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  • ...ources of poison. Finally multiply these numbers together to get the total damage done. ...it will last for 4.86 seconds (131 frames). This is a total of 241 poison damage.
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  • ** [[Shock Web]]: +1 Bolt Per 3 Levels ** [[Lightning Sentry]]: +1 Shot Per 4 Levels
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  • ** [[Shock Web]]: +9% Fire Damage Per Level ** [[Charged Bolt Sentry]]: +9% Fire Damage Per Level
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  • * [[Shock Web]]: +12% Lightning Damage Per Level * [[Charged Bolt Sentry]]: +12% Lightning Damage Per Level
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  • ** [[Fire Blast]]: +1 Missile Per 3 Levels ** [[Charged Bolt Sentry]]: +11% Lightning Damage Per Level
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  • ** [[Wake of Fire]]: +0.5 Yards Per Level ** [[Fire Blast]]: +10% Fire Damage Per Level
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  • '''Synergies:''' Bone Spear receives substantial damage bonuses from points in various other skills. * [[Teeth]]: +7% Magic Damage Per Level
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  • '''Synergies:''' Points in these skills boost the damage of Lightning Bolt: * [[Power Strike]]: +3% Lightning Damage Per Level
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  • '''Synergies:''' Points in the following skills boost the damage of Ice Blast. * [[Ice Bolt]]: +8% Cold Damage Per Level
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  • '''Synergies:''' Additional damage comes from points in: * [[Resist Fire]]: +10% Fire Damage Per Level
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  • ...harms]] in [[Diablo 2]] that improves the [[minimum damage]] and [[maximum damage]] of a certain weapon. ...a Stolen Per Hit]] and [[Life Stolen Per Hit]], the higher the min and max damage and the percent enhancement, the better.
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  • * [[Fire Blast]]: +8% Fire Damage Per Level * [[Wake of Inferno]]: +8% Fire Damage Per Level
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  • * [[Bone Wall]]: +15 Damage Absorbed Per Level * [[Bone Prison]]: +15 Damage Absorbed Per Level
    937 bytes (102 words) - 03:27, 2 September 2011
  • '''Synergies:''' Points in the following skills boost the damage of Fire Bolt. * [[Fire Ball]]: +16% Fire Damage Per Level
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  • +320-370% Enhanced Damage (varies)<br> Adds 180-200 Magic Damage<br>
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  • '''Synergies:''' Points in the following skills will boost the lightning damage of this skill. * [[Power Strike]]: +8% Lightning Damage Per Level
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  • [[Image:tornado.jpg|left]]'''Damage Type:''' Physical<br /> * [[Cyclone Armor]]: +9% Damage Per Level
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  • '''Synergies:''' The damage is boosted by points in the following skills. * [[Poison Dagger]]: +15% Poison Damage Per Level
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  • | Steals 2% life and 1% mana per hit | Attacker takes damage of 4
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  • * [[Fire Blast]]: +1 Shot Per 3 Levels * [[Lightning Sentry]]: +12% Lightning Damage Per Level
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  • '''Synergies:''' Points in the following skills boost the damage of Fireball: * [[Fire Bolt]]: +14% Fire Damage Per Level
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  • * [[Bone Wall]]: +15% Magic Damage Per Level * [[Bone Spear]]: +15% Magic Damage Per Level
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  • '''Synergies:''' Poison Nova's damage is boosted by points in the following skills: * [[Poison Dagger]]: +10% Poison Damage Per Level
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  • '''Synergies:''' The damage of each Bone Spirit is boosted by points in the following skills: * [[Teeth]]: +6% Magic Damage Per Level
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  • * [[Frozen Armor]]: +10 Seconds Per Level * [[Frozen Armor]]: +7% Cold Damage Per Level
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  • '''Synergies:''' Points in these skills increase the damage done with Sacrifice. * [[Redemption]]: +15% Damage Per Level
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  • '''Synergies:''' Points in the following skills increase Power Strike's damage. * [[Lightning Bolt]]: +10% Lightning Damage Per Level
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  • | +100% Enhanced Damage<br> +100% Damage to Demons<br>
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  • ...s:''' Points in the following skills add substantially to Charged Strike's damage. * [[Power Strike]]: +10% Lightning Damage Per Level
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  • '''Synergies:''' Holy Fire's damage is boosted by points in the following skills. * [[Resist Fire]]: +18% Fire Damage Per Level
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  • ** [[Bash]]: +5% Damage Per Level ** [[Battle Orders]]: +10% Damage Per Level
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  • '''Synergies:''' The damage granted by Holy Shock is boosted by points in: * [[Resist Lightning]]: +12% Lightning Damage Per Level
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  • +200% Damage To Demons<br> +100% Damage To Undead<br>
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  • '''Synergies:''' Each point in the following skills boosts the damage or healing of Holy Bolt. * [[Blessed Hammer]]: +50% Magic Damage Per Level
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  • +350-400% Enhanced Damage (varies)<br> +200% Damage To Undead<br>
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  • +320-380% Damage To Demons (varies)<br> +280% Damage To Undead<br>
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  • ...in the skill and all it's synergies, the Barbarian has a damage of 690-736 per cast. The skill also works well with fast cast, especially since all the en ** [[Howl]]: +6% Damage Per Level
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  • '''Synergies:''' The following skills boost the damage of each Blessed Hammer. * [[Blessed Aim]]: +14% Magic Damage Per Level
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  • * Blade Fury will attack constantly with 6 frames per second. It does not work with [[Burst of Speed]] or any other increased (or decrea ...is not further modified. The 3/4 of your weapon, however, benefit from all damage enhancers, e.g. the [[Claw Mastery]] (if the weapon is a claw).
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. | 100-276 Damage<br> +4.14 per Clvl Max Dmg<br> (+273-410 Max)<br> 40 Durability<br> 189 Str Required<br>
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  • {{Necromancer Skills}}This skill tree houses the [[Necromancer]]'s direct damage spells. These are not as powerful as those of the [[Sorceress]], and must b ...tacks, but resets each time to the most recent poison-based attack. Poison damage can kill, but it's not especially useful for that in large games, or past n
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  • * [[Poison Explosion]]: +20% Poison Damage Per Level * [[Poison Nova]]: +20% Poison Damage Per Level
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  • '''Casting Delay:''' 1 Second<br /> '''Synergies:''' Damage is boosted by points in the following skills:
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | 48-192 Damage<br> +1.28 * clvl Max Damage <br> 97 Str Required<br> 121 Dex Required<br> Item Level: 77<br> Clvl Req:
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  • * [[Fists of Fire]]: +10% Fire Damage Per Level * [[Fists of Fire]]: +6% Average Fire Damage Per Second Per Level
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  • ...dead per clvl<br> +2% Damage Against Undead per clvl<br> +4-5% Mana Stolen Per Hit<br> +20 to Life<br> +150-190% Enhanced Defense ...ing Against Undead per Clvl, +8% Damage To Undead per Clvl, 5% Life Stolen per Hit, +20 To Life, 20% Enhanced Defense.
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. | 180-285 Damage<br> +2.375 per Clvl Max Dmg<br> (+166-235 Max) <br> 75 Durability<br> 167 Str Required<br>
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  • ...wing from just one stack. The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.<br> ** [[Double Swing]] grants +8% Damage Per Level
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • Attacker Takes Damage of 14<br> Adds 1-50 Lightning Damage<br>
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  • |property= +1.5 [[Defense per Clvl]] |property2= +3-33 [[Lightning]] [[Damage]]
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  • * Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attac ** [[Bash]]: +8% Damage Per Level
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...agical Damage Taken Reduced by 14-18<br> Replenish Life +15 (1.46 Life Per Second)<br> +180-240% Enhanced Defense<br> +100 Increased Durability<br> +30% Incr ...m/As/B: 79%<br> D/S/N: 74%<br> Weight: Heavy<br> Speed: 10<br> 10-17 Smite Damage
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  • +260-310% Enhanced Damage (varies)<br> +9 To Minimum Damage<br>
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. | 20-21 Defense<br> 14 Durability<br> 18 Str Required<br> 4-10 Kick Damage<br> Item Level: 12<br> Clvl Req: 9
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  • '''Weapon:''' +2 Mana Per Kill<br> '''Armor/Helm/Shield:''' +2 Mana Per Kill.<br>
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  • Adds 150-210 Fire Damage<br> Adds 130-180 Cold Damage<br>
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  • * [[Plague Javelin]]: +12% Poison Damage Per Level ...skill turns a thrown javelin into a poison delivery system, dealing poison damage to the target and leaving a cloud of poisonous gas behind the javelin that
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. | 38-93 Damage<br> 30 Durability<br> 73 Str Required<br> No Dex Required<br> Item Level: 4
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  • | +33% Enhanced Damage<br> +9 to Maximum Damage<br>
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  • * All blunt weapons (including maces and mauls) have +50% Damage vs Undead. | (102-117) - (124-142) Dmg<br> +2* Clvl Max Damage<br> Indestructible<br> 189 Str Required<br> No Dex Required<br> Item Level:
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  • ...ken Goes to Mana<br> -2 Light Radius<br> +45 to Mana<br> +3-6% Life Stolen per Hit * '''v1.08''': Had 15% Mana Stolen per Hit, no life steal, rest is same.
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  • Larger and heavier than javelins, spears are melee weapons that do far higher damage than javelins, but can not be thrown. Spears are stabbed with from the side ...200% Enhanced Damage<br> Adds 20-40 damage<br> +1.5% Damage Against Demons per Clvl<br> 25% Bonus to Attack Rating<br> Replenish Life +20<br> 20% Faster H
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  • ...with a {{iw|melee melee}} attack, saving him from needing to use elemental damage weapons to kill [[Stone Skin]] and [[Physical Immune]] monsters. * Berserk deals no physical damage, so it can not steal life or mana.
