The Diablo 2 Wiki
The Diablo 2 Wiki archive is available for anyone looking for information on Diablo 2. All information here is pre-D2R but contains a lot of useful information that is still relevant. Updated sections for new D2R features can be found on the PureDiablo Diablo 2 section

Trapped Soul

From Diablo 2 Wiki
Object-trapped-soul.jpg

Trapped Souls are Objects.

These living chests are found in Act Four, and seem to consist of several human souls grafted to stone pillars and chained there to suffer for all eternity. Happily, they can be freed with a few shots or a swing of your sword. Not exactly the Divine Comedy, but lucky for them you happened along, eh?

Trapped Souls can deal damage to characters or minions who happen to stand in their range, but they are largely harmless. They can not drop items, and are usually noticed only when all summoned creatures and mercs run off to kill them when you'd prefer your minions stay put and fight against the real monsters.


Statistics

TypeLevelExperienceHit PointsSpeedMax TC/Rune
Trapped Soul30 / 56 / 826 / 2843 / 1413576-101 / 604-845 / 2918-4085--
--


Offense

TypeMelee AttackAttack Rating
Trapped Soul
3-7 / 14-28 / 27-55
457 / 1976 / 5929


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Trapped Soul3 / 422 / 878--1.2/sec100 / 100 / 10050 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Trapped Soul0% / 0% / 0%0% / 0% / 0%70% / 100% / 150%0% / 0% / 0%70% / 90% / 90%0% / 0% / 0%


Locations

TypeNormal/NM/Hell
Trapped SoulAct 4: Outer Steppes, Plains of Despair, City of the Damned