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Baboon Demon

From Diablo 2 Wiki
Baboon Demon (Doom Ape)
Diablo II Monsters [e]
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Monster Type
Baboon Demon:
is a Monster
and an Animal
and a Guest Monster

Baboon Demons are Animals. (There are no "Baboon Animal" Demons, sadly.)

These simian melee attackers are fast of foot and hit, but not very powerful. Their AI causes them to run off when they're low on hit points, at a speed much quicker than their usual one, making them quite hard to catch up to in open areas. They do not have a faster than usual Regen Rate, and will come back on the attack while still very near death, if they move off the screen and their AI resets. This "run away and hide" tactic can be quite annoying when practiced by bosses or champions you want to kill for their drop.

Night Marauders were added in v1.10, and are only found as Guest Monsters in the Halls of Vaught.

Statistics

Speed rates a monster's movement speed from 1-10. (A few special monsters move faster than 10.)

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Dune Beast18 / 47 / 78238 / 5942 / 4585069-96 / 810-1215 / 3629-7258718/Nef, 51/Lem, 75/Ber
Jungle Hunter21 / 49 / 79320 / 6804 / 4734583-117 / 871-1306 / 3707-7414724/Ral, 51/Lem, 78/Cham
Doom Ape22 / 52 / 80348 / 8256 / 4884089-126 / 963-1445 / 3784-7569724/Ral, 54/Um, 78/Cham
Temple Guard24 / 53 / 81425 / 8751 / 50334100-141 / 994-1491 / 3862-7724727/Ral, 54/Um, 78/Cham
Guest Monsters (Act Five, NM/Hell only)
Temple Guard-- / 63 / 83-- / 15673 / 53324-- / 1302-1953 / 5356-80357-- / 63/Vex, 87/ Zod
Night Marauder-- / 64 / 84-- / 20390 / 67278-- / 1184-1850 / 4853- 758310-- / 63/Vex, 87/ Zod


Offense

  • The Guest Monster types add elemental damage to the first attack type
  • Guest Monster Temple guards spawn on two levels, and they have different attack stats on them, hence two listings. Lighting in the Halls of Anguish, and Fire in the Halls of Pain.
TypeMelee Attack #1Attack Rating #1Melee Attack #2Attack Rating #2
Dune Beast6-18 / 19-50 / 44-115162 / 1123 / 37706-18 / 19-42 / 44-97162 / 1216 / 4084
Jungle Hunter7-21 / 20-53 / 45-118197 / 1166 / 38167-21 / 20-45 / 45-100197 / 1263 / 4134
Doom Ape7-22 / 21-55 / 45-118207 / 1231 / 38617-22 / 21-55 / 45-118207 / 1333 / 4183
Temple Guard8-24 / 22-57 / 46-120223 / 1252 / 39078-24 / 22-48 / 46-102223 / 1357 / 4232
Guest Monsters (Act Five, NM/Hell only)
Temple Guard
(Halls of Anguish)
Physical + 50% chance of Light:
--
26-67 +15-46
47-84 +28-84
-- / 1468 / 3998-- / 26-57 / 47-103-- / 1591 / 4331
Temple Guard
(Halls of Pain)
Physical + 50% chance of Fire:
--
26-67 +15-46
47-84 +28-84
-- / 1490 / 4044-- / 26-57 / 47-103-- / 1614 / 4381
Night MarauderPhysical + 85% chance of Cold:
--
31-57 +15-41 (2sec)
56-103 +37-75 (3sec)
-- / 1428 / 3875-- / 26-78 / 47-141-- / 1552 / 4549


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Dune Beast90 / 726 / 1680--
1.2%
100 / 100 / 10050 / 40 / 33
Jungle Hunter107 / 752 / 1700--1.2%100 / 100 / 10050 / 40 / 33
Doom Ape112 / 792 / 1719--1.2%100 / 100 / 10050 / 40 / 33
Temple Guard122 / 805 / 1739--1.2%100 / 100 / 10050 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Temple Guard-- / 937 / 1777--1.2%-- / 75 / 50-- / 40 / 33
Night Marauder-- /1209 / 2287--1.2%-- / 75 / 50-- / 40 / 33

Resistances

It's likely an oversight on the part of the Bliz programmer to not make the two types of Temple Guard Guest Monsters have different resistances. Logically, the Halls of Pain version, with fire damage on its attack, should switch the Lightning immunity to Fire.

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Dune Beast0% / 0% / 33%0% / 0% / 0%0% / 0% / 0%0% / 0% / 50%0% / 0% / 100%0% / 0% / 25%
Jungle Hunter0% / 0% / 45%0% / 0% / 0%0% / 0% / 0%0% / 0% / 50%0% / 0% / 105%0% / 0% / 25%
Doom Ape0% / 0% / 45%0% / 0% / 0%0% / 0% / 0%0% / 0% / 50%0% / 0% / 105%0% / 0% / 25%
Temple Guard0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 50%0% / 0% / 110%0% / 0% / 25%
Guest Monsters (Act Five, NM/Hell only)
Temple Guard-- / 0% / 33%-- / 0% / 0%-- / 0% / 33%-- / 0% / 100%-- / 0% / 0%-- / 0% / 0%
Night Marauder-- / 0% / 100%-- / 0% / 0%-- / 0% / 33%-- / 0% / 0%-- / 0% / 105%-- / 0% / 0%


Locations

In early design these creatures were found on the surface of Act 2, hence a name like "Dune Beast" for a demon that's only found in dungeon areas.

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeActs 1-4: Normal, Nightmare, and Hell
Dune BeastAct 2: Harem 2, Palace Cellar 1-3
Jungle HunterAct 3: Spider Forest
Doom ApeAct 3: Lower Kurast
Temple GuardAct 3: Kurast Causeway
Guest Monsters (Act Five, NM/Hell only)
Temple GuardAct 5: Halls of Anguish, Halls of Pain.
Night MarauderAct 5: Halls of Vaught (No boss).