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Ismail Vilehand

From Diablo 2 Wiki
Diablo II Monsters [e]
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Ismail Vilehand:
is a Monster
and a Demon
and a SuperUnique

Ismail Vilehand is a Demon, and a Council Member.

Ismail Vilehand is one of the three SuperUnique members of the High Council found in Travincal. He (and the others) must be killed to complete the The Blackened Temple quest, which will enable your character to enter the Durance of Hate.

Ismail and the other High Council and their minions in Travincal are popular monsters to kill while item hunting, since they all drop much better than normal monsters (though less than bosses or champions in v1.10+). Barbarians especially enjoy this area of the game, since all the corpses can be Horked.

All Council Members were must tougher prior to v1.07, when they frequently ran away during a battle and used their healing ability to regenerate most or all of their hit points. They still possess the ability to self-heal, but no longer heal very much, and very seldom use the ability.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Name Level Experience Hit Points Speed Max TC/Rune
Ismail Vilehand 28 / 57 / 85 3500 / 63260 / 353,385 764-1524 / 6834-11958 / 23348-40858 6-9 33/Sol, 54/Um, 78/Cham


Ismail Vilehand is always Extra Fast and Cursed. He gains 1 random modifier on Nightmare and 2 on Hell.

Name Melee Attack Attack Rating #1 # of Minions
Ismail Vilehand 9-21 / 23-56 / 48-115 266 / 1562 / 4771
2 / 3 / 5

Special Attacks

  • Council Members all have a pink lightning melee attack (Blizzshock), and can cast Hydras.
Name Blizzshock Hydra Increased Fire Dmg
Ismail Vilehand 8-30 / 44-72 / 92-128 5-7 / 14-18 / 33-42 -- / +40% / +100%


Like most SuperUniques, Ismail Vilehand does not regenerate hit points.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness

Ismail Vilehand

127 / 818 / 1757 -- --
100 / 85 / 66
50 / 33 / 25


  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name Physical Fire Cold Lightning Poison Magic

Ismail Vilehand

0% / 0% / 50% 0% / 0% / 120% 0% / 0% / 33% 0% / 0% / 33% 0% / 0% / 33% 0% / 0% / 0%


All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)

Name Location
Ismail Vilehand Act 3: Travincal (Inside or in front of the temple that holds the Compelling Orb and the stairs to the Durance of Hate.)