Diablo II Monsters [e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Devilkins are Demons. They're a species of the Fallen family of monsters.
Devilkins may be resurrected by Devilkin Shaman. Raised Devilkins are not worth any experience and can not drop items; they're only worth killing once. Find the Devilkin Shaman and kill them first, so they can not prolong the battle.
Devilkins have interesting AI. All nearby Devilkin will run away from any character who makes a kill; whether of a Devilkin or any other monster. Devilkins run for a second or two, then turn around and resume their attack. Devilkins who can not run since their path is blocked by walls, fences, other monsters, etc, will continue fighting. Devilkin Shaman do not flee when they see a death.
The weakest Devilkins in Hell difficulty are found on the Tamoe Highlands, while the strongest are found on levels 1-2 of The Pit.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Locations
Devilkins spawn as minions to Devilkin Shaman in v1.09 and later. (Prior to that patch whole packs of Devilkin Shaman spawned with each Devilkin Shaman boss.)
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Act 1:
- Tower Cellar 1-5
- Tamoe Highland (no boss)
- The Pit 1-2
- Outer Cloister (no boss)
- Barracks (no boss)
Act 5:
- Halls of Anguish (no boss)
Statistics
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Location | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Tower Cellar Level 1 | 7 / 38 / 75 | 53 / 1910 / 24443 | 4-12 / 148-326 / 1258-2767 | 6 | 6/-, 42/Io, 72/Ber |
Tower Cellar Level 2 | 7 / 39 / 76 | 53 / 2043 / 25326 | 4-12 / 156-344 / 1286-2830 | 6 | 6/-, 42/Io, 75/Ber |
Tower Cellar Level 3 | 7 / 40 / 77 | 53 / 2187 / 26209 | 4-12 / 165-363 / 1315-2894 | 6 | 6/-, 42/Io, 75/Ber |
Tower Cellar Level 4 | 7 / 41 / 78 | 53 / 2340 / 27093 | 4-12 / 174-382 / 1344-2957 | 6 | 6/-, 42/Io, 75/Ber |
Tower Cellar Level 5 | 7 / 42 / 79 | 53 / 2503 / 27976 | 4-12 / 182-400 / 1373-3020 | 6 | 6/-, 45/Ko, 78/Cham |
Tamoe Highland | 7 / 39 / 69 | 53 / 2043 / 19143 | 4-12 / 156-344 / 1085-2388 | 6 | 6/-, 42/Io, 69/Lo |
Pit Level 1 | 7 / 39 / 85 | 53 / 2043 / 33276 | 4-12 / 156-344 / 1545-3400 | 6 | 6/-, 42/Io, 87/Zod |
Pit Level 2 | 7 / 40 / 85 | 53 / 2187 / 33276 | 4-12 / 165-363 / 1545-3400 | 6 | 6/-, 42/Io, 87/Zod |
Outer Cloister | 7 / 40 / 70 | 53 / 2187 / 20026 | 4-12 / 165-363 / 1114-2451 | 6 | 6/-, 42/Io, 69/Lo |
Barracks | 7 / 40 / 70 | 53 / 2187 / 20026 | 4-12 / 165-363 / 1114-2451 | 6 | 6/-, 42/Io, 69/Lo |
Halls of Anguish | -- / 63 / 83 | -- / 9261 / 31510 | -- / 361-795 / 1488-3273 | 10 | --, 63/Vex, 87/Zod |
Offense
Devilkins have a chance to add elemental damage to their second attack type.
