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Devilkin

From Diablo 2 Wiki
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Devilkin:
is a Monster
and a Demon
and a Guest Monster

Devilkins are Demons. They're a species of the Fallen family of monsters.

Devilkins may be resurrected by Devilkin Shaman. Raised Devilkins are not worth any experience and can not drop items; they're only worth killing once. Find the Devilkin Shaman and kill them first, so they can not prolong the battle.

Devilkins have interesting AI. All nearby Devilkin will run away from any character who makes a kill; whether of a Devilkin or any other monster. Devilkins run for a second or two, then turn around and resume their attack. Devilkins who can not run since their path is blocked by walls, fences, other monsters, etc, will continue fighting. Devilkin Shaman do not flee when they see a death.

The weakest Devilkins in Hell difficulty are found on the Tamoe Highlands, while the strongest are found on levels 1-2 of The Pit.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Locations

Devilkins spawn as minions to Devilkin Shaman in v1.09 and later. (Prior to that patch whole packs of Devilkin Shaman spawned with each Devilkin Shaman boss.)

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.

Act 1:

Act 5:


Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
LocationLevelExperienceHit PointsSpeedMax TC/Rune
Tower Cellar Level 17 / 38 / 7553 / 1910 / 244434-12 / 148-326 / 1258-276766/-, 42/Io, 72/Ber
Tower Cellar Level 27 / 39 / 7653 / 2043 / 253264-12 / 156-344 / 1286-283066/-, 42/Io, 75/Ber
Tower Cellar Level 37 / 40 / 7753 / 2187 / 262094-12 / 165-363 / 1315-289466/-, 42/Io, 75/Ber
Tower Cellar Level 47 / 41 / 7853 / 2340 / 270934-12 / 174-382 / 1344-295766/-, 42/Io, 75/Ber
Tower Cellar Level 57 / 42 / 7953 / 2503 / 279764-12 / 182-400 / 1373-302066/-, 45/Ko, 78/Cham
Tamoe Highland7 / 39 / 6953 / 2043 / 191434-12 / 156-344 / 1085-238866/-, 42/Io, 69/Lo
Pit Level 17 / 39 / 8553 / 2043 / 332764-12 / 156-344 / 1545-340066/-, 42/Io, 87/Zod
Pit Level 27 / 40 / 8553 / 2187 / 332764-12 / 165-363 / 1545-340066/-, 42/Io, 87/Zod
Outer Cloister7 / 40 / 7053 / 2187 / 200264-12 / 165-363 / 1114-245166/-, 42/Io, 69/Lo
Barracks7 / 40 / 7053 / 2187 / 200264-12 / 165-363 / 1114-245166/-, 42/Io, 69/Lo
Halls of Anguish-- / 63 / 83-- / 9261 / 31510-- / 361-795 / 1488-327310--, 63/Vex, 87/Zod


Offense

Devilkins have a chance to add elemental damage to their second attack type.