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  • ...icularly great for a necromancer, however, mostly due to the fact that the damage and attack speed increases aren't very valuable to a necromancer, but it wo | 7-10 Damage<br> 15 Durability<br> 1 Range<br> -20 Weapon Speed<br> Damage Bonus: 100 Str <br> Clvl Req: 25<br> Item Level: 20
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • * [[Claw Mastery]]: +4% Damage Per Level |header=Damage +X%
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  • ...the longest reach. However, they are unpopular due to their relatively low damage and slow swing speed. They aren't even that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i
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  • * [[Clay Golem]]: +20 Attack Rating Per Level * [[Blood Golem]]: +5% Life Per Level
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  • * [[Clay Golem]]: +20 Attack Rating Per Level * [[Blood Golem]]: +5% Life Per Level
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. ...10-13% Mana Stolen per Hit<br> +50-80% Enhanced Damage<br> Adds 15-35 Fire Damage
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | 38-241 Damage<br> +3.125 * clvl Max Damage <br> 134 Str Required<br> 167 Dex Required<br> Item Level: 85<br> Clvl Req:
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  • ...nus" is anything that modifies a characters "base damage" (The un-modified damage of a character with or without a weapon or skill) ...ery single last raw addition of damage and every single last % addition of damage across your entire character is added together seperately before the game p
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  • ...en that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i | 33 - 43 Damage<br> 55 Durability<br> 80 Str Required <br> 80 Dex Required <br> Item Level:
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  • ...en that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i | (28-33) - (106-127) Dmg<br> +1.25 * Clvl Max Damage<br> 50 Durability<br> 72 Str Required<br> No Dex Required<br> Item Level: 5
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  • +160% Enhanced Damage<br> +9 to Minimum Damage<br>
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  • +200% Enhanced Damage<br> +75% Damage To Undead<br>
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  • ...nzy skill itself. ''The speed transfers to other skills, but '''not''' the damage bonus.'' ** [[Double Swing]]: +8% Damage Per Level
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  • +240-290% Enhanced Damage (varies)<br> Adds 5-30 Fire Damage<br>
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  • Larger and heavier than javelins, spears are melee weapons that do far higher damage than javelins, but can not be thrown. Spears are stabbed with from the side ...r> +150-250 to Attack Rating<br> 7% Life Stolen per Hit<br> 7% Mana Stolen per Hit<br> +20% Slower Stamina Drain<br> Requirements -20%<br> +15 Increased D
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  • * [[Clay Golem]]: +20 Attack Rating Per Level * [[Iron Golem]]: +35 Defense Per Level
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  • +140-210% Enhanced Damage (varies)<br> +25-30% To Cold Skill Damage (varies)<br>
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  • ...by 10-15<br> Physical Damage Taken Reduced by 10-15%<br> +6-8% Life Stolen per Hit<br> +150-180% Enhanced Defense<br> +15 Defense<br> +10 Increased Durabi ...Taken Reduced by 15, Physical Damage Taken Reduced by 15%, 8% Life Stolen per Hit, and +170% Enhanced Defense.
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  • ...the longest reach. However, they are unpopular due to their relatively low damage and slow swing speed. They aren't even that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i
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  • '''Synergies:''' The damage inflicted when Holy Freeze is active is boosted by: * [[Resist Cold]]: +15% Cold Damage Per Level
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  • +75% Damage To Demons<br> Adds 3-14 Cold Damage<br>
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  • ...amage Taken Reduced by 10-15<br> +100% Enhanced Defense<br> Adds 6-22 Cold Damage, 4 Seconds Cold Length ...l Damage Taken Reduced by 25%, Magical Damage Taken Reduced By 15, no cold damage, 8% life/mana steal, no other changes.
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  • +350% Enhanced Damage<br> Adds 100-180 Magic Damage<br>
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...s<br> 2% Chance to Cast Slvl (1-10) Meteor When Struck<br> Adds 24-48 Fire Damage<br> +2 to All Fire Skills (All Chars)<br> Replenish Life +10 * '''v1.08''': Had +1 Absorb Fire Damage per Clvl, no +Fire Skills or Replenish Life, rest is same.
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  • ...en that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i ...50-200% Enhanced Damage<br> 30% Increased Attack Speed<br> 10% Life stolen per hit<br> 50% Chance of Open Wounds<br> 25% Better Chance of Getting Magic It
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  • '''Synergies:''' Charge receives damage bonuses from points placed in: * [[Vigor]]: +20% Damage Per Level
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | (55-60) - (127-137) Damage<br> 73 Str Required<br> 103 Dex Required<br> Item Level: 51<br> Clvl Req: 4
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  • Larger and heavier than javelins, spears are melee weapons that do far higher damage than javelins, but can not be thrown. Spears are stabbed with from the side | (10-11) - (25-28) Damage<br> 28 Durability<br> 40 Str Required <br> 50 Dex Required <br> Item Level:
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  • +300-385% Enhanced Damage (varies)<br> Adds 1-50 Lightning Damage<br>
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  • The Berserker's Garb Set is is nice for low level Barbs, but deals very poor damage and overall set bonus. The fact that it uses an axe is a negative too, sinc ...r> Damage Bonus: 100 Str<br> 30% bonus to attack Rating<br> 5% Mana Stolen per Hit
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  • ...cing Target<br> +15 Defense<br> +120-150% Enhanced Defense<br> +10 Maximum Damage * '''v1.08''': Had Attacker Takes Damage of 1 per Clvl, +5 Strength, +1% Chance of Hit Piercing Target, and +25 Defense.
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | (82-99) - (137-165) Dmg<br> +2.5 * Clvl Max Damage<br> 110 Str Required<br> 80 Dex Required<br> Item Level: 49<br> Clvl Req: 4
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  • * All blunt weapons (including wands) have +50% Damage vs Undead. | 2 - 4 Damage<br> 15 Durability<br> Item Level: 7<br> Clvl Req: 5
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  • ...prevent her from making contact a sufficient percent of the time, and her damage will be low in any event. Still, a very good staff, or one of the excellent * All blunt weapons (including staves) have +50% Damage vs Undead.
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  • '''Synergies:''' Points in the following skills will boost the lightning damage of this skill: * [[Power Strike]]: +1% Lightning Damage Per Level
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  • |property= +200% [[Enhanced Damage]] |property2= +50-75 [[Lightning Damage]]
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  • '''Casting Delay:''' 1 Second<br /> * [[Fire Arrow]]: +5% Average Fire Damage Per Second Per Level
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. ...mage Against Undead per Clvl<br> +5% Bonus To Attack Rating Against Undead per Clvl<br> +8 to Strength<br> 20% Increased Attack Speed<br> 35% Bonus to Att
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  • | +35% Enhanced Damage<br> 7% Life stolen per hit<br>
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  • ...mous boost to [[cold resist]]. Also, it's chance to block, block rate, and damage reduction make it very useful to many melee builds. ...ncreased Chance to Block<br> Cold Resist +60%<br> Attacker Takes Lightning Damage Of 10
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. ...64-682 Total Defense<br> 12 Durability<br> 50 Str Required<br> 65-100 Kick Damage<br> Item Level: <br> Clvl req: 69
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | 2 - 8 Damage<br> 15 Dex Required<br> Item Level: 10<br> Clvl Req: 7
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  • ...roblem that most [[Item Sets]] with weapons have; it does not allow enough damage for any [[melee]] character to seriously consider using it for long, with a ...eed<br> Damage Bonus: 100 Str<br> 20% Increased Attack Speed<br> 10 to Min Damage
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski ...rows or Bolts<br> All Resistances +40<br> 2% Chance to cast Slvl 5 Amplify Damage on striking
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  • | 33-36 Defense<br> 40 Durability<br> 25 Str Required<br> 10% Enhanced Damage<br> 40 to Attack Rating | Rarity: 155.5/1000 <br> Damage Reduced by 2<br> Magic Damage Reduced by 1
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  • |description= Adds fire damage to normal arrows and explodes on impact. |type= Damage. [[Attack Rating]].
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  • ...chance to pass through one target and continue on to hit a second for full damage. For Amazons, % bonuses to Piercing stack with the % granted by the Amazon' ...your character's resistance to that type of damage, and works on whatever damage you take after resistance. Absolute absorb is absorb of a set value, such a
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  • ...it's very hard to succeed with a javelin in melee since javelins do little damage compared to other weapons. Only the Amazon can viably use a javelin since s ...333 Lightning Damage<br> +30% Increased Attack Speed<br> 6-12% Life Stolen Per Hit<br> Replenishes 1 Quantity In 3 Seconds
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  • |description= Enchants an arrow with the additional damage of fire. |type= Damage. [[Attack Rating]].
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  • +273 Poison Damage Over 6 Seconds<br> 7% Mana Stolen Per Hit<br>
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  • * Blade Shield hits all targets in 4m once per second. !'''Damage:'''
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  • '''Synergies:''' [[Poison Creeper]] grants +18% Poison Damage Per Level.<br /> '''Details:''' A poison damage skill that is highly contagious. One infected monster will spread the poiso
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  • Daggers aren't commonly used in Diablo II owing to their low damage and durability. Shorter and less damaging than swords, they can be used wi ...n Diablo II, outside of early game or single-player. The skill adds poison damage to his melee attack, but only works with a dagger.
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  • ...Barbarian]] here, and not a bad option for other characters, with the huge damage, life leech, GIAS, and many other bonuses. But the Barb gets the big bonus +209% Enhanced Damage<br>
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  • * [[Cold Arrow]]: +8% Cold Damage Per Level * [[Freezing Arrow]]: +5% Cold Length Per Level
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  • ...en that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i | (27-30) - (58-66) Damage<br> 62 Durability<br> 40 Str Required <br> No Dex Required<br> Item Level:
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  • * '''Magefist''': +5 Maximum Fire damage instead of +6, and it did not have +20-30% Enhanced Defense, rest is same * '''Venom Grip''': Adds 23-46 Poison Damage Over 3.2 Seconds, no +Defense, +40% Enhanced Defense, rest is same
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  • ...Magic Damage Per Level, but only to the [[knockback]] damage, not to the +damage to weapon attacks.<br> ...ial damage bonus, as well as working to push back and constantly deal holy damage to all Undead in range.
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  • * [[Sacrifice]]: +12% Damage Per Level ...strike attack with substantial bonuses to attack rating, attack speed, and damage.
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  • ...ting slvl 5 Weaken When Struck<br> +45 Increased Durability<br> +1.25 Life per clvl<br> 50% Faster Block Rate<br> Half Freeze Duration .../As/B: 30%<br> D/S/N: 25%<br> Weight: Light<br> Speed: -50<br> 17-29 Smite Damage
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  • '''Details:''' Bash adds damage and to/hit, plus a {{iw|knockback knockback}} effect that works on most mon Early on Bash is a great skill, for the bonus damage and to/hit. The knockback can be a pain at times, as you'll have to hit, t
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  • ...ost the effectiveness of Energy Shield, decreasing the absorption by 6.25% per point. (See below.) <br> '''Details:''' Energy Shield allows the [[Sorceress]] to redirect damage from life to mana. Instead of attacks costing her life, some % of them (inc
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  • Absolute or integer absorb is a fixed number of absorbed damage (of whatever type). For example, the [[Thundergod's Vigor]] unique belt has ...nique ring, which has 20% cold absorb. Percentage absorb is capped at 40% per element, in v1.09+ D2X.
