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Rune Group


If you look at the list of all runes, you can find out the cube recipes to create a rune of one level higher than Tal. Here are the Tal attributes:

Rank: (r7)
Weapon: 75 Poison damage over 5 seconds
Armor/Helm/Shield: +35% Poison Resistance
Ilvl/Clvl Required: 17

The Right Runes

Look at the rune list for information on how to get the right runes. For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.

To Make a Runeword

  1. Items used for Runewords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
  2. The item must be of the correct type.
  3. The item must have exactly the correct number of sockets -- no more.
  4. You must socket the Runes in the correct order.


  • The Runes fill the sockets in numerical order automatically, i.e. in the order 1, 2, 3, .... For example, trying to place the third Rune of a Runeword into the third socket while sockets 1 and 2 are empty will result in the Rune filling socket 1, contrary to intentions. As mentioned elsewhere, it is possible to remove an item from a socket, but the item is destroyed in the process.
  • The Runeword Preparation Recipes tune equipment for receiving Runewords.
  • Check the Rune FAQ for further help.

Runewords with Tal

Runeword Stats Comments Active In
v1.11+ v1.10 v1.09
Ancient's Pledge

Ral (8) + Ort (9) + Tal (7)
Shields {3}
Clvl Required: 21

+50% Enhanced Defense

Cold Resist +43%
Lightning Resist +48%
Fire Resist +48%
Poison Resist +48%
10% Damage Taken Goes to Mana

Recipe is given by Qual-Kehk as a reward for completing the second quest in Act Five.

Bonuses will stack on top of a Paladin's inherent shield properties.

See it here.

Yes Yes Yes

Tir (3) + Tal (7) + Amn (11)
Missile Weapons {3}
Clvl Required: 25

Level 15 Thorns Aura When Equipped

+35% Increased Attack Speed
+320-380% Damage To Demons (varies)
+280% Damage To Undead
+75 Poison Damage Over 5 Seconds
7% Life Stolen Per Hit
Prevent Monster Heal
+5-10 To All Attributes (varies)
+2 To Mana After Each Kill
Reduces All Vendor Prices 15%

Ladder Only Yes Yes No
Holy Thunder

Eth (5) + Ral (8) + Ort (9) + Tal (7)
Scepters {4}
Clvl Required: 23

+60% Enhanced Damage

+10 to Maximum Damage
-25% Target Defense
Adds 5-30 Fire Damage
Adds 21-110 Lightning Damage
+75 Poison Damage over 5 secs
+3 to Holy Shock (Paladin Only)
+5% to Maximum Lightning Resist
Lightning Resist +60%
Level 7 Chain Lightning (60 charges)

See it here. Yes Yes Yes

Ral (8) + Tir (3) + Tal (7) + Sol (12)
Polearms & Staves {4}
Clvl Required: 27

Level 12-17 Meditation Aura When Equipped (varies)

+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating (varies)
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike (varies)
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items

Ladder Only Yes Yes No

Tal (7) + Thul (10) + Ort (9) + Amn (11)
Shields & Swords {4}
Clvl Required: 25


+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
+3-8 Magic Absorb (varies)
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
Attacker Takes Damage of 14
Adds 1-50 Lightning Damage
Adds 3-14 Cold Damage (3 Sec,Normal)
+75 Poison Damage Over 5 Seconds
7% Life Stolen Per Hit

Ladder Only Yes Yes No

Tal (7) + Eth (5)
Armor {2}
Clvl Required: 17

+25% Faster Run/Walk

+25% Faster Casting Rate
+25% Faster Hit Recovery
+6 to Dexterity
Regenerate Mana 15%
+15 Maximum Stamina
Poison Resist +30%
Magic Damage Reduced by 3

See it here. Yes Yes Yes

Tal (7) + Dol (14) + Mal (23)
All Weapons {3}
Clvl Required: 49

Ignore Target's Defense

+273 Poison Damage Over 6 Seconds
7% Mana Stolen Per Hit
Prevent Monster Heal
Hit Causes Monster To Flee 25%
Level 13 Poison Nova (11 Charges)
Level 15 Poison Explosion (27 Charges)

See it here. Yes Yes Yes

Crafted Items with Tal

Ingredients Crafted Item Comments
Blood Belt
Magical Belt
or Mesh Belt (Excep)
or Mithril Coil (Elite)
+ Jewel (any)
+ Tal Rune (#7)
+ Perfect Ruby
Blood Belt
Preset Mods:
1-3% Life Leech
+10-20 Hit Points
Open Wounds 5-10%
Must be a "belt", the smaller of the two 12 slot types. No others will work.
Caster Armor
Magical Light Plate
or Mage Plate (Excep)
or Archon Plate (Elite)
+ Jewel (any)
+ Tal Rune (#7)
+ Perfect Amethyst
Caster Body
Preset Mods:
Regenerate Mana 4-12%
+10-20 Mana
+1-3 Mana Per Kill
Same mods as the other "Caster" Crafted Items, and all use common Runes.
Hitpower Belt
Magical Heavy Belt
or Battle Belt (Excep)
or Troll Belt (Elite)
+ Jewel (any)
+ Tal Rune (#7)
+ Perfect Sapphire
Hitpower Belt
Preset Mods:
5% chance of casting Slvl 4 Frost Nova when hit
Attacker takes 3-7 damage
5-10% Damage to Mana
Safety Belt
Magical Sash
or Demonhide Sash
or Spiderweb Sash
+ Jewel (any)
+ Tal Rune (#7)
+ Perfect Emerald
Safety Belt
Preset Mods:
Reduces Damage 3-9
Reduces Magical Damage 2-5
5-10% Resist Poison
+10-30% Defense

Cube Recipes with Tal

Runeword Preparation Recipes

Cube-convert.gif 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor --> Socketed Body Armor of same type

  • This recipe adds 1-4 sockets to the armor, making it potentially useful for a Runeword.
  • The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. Armor that can only have up to 2 sockets would therefore have a 1/6 chance of 1, and a 5/6 chance of 2.

Cube-convert.gif 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield --> Socketed Shield of same type

  • This recipe adds 1-4 sockets to the shield, making it potentially useful for a Runeword.
  • The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A shield that can only have 3 sockets will have a 1/6 chance of 1, 1/6 chance of 2, and 4/6 chance of 3.

Item Upgrades

Cube-convert.gif 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor --> Exceptional Version of Armor

  • v1.10 and later only.
  • This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defence.
  • Ethereal items, as well as socketed items can be upgraded without changing their nature.
  • Level requirements, as well as strength requirements, will increase corresponding to the exceptional version of the item.
  • Works on all types of armor, not just body armor. Helms, boots, belts, etc.