LocationAttack 1AR 1Attack 2ElementalAR 2
Tower Cellar Level 12-5 / 14-28 / 38-7652 / 696 / 27252-5 / 16-32 / 48-85Lightning Damage:
-- / 0-16 (10%) / 0-68 (20%)
52 / 657 / 2573
Tower Cellar Level 22-5 / 14-29 / 39-7852 / 712 / 27592-5 / 16-33 / 43-87Lightning Damage:
-- / 0-16 (10%) / 0-69 (20%)
52 / 673 / 2606
Tower Cellar Level 32-5 / 14-29 / 39-7852 / 729 / 27932-5 / 16-33 / 43-87Lightning Damage:
-- / 0-16 (10%) / 0-69 (20%)
52 / 688 / 2638
Tower Cellar Level 42-5 / 15-31 / 40-8052 / 745 / 28272-5 / 17-35 / 44-89Lightning Damage:
-- / 0-17 (10%) / 0-71 (20%)
52 / 703 / 2670
Tower Cellar Level 52-5 / 15-31 / 40-8152 / 761 / 28622-5 / 17-35 / 45-91Lightning Damage:
-- / 0-17 (10%) / 0-72 (20%)
52 / 719 / 2703
Tamoe Highland2-5 / 14-29 / 36-7252 / 712 / 25202-5 / 16-33 / 40-80Lightning Damage:
-- / 0-16 (10%) / 0-64 (20%)
52 / 673 / 2380
Pit Level 12-5 / 14-29 / 43-8652 / 712 / 30672-5 / 16-33 / 48-96Lightning Damage:
-- / 0-16 (10%) / 0-76 (20%)
52 / 673 / 2896
Pit Level 22-5 / 14-29 / 43-8652 / 729 / 30672-5 / 16-33 / 48-96Lightning Damage:
-- / 0-16 (10%) / 0-76 (20%)
52 / 688 / 2896
Outer Cloister2-5 / 14-29 / 36-7252 / 729 / 25542-5 / 16-33 / 40-80Lightning Damage:
-- / 0-16 (10%) / 0-64 (20%)
52 / 688 / 2412
Barracks2-5 / 14-29 / 36-7252 / 729 / 25542-5 / 16-33 / 40-80Lightning Damage:
-- / 0-16 (10%) / 0-64 (20%)
52 / 688 / 2412
Halls of Anguish-- / 23-46 / 42-84-- / 1101 / 2998-- / 20-41 / 37-75Lightning Damage:
-- / 15-46 (10%) / 28-84 (20%)
-- / 1040 / 2832


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
LocationDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Tower Cellar Level 135 / 386 / 103225%1.2/sec100 / 85 / 7550 / 40 / 33
Tower Cellar Level 235 / 394 / 104525%1.2/sec100 / 85 / 7550 / 40 / 33
Tower Cellar Level 335 / 403 / 105725%1.2/sec100 / 85 / 7550 / 40 / 33
Tower Cellar Level 435 / 411 / 106925%1.2/sec100 / 85 / 7550 / 40 / 33
Tower Cellar Level 535 / 420 / 108225%1.2/sec100 / 85 / 7550 / 40 / 33
Tamoe Highland35 / 394 / 95925%1.2/sec100 / 85 / 7550 / 40 / 33
Pit Level 135 / 394 / 115525%1.2/sec100 / 85 / 7550 / 40 / 33
Pit Level 235 / 403 / 115525%1.2/sec100 / 85 / 7550 / 40 / 33
Outer Cloister35 / 403 / 97025%1.2/sec100 / 85 / 7550 / 40 / 33
Barracks35 / 403 / 97025%1.2/sec100 / 85 / 7550 / 40 / 33
Halls of Anguish-- / 596 / 113125%1.2/sec-- / 85 / 75-- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
LocationPhysicalMagicFireColdLightningPoison
Tower Cellar Level 10% / 0% / 15%0% / 0% / 0%0% / 0% / 120%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Tower Cellar Level 20% / 0% / 15%0% / 0% / 0%0% / 0% / 120%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Tower Cellar Level 30% / 0% / 15%0% / 0% / 0%0% / 0% / 120%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Tower Cellar Level 40% / 0% / 15%0% / 0% / 0%0% / 0% / 120%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Tower Cellar Level 50% / 0% / 15%0% / 0% / 0%0% / 0% / 120%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Tamoe Highland0% / 0% / 15%0% / 0% / 0%0% / 0% / 120%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Pit Level 10% / 0% / 15%0% / 0% / 0%0% / 0% / 120%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Pit Level 20% / 0% / 15%0% / 0% / 0%0% / 0% / 120%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Outer Cloister0% / 0% / 15%0% / 0% / 0%0% / 0% / 120%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Barracks0% / 0% / 15%0% / 0% / 0%0% / 0% / 120%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Halls of Anguish-- / 66% / 25%-- / 66% / 75%-- / 66% / 75%-- / 66% / 75%-- / 66% / 75%-- / 66% / 75%