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  • ...faster cast. Scepters aren't much used for melee in D2, owing to their low damage. * All blunt weapons (including scepters) have +50% Damage vs Undead.
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  • Daggers aren't commonly used in Diablo II owing to their low damage and durability. Shorter and less damaging than swords, they can be used wi ...n Diablo II, outside of early game or single-player. The skill adds poison damage to his melee attack, but only works with a dagger.
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  • '''Notes:''' Damage bonuses apply only to thrown weapons. Not to throwing weapons used for {{iw ..., though they begin to suffer by Hell, since throwing only hits one target per attack. This is a possible secondary skill, used to attack some monsters f
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  • ...a range of 3. many use the bs (bonesnap, a unique 2 hander that does good damage and has CB and resists) until they find a godly rare mart and dont need the |header=Damage +X%
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  • ...Reduced by 10-16<br> Physical Damage Taken Reduced by 15-20<br> +3 Defense per Clvl<br> +50-100% Enhanced Defense ...to Life, +13 to Dexterity, Magical Damage Taken Reduced by 13, +3 Defense per Clvl, +100% Enhanced Defense.
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • Daggers aren't commonly used in Diablo II owing to their low damage and durability. Shorter and less damaging than swords, they can be used wi ...n Diablo II, outside of early game or single-player. The skill adds poison damage to his melee attack, but only works with a dagger.
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  • ...faster cast. Scepters aren't much used for melee in D2, owing to their low damage. * All blunt weapons (including scepters) have +50% Damage vs Undead.
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  • * All blunt weapons (including wands) have +50% Damage vs Undead. | 8 - 24 Damage<br> 15 Durability<br> 25 Str Required<br> Item Level: 49<br> Clvl Req: 35<b
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  • ...<br> +0.375% Chance of Deadly Strike per Clvl<br> Attacker Takes Lightning Damage of 15 ...ghtning Damage, 30% Faster Run/Walk, no Increased Attack Speed or attacker damage, rest is same.
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  • * '''Coif of Glory''': Attacker Takes Lightning Damage of 4, +25 Defense vs. Missiles, rest is same ...Radius, All Resistances +5, Physical Damage Taken Reduced by 3, +8 Maximum Damage, +10 Defense
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  • * [[Phoenix Strike]] grants +8% Cold Damage Per Level |header2=Charge 1 Cold Damage
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. | 76.5 Avg Damage<br> 59-94<br> 50 Durability<br> 167 Str Required<br> 59 Dex Required<br> It
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • '''Details:''' This skill adds a damage bonus that increases with consecutive hits of the skill. An orbiting, glowi * Attack Bonus: 3%, +3% Per Level
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  • ...en that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i | (12-15) - (30-38) Damage<br> 65 Durability<br> 41 Str Required <br> 41 Dex Required <br> Item Level:
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  • ...uge bonuses to life and mana, as well as +skills, big magic find, and even damage reduction. These overwhelming bonuses are only partially offset by the fact ...Mana per clvl<br> +50% Better chance of getting magical item<br> Physical Damage Taken Reduced by 10%<br> +2 to Strength<br> +2 to Dexterity<br> +2 to Vital
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  • |description= Enchants an arrow, adding cold damage and slowing your enemy. |type= Damage. [[Attack Rating]].
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  • |type= Damage...or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so man
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  • ...Chance of Deadly Strike<br> 7-9% Life Stolen per Hit<br> 4-6% Mana Stolen per Hit<br> Replenishes 1 Quantity in 4 seconds ...Increased Attack Speed<br> 33% Chance of Open Wounds<br> 4-6% Life stolen per hit<br> +4 Mana after each kill<br> Replenishes 1 Quantity in 3 seconds
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  • * [[Blood Golem]]: +5% Life Per Level * [[Iron Golem]]: +35 Defense Per Level
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  • ...kill adequately with a short bow, and would actually have the same minimum damage with a short bow as with a long war bow. ...rogues use a bow that grants resistance, since that doesn't cost them much damage, and it makes them more flexible in their other equipment and jewelry. This
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...en that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i | (14-16) - (54-62) Damage<br> 55 Durability<br> 75 Str Required <br> 47 Dex Required<br> Item Level:
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • +280-330% Enhanced Damage (varies)<br> 7% Life Stolen Per Hit<br>
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  • ...the longest reach. However, they are unpopular due to their relatively low damage and slow swing speed. They aren't even that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • Larger and heavier than javelins, spears are melee weapons that do far higher damage than javelins, but can not be thrown. Spears are stabbed with from the side | 13 - 15 Damage<br> 30 Durability<br> No Str Required<br> 20 Dex Required<br> Item Level: 1
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  • ...Mail''': +60 To Defense, +1-10 Lightning Damage, Attacker Takes Lightning Damage Of 1-10 ...Venom Ward''': Adds 7-9 Poison Damage over 3 Seconds, Adds 10-20 Lightning Damage, Poison Resist +15%, +2 to Light Radius, +40 To Defense, +15% to Maximum Po
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  • *'''Snakecord''': Adds 4-(7-9) Poison Damage Over 3 Seconds, Poison Resist +25%, +11 To Defense, Replenish Life +5 ...Taken Reduced by 15, Physical Damage Taken Reduced by 15%, 8% Life Stolen per Hit, +170% Enhanced Defense
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  • ...br> +1-2 to All Skills<br> Damage Taken Reduced By 10-15<br> +0.5 Vitality per Clvl ...anced Defense, +2.5 Vitality per Clvl, 30% Faster Hit Recovery, +2 To Life per Clvl, +2 to All Skills, Indestructible, Fire Resist +50%.
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  • ...Attack Speed<br> +20 to Strength<br> +20 to Vitality<br> +5-9% Life Stolen Per Hit<br> +20% Enhanced Defense (?)<br> +2 To Amazon skills<br> +2 To Javelin ...creased Attack Speed, Knockback, +100 Defense vs. Missiles, +150% Enhanced Damage, +1-2 To Javelin & Spear Skills (Amazon Only).
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • * All blunt weapons (including wands) have +50% Damage vs Undead. | 2 - 4 Damage<br> 15 Durability<br> Item Level: 7<br> Clvl Req: 5
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  • * [[Phoenix Strike]]: Grants +12% Fire Damage Per Level |header2=Charge 1 Fire Damage
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  • * All blunt weapons (including maces and mauls) have +50% Damage vs Undead. ...s<br> +123% Damage to Demons<br> Fire Resist +15-20%<br> Adds 222-333 Fire Damage
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | (5-6) - (39-52) Damage<br> 65 Dex Required<br> 50 Str Required<br> Item Level: 38<br> Clvl Req: 28
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  • ...mage Of 1.375 per clvl<br> +250 Durability<br> 30% Faster Hit Recovery<br> Damage Reduced by 15-20%<br> Socketed (1) ...Am/As/B: 45%<br> D/S/N: 40%<br> Weight: Light<br> Speed: 0<br> 26-40 Smite Damage
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...ance. [[Uniques]] are ''golden'' named items, and there is just one unique per item type, in most cases. Uniques are usually very good items, but are seld ...e same property occur on the same rare. [[Cruel]] and [[Kings]] both add % damage, for instance.
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  • ...5-7% Life Stolen Per Hit<br> +150-190% Enhanced Defense<br> Attacker Takes Damage of 15 ...urability, +5% Life Stolen Per Hit, +175% Enhanced Defense, Attacker Takes Damage of 15.
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  • * All blunt weapons (including maces and mauls) have +50% Damage vs Undead. ...Adds 1-200 lightning damage<br> Adds 1-200 fire damage<br> Adds 1-200 cold damage
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  • +350-400% Enhanced Damage (varies)<br> 14% Mana Stolen Per Hit<br>
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  • ...sed attack speed, but the set is not popular, for a number of reasons: the damage is not sufficient for hell difficulty, the belt has only twelve slots, and |set_full_bonus3= +20% [[Life steal|Life Stolen Per Hit]]
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  • ...Chance of Deadly Strike<br> 7-9% Life Stolen per Hit<br> 4-6% Mana Stolen per Hit<br> Replenishes 1 Quantity in 4 seconds
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | 2 - 8 Damage<br> 15 Dex Required<br> Item Level: 10<br> Clvl Req: 7
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  • ...prevent her from making contact a sufficient percent of the time, and her damage will be low in any event. Still, a very good staff, or one of the excellent * All blunt weapons (including staves) have +50% Damage vs Undead.
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  • ...hat are slowed turn blue as though they were chilled, but there is no cold damage associated with this modifier. * 50% per source* (equipment/different players/skills/etc) against players/act bosses
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  • ...ble pens for the barbarian NPCs your character must rescue to complete the second quest in Act Five. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...prevent her from making contact a sufficient percent of the time, and her damage will be low in any event. Still, a very good staff, or one of the excellent * All blunt weapons (including staves) have +50% Damage vs Undead.
