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Finger Mage

From Diablo 2 Wiki
Doom Caster
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Finger Mage:
is a Monster
and an Undead
and a Guest Monster

Finger Mages are Undead.

Finger Mages are hovering, ghostly creatures that can fight at melee range or cast a nasty, mana-draining homing missile from a distance. They are more annoyance than danger for most characters, and even tough boss packs are seldom lethal; at worst they will force mana-depleted characters to retreat to scrounge for blue pots.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Normal finger mages do not drop items, just potions and sometimes runes. Champions and Bosses/minions do drop all kinds of items, and their values are listed below.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Doom Caster24 / 56 / 82482 / 12793 / 63609143-198 / 966-1328 / 3502-64201033/Sol, 60/Ist, 87/Zod
Strangler27 / 57 / 84645 / 13559 / 67278171-236 / 992-1365 / 3640-66731033/Sol, 60/Ist, 87/Zod
Storm Caster30 / 58 / 85856 / 14373 / 69113203-280 / 1020-1403 / 3709-68001033/Sol, 60/Ist, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Strangler-- / 60 / 81-- / 16151 / 61774-- / 1075-1478 / 4577- 629410--, 63/Ist, 87/Zod
Storm Caster-- / 66 / 85-- / 22836 / 69113-- / 1239- 1703 / 4945- 680010--, 66/Vex, 87/Zod

Offense

Finger Mages cast a spell that sends seeking pink tentacles across the floor. If these strike a target they deal physical damage + fire damage + mana drain. Their attacks may also stun targets.

TypeMelee Attack #1Attack Rating #1Ranged Attack
Doom Caster8-19 / 25-56 / 51-111223 / 1317 / 3952Norm: 7-13, 18-24 fire, -72% mana regen for 2 sec
Night: 13-19, 36-42 fire, -144% mana regen for 3.2 sec
Hell: 21-27, 62-68 fire, -240% mana regen for 4.8 sec
Strangler9-21 / 25-56 / 51-112256 / 1339 / 4044Norm: 9-15, 24-30 fire, -96% mana regen for 2.4 sec
Night: 15-21, 42-48 fire, -168% mana regen for 3.6 sec
Hell: 23-29, 69-75 fire, -264% mana regen for 5.2 sec
Storm Caster10-23 / 26-57 / 52-115284 / 1360 / 4089Norm: 11-17, 30-36 fire, -120% mana regen for 2.8 sec
Night: 17-23, 48-54 fire, -192% mana regen for 4 sec
Hell: 25-31, 76-82 fire, -288% mana regen for 5.6 sec
Guest Monsters (Act Five, NM/Hell only)
Strangler-- / 26-58 / 51-111-- / 1404 / 3907Norm: --
Night: 17-23, 48-54 fire, -192% mana regen for 4 sec
Hell: 25-31, 76-82 fire, -288% mana regen for 5.6 sec
Storm Caster-- / 30-66 / 52-115-- / 1533 / 4089Norm: --
Night: 17-23, 48-54 fire, -192% mana regen for 4 sec
Hell: 25-31, 76-82 fire, -288% mana regen for 5.6 sec


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Doom Caster122 / 921 / 1917--1.2/sec100 / 66 / 3350 / 40 / 25
Strangler136 / 936 / 1960--1.2/sec100 / 66 / 3350 / 40 / 25
Storm Caster151 / 950 / 1981--1.2/sec100 / 66 / 3350 / 40 / 25
Guest Monsters (Act Five, NM/Hell only)
Strangler-- / 979 / 1897--1.2/sec-- / 66 / 33-- / 40 / 25
Storm Caster-- / 1065 / 1981--1.2/sec-- / 66 / 33-- / 40 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Doom Caster0% / 0% / 50%40% / 50% / 0%0% / 0% / 0%40% / 50% / 100%0% / 0% / 0%0% / 0% / 0%
Strangler0% / 0% / 50%50% / 60% / 0%0% / 0% / 0%50% / 60% / 100%0% / 0% / 0%0% / 0% / 0%
Storm Caster0% / 0% / 50%60% / 75% / 0%0% / 0% / 0%60% / 75% / 100%0% / 0% / 0%0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Strangler-- / 0% / 40%-- / 75% / 66%-- / 0% / 25%-- / 75% / 100%-- / 0% / 25%-- / 0% / 0%
Storm Caster-- / 0% / 40%-- / 75% / 66%-- / 0% / 25%-- / 75% / 100%-- / 0% / 25%-- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeActs 1-4: Normal, Nightmare, and Hell
Doom CasterAct 4: Outer Steppes, Plains of Despair
StranglerAct 4: City of the Damned, River of Flames
Storm CasterAct 4: Chaos Sanctuary (Grand Vizier of Chaos Seal boss)
Guest Monsters (Act Five, NM/Hell only)
StranglerAct 5: Abaddon
Storm CasterAct 5: Worldstone Keep 3