Diablo II Monsters [e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
The Infector of Souls is a Demon, and a Venom Lord.
The Infector of Souls is found in the Chaos Sanctuary in Act Four. He is released by opening the seals in the lower right corner of the level, and must be killed in order to reach Diablo and finish the Terror's End quest. This quest ends the game in Diablo II, and enables a character to advance to Act Five in the Expansion.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Name | Level | Experience | Hit Points | Speed | Max TC/Rune |
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Infector of Souls | 33 / 61 / 88 | 5005 / 69205 / 332,765 | 1020-1220 / 8037-9570 / 25964-30910 | 11-16 | 36/Sol, 57/Um, 78/Cham |
Offense
The Infector of Souls is always Extra Fast and Spectral Hit. He gains 1 random modifier on Nightmare and 2 on Hell.
Name | Melee Attack | Attack Rating | # of Minions |
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Infector of Souls | 11-19 / 51-81 / 100-160 | 427 /1900 / 5635 | 9 / 10 / 10 |
Special Offense
- His Spectral Hit modifier causes one random type of elemental damage to be added to every successful melee attack.
Name | Spectral Hit Normal | Spectral Hit NM | Spectral Hit Hell | Inferno |
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Infector of Souls | Fire: 13-21 Cold: 13-21 (1.6 sec) Lightning: 13-21 Poison: 2-3 over 1.6s (1.3-2.5/sec) Magic: 13-21 |
Fire: 33-51 Cold: 33-51 (1.6 sec) Lightning: 33-51 Poison: 5-8 over 1.6s (3.2-5/sec) Magic: 33-51 |
Fire: 66-100 Cold: 66-100 (1.6 sec) Lightning: 66-100 Poison: 10-16 over 1.6s (6.5-9.8/sec) Magic: 66-100 |
Dmg/sec: 72-101 99-138 135-186 |
Defenses
Like most SuperUniques, the Infector of Souls does not regenerate hit points.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
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Infector of Souls |
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Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name | Physical | Fire | Cold | Lightning | Poison | Magic |
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Infector of Souls |
0% / 0% / 50% | 90% / 100% / 150% | 20% / 20% / 70% | 20% / 20% / 95% | 70% / 100% / 75% | 0% / 0% / 0% |
Locations
All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)
Name | Location |
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Infector of Souls | Act 4: The Chaos Sanctuary. (Seal Boss, lower most seal.) |