Location | Attack 1 | AR 1 | Attack 2 | Elemental | AR 2 |
---|---|---|---|---|---|
Tower Cellar Level 1 | 2-5 / 14-28 / 38-76 | 52 / 696 / 2725 | 2-5 / 16-32 / 48-85 | Lightning Damage: -- / 0-16 (10%) / 0-68 (20%) |
52 / 657 / 2573 |
Tower Cellar Level 2 | 2-5 / 14-29 / 39-78 | 52 / 712 / 2759 | 2-5 / 16-33 / 43-87 | Lightning Damage: -- / 0-16 (10%) / 0-69 (20%) |
52 / 673 / 2606 |
Tower Cellar Level 3 | 2-5 / 14-29 / 39-78 | 52 / 729 / 2793 | 2-5 / 16-33 / 43-87 | Lightning Damage: -- / 0-16 (10%) / 0-69 (20%) |
52 / 688 / 2638 |
Tower Cellar Level 4 | 2-5 / 15-31 / 40-80 | 52 / 745 / 2827 | 2-5 / 17-35 / 44-89 | Lightning Damage: -- / 0-17 (10%) / 0-71 (20%) |
52 / 703 / 2670 |
Tower Cellar Level 5 | 2-5 / 15-31 / 40-81 | 52 / 761 / 2862 | 2-5 / 17-35 / 45-91 | Lightning Damage: -- / 0-17 (10%) / 0-72 (20%) |
52 / 719 / 2703 |
Tamoe Highland | 2-5 / 14-29 / 36-72 | 52 / 712 / 2520 | 2-5 / 16-33 / 40-80 | Lightning Damage: -- / 0-16 (10%) / 0-64 (20%) |
52 / 673 / 2380 |
Pit Level 1 | 2-5 / 14-29 / 43-86 | 52 / 712 / 3067 | 2-5 / 16-33 / 48-96 | Lightning Damage: -- / 0-16 (10%) / 0-76 (20%) |
52 / 673 / 2896 |
Pit Level 2 | 2-5 / 14-29 / 43-86 | 52 / 729 / 3067 | 2-5 / 16-33 / 48-96 | Lightning Damage: -- / 0-16 (10%) / 0-76 (20%) |
52 / 688 / 2896 |
Outer Cloister | 2-5 / 14-29 / 36-72 | 52 / 729 / 2554 | 2-5 / 16-33 / 40-80 | Lightning Damage: -- / 0-16 (10%) / 0-64 (20%) |
52 / 688 / 2412 |
Barracks | 2-5 / 14-29 / 36-72 | 52 / 729 / 2554 | 2-5 / 16-33 / 40-80 | Lightning Damage: -- / 0-16 (10%) / 0-64 (20%) |
52 / 688 / 2412 |
Halls of Anguish | -- / 23-46 / 42-84 | -- / 1101 / 2998 | -- / 20-41 / 37-75 | Lightning Damage: -- / 15-46 (10%) / 28-84 (20%) |
-- / 1040 / 2832 |
Defenses
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Location | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Tower Cellar Level 1 | 35 / 386 / 1032 | 25% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Tower Cellar Level 2 | 35 / 394 / 1045 | 25% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Tower Cellar Level 3 | 35 / 403 / 1057 | 25% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Tower Cellar Level 4 | 35 / 411 / 1069 | 25% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Tower Cellar Level 5 | 35 / 420 / 1082 | 25% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Tamoe Highland | 35 / 394 / 959 | 25% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Pit Level 1 | 35 / 394 / 1155 | 25% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Pit Level 2 | 35 / 403 / 1155 | 25% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Outer Cloister | 35 / 403 / 970 | 25% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Barracks | 35 / 403 / 970 | 25% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Halls of Anguish | -- / 596 / 1131 | 25% | 1.2/sec | -- / 85 / 75 | -- / 40 / 33 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Location | Physical | Magic | Fire | Cold | Lightning | Poison |
---|---|---|---|---|---|---|
Tower Cellar Level 1 | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 40% | 0% / 0% / 0% | 0% / 0% / 0% |
Tower Cellar Level 2 | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 40% | 0% / 0% / 0% | 0% / 0% / 0% |
Tower Cellar Level 3 | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 40% | 0% / 0% / 0% | 0% / 0% / 0% |
Tower Cellar Level 4 | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 40% | 0% / 0% / 0% | 0% / 0% / 0% |
Tower Cellar Level 5 | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 40% | 0% / 0% / 0% | 0% / 0% / 0% |
Tamoe Highland | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 40% | 0% / 0% / 0% | 0% / 0% / 0% |
Pit Level 1 | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 40% | 0% / 0% / 0% | 0% / 0% / 0% |
Pit Level 2 | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 40% | 0% / 0% / 0% | 0% / 0% / 0% |
Outer Cloister | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 40% | 0% / 0% / 0% | 0% / 0% / 0% |
Barracks | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 40% | 0% / 0% / 0% | 0% / 0% / 0% |
Halls of Anguish | -- / 66% / 25% | -- / 66% / 75% | -- / 66% / 75% | -- / 66% / 75% | -- / 66% / 75% | -- / 66% / 75% |