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Raise Skeletal Mage

From Diablo 2 Wiki

Raise Skeletal Mage

Required Level: 12
Prerequisites: Raise Skeleton
Requires: A valid monster corpse.
Synergies: Skeletal Mages gain bonuses from points spent in:

Details: Summons a skeletal mage from a monster corpse. Skeleton mages occur randomly in four types; fire, lightning, cold, and poison. Keep summoning new ones and unsummoning individuals if you wish to get all poison, or no cold, etc.

  • Cold mages are useful if you wish to slow monsters and potential break their corpses so shamans can not resurrect them. Cold is not good if you want monster corpses left to raise more skeletons from, Revive, or Corpse Explosion.
  • Skeleton mages have high elemental resistance, especially to the element that makes up their own attack.
Skill Level Progression [e]
SlvlMages

Mana

Def.

SlvlMages

Mana

Def.

SlvlMages

Mana

Def.

SlvlMages

Mana

Def.

118+106413+6011518+11016723+160
229+207414+7012619+12017724+170
3310+308415+8013620+13018825+180
4311+409516+9014621+14019826+190
5312+5010517+10015722+15020827+200
Skill Level Progression [e]
SlvlLife (Nrml)

Life (Ngtmr)

Life (Hell)

SlvlLife (Nrml)

Life (Ngtmr)

Life (Hell)

SlvlLife (Nrml)

Life (Ngtmr)

Life (Hell)

SlvlLife (Nrml)

Life (Ngtmr)

Life (Hell)

16161116
271217
381318
491419
5101520



Further Details

This part covers further details of raised Skeletal Mages.

To calculate the Necromages' damage we need to know the relative skill level of their missiles.

Skeleton Mage Level1234567891011121314151617181920
Skeleton Mastery Level
1111223344556677889910
222233445566778899101011
33334455667788991010111112
4444556677889910101111121213
555566778899101011111212131314
66667788991010111112121313141415
7777889910101111121213131414151516
888899101011111212131314141515161617
99991010111112121313141415151616171718
101010101111121213131414151516161717181819
111111111212131314141515161617171818191920
121212121313141415151616171718181919202021
131313131414151516161717181819192020212122
141414141515161617171818191920202121222223
151515151616171718181919202021212222232324
161616161717181819192020212122222323242425
171717171818191920202121222223232424252526
181818181919202021212222232324242525262627
191919192020212122222323242425252626272728
202020202121222223232424252526262727282829

Above level 20, use the following formula:

  • ('Skeleton Mastery'.lvl) + ((lvl < 4)?0:((lvl-2)/2)).

This means: to calculate relative skill level we take Skeleton Mastery level as base for the calculation ('Skeleton Mastery'.lvl), than we add (Raise Skeletal Mage Skill Level-2)/2 provided that Raise Skeletal Mage level is equal or above level 4. If it's on level 3 or less we do not add anything ((lvl < 4)?0).

Below is the table of Necromage missile's damage according to the relative skill level listed in the above table. Level 59 in this table corresponds to level 40 Skeleton Mastery and level 40 Raise Skeletal Mage 40+((40-2)/2) = 59.