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. ...-178.2 Total Defense<br> 14 Durability<br> 91 Str Required<br> 60-110 Kick Damage<br> Item Level: 72<br> Clvl req: 64
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  • ...fense<br> 64 Durability<br> 53 Str Required<br> 67 Blocking<br> 7-14 Smite Damage<br> Weight: Light<br> Clvl Req: 29<br> Item Level: 41 ...br> +5% Mana Stolen Per Hit <br> +10% Cold Resistance <br> +5% Life Stolen Per Hit
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  • ...it's very hard to succeed with a javelin in melee since javelins do little damage compared to other weapons. Only the Amazon can viably use a javelin since s ...333 Lightning Damage<br> +30% Increased Attack Speed<br> 6-12% Life Stolen Per Hit<br> Replenishes 1 Quantity In 3 Seconds
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  • '''Casting Delay:''' 1 Second<br /> '''Synergies:''' Each skill point in [[Ice Bolt]] adds: +2% [[Cold]] Damage Per Level<br>
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  • Larger and heavier than javelins, spears are melee weapons that do far higher damage than javelins, but can not be thrown. Spears are stabbed with from the side ...s 30-50 Damage<br> Slows Target by 75%<br> Fire Resist +50%<br> +1.25 Life per Clvl<br> +10 to Strength
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  • ...the longest reach. However, they are unpopular due to their relatively low damage and slow swing speed. They aren't even that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i
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  • | Adds 3-6 Fire Damage<br> +10% to Maximum Fire Resist<br> Fire Resist +50%<br> +3 To Light Radius ...t Radius<br> +1 to All Skills<br> +3-7% Life Steal<br> +(1-2) - (3-5) Cold Damage<br> +2-10 Seconds Cold Length
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | 87.1-107.2 Avg Damage<br> 67.6-83.2 - 106.6-131.2 <br> 141 Str Required<br> 98 Dex Required<br> I
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  • * All blunt weapons (including maces and mauls) have +50% Damage vs Undead. ...w<br> -25% Target Defense<br> -100 to Monster Defense Per Hit<br> +(10-30) Damage
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  • ...good for [[Barbarian]]s to use with [[Whirlwind]], as they have much lower damage then the top [[maces]] or [[spears]]. They are improved somewhat at higher | 2-54 Damage<br> 50 Durability<br> 40 Str Required<br> No Dex Required<br> Item Level: 1
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  • * All blunt weapons (including wands) have +50% Damage vs Undead. | 3 - 7 Damage<br> 15 Durability<br> Item Level: 27<br> Clvl Req: 20
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  • ...estroying them with a [[Cube Recipes|Horadric cube recipe]]. This does not damage the item, but destroys whatever was socketed in it. Gem effects vary, but are logical: Gems placed into weapons generally add [[damage]], while gems in [[shield]]s provide [[resistance]], and gems in [[helms]]/
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  • | +5 to Mana After Each Kill<br> 3% Mana Stolen Per Hit<br> +20% Faster Cast Rate<br> Poison Resist +20%<br> +30-40% Enhanced D ...> Am/As/B: 45%<br> D/S/N: 40%<br> Weight: Light<br> Speed: 0<br> 3-6 Smite Damage
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  • Daggers aren't commonly used in Diablo II owing to their low damage and durability. Shorter and less damaging than swords, they can be used wi ...n Diablo II, outside of early game or single-player. The skill adds poison damage to his melee attack, but only works with a dagger.
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  • Daggers aren't commonly used in Diablo II owing to their low damage and durability. Shorter and less damaging than swords, they can be used wi ...n Diablo II, outside of early game or single-player. The skill adds poison damage to his melee attack, but only works with a dagger.
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  • | '''Weapon:''' +75% Damage vs. Undead, +50 Attack Rating vs. Undead *<br />'''Armor/Helm:''' Lowers St | '''Weapon:''' +2 Mana Per Kill<br />'''Armor/Helm/Shield:''' +2 Mana Per Kill.<br />'''Clvl Required:''' 13
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  • ...a negative life regeneration, which is <u>not</u> offset against target's damage regeneration (for monsters, hirelings and pets). Instead, regeneration is i Life drain per frame in bits (1 bit = 1/256 point):
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  • ...bard is an extremely devastating character, one far stronger (in terms of damage) as compared to a warrior and only slightly less than a barbarian. Here's m ...iverb's Cudgel? The reason is that they are weapons which multiplies TOTAL damage.
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  • * His cold enchantment adds cold damage to all of his attacks. (Even though they're fire-based.) ! Cold Damage
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski ...anced Damage<br> +150 Poison Damage Over 8 Seconds<br> +5 to Attack Rating per Clvl<br> Requirements -60%<br> 10% Increased Attack Speed<br> 4% Chance to
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | 10 - 15 Damage<br> 21 Str Required<br> 27 Dex Required<br> Item Level: 12<br> Clvl Req: 9
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  • ...d unless it will be your main skill, since the damage increases are so low per point. |header3=+Damage
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  • |set_full_bonus2= 5% [[Mana Stolen Per Hit]] |set_full_bonus2= [[Damage Reduced]] by 3
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  • ...prevent her from making contact a sufficient percent of the time, and her damage will be low in any event. Still, a very good staff, or one of the excellent * All blunt weapons (including staves) have +50% Damage vs Undead.
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  • ...the boosted monster hit points in any multi-player game, even with the +10 damage for the full set. Some of the individual items aren't bad though. ...eapon Speed<br> Damage Bonus: 100 Str <br> 4% Life steal<br> +25% Enhanced Damage
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  • Barricades block your progress, but they have no means of dealing damage. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...single monster and jumps at it, striking just that monster for substantial damage. ...of them you pass over in mid air will explode beneath you, but do you zero damage. This can be quite helpful attacking Lasher bosses, or when moving through
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  • ...it's very hard to succeed with a javelin in melee since javelins do little damage compared to other weapons. Only the Amazon can viably use a javelin since s ...10 Seconds<br> Level 11 Plague Javelin (60 Charges)<br> 9-15% Life Stolen Per Hit<br> Replenishes 1 Quantity In 3 Seconds
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  • Damage: 4-24<br/> Unusual Item Damage (4-24)<br/>
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  • * Greatly reduced the explosion damage dealt by Fire Enchanted monsters. * Immolation Arrow - Explosion effect damage increased by 20%.
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  • ...tter, depending on your other equipment, and how much you need the reduced damage that it has, and the Herald doesn't. Though only an exceptional item, it's | Blocking: 82%<br> Weight: Light<br> Speed: -30<br> 20-28 Smite Damage
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  • * [[Poison Javelin]]: +10% Poison Damage Per Level '''Details:''' Plague Javelin adds poison damage to thrown javelins. The projectile leaves a trail of poison gas behind it,
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  • * All blunt weapons (including maces and mauls) have +50% Damage vs Undead. ...creased Attack Speed<br> +3 to Sacrifice (Paladin Only)<br> 5% Life Stolen per Hit
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  • | (75-85) - (155-176) Damage<br> 73 Str Required<br> 110 Dex Required<br> Item Level: 50 <br> Clvl Req: ...br> Adds 25-50 Damage<br> 20% Increased Attack Speed<br> +5-8% Mana Stolen Per Hit<br> +20 to Dexterity<br> +20 to Energy<br> +20% Enhanced Defense (?)<br
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  • ...th will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe. ...uch use later on, [[Frenzy]] is far better, and this only adds to/hit, not damage, so one point is plenty.
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  • * All blunt weapons (including maces and mauls) have +50% Damage vs Undead. ...get by 50%<br> +25 Defense<br> 5% Mana Stolen per Hit<br> +50-60% Enhanced Damage<br> 20% Increased Attack Speed
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  • ...tolen Per Hit<br> +10 to Mana<br> +25% to Poison Resist<br> Adds 79 Poison Damage Over 8 Seconds * '''v1.08''': Had no poison damage, rest is same.
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski ...y 30%<br> +35 to Mana<br> 30% Increased Attack Speed<br> 7-10% Life stolen per hit
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  • | Hammer (Special type)<br> Slow Attack Rate<br> (150% damage to undead)<br> Mace Class: 1H | 6-15 damage<br> 55 durability<br> 15 Required Dexterity<br> 15 Required Strength
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  • | Rarity: 155.5/1000 <br> 20% Damage taken goes to Mana<br> +3 to Light Radius | Rarity: 300/1000 <br> Replenish Life +6 (0.586/Second)<br> +20 to Life
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  • ...cter, so any melee fighter would find this complete set useful, though the damage is fairly low, and the Clvl requirement of the shield is extremely high. ...r> 145 Str required<br> 46 Dex required<br> 1 Range<br> 0 Weapon Speed<br> Damage Bonus: 100 Str<br> Clvl Req: 68<br> Item Level: 55
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  • ...ecial benefits from using axes, including the ability to hit three targets per swing. See the Barbarian page for more details. !Damage
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  • ...ed Defense<br> +30% Increased Chance to Block<br> Attacker Takes Lightning Damage of 3<br> +10-15 Increased Durability | Attacker Takes Damage of 10<br> +20% Increased Chance to Block<br> +50% Chance of Open Wounds<br>
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  • ...Resist +50%<br> Half Freeze Duration<br> +30-60% Enhanced Defense<br> +50% Damage Against Undead<br> +50-100 to Attack Rating Against Undead<br> +3 To Skelet * '''v1.08''': Had +4% Life Stolen Per Hit, +40 Defense, Poison Resist +50%, Half Freeze Duration.
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  • ...faster cast. Scepters aren't much used for melee in D2, owing to their low damage. * All blunt weapons (including scepters) have +50% Damage vs Undead.
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  • * 234-321 2H Damage* Damage Bonus: 110 Str
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  • ..., scepters and wands are also classified as blunt weapons, and all do 150% damage to the Undead. ...fier on it vs. the Undead. This adds 50% of the total non-elemental weapon damage on top.
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  • | (80-91) - (140-158) Damage<br> 69 Durability<br> 79 Str Required<br> 79 Dex Required<br> Item Level: ...gth<br> +20 to Dexterity<br> 30% Faster Hit Recovery<br> +5-9% Life Stolen Per Hit<br> +2 To Assassin Skills<br> +1 To Martial Arts (Assassin Only)
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  • ...Damage Over 4 Seconds<br> +5% Chance of Crushing Blow<br> +5% Life Stolen Per Hit<br> +15-25 Defense<br> +130-160% Enhanced Defense * '''v1.08''': Added 23-46 Poison Damage Over 3.2 Seconds, no +Defense, +40% Enhanced Defense, rest is same.
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. | (4-5) - (9-10) Damage<br> 28 Durability<br> No Str or Dex Required<br> Item Level: 7<br> Clvl Req
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  • ...Am/As/B: 45%<br> D/S/N: 40%<br> Weight: Light<br> Speed: 0<br> 14-20 Smite Damage* '''v1.08''': Had +0.5 Absorb Poison Damage per Clvl, +4 Light Radius, +5 Strength, +5 Dexterity, +5 Vitality, +5 Energy, +
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  • ...lains]] in Act One. She's fairly dangerous to new characters with the cold damage she shares to her whole pack and their ranged accuracy, but isn't of much n * She adds cold damage to every attack.
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  • * All blunt weapons (including wands) have +50% Damage vs Undead. | +1.25 Mana per clvl<br> 10% Faster Cast Rate<br> 10% Chance to cast level 2 Bone Prison wh
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  • * (111-125)-(129-146) Damage* +200-240% Enhanced Damage
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  • * See the [[Raise Skeletal Mage]] article for a complete breakdown of the damage, hit points, and more for each type of skeleton mage.</includeonly> To calculate the Necromages' damage we need to know the relative skill level of their missiles.
