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Corrupt Rogue Spearwoman

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Dark Lancer
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Corrupt Rogue Spearwoman:
is a Monster
and a Demon
and a Guest Monster

Corrupt Rogue Spearwomen are Demons.

These melee fighters are more formidable than regular Corrupt Rogues, thanks to the higher damage dealt by their spears. They spawn in packs and run very quickly, though their actual attack speed is not impressive.

  • Flesh Lancers are listed in the game stats and on Blizzard's site, but they do not spawn anywhere as of v1.11.
  • Black Lancers are only found as Guest Monsters in v1.11.

All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

Corrupted Rogue Spearwomen have a walking and a running speed. They are one of the few monsters in the game with this variety of movement rate.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Walk Run Max TC/Rune
Dark Spearwoman 2 / 36 / 67 36 / 2182 / 22723 7-11 / 420-603 / 2467-4728 4 4 3/-, 42/Io, 66/Vex
Vile Lancer 5 / 38 / 68 63 / 2498 / 23878 14-21 / 474-681 / 2536-4861 5 6 6/-, 42/Io, 66/Vex
Dark Lancer 8 / 39 / 69 91 / 2672 / 25033 24-36 / 501-721 / 2605-4993 5 8 6/-, 42/Io, 69/Lo
Guest Monsters (Act Five, NM/Hell only)
Vile Lancer -- / 59 / 81 -- / 9593 / 38895 -- / 1047-1505 / 4577-6580 8 12 --, 60/Ist, 84/Zod
Dark Lancer -- / 59 / 81 -- / 11425 / 40050 -- / 1129-1623 / 4669-6712 8 12 --, 63/Ist, 84/Zod
Black Lancer -- / 65 / 85 -- / 13608 / 43515 -- / 1212-1742 / 4945-7109 8 12 --, 63/Vex, 87/Zod


Offense

  • Vile Lancers and Dark Lancers have a % chance to add elemental damage to their attacks.
  • Guest Monsters use some of the Amazon spear skills.
    • Vile Lancers use Jab and Power Strike.
    • Dark Lancers use Jab and Ice Spear (cold damage version of Power Strike.)
    • Black Lancers use Jab and Power Strike
Type Attack 1 Attack Rating 1 Special
Dark Spearwoman 2-4 / 20-40 / 50-101 12 / 1033 / 3813
--
Vile Lancer 3-6 / 20-41 / 50-101 31 / 1083 / 3866 Poison Damage:
Norm: --
Night:10%: 63 over 8s. (7.8/sec)
Hell: 20%: 201 over 8s (25.1/sec)
Dark Lancer 4-9 / 21-42 / 52-104 63 / 1108 / 3920 Cold Damage:
-- / 19-26 (7s) (10%) / 48-64 (7s) (20%)
Guest Monsters (Act Five, NM/Hell only)
Vile Lancer -- / 31-63 / 60-120 -- / 1612 / 4558 Jab: -- / 31-63 / 67-134
Power Strike: -- / 1-148 / 1-196
Dark Lancer -- / 33-66 / 60-120 -- / 1688 / 4611 Jab: -- / 33-66 / 60-120
Ice Spear: -- / 66-77 (12sec) / 98-113 (16sec)
Black Lancer -- / 34-68 / 62-124 -- / 1764 / 4771 Jab: -- / 34-68 / 69-138
Power Strike: -- / 1-148 / 1-196


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Dark Spearwoman 10 / 501 / 1267 -- 1.2% 100% / 100% / 100% 50% / 40% / 33%
Vile Lancer 25 / 524 / 1284 -- 1.2% 100% / 100% / 100% 50% / 40% / 33%
Dark Lancer 40 / 535 / 1301 -- 1.2% 100% / 100% / 100% 50% / 40% / 33%
Guest Monsters (Act Five, NM/Hell only)
Vile Lancer -- / 763 / 1501 -- 1.2% -- / 100% / 100% -- / 40% / 33%
Dark Lancer -- / 798 / 1518 -- 1.2% -- / 100% / 100% -- / 40% / 33%
Black Lancer -- / 832 / 1568 -- 1.2% -- / 100% / 100% -- / 40% / 33%


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Dark Spearwoman 0% / 0% / 45% 0% / 0% / 0% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 100% 0% / 0% / 25%
Vile Lancer 0% / 0% / 45% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 25%
Dark Lancer 0% / 0% / 45% 0% / 0% / 0% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 110% 0% / 0% / 25%
Guest Monsters (Act Five, NM/Hell only)
Vile Lancer -- / 0% / 33% -- / 0% / 25% -- / 25% / 50% -- / 50% / 100% -- / 0% / 15% -- / 0% / 0%
Dark Lancer -- / 0% / 33% -- / 0% / 25% -- / 25% / 50% -- / 50% / 100% -- / 0% / 15% -- / 0% / 0%
Black Lancer -- / 0% / 33% -- / 0% / 25% -- / 25% / 50% -- / 50% / 100% -- / 0% / 15% -- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal, Nightmare, and Hell
Dark Spearwoman Act 1: Cold Plains
Vile Lancer Act 1: Dark Wood
Dark Lancer Act 1: Tamoe Highland
Guest Monsters (Act Five, NM/Hell only)
Vile Lancer Frigid Highlands
Dark Lancer Frozen River, Ancients' Way
Black Lancer Worldstone Keep 1