The Diablo 2 Wiki
The Diablo 2 Wiki archive is available for anyone looking for information on Diablo 2. All information here is pre-D2R but contains a lot of useful information that is still relevant. Updated sections for new D2R features can be found on the PureDiablo Diablo 2 section

Demon Imp: Difference between revisions

From Diablo 2 Wiki
No edit summary
 
(+images)
 
(10 intermediate revisions by the same user not shown)
Line 1:Line 1:
Demon Imps are [[Demons]].
[[Image:Demimp1.JPG|frame|left]]
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Demon Imps are [[Demons]].


Demon Imps are largely harmless, fireball throwing sprites. They can be quite annoying, especially for characters who lack a powerful ranged attack, but are more mischievous than dangerous. One exception is when a Demon Imp teleports to the top of the [[Siege Beast]]. From there the Demon Imp's Inferno attack can be quite damaging, and there's no way to stop the fire or knock the Imp down other than to kill the very durable Siege Beast itself.  This will not kill the Imp though; it will teleport away and must be killed before it hops into another Siege Beast and repeats the process.
Demon Imps are largely harmless, fireball throwing sprites. They can be quite annoying, especially for characters who lack a powerful ranged attack, but are more mischievous than dangerous. One exception is when a Demon Imp teleports to the top of the [[Siege Beast]]. From there the Demon Imp's Inferno attack can be quite damaging, and there's no way to stop the fire or knock the Imp down other than to kill the very durable Siege Beast itself.  This will not kill the Imp though; it will teleport away and must be killed before it hops into another Siege Beast and repeats the process.


* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
[[Image:Demimp2.JPG|frame|right]]


=Statistics=
=Statistics=
Line 13:Line 14:
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.


{| width="100%" style="text-align:center"
{| width="100%"
! Type
! Type
! Level
! Level
Line 62:Line 63:
| -- / 15216 / 56541
| -- / 15216 / 56541
| -- / 620-826 / 2626-3794
| -- / 620-826 / 2626-3794
| 7 / 7 / 7
| -- / 7 / 7
| --, 63/Ist, 87/Zod
| --, 63/Ist, 87/Zod
|-
|-
Line 69:Line 70:
| -- / 13543 / 54910
| -- / 13543 / 54910
| -- / 589-850 / 2574-3719
| -- / 589-850 / 2574-3719
| 7 / 7 / 7
| -- / 7 / 7
| --, 60/Ist, 87/Zod
| --, 60/Ist, 87/Zod
|}
|}
Line 78:Line 79:
Demon Imps can only hurl fireballs on their own. When mounted atop a Siege Beast they can use their ground flame attacks and Infernos. (They also use Inferno when atop fortified turrets.)
Demon Imps can only hurl fireballs on their own. When mounted atop a Siege Beast they can use their ground flame attacks and Infernos. (They also use Inferno when atop fortified turrets.)


{| width="100%" style="text-align:center"
{| width="100%"  
! Type
! Type
! Fireball
! Fireball
Line 126:Line 127:


* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Line 140:Line 141:
| '''Demon Imp'''
| '''Demon Imp'''
| 