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  • ...tter, depending on your other equipment, and how much you need the reduced damage that it has, and the Herald doesn't. Though only an exceptional item, it's ...rozen, +2 Damage Against Undead per Clvl, +2.5 to Attack Rating Vs. Undead per Clvl, +15% Increased Chance of Blocking, +50% Enhanced Defense.
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  • * [[Phoenix Strike]] grants +8% Lightning Damage Per Level
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  • '''Synergies:''' [[Defiance]]: +15% Defense Per Level<br> ...y increases his odds to block attacks, and adds substantially to his Smite damage.
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  • * [[Decoy]]: +20% Life Per Level * [[Penetrate]]: +40 Attack Rating Per Level
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...nefit. Charms boost things like resistance, hit points, hit recovery time, damage, accuracy, magic find, and grand charms can even give +1 to entire skill tr ...n grands. Small charms can add more magic find than large or grand charms, per inventory space.
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  • ...ry level up, have the highest vitality in the game, and gain the most life per vitality point of any character. ...th, vitality, and dexterity for 12 seconds. After that time he enters a 12 second lethargy phase, when those same attributes are reduced by the same amount.
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  • |set_full_bonus4= +10% [[Mana Stolen Per Hit]] |set_full_bonus6= +350% [[Enhanced Damage]]
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  • Per Level Up: ***Per Attribute point:
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. ...r''': Had +10 Defense, +15% to Maximum Fire Resist, +15 to Life, +3-6 Fire Damage, +15% Fire Resist.
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  • ...trength<br> +20 to Dexterity<br> 30% Faster Run/Walk<br> +5-9% Life Stolen Per Hit<br> Replenishes 1 Quantity every 3.33 seconds<br> +60 Increased Stack S ...Damage, Replenishes 1 Quantity every 20 seconds, Knockback, +60% Enhanced Damage, +1-2 To Javelin & Spear Skills (Amazon Only).
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  • ...battle in the [[Worldstone Chamber]]. They lash at nearby targets and deal damage, but are a welcome site to most players, since they can be leeched from at ! Damage
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  • ...it's very hard to succeed with a javelin in melee since javelins do little damage compared to other weapons. Only the Amazon can viably use a javelin since s | +(150-190)% Enhanced Damage<br> 9-13% Life Stolen Per Hit<br> +15 To Mana After Each Kill<br> Replenishes 1 Quantity in 2 Seconds
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  • ...ng useful for a Barbarian, and only the lack of Magic Find and/or physical damage reduction makes it the hat every barbarian wants best. This hat is relative ...ating<br /> +20 to Strength<br /> +20 to Dexterity<br /> +3-6% Life Stolen Per Hit<br /> +30% Resistance To All
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  • '''Weapon:''' +1-50 Lightning Damage<br> ...pon<br> Preset Mods:<br> 1-4% Life Leech<br> +10-20 Hit Points<br> +35-60% Damage
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  • ..., scepters and wands are also classified as blunt weapons, and all do 150% damage to the Undead. ...fier on it vs. the Undead. This adds 50% of the total non-elemental weapon damage on top.
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  • ...[[Guide:Calculating Poison Damage v1.10, by onderduiker|Calculating Poison Damage by onderduiker]]. |item= Poison damage
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  • Trapped Souls can deal damage to characters or minions who happen to stand in their range, but they are l * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • | +4 Light Radius<br> +1.25 Life per clvl<br> Adds 20-65 Fire Damage<br> Fire Resist +5%<br> +120-160% Enhanced Defense<br> +15 to Strength * '''v1.08''': Added 5-10 Fire Damage, +120% Enhanced Defense, rest is same.
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  • * '''Nagelring''': Magical Damage Taken Reduced by 2, Attacker Takes Damage Of 3, +15% Better Chance Of Getting Magic Items * '''Manald Heal''': +4% Mana Stolen Per Hit, Replenish Life +5, +20 to Life
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  • ...ultiply the item's total physical damage by your stats to reach the actual damage. All bows are 100 Dex, all weapons are 50/50 and most melee weapons are 10 ...0 is the base -10, -20, etc is faster, 10, 20, etc is slower by one frame per 10.
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  • ...time, so if you drink a 200 point potion, you'll gain around 40 points per second for around 5 seconds. ...t the same time will give you 250 points over 10 seconds, or around 25 per second. For this reason you do not want to drink greater with minor potions, since
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  • ...Attack Speed, 30% Faster Hit Recovery, All Resistances +40, +80% Enhanced Damage, +1-2 To Bow & Crossbow Skills (Amazon Only) ...Damage, Replenishes 1 Quantity every 20 seconds, Knockback, +60% Enhanced Damage, +1-2 To Javelin & Spear Skills (Amazon Only)
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  • * All blunt weapons (including maces and mauls) have +50% Damage vs Undead. ...re Resist +20%<br> Knockback<br> Adds 6-8 Fire Damage<br> +70-80% Enhanced Damage
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  • == Physical Damage == ''Amount of Shots per 10 seconds, at the maximum possible 25 frames per second''
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  • ...hits quite hard, especially when characters are handicapped by the Amplify Damage his Cursed state inflicts. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • * Bone Ash fires cold projectiles that have poison damage stacked on top of them. ! Poison Damage
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  • ...vl<br> +160-200% Enhanced Defense<br> +60 Increased Durability<br> Magical Damage Taken Reduced by 10<br> Repairs 1 Durability every 5 seconds * '''v1.08''': Had +200% Enhanced Defense, +30 to Vitality, Magical Damage Taken Reduced by 25, no +Durability, rest is same.
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. ...n enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. ...n enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • ...ave poison damage, but they have a lot of hit points, they do considerable damage with their bites, and Sszark is Extra Strong and Cursed. Facing him and his * Sszark deals physical damage with a 40% chance of adding fire damage.
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  • '''Weapon:''' 7% Life Stolen Per Hit<br> '''Armor/Helm/Shield:''' Attacker takes 14 damage<br>
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  • |property3= [[Attacker Takes Damage|Attacker Takes 20 Damage]] |property5= +5 [[Replenish Life]] (0.488 Life Per Second)
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  • ...Cruel weapon and expect the Blood weapon you get out of that to have 350% damage. ...on of the item type. Use the excep or elite if you want higher defense or damage.
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  • ...15 Charges)<br> 8% Chance to cast level 13 Twister on striking<br> +10% of damage taken goes to mana
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  • ...me. She dies with a massive explosion of cold and poison damage, which has damage high enough to send most characters scurrying to town for a heal and cure. ...u>possesses no attacks of any kind</u>, though she can deal quite a bit of damage with the cold and poison she bursts with upon death.
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  • |property3= (5)-(12) [[Less Magical Damage Taken]] |property5= +4 [[Defense]] per [[Clvl]]
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  • ...are potion-like liquids that are used on weapons or armor, boosting their damage, defense, and durability. ..., each Blacksmith's Oil will restore 17 durability, saving about 3000 gold per use. Warriors can exploit this even more effectively by waiting until an i
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  • '''Weapon:''' 75 Poison damage over 5 seconds<br> ...y<br> Preset Mods:<br> Regenerate Mana 4-12%<br> +10-20 Mana<br> +1-3 Mana Per Kill
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  • * PDR, MDR and %PDR (Physical Damage Reduction) * Barnar's Star - 11 FPA (2.2 attacks per second)
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  • ..., scepters and wands are also classified as blunt weapons, and all do 150% damage to the Undead. ...fier on it vs. the Undead. This adds 50% of the total non-elemental weapon damage on top.
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  • | 18-42 Damage<br> 50 Durability<br> 20 Str Required<br> 20 Dex Required<br> Item Level: 5 ...ck, Hit Slows Target By 20%, +2 Mana After Each Kill, Adds 10-20 Lightning Damage.
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. ...n enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • ...with all [[Reanimated Horde]], got a substantial boost to the accuracy and damage of their charge attack in v1.10. This made him very dangerous to any charac * Pindleskin adds fire damage to every successful attack.
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  • * 8-10% Life Stolen Per Hit (varies) * 7-10% Life Stolen Per Hit (varies)
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  • ...and will not shoot at targets within visual range of themselves. (Though a second catapult off the screen may fire at you when you are destroying the first oDamage from catapult shots, especially poison, was much higher in earlier verisons
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  • ...e and moving at a blistering speed. They were slowed down and their charge damage was lowered in v1.07, and as a result level 2 of the Claw Viper Temple is n * Fangskin has two melee attacks, the first of which deals physical + fire damage.
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  • ...Grand Vizier's Fire Enchantment stacks fire damage on top of the physical damage from his melee attacks. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...y are seated in. This is an advantage for jewels, as it allows you to add damage or IAS from your armor, helm, or shield, and add resistance from your weapo These are bonuses from Jewels that are useful to characters seeking to do damage with their weapons (as opposed to spell casters). They are grouped by type
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • ! Cold Damage| align="center" | '''Cold Damage:'''<br /> 72-96 (5.2 sec)<br /> 126-168 (6.4 sec)<br /> 198-264 (8 sec)
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  • -1 Damage from Enemies<br/> +3 Damage<br/>
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  • ...ked like any other projectile, but they make up in gross what they fail in damage. Corpses so eaten are destroyed, and can not be used by any corpse skills, ...se Spitters eat monster corpses and spit them at players, dealing physical damage.
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  • ...ega Demons found in Act Five, Ventar and his pack do not add any elemental damage to their melee attacks. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • * Bishibosh has melee attacks that deal physical damage and fire damage. The same AR applies to both. ! Fire Damage
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  • * Pitspawn's cold damage is stacked on top of all his attacks, melee and ranged, thanks to his Cold ...e on Hell, dealing up to 234-340 of combined cold, lightning, and physical damage, not including the bonus from Cursed, and his minions aren't much weaker.
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  • ...mage with a single hit. In v1.07 Hephasto was neutered, losing much of his damage and both of the mods that made him so dangerous. ...ll bosses with the Spectral Hit modifier, Hephasto adds one random type of damage to all of his attacks.
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  • ...educed by (10-15)%<br> Replenish Life +(10 - 13) ((0.977 - 1.270) Life per Second)
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  • ...lenzo has a melee attack with physical damage and a melee attack with fire damage. The same AR applies to both. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • * Icehawk has a 75% chance to add lightning damage to his second attack type. * Icehawk adds cold damage to every attack.
