Blunderbores are Demons. They're a species of the Blunderbore family of monsters.
| Diablo II Monsters [e] |
|---|
| Types |
| Animals • Demons • Undead |
| Info |
| Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
| Monster Categories |
| Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Massive melee brawlers, Blunderbores are the largest normal type of monster in the game. They don't quite live up to their size, moving slowly and taking a lot of hits, but they can deal out quite a bit of punishment as well, and pack a stunning hit that is worse on mercenaries and minions than on characters.
The weakest Blunderbores in Hell difficulty are found on the level 2 of the Harem and all three levels of the Palace Cellar, while the strongest are found on the Frigid Highlands.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Locations
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Act 2:
Act 5:
Statistics
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
| Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
|---|---|---|---|---|---|
| Harem Level 2 | 18 / 47 / 78 | 282 / 7022 / 54186 | 102-128 / 1620-1980 / 9678-11829 | 3 | 18/Nef, 51/Lem, 75/Ber |
| Palace Cellar Level 1 | 18 / 47 / 78 | 282 / 7022 / 54186 | 102-128 / 1620-1980 / 9678-11829 | 3 | 18/Nef, 51/Lem, 75/Ber |
| Palace Cellar Level 2 | 18 / 47 / 78 | 282 / 7022 / 54186 | 102-128 / 1620-1980 / 9678-11829 | 3 | 18/Nef, 51/Lem, 75/Ber |
| Palace Cellar Level 3 | 18 / 48 / 78 | 282 / 7517 / 54186 | 102-128 / 1683-2057 / 9678-11829 | 3 | 18/Nef, 51/Lem, 75/Ber |
| Frigid Highlands | -- / 59 / 81 | -- / 14671 / 59486 | -- / 2618-3403 / 11444-14877 | 6 | -- / 60/Ist, 84/Zod |
Offense
Blunderbores are slow with the first hit and have a slow hit recovery, but can chain multiple hits in rapid succession if they get on a roll.
Blunderbores have a 15% chance of Crushing Blow in Nightmare and a 25% chance of Crushing Blow in Hell.
Blunderbores use Smite (skill level 1 in Normal, 4 in Nightmare, 8 in Hell).
| Type | Melee Attack #1 | Attack Rating #1 | Melee Attack #2 | Attack Rating #2 | Chance of Smite |
|---|---|---|---|---|---|
| Harem Level 2 | 9-16 / 35-54 / 80-124 | 221 / 1029 / 3456 | 14-18 / 46-60 / 106-137 | 162 / 936 / 3142 | 40% / 50% / 55% |
| Palace Cellar Level 1 | 9-16 / 35-54 / 80-124 | 221 / 1029 / 3456 | 14-18 / 46-60 / 106-137 | 162 / 936 / 3142 | 40% / 50% / 55% |
| Palace Cellar Level 2 | 9-16 / 35-54 / 80-124 | 221 / 1029 / 3456 | 14-18 / 46-60 / 106-137 | 162 / 936 / 3142 | 40% / 50% / 55% |
| Palace Cellar Level 3 | 9-16 / 36-56 / 80-124 | 221 / 1049 / 3456 | 14-18 / 48-62 / 106-137 | 162 / 954 / 3142 | 40% / 50% / 55% |
| Frigid Highlands | -- / 44-68 / 83-130 | -- / 1843 / 5209 | -- / 58-75 / 111-144 | -- / 1152 / 3256 | -- / 50% / 55% |
Defenses
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
| Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
|---|---|---|---|---|---|
| Harem Level 2 | 90 / 528 / 1222 | -- | 2.4 | 100 / 100 / 100 | 50 / 40 / 33 |
| Palace Cellar Level 1 | 90 / 528 / 1222 | -- | 2.4 | 100 / 100 / 100 | 50 / 40 / 33 |
| Palace Cellar Level 2 | 90 / 528 / 1222 | -- | 2.4 | 100 / 100 / 100 | 50 / 40 / 33 |
| Palace Cellar Level 3 | 90 / 537 / 1222 | -- | 2.4 | 100 / 100 / 100 | 50 / 40 / 33 |
| Frigid Highlands | -- / 643 / 1264 | -- | 1.8 | -- / 100 / 100 | -- / 40 / 33 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
| Type | Physical | Fire | Cold | Lightning | Poison | Magic |
|---|---|---|---|---|---|---|
| Harem Level 2 | 0% / 0% / 55% | 0% / 0% / 115% | 0% / 0% / 50% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% |
| Palace Cellar Level 1 | 0% / 0% / 55% | 0% / 0% / 115% | 0% / 0% / 50% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% |
| Palace Cellar Level 2 | 0% / 0% / 55% | 0% / 0% / 115% | 0% / 0% / 50% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% |
| Palace Cellar Level 3 | 0% / 0% / 55% | 0% / 0% / 115% | 0% / 0% / 50% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% |
| Frigid Highlands | -- / 40% / 75% | -- / 15% / 33% | -- / 15% / 33% | -- / 15% / 33% | -- / 0% / 0% | -- / 0% / 0% |

