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is a Monster
Different versions of Diablo appear in several locations throughout the game. His main and original role is as the boss of Act Four, but he also appears in two special events added in patches long after release; as Uber Diablo (who can replace any SuperUnique in the entire game) and as Pandemonium Diablo in Uber Tristram at the end of the Pandemonium Event.
Diablo's original role is as the Act Boss of Act Four and must defeated to complete the Terror's End quest. This quest ends the game in Diablo II and enables access to Act Five in Diablo II: Lord of Destruction. Diablo is found in the Chaos Sanctuary. He appears in the center of the large pentagram after the five seals have been opened and the three seal bosses have either been killed or lured out of the Chaos Sanctuary.
Diablo is the Lord of Terror and the youngest of the threebrothers. The pursuit of Diablo and the battle to destroy his soulstone is the focal point of the game story and the lore in the game manuals for Diablo and Diablo II.
Like many of the monsters in Diablo II, Diablo was more difficult in earlier versions of the game. Prior to v1.08, his Firestorm (ground fire) attack could instantly kill almost any character who took it at point blank range since there were so many overlapping pixels of flames. Maximum fire resistance was essential along with fire absorption, and digging in for a long toe-to-toe fight with Diablo was almost sure suicide. Hit-and-run tactics had to be employed in order to survive back then.
v1.08 made Diablo much less dangerous and v1.10 nerfed him even further. Diablo's Firestorm does much less damage and his pink lightning hose no longer touches characters battling him at melee range, though it can still be quite dangerous to ranged attackers.
Diablo spent two centuries slowly working to corrupt the Hell within the catacombs that ran beneath the town of . By spreading terror into the surrounding countryside, the demon was able to attract many heroes who came to cleanse the land of evil. By the time the strongest of these heroes reached this goal, though, he had become fully influenced by the will of Diablo. In his twisted state, this adventurer believed that the only way to fully control the Demon was to plunge the shard of the Soulstone into his own head. This, of course, was exactly what Diablo had planned as the Demon now had an even stronger body to use to find his brothers and complete his ultimate plan.that imprisoned him. In time, he was able to extend his influence into the surrounding area of Khanduras and corrupt both and his archbishop, . The King proved too strong to fully control so the Demon took possession of his son, . Diablo then began to shape an outpost of
The stats on this page apply only the regular version of Diablo, found as the act boss of Act Four. See the Uber Diablo and Pandemonium Diablo articles for details about those other incarnations of Big Red.
- Diablo deals seven times his normal damage to player minions making it hard to keep mercenaries or summoned minions alive.
|40 / 62 / 94
|44902 / 465,362 / 2,195,808
|36/Dol, 60/Ist, 84/Zod
Diablo's stats are all preset. He does not get any random Monster Modifiers.
- Diablo is vulnerable when charging, since he will run very slowly if slowed by various CC attacks, including cold attacks, the Holy Freeze aura, the Decrepify curse, etc. Ranged attackers can land many, many shots while Diablo slowly charges towards the location where they were standing when he began the charge.
|Melee Attack 1
|Melee Attack 2
|Attack Rating 2
Diablo uses a variety of spells to supplement his melee strikes. Several of these hit for physical and elemental damage making physical resistance useful for characters who wish to survive the battle.
54-72 + 126-216/sec
126-144 + 234-324/sec
216-234 + 378-468/sec
42-61 (8s chill)
69-97 (8s chill)
105-145 (8s chill)
8-17 + 24-38 (3-9 hits)
15-24 + 40-54 (6-18 hits)
24-32 + 62-76 (10-30 hits)
Like the other act bosses, Diablo does not regenerate hit points, unless you level up mid-battle by killing other monsters.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
|20% / 40% / 50%
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
- Aggh... The smell of life surrounds me.
- Not even death can save you from me...