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  • ...to his skill trees or even all skills. All Totems have an inherent poison damage that increases with the item quality. ...culus''': +2 To Necromancer Skills, 25% Damage Taken Goes To Mana, +1 Mana per Clvl, +8% Mana Regen, +15% Increased Chance of Blocking, +1 To Curses (Necr
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  • '''Weapon:''' +3-14 Cold Damage (Cold Length 3 seconds)<br> ...means you gain 1-3 hit points for every Demon death, similar to the +mana per kill modifiers. Full details on the [../modifiers/special-modifiers.shtml S
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  • ...Increased Attack Speed<br> 33% Chance of Open Wounds<br> 4-6% Life stolen per hit<br> +4 Mana after each kill<br> Replenishes 1 Quantity in 3 seconds
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. ...n enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • Creeping Feature is found on the second level of the [[Stony Tomb]], a dungeon beneath the [[Rocky Waste]] of [[Act * Creeping Feature has a % chance to add poison damage to his primary attack.
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  • ...to his skill trees or even all skills. All Totems have an inherent poison damage that increases with the item quality. ...8''': Had +2 To Necromancer Skills, 25% Damage Taken Goes To Mana, +1 Mana per Clvl, +8% Mana Regen, +15% Increased Chance of Blocking, +1 To Curses (Necr
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  • ...t to take them on at close range, since their lightning bolts do much more damage and are not used in close. ...13-467 damage, 42-108 of which is physical. And you can get hit five times per bolt, if it all goes through you. That's 1065-2335.</blockquote>
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  • |property2= [[Attacker Takes Damage]] of 2 |property3= ''2 Items: +3 [[Defense]] per Clvl''
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  • ...kill; whether of a Warped One or any other monster. Warped Ones run for a second or two, then turn around and resume their attack. Warped Ones who can not r Warped Ones have a chance to add elemental damage to their second attack type.
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  • Dark Hunters have just one basic melee attack. No added elemental damage, nothing! * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...e set grants some nice bonuses, [[M'avina's Caster|the Amazon-only bow's]] damage is inadequate for full time use in [[Hell]]. ...ws. In the end, 50~200 physical plus 100~400 magical per arrow is a lot of damage - the nova is just a very flashy icing on the cake. It's not phenomenal, bu
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  • ==Does not reduce damage directly== ...how much defense you have, when a monster hits you you will take the same damage.
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  • ...additional fire damage to his Inferno. His minions also receive bonus fire damage. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...y look like dragons crossed with Aliens, and hit very quickly, do a lot of damage, and even pack a knockback attack. Minions of Destruction add a knockback hit to their second attack type.
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  • * Rakanishu has a % chance to add cold damage to his first attack type on Nightmare and Hell. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...> 10% Chance to cast level 7 Lower Resist when struck<br> 5-9% Life stolen per hit<br> 100% Chance to cast level 44 Nova when you Die<br> Cold Resist +40- ...m/As/B: 49%<br> D/S/N: 44%<br> Weight: Heavy<br> Speed: 10<br> 18-28 Smite Damage
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  • ...ceaselessly fire quills from their backs, inflicting a constant, needling damage to the players or minions nearest them. Spike Fiends are seldom more danger ...they fire more quickly and with greater range, and may also add elemental damage.
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  • ...e Saber Cats in the game, Blood Witch is surprisingly weak, dealing little damage and dying very quickly thanks to low hit points and almost no resistances. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...e first such area, but occasionally the first pen doesn't appear until the second fortified area, in which case you'll find Sharptooth there. * Damage: +100%
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  • * The Fire Damage comes from Fire Eye's Fire Enchanted modifier, and is added to '''all''' at * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...Resist +20%<br> Fire Resist +20%<br> +10 to Dexterity<br> +5% Life Stolen Per Hit<br> +20 Defense
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  • ...ted Horde aren't often thought of as very dangerous, but with their charge damage improved in v1.10, they can pack quite a punch with that first rushing atta * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • * [[Regen Rate]] tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • * The Cow King adds lightning damage to every attack, as well as emitting sparks when hit. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...ked like any other projectile, but they make up in gross what they fail in damage. Corpses so eaten are destroyed, and can not be used by any corpse skills, Maw Fiends eat monster corpses and spit them at players, dealing physical damage.
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  • ...arriors get more life per vitality point than Sorcerers, who get more mana per magic point than do Warriors. Attribute points from leveling up and elixirs | 2 life per vit
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  • ...ry bonuses, several shrines in Diablo and Hellfire will <u>permanently</u> damage your character, lowering their mana pool in irreparable fashion. It is ther * '''Purifying Spring''': These refill one mana point per click. They are found on levels 1-8 and 13-16
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  • ...ked like any other projectile, but they make up in gross what they fail in damage. Corpses so eaten are destroyed, and can not be used by any corpse skills, Corpulents eat monster corpses and spit them at players, dealing physical damage.
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  • |Energy = Don't spend a single drop here. Smite only uses 2 MP per use. Energy: Don't spend a single drop here. Smite only uses 2 MP per use.
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  • ...is found in the [[Throne of Destruction]]. [[Baal]] summons Achmel as the second special boss pack, and Achmel and all of his minions must be killed or remo ...a mystery, but nonetheless it can result in a devastating amount of poison damage in just a few seconds.
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  • ...require more strength and dexterity to equip, and have various max allowed per stack. Check out the [[Amazon]] specific items page in our Items Database ...h have a higher max damage when used in melee - they have a higher average damage when thrown, however). In addition there are various skills that only work
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • * Lister's Spectral Hit property adds one random type of elemental damage to every hit he lands. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...pired by these creatures, and they had slashing claw attacks, dealt poison damage, and could use their tails to strike as well; all obvious improvements over ...with their sword. They have a short-range charge attack that deals minimal damage and serves chiefly to launch them into their fast-hitting melee attack.
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  • ...erous prior to v1.09, since his Fire Enchanted death explosion stacked the damage with his Extra Strong modifier, and resulted in an enormously damaging blas ! Fire Damage
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • Black Rogues have just one basic melee attack. No added elemental damage, nothing! * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...mage, and with their fast speed, rapid attack, high blocking, and physical damage, they can be quite dangerous in large packs. Guest Monster vile children have a % chance to add elemental damage to their melee attacks.
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  • ...the potions can be used as melee weapons, and all the weapons have higher damage when thrown than when used for melee. ...ermines how you multiply the item damage by your stats to reach the actual damage. All throwing weapons in D2 are 100 Str, while in D2X they are 50Str/50Dex.
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  • | +190-240% Enhanced Damage<br> 10-15% Mana stolen per hit<br> All Resistances +40-50<br> 30% Faster Hit Recovery<br> +1-2 to Shad
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  • |property3= +5% [[Mana Stolen Per Hit]] ...passive and magic skills. While the set grants some nice bonuses, the bow damage is inadequate for full time use in [[Hell]].
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  • * His Spectral Hit modifier causes one random type of elemental damage to be added to every successful melee attack. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...ore hit points, higher resistances, and the ability to deal out a lot more damage. He can also use a special version of the Druid's [[Druid Elemental Skills# ...upplement his melee strikes. Several of these hit for physical + elemental damage, making physical resistance extremely important for characters who wish to
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  • Damage: 256-482 (422-698)<br> Weapon: Riphook. Upgraded to Blade Bow, 61 – 119 Damage.<br>
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  • * Her Spectral Hit modifier causes one random type of elemental damage to be added to her every successful attack. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ! Cold Damage* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...in screenshots, but are basically paper tigers in the game, dealing little damage and dying very quickly to almost any sort of attack. ! Elemental Damage
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  • ...o makes a kill; whether of a Fallen or any other monster. Fallen run for a second or two, then turn around and resume their attack. Fallen who can not run si Fallen have a chance to add elemental damage to their second attack type.
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  • ...rs#Spectral_Hit|Spectral Hit]]. This grants his every hit random elemental damage and fire/lightning/cold resistance. He gains an additional random modifier * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...and a Character Level requirement of 83. It is imbued with the [[Poison]] damage and resistance of [[Andariel]] herself. Unfortunately, it carries a penalty ...ison Nova when struck<br> Level 3 Venom (20 Charges)<br> 8-10% Life stolen per hit<br> Fire Resist -30%
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  • Guest Monster vile mothers have a % chance to add elemental damage to their melee attacks. ! Elemental Damage
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  • Lashworm have set hit points per difficulty level, without any variability between them. ! align="center" | Damage
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  • ...Resist +30%<br> Poison Resist +60% <br> +80 Cold Absorb<br> Attacker Takes Damage of 120<br> 35% Chance To Cast Level 10 Poison Nova When Struck<br> Socketed
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  • ...ng useful for a Barbarian, and only the lack of Magic Find and/or physical damage reduction makes it the hat every barbarian wants best. This hat is relative ...at's Face''': +2 To Barbarian Skills, -15% Target Defense, +0.5 Max Damage per Clvl, +25% Enhanced Defense, +30 To Life, +1 To Warcries (Barbarian Only)
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  • * She can do large amounts of cold damage from afar. ...ttacks. They will probably opt to have protection against the more popular damage types, namely physical, lightning and poison.
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  • ...'s The Tao of Poison]] was an excellent source of information about poison damage for v1.09, but there are a number of changes in Diablo II: Lord of Destruct ...the Diablo III Community Forums. Even if you know how to calculate poison damage, this should make it easier.
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. ...n enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. ...n enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • ...en 3 skills. Jab, Critical Strike, and Dodge. This way you can do a lot of damage at a lower level. Make sure you have Mana Leech because Jab can get a littl ...atch out for Dodge lock. This can make you lose the duel without doing any damage to the other player. It's not cool when it happens, but still, the positive
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  • ...of deadly strike is also added to their explosion damage which doubles the damage (ouch). These little devils can be dealt with pretty easily one on one by ...effect of deadly strike is not added if a character is cursed with amplify damage.
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. ...n enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • ...es a kill; whether of a Dark One or any other monster. Dark Ones run for a second or two, then turn around and resume their attack. Dark Ones who can not run Dark Ones have a chance to add elemental damage to their second attack type.
