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Slinger

From Diablo 2 Wiki
Slinger (Spear Cat)
Diablo II Monsters [e]
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Monster Type
Slinger:
is a Monster
and an Animal
and a Guest Monster

Slingers are Animals. These spear throwing furries can be dangerous, in part due to a bug in the game that prevents throw javelins from ever striking any sort of player minion or merc (although, this only seems to apply to the Slingers in act 5). Characters accustomed to standing safely behind a wall of minions need to be careful when facing teh javelin kitteh.

Night Slingers are notable for the fact that they hurl poison potions, rather than javelins. These can deal very long-lasting damage on hell difficulty, and the habit of all types of Slingers to run out of melee range makes these cats annoying for most melee characters.

Slingers also appear as Guest Monsters. In this case, they appear in three areas and have very different attacks and resistances in each, so are listed separately when necessary.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Slinger14 / 43 / 75113 / 3296 / 3008425-41 / 420-649 / 2075-4277515/Nef, 45/Ko, 75/Ber
Spear Cat15 / 44 / 77124 / 3527 / 3225828-45 / 438-677 / 2170-4472515/Nef, 48/Ko, 78/Cham
Night Slinger17 / 46 / 79150 / 4040 / 3443231-52 / 476-736 / 3020-4668518/Nef, 51/Lem, 75/Ber
Hell Slinger19 / 48 / 80182 / 4626 / 3552036-58 / 514-794 / 2312-4765521/Ral, 51/Lem, 78/Cham
Guest Monsters (Act Five, NM/Hell only)
Slinger-- / 58 / 80-- / 8517 / 35520-- / 701-1084 / 3080-476512--, 60/Ist, 84/Zod


Offence

Night Slingers throw poison potions; Spear Cats in the Dry Hills throw exploding potions; Spear Cats in the Halls of the Dead throw javelins; the other two kinds throw javelins. Javelins will hit characters, but not minions or mercs, so players must be careful not to position themselves directly behind their tanks.

  • Guest Monster Slingers always add elemental damage to their javelins.
TypeRanged AttackAttack Rating
Slinger5-12 / 18-30 / 42-72125 / 1252 / 4390
Spear Cat1 / 6-7 + 8-9 Fire / 33-34 + 44-46 Fire135 / 1278 / 4500
Night SlingerPoison Potions:
Norm:
96-127 over 32s (3.1-4/sec)
Night: 1024-1133 over 32s (32-35.4/sec)
Hell: 4323-4568 over 32s (136-143.7/sec)
152 / 1331 / 4611
Hell SlingerNorm: 6-15
Night: 20-34, 5% chance of 12-22 fire
Hell: 45-77, 15% chance of 36-68 fire
174 / 1383 / 4666
Guest Monsters (Act Five, NM/Hell only)
Slinger:
* Bloody Foothills
* Frigid Highlands
* Arreat Plateau

-- / 24-38 +19-28 Lightning / 45-72 +36-54 Lightning
-- / 24-39 +19-29 Cold (4s) / 46-74 +37-55 Cold (6s)
-- /24-39 +19-29 Fire / 46-74 +37-55 Fire

-- / 1417 / 4022
-- / 1440 / 4070
-- / 1462 / 4070

Defences

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Slinger48 / 581 / 140115%1.2%100 / 100 / 10050 / 40 / 33
Spear Cat52 / 592 / 143416%1.2%100 / 100 / 10050 / 40 / 33
Night Slinger59 / 615 / 146817%1.2%100 / 100 / 10050 / 40 / 33
Hell Slinger66 / 638 / 148419%1.2%100 / 100 / 10050 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Slinger-- / 752 / 148419%1.2%-- / 100 / 100-- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Slinger0% / 0% / 10%0% / 0% / 25%0% / 0% / 120%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%
Spear Cat0% / 0% / 15%0% / 0% / 75%0% / 0% / 0%0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%
Night Slinger0% / 0% / 15%0% / 0% / 750%0% / 0% / 0%0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%
Hell Slinger0% / 0% / 10%0% / 0% / 105%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Slinger:
* Bloody Foothills
* Frigid Highlands
* Arreat Plateau

0% / 25%
0% / 25%
0% / 25%

0% / 110%
25% / 50%
25% / 50%

0% / 15%
50% / 150%
25% / 50%

0% / 15%
0% / 15%
25% / 50%

0% / 15%
0% / 15%
50% / 100%

0% / 0%
0% / 0%
25% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeActs 1-4: Normal, Nightmare, and Hell
SlingerAct 2: Rocky Waste
Spear CatAct 2: Dry Hills, Halls of the Dead 1-3
Night SlingerAct 3: Lost City
Hell SlingerAct 3: Canyon of the Magi
Guest Monsters (Act Five, NM/Hell only)
SlingerBloody Foothills, Frigid Highlands, Arreat Plateau