage +35-60% Enhanced Damage |
“Blunt” = All maces, rods, etc. Everything that has 150% damage vs. Undead excluding Orbs. |
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