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  • ...y resistant to various elemental attacks. They do not deal a great deal of damage or move very quickly, but take a lot of punishment before dying and can swa ! Elemental Damage
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  • ...nly gives you 2 life it’s not a huge sacrifice to make. The main source of damage comes from +skills gear that, and is similar to most other casters, with a The extra damage gained from more +skills is useful, but there are more important mods to lo
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  • Vile Hunters have just one basic melee attack. No added elemental damage, nothing! * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...Further than that, it costs 29 mana, and for a class that only gets 1 mana per level, plus one for each point of energy added, this can be a serious probl ...as well, Warcry suddenly gets an extra 360% damage and ends up at 690-736 damage – a workable amount when we consider that we haven’t yet added our item
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  • ...ay: the higher the player setting, the higher the monsters' hit points and damage, the amount of experience gained and the frequency/amount of drops. Basical |colspan="4" |(HPs increase by 50% per player past 10 in 1.09a/b)
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • ...es a kill; whether of a Devilkin or any other monster. Devilkins run for a second or two, then turn around and resume their attack. Devilkins who can not run Devilkins have a chance to add elemental damage to their second attack type.
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  • ...ck, Hit Slows Target By 20%, +2 Mana After Each Kill, Adds 10-20 Lightning Damage.
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • ...ters are more formidable than regular Corrupt Rogues, thanks to the higher damage dealt by their spears. They spawn in packs and run very quickly, though the * Vile Lancers and Dark Lancers have a % chance to add elemental damage to their attacks.
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  • ...ked like any other projectile, but they make up in gross what they fail in damage. Corpses so eaten are destroyed, and can not be used by any corpse skills, Regurgitators eat monster corpses and spit them at players, dealing physical damage.
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  • *Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. *Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • ...e monsters with a head that bites and spits, and tails that deal [[melee]] damage when attackers approach too closely. The tails can be killed without slowi ...ile and therefore always hits (barring blocking or avoid type skills). The damage is the same on all difficulty levels, which is surely a bug/oversight by th
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  • is that he "resurrects" his skeletons (a weird concept). The second is ...s do 50% damage against skeletons and blunts do 150% damage, or triple the damage of a sword) as well as a bow. If
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  • * Amplify Damage. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...e been twisted by Diablo's evil and now hunt heroes attempting to undo the damage wrought on their holy Monastery. ...dangerous individually. They have good accuracy, but don't deal very high damage, nor do they fire very quickly. Boss packs can be deadly though, especially
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  • * Damage: 231 To 318 (274.5 Avg) * +200% Enhanced Damage
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  • ...makes a kill; whether of a Carver or any other monster. Carvers run for a second or two, then turn around and resume their attack. Carvers who can not run s Carvers have a chance to add elemental damage to their second attack type.
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  • ...sword (or mace) and shield. They have the highest hit points and the best damage and swing speed of any character in Diablo (Barbarians match or exceed them ...(double damage) per Clvl. For instance, a level 30 Warrior will do double damage on 30% of his hits.
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • ...e been twisted by Diablo's evil and now hunt heroes attempting to undo the damage wrought on their holy Monastery. ...dangerous individually. They have good accuracy, but don't deal very high damage, nor do they fire very quickly. Boss packs can be deadly though, especially
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  • ...lo II: Fire, Cold, Lightning, and Poison. Each class can resist, or reduce damage from, these attacks by using items or skills. ...e Magic Resistance of Animal-type monsters does reduce the amount of Magic Damage a Blessed Hammer can do.
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  • * He has a 25% chance to add poison damage to his melee attack. * His Lightning Enchanted modifier adds lightning damage to his strikes.
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  • ...oes, and Lightning Fury or Plague Javelin are used for the majority of the damage. ...lins also have their damage bonus 50/50 Str/Dex, which helps a lot, adding damage from points in Dexterity as well as Strength, and since most javelins requi
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  • ...s, much like Valkyries do. This can give them interesting bonuses to their damage, resistances, and other properties, though these bonuses are hard to observ * He does not deal fire damage, despite his pretty flaming sword graphic.
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  • ...versatile character in LoD is the bowazon. Well balanced in terms or both damage output and life, she is a force to be reckoned with whether it be in PvP or ...rue power when amassing the power of frozen arrow. With +2 skills and mana per kill and faster r/w, this helm is vastly underestimated. the only let down
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  • ...do solid physical damage and some types can add fire or very nasty poison damage to their bites. When low on health, giant spiders will sometimes flee to a Most giant spiders have a chance to add poison or fire damage to their melee attack.
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  • |header2=Damage +X% ...foot speed can be a detriment with Whirlwind, since you might move too far per spin, while landing too few hit checks. In earlier versions of D2, being ve
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  • Flesh Hunters have just one basic melee attack. No added elemental damage, nothing! * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • damage unfolds as: * Min. Damage: 2
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  • ...has a melee attack with physical damage, and a melee attack with lightning damage. The same AR applies to both. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • <center>Per second damage:<br /> 22-24 / 29-31 / 39-40</center> * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...l as they claw ineffectually at their enemies, dealing more annoyance than damage. Blood hawks can spawn alone, or emerge from [[Blood Hawk Nests]]. (Blood h All types of Foul Crow have a % chance to inflict poison damage with their attack.
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  • ...racters start with a basic weapon and shield of some sort. These do enough damage to deal with the first monsters encountered, but should be upgraded as soon ...ions. (For instance, all combat characters have skills that increase their damage and their attack rating, in various ways.)
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  • ...'''are foot soldiers, but even they can hit for a wide variety of spectral damage. ...rs of elemental projectile damage, including the difficult-to-resist Magic damage.
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  • ...ve very slowly, but have a frozen breath attack and deal substantial melee damage. While they're fairly easy to take one on one, a group of them can be dange Frozen Creepers have a melee strike (that does no cold damage, surprisingly), as well as the ability to cast Arctic Blast, the cold infer
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  • ** [[Necromancer_Curses#Amplify_Damage|Amplify Damage]]: Lowers the target's physical resistance by 100%. ** [[Necromancer_Curses#Weaken|Weaken]]: Lessens the target's physical damage by 33%
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  • ** Damage: +100% * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...rno spell from a distance. The Guest Monsters types add a % chance of fire damage adding to their melee hits. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • ...They also engage in ankle-slashing melee combat, and can even deal poison damage on Nightmare and Hell difficulties. * Leapers have a chance to deal additional poison damage when they make a successful hit.
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  • ...Increased Attack Speed<br /> 3-6% Life stolen per hit<br /> Attacker Takes Damage of 55-77<br /> +1-3 to Combat Skills (Barbarian Only)<br /> +1-3 to Warcrie
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  • ...gnation skill. They are not very dangerous on their own, and don't do much damage in combat, but they can be quite annoying as they flit around the battlefie * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • Some Zombies have a % chance to deal elemental damage with successful strikes of their first attack type. | '''Poison Damage, 50% chance of:<br /> Norm:''' 93-186 over 32s, (2.9-5.8/sec)<br />'''Night
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  • ...unintelligent AI make them not too difficult to avoid, or deal significant damage to before they realize you're there. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • Dark Stalkers have just one basic melee attack. No added elemental damage, nothing! * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...his dramatically increases the rate at which you can deal out big doses of damage. While you could do this build with a shield, I highly recommend a dual-cla ...w also allows for a big boost to your skills (which is your main source of damage with this build).
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. Most monsters can n
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  • * All Guest Monster Fallen Shaman have a chance to add elemental damage to their melee attacks. | Cold Damage:<br /> -- / 19-29 (3s) (10%) / 37-55 (5s) (20%)
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  • Wendigo have a unique feature involving their speed. The more damage they take, the faster they move. Depending on how low their hit points get Wailing Beasts have a 15% chance of adding fire damage to their second attack type on Nightmare and Hell difficulties.
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  • ...iking, but this is only checked when the arrow itself hits, not the splash damage. ...e glacier" increasing freeze duration by two seconds since it has two cold damage modifiers.
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  • ...rfect per player finishing the quest. The Expansion adds one dropped Rune per game. The rune is randomly selected from within the following ranges: ...v1.08. He was always Cursed, Extra Strong, and Magic Resistant, did huge damage, and had a lot of foot speed. Hep spawning with Might or Extra Fast was a t
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  • ...ning damage to their melee attack, on NM/Hell difficulties. (Note that the damage of the bite and the orb are identical.) * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...tal warriors, these archers possess terrifying accuracy, but not very high damage or firing rate. Boss packs can be dangerous, but individuals are largely a * Skeletal Archers with elemental damage will '''always''' add it to their hits.
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  • i. Setting for 2 out of 3 falls (or 3/5, 4/7, etc) per game in 1 on 1 combat. (Players would have some option to revert to entry f ...esigned to work perfectly with monsters, not so well with players. Say all damage from pvp is cut by 1/4 or 1/2, or more finely adjusted, to allow for strate
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  • ...cross the floor. If these strike a target they deal physical damage + fire damage + mana drain. Their attacks may also stun targets. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...] battlers with fast attacks that can [[stun]], a rapid hit rate, and high damage. They are especially dangerous for [[minion]]s and [[merc]]s, since the dur ...ir slap attack. Some Abominable have a '''33% chance''' to deal bonus cold damage with their two-fisted overhead hammer blow attack.
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  • ...Poison projectiles and their melee attack has a 10% chance to deal Poison damage. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...rno spell from a distance. The Guest Monsters types add a % chance of fire damage adding to their melee hits. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...url poison potions, rather than javelins. These can deal very long-lasting damage on hell difficulty, and the habit of all types of Slingers to run out of me * Guest Monster Slingers always add elemental damage to their javelins.
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. ...n enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • ...rno spell from a distance. The Guest Monsters types add a % chance of fire damage adding to their melee hits. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...ather a sapphire or two for + max mana will help and a Tir or two for mana per kill can also help. Keep a belt row dedicated to mana potions and pick up a ...s. It may be worth keeping a few to socket into bows to increase your cold damage at this low level but otherwise, sell them. You’ll have plenty of opportu
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  • ...o makes a kill; whether of a Fallen or any other monster. Fallen run for a second or two, then turn around and resume their attack. Fallen who can not run si Fallen have a chance to add elemental damage to their second attack type.
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  • ...of which they an amass a tremendous amount, giving them very high inherent damage and to/hit. ...It's much more useful in some of the Diablo and Hellfire mods, where trap damage is greatly increased.
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • # bows usually tends to deal more damage per unit time than melee weapons (except CC) for rogues, # does less damage than certain melee weapons.
