Diablo II Monsters [e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Scarab Demons are Animals.
A vastly mutated beetle from the region, only Hell could produce something so vile. Scarab Demons are large, mobile insects that rapidly pursue and surround their enemies. When struck, these demons unleash a deadly spread of electrical energy that proves fatal to many attackers. It is perilous to fight these monstrosities without ranged weapons or a suitable resistance to lighting.
Scarab Demons are tough melee fighters, capable of teaming up to chop down any character foolish enough to get surrounded. On top of their capable attack rate, deceptively-quick foot speed, and solid damage, all types of Scarabs emit sparks when hit. This can be quite dangerous to characters with fast hitting, low damage attacks, especially those that strike multiple monsters at once.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Dung Soldier | 14 / 43 / 75 | 211 / 5151 / 47006 | 32-53 / 534-840 / 2641-5535 | 4 | 15/Nef, 48/Ko, 75/Ber |
Death Beetle | 16 / 45 / 76 | 256 / 5897 / 48705 | 38-62 / 582-915 / 2702-5661 | 5 | 18/Nef, 48/Ko, 75/Ber |
Scarab | 17 / 45 / 84 | 281 / 5897 / 62295 | 40-67 / 582-915 / 3185-6673 | 5 | 18/Nef, 48/Ko, 87/Zod |
Steel Scarab | 19 / 48 / 79 | 341 / 7228 / 53801 | 46-75 / 654-1028 / 2883-6041 | 6 | 21/Ral, 51/Lem, 78/Cham |
Bone Scarab | 24 / 54 / 85 | 548 / 10543 / 63993 | 62-104 / 797-1252 / 3245-6800 | 6 | 27/Ral, 57/Um, 87/Zod |
Guest Monsters (Act Five, NM/Hell only) | |||||
Scarab | -- / 63 / 83 | -- / 15673 / 53324 | -- / 1012-1591 / 4166-6547 | 6 | -- / 63/Vex, 87/Zod |
Steel Scarab | -- / 65 / 85 | -- / 17611 / 56314 | -- / 1060-1666 / 4327-6800 | 6 | -- / 63/Vex, 87/Zod |
Offence
- All Scarab Demons have a shock damage listed that deals physical with a % chance of lightning. This is not one of their regular two melee attacks, and it's not clear how this damage is inflicted. It does seem to be enabled in the game, though.
- Scarab Demons have a % chance to emit charged bolts when they attack, and always do when they are hit. The damage is less than bolts from a Lightning Enchanted boss, but when multiple scarabs are putting them out at once, they can add up quickly.
Type | Attack #1 | AR #1 | Attack #2 | AR #2 | Shock |
---|---|---|---|---|---|
Dung Soldier | Physical + (20%) Light: 5-15 + 5-12 19-39 + 20-40 46-93 + 48-97 |
125 1036 3633 |
Physical: 5-12 19-39 46-93 |
125 1209 4239 |
Physical + (20%) Light: 4-12 + 1-2 18-37 + 5-11 50-102 + 13-26 |
Death Beetle | Physical + (20%) Light: 6-17 + 6-13 20-40 + 20-40 47-95 + 47-95 |
145 1080 3679 |
Physical: 6-13 21-42 52-105 |
145 1285 4771 |
Physical + (20%) Light: 5-14 + 0-2 19-38 + 5-11 51-103 + 13-26 |
Scarab | Physical + (20%) Light: 6-17 + 6-14 20-40 + 20-40 51-103 + 51-103 |
152 1080 4044 |
Physical: 6-14 20-40 51-103 |
152 1260 4718 |
Physical + (25%) Light: 5-15 + 1-2 20-40 + 5-11 57-115 + 14-28 |
Steel Scarab | Physical + (20%) Light: 6-19 + 6-15 22-44 + 22-44 50-100 + 50-100 |
174 1144 3816 |
Physical: 6-15 22-44 50-100 |
174 1335 4452 |
Physical + (25%) Light: 5-17 + 1-3 22-45 + 6-12 57-115 + 13-27 |
Bone Scarab | Physical + (20%) Light: 8-24 + 8-19 24-49 + 24-49 52-105 + 52-105 |
223 1274 4089 |
Physical: 8-19 24-49 52-105 |
223 1486 4771 |
Physical + (30%) Light: 7-23 + 2-4 25-51 + 6-13 61-123 + 14-28 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Scarab | Physical + (30%) Light: -- 28-57 + 7-15 51-103 + 14-28 |
-- 1468 3998 |
Physical + (10%) Light: -- 28-57 + 7-15 51-103 + 14-28 |
-- 1713 4664 |
Physical + (30%) Light: -- 7-15 14-28 |
Steel Scarab | Physical + (20%) Light: -- 29-58 + 7-15 52-105 + 14-28 |
-- 1512 4089 |
Physical + (10%) Light: -- 29-58 + 7-15 52-105 + 14-28 |
-- 1764 4771 |
Physical + (30%) Light: -- 7-15 14-28 |
Defences
Scarab Demons differ considerably in their regeneration rates; much more than any other monster type in the game. It's not clear why Blizzard bothered with this since their AI keeps them fighting at melee range, seldom giving them time to heal.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Dung Soldier | 70 / 887 / 2138 | -- | 1.2% | 100 / 75 / 50 | 50 / 40 / 25 |
Death Beetle | 80 / 922 / 2164 | -- | 1.8% | 100 / 75 / 50 | 50 / 40 / 25 |
Scarab | 85 / 922 / 2369 | -- | 2.4% | 100 / 75 / 50 | 50 / 40 / 25 |
Steel Scarab | 95 / 974 / 2241 | -- | 3.1% | 100 / 75 / 50 | 50 / 40 / 25 |
Bone Scarab | 122 / 1078 / 2393 | -- | 3.7% | 100 / 75 / 50 | 50 / 40 / 25 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Scarab | -- / 1235 / 2543 | -- | 3.7% | -- / 75 / 50 | -- 40 / 25 |
Steel Scarab | -- / 1270 / 2393 | -- | 3.7% | -- / 75 / 50 | -- 40 / 25 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
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Dung Soldier | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 100% | 0% / 0% / 0% | 0% / 0% / 0% |
Death Beetle | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 105% | 0% / 0% / 0% | 0% / 0% / 0% |
Scarab | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 110% | 0% / 0% / 0% | 0% / 0% / 0% |
Steel Scarab | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 115% | 0% / 0% / 0% | 0% / 0% / 0% |
Bone Scarab | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 0% | 0% / 0% / 0% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Scarab | -- / 0% / 50% | -- / 0% / 0% | -- / 0% / 0% | -- / 0% / 100% | -- / 0% / 0% | -- / 0% / 0% |
Steel Scarab | -- / 0% / 50% | -- / 0% / 0% | -- / 0% / 0% | -- / 0% / 100% | -- / 0% / 0% | -- / 0% / 0% |
Locations
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
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Dung Soldier | Act 2: Rocky Waste, Stony Tomb 1-2 |
Death Beetle | Act 2: Far Oasis, Maggot Lair 1-3 |
Scarab | Act 2: Maggot Lair 1-3 |
Steel Scarab | Act 2: Canyon of the Magi, Tal Rasha's Tombs 1-7 |
Bone Scarab | Act 3: Forgotten Temple, Ruined Fane, Disused Reliquary |
Guest Monsters (Act Five, NM/Hell only) | |
Scarab | Halls of Anguish |
Steel Scarab | Worldstone Keep 2 |