  • Freezing duration is cut 1/2 in Nightmare and 3/4 in Hell. (This is a constant for all cold damages, not just skeleton mages.)
Relative Skill LevelPoison DamagePoison Duration (Sec)Cold DamageCold Duration (Sec)*Fire DamageLightning Damage
16201-412-61-7
27302-524-82-10
38403-636-103-13
49504-748-124-16
510605-8510-145-19
611706-9612-166-22
712807-10714-187-25
813908-11816-208-28
91510010-13919-239-33
101711012-151022-2610-38
111912014-171125-2911-43
122113016-191228-3212-48
132314018-211331-3513-53
142515020-231434-3814-58
152716022-251537-4115-63
163117025-281642-4616-71
173518028-311747-5117-79
183919031-341852-5618-87
194320034-371957-6119-95
204721037-402062-6620-103
215122040-432167-7121-111
225523043-462272-7622-119
236124047-502379-8323-130
246725051-542486-9024-141
257326055-582593-9725-152
267927059-6226100-10426-163
278528063-6627107-11127-174
289129067-7028114-11828-185
299730071-7429121-12529-196
3010531076-7930130-13430-210
3111332081-8431139-14331-224
3212133086-8932148-15232-238
3312934091-9433157-16133-252
3413735096-9934166-17034-266
35145360101-10435175-17935-280
36153370106-10936184-18836-294
37161380111-11437193-19737-308
38169390116-11938202-20638-322
39177400121-12439211-21539-336
40185410126-12940220-22440-350
41193420131-13441229-23341-364
42201430136-13942238-24242-378
43209440141-14443247-25143-392
44217450146-14944256-26044-406
45225460151-15445265-26945-420
46233470156-15946274-27846-434
47241480161-16447283-28747-448
48249490166-16948292-29648-462
49257500171-17449301-30549-476
50265510176-17950310-31450-490
51273520181-18451319-32351-504
52281530186-18952328-33252-518
53289540191-19453337-34153-532
54297550196-19954346-35054-546
55305560201-20455355-35955-560
56313570206-20956364-36856-574
57321580211-21457373-37757-588
58329590216-21958382-38658-602
59337600221-22459391-39559-616

From this table you can see that the damages increase every seven levels, in regular increments.

Poison:

  • 7 levels it gains 1 poison damage per level
  • 7 levels it gains 2 poison damage per level
  • 7 levels it gains 4 poison damage per level
  • 7 levels it gains 6 poison damage per level
  • All levels thereafter gain 8 poison damage per level
  • It gains 10 seconds poison duration per level

Cold:

  • 7 levels it gains 1 cold damage per level
  • 7 levels it gains 2 cold damage per level
  • 7 levels it gains 3 cold damage per level
  • 7 levels it gains 4 cold damage per level
  • All levels thereafter gain 5 cold damage per level
  • It gains 1 second cold duration per level (norm difficulty)

Fire:

  • 7 levels it gains 2 fire damage per level
  • 7 levels it gains 3 fire damage per level
  • 7 levels it gains 5 fire damage per level
  • 7 levels it gains 7 fire damage per level
  • All levels thereafter gain 9 fire damage per level

Lightning:

  • 7 levels it gains 3 max light damage per level
  • 7 levels it gains 5 max light damage per level
  • 7 levels it gains 8 max light damage per level
  • 7 levels it gains 11 max light damage per level
  • All levels thereafter gain 14 max light damage per level
  • It gains 1 minimum light damage per level


Example:here is a table to help understand how this all adds up. every cell in the table is the total avg. damage that all the summoned skl. mages would do if they were all fire mages. the columns are SLVL of skeleton mage and the rows are SLVL of skeleton mastery. notice that at 20/20 the total damage is 984. compare this to a lvl 20 bone spirit with 20 points in a synergy skill. such a bone spirit do an avg. of 1056 damage.

1234567891011121314151617181920
148121818323240506060848496112126126168168192
26121824244040486070709696108126147147192192216
3816243030484856708080108108126147168168216216240
41020303636565664809090126126144168189189240240264
5122436424264647290105105144144162189210210264264288
61428424848727284105120120162162180210231231288288312
71632485454848496120135135180180198231252252312312352
818365463639696108135150150198198216252273273352352392
92142637272108108120150165165216216234273308308392392432
102448728181120120132165180180234234264308343343432432472
112754819090132132144180195195264264294343378378472472512
123060909999144144156195220220294294324378413413512512552
13336699108108156156176220245245324324354413448448552552592
143672108117117176176196245270270354354384448483483592592648
153978117132132196196216270295295384384414483518518648648704
164488132147147216216236295320320414414444518567567704704760
174998147162162236236256320345345444444486567616616760760816
1854108162177177256256276345370370486486528616665665816816872
1959118177192192276276296370405405528528570665714714872872928
2064128192207207296296324405440440570570612714763763928928984

References