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  • '''Prefixes''' occur before an item name and only one per magical item. Like [[Suffixes]] and Other Modifiers, Prefixes have a list ** '''Weapons''' All damage-inflicting items except Bows, Orbs, Scepters, Staves, and Wands, which are
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  • ...ll. As with the Barb helm, only the lack of [[Magic Find]] and/or Physical Damage Reduction makes this less than a perfect item. It's relatively hard to find
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  • difficulty so make sure you do at least 6 dmg per hit to stun them. (Note that blunt weapons do 1.5 times the shown damage, and sharp
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  • ** '''Weapons''' All damage-inflicting items except Bows, Orbs, Scepters, Staves, and Wands, which are ...se can allow you to equip an item earlier than you would otherwise, add to damage with melee and throwing weapons, and put fewer points into strength, saving
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  • ...ing, minotaur-like hulks have two fast attacks, high damage, [[elemental]] damage, and a terrifying ability to activate [[Frenzy]] with successful hits, grea Most Blood Lords have a chance of adding bonus elemental damage to their attacks on NM/Hell difficulties.
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  • ...close enough to explode. Their explosion does considerable physical + cold damage, and will always hit any targets in range (about 2 yards, approximately as Suicide Minions deal zero damage to mercs or other NPC party members (Summoned Skeletons, Revives, Spirits,
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  • ...ble of hitting three targets at once with high to/hit and for considerable damage. Per Level Up: ***
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  • ...y, tragically. Zealots run quickly, carry mighty polearms, and deal solid damage with them, but do not have a very fast attack rate, and can not take much p ...eared chiefly for their explosive death, though they can deal considerably damage when alive, especially in large groups or when hitting characters with slow
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  • ...he shape shifting he can get into the battle personally and do substantial damage. ! Per additional point
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  • ...e any). As with the Barb helm, only the lack of Magic Find and/or Physical Damage Reduction makes this less than a perfect item. It's relatively hard to find
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. ...n enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • Sand Maggot Young have a 5% chance to deal poison damage on a successful attack. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • Corrupt Rogues have just one basic melee attack. No added elemental damage, nothing! * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • damage between 1 and 1+(Magic/4), has 3+slvl number of bolts and deal of damage up close. Lets look at covering open spaces first.
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  • Damage counting +8 to trap skills * CBS shoots 10 times, 11 bolts per shot, 3-477 damage per bolt
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  • ...synergies. 93 x 15% = 1395% added damage, approximately 15 times the base damage. Could it be that the lowly Teeth skill is worth a second look?
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  • All Zakurum Priests have a % chance to add elemental damage onto their melee attacks. They can also cast Lightning Bolts and Blizzards * [[Regen Rate]] tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...ery quick one. The Guest Monster carrion bird has a % chance to add poison damage to its melee attack. ! Poison Damage
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  • ...when hit. This can be quite dangerous to characters with fast hitting, low damage attacks, especially those that strike multiple monsters at once. ...is not one of their regular two melee attacks, and it's not clear how this damage is inflicted. It does seem to be enabled in the game, though.
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  • Guest Monster fetish have a % chance to add poison damage to their attacks. ! Poison Damage
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  • ...ld is designed to reach 9k+ charged strike damage and 3.5k+ lightning fury damage and become a formidable dueler in pub and clan dueling games. ...ly 80 javelins and no regeneration means you need to repair, About 8k gold per repair.
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  • ...pike for the resists. A stormshield would be the best, as it has a load of damage reduce as well as quite nice blocking. If you want to go blocking only try ...cause your opponents have max block and damage reduce. Your main source of damage will be open wounds. Try to get it as high as possible and try to reach lev
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  • ...once the offending monster has been slain either by physical or elemental damage. ...them all up before Nihlathak uses his CE, churning upwards of thousands of damage upon you and your army. Add to that the fact that you usually CE some more
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  • ...[[Experience|is in D2]].) There is a cap on the amount that can be gained per kill, in multiplayer at least. It is listed in the table below. * Having your golem kill or deal damage to the monster.
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  • ...won’t get hit while strafing and then locks and loads. The lock is only a second or two so if you’re careful and strategic you’ll be fine even with low ...ather a sapphire or two for + max mana will help and a Tir or two for mana per kill can also help. Keep a belt row dedicated to mana potions and pick up a
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  • ...lso have a poisonous breath attack, and a chance to add substantial poison damage to their melee attacks, which are delivered with a massive reaper claw. ...hrone of Destruction, as part of the [[Achmel the Cursed]] boss pack. This second type is listed as "Unraveler Baal" in the tables below.
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  • ...w the thought of vengeance against Baal is all that keeps them going. The second leads into the Rare Class-specific item she gives you for the Quest Three r ...was absurdly deadly on hell difficulty; capable of dealing well over 1000 damage with a radius larger than the visible screen. In those early days of D2X, t
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  • ...ase items, Exceptional and Elite types upgrade every base item with higher damage, defense, and requirements to equip it. ...for instance. Uniques are golden named items, and there is just one unique per item type, in most cases. Uniques are usually very good items, but are seld
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  • ...still be very valuable to an untwinked player for that little bit of extra damage or an easy way to stop monster regeneration. ...enefits they provide from their prefixes and suffixes available are better per inventory space than those provided by the larger charms. You'll get far mo
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. ...n enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • * The Guest Monster types add elemental damage to the first attack type * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...rno spell from a distance. The Guest Monsters types add a % chance of fire damage adding to their melee hits. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...h have a higher max damage when used in melee - they have a higher average damage when thrown, however). In addition there are various skills that only work ...ike skill to hit with multiple charged bolts, for a large amount of damage per bolt. This is a dangerous thing to attempt, however, since it means you w
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  • ...never built a PvP character or played PvP, is it better to go for speed or damage? Hunting sounds like fun.== ...g then a one attack per second attack that does 2000 damage. It’s half the damage, but more chances to hit, lock, stun, open wounds, poison, kill your oppone
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  • ...s not all that hard to pick your weapon anyway, you want one with IAS, big damage, maybe some leech, etc. ...ou are trying to solo the Ancient's Way in an 8 player game, where massive damage is the order of the day.
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  • Daggers can all reach a 7 frames per attack (FPA), but dagger with a higher WSM require more IAS than dagger wit ==Daggers have decent damage==
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  • |spec= Elemental Damage Bowazon ...ven though you can't compete with their power, every shot you fire is dual damage: Fire/Cold AND physical. This gives you a distinct advantage that truly mak
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  • ...among the most dreaded monsters in ''Diablo II''. They don't do that much damage, but they are damnably hard to kill and their ability to hit quickly and si ...tract points directly from a character's mana, as well as dealing physical damage.
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  • * Skill damage calculator Because of the heavy skill point investment required to get high damage as an elemental druid, few, if any druids, will be able to use both wind an
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. ...n enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • Most goatmen have a % chance to add elemental damage to their melee strikes. ! Elemental Damage
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  • ...very rate. You have to get to specific breakpoints which will be discussed per character, but the main point is to get a chunk of FHR to keep your charact ...ou’ll go into hit recovery and it’ll be slow (11 frames means about half a second). Important breakpoints to keep in mind are 32 (7 frames), 52 (6 frames) an
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  • Per Level Up: *** * Per Attribute Point:
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  • ...They slash with their claws, charge to attack, and can add [[elemental]] damage as well. These are one of the nastier monsters found early in the game, an * They may add bonus elemental damage to the first type of melee attack and to the charge.
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  • * All types of Succubus have a '''magic''' damage melee hit that always hits when used. * Bloodstar projectile attacks deal '''physical''' damage, and always hit, though they can be blocked or dodged.
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  • ...point. Reduces the cold resistances of monsters effectively increasing the damage done by your cold spells to most monsters. * Fire Mastery – (1) point. Increases damage caused by all Fire spells.
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  • * Damage: +100% ...verseer]]. These bonuses include +80% speed, +80% Attack Rating, and +100% damage.
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  • ...anged attacks. In close, they hit with their club-like fists, and do solid damage, but don't have much of an attack rate. They can attack from a distance as * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...powerful/fast characters on most dungeons at higher levels. Rogues are the second fastest, since they can use magic much more effectively than Warriors. ...different benefits from points in each attribute. Sorcerers get more mana per magic point, Warriors get more life from each vitality point, etc.
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  • ...ll times, even with the aura not active). This also adds to your Vengeance damage for PI's. ...won't hurt you much until later in the game when you deal high amounts of damage.
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  • ...urrent amazonbear is named Fuzzy_Dodger on Europe Nonladder realm. It is a second rebuild and does pretty good in pvp. She is on account *xeno105 and if some ...amazon 3 life. This is next to the barbarian the highest life you will get per statpoint spend. Next thing you do is cast battle orders from a call to arm
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  • ! Lightning Damage* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • * '''Cry Help:''' If the overseer is taking damage (from melee or ranged attack), he will cast the Attract curse on the charac ...eals the minion as well as boosting its speed, attack rating, defense, and damage by values listed in the tables below.
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  • ...there is no turning back, there is no surviving those terrible barrages a second time. These are those heroes humbled by the mighty Battlemaids of Athulua. ...ent. Don't let this put you off though, you don't need to be doing massive damage to finish the game. This is a build that requires battle tactics to be effe
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. Council Members do not regenerate health, but may occ ...n enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • ...er the heads of beasties and into just the perfect spot to affect the most damage. As long as you have the "throw" ability chosen, and you have the poison s ...by a friend, or purchased - was a simple Short Bow, no special attributes, damage range of 1 to 4. But it sure felt nice to be in "ranged attack mode." (We
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  • ...clear the Hell Cows with plain javelins and a naked character, since your damage is almost entirely from the Lightning Fury bolts. You'd just need to go ba ...inv space, and that's only with small charms. You can't get more than 4% per space with large or grands. So if you are weighing a perfect ruby vs. a pe
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  • ...from a 1.10 dueler’s standpoint. I’m a huge proponent of multiple forms of damage and in this guide we will look at all aspects of this build. ...bsorb against specific opponents with very minimal sacrifices to their own damage output and life.
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  • |spec= Magezon (Elemental damage bowazon) * low strength and dexterity, since the bulk of the damage would be from the elements
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  • ...gh a level as possible, since you will have two or three items that add MF per Clvl, and also it's just easier with more hit points, AR, etc. However you ...eally need that many points in it yet, since you'll have sufficient AR and damage, and you will really be tight for skill points around Clvl 30-40, so saving
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  • ...physical combat. Powerful in melee combat, the Barbarian boasts very high damage and hit points, natural abilities that raise his resistance and defense, an ! Per additional point
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. ...n enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. ...n enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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  • ! Gain Per Level ...n be charged up to three times. Each charge will either increase the bonus damage delivered when/if the charge up is delivered. You must hit your target to r
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