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Infector of Souls

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Mon-infectorofsouls.jpg
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Infector of Souls:
is a Monster
and a Demon
and a SuperUnique

The Infector of Souls is a Demon, and a Venom Lord.

The Infector of Souls is found in the Chaos Sanctuary in Act Four. He is released by opening the seals in the lower right corner of the level, and must be killed in order to reach Diablo and finish the Terror's End quest. This quest ends the game in Diablo II, and enables a character to advance to Act Five in the Expansion.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Name Level Experience Hit Points Speed Max TC/Rune
Infector of Souls 33 / 61 / 88 5005 / 69205 / 332,765 1020-1220 / 8037-9570 / 25964-30910 11-16 36/Sol, 57/Um, 78/Cham

Offense

The Infector of Souls is always Extra Fast and Spectral Hit. He gains 1 random modifier on Nightmare and 2 on Hell.

Name Melee Attack Attack Rating # of Minions
Infector of Souls 11-19 / 51-81 / 100-160 427 /1900 / 5635 9 / 10 / 10

Special Offense

  • His Spectral Hit modifier causes one random type of elemental damage to be added to every successful melee attack.
Name Spectral Hit Normal Spectral Hit NM Spectral Hit Hell Inferno
Infector of Souls Fire: 13-21
Cold:
13-21 (1.6 sec)
Lightning:
13-21
Poison:
2-3 over 1.6s (1.3-2.5/sec)
Magic:
13-21
Fire: 33-51
Cold:
33-51 (1.6 sec)
Lightning:
33-51
Poison:
5-8 over 1.6s (3.2-5/sec)
Magic:
33-51
Fire: 66-100
Cold:
66-100 (1.6 sec)
Lightning:
66-100
Poison:
10-16 over 1.6s (6.5-9.8/sec)
Magic:
66-100
Dmg/sec:
72-101
99-138
135-186


Defenses

Like most SuperUniques, the Infector of Souls does not regenerate hit points.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness

Infector of Souls

181 / 910 / 1898
-- --
100 / 85 / 66
50 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name Physical Fire Cold Lightning Poison Magic

Infector of Souls

0% / 0% / 50% 90% / 100% / 150% 20% / 20% / 70% 20% / 20% / 95% 70% / 100% / 75% 0% / 0% / 0%


Locations

All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)

Name Location
Infector of Souls Act 4: The Chaos Sanctuary. (Seal Boss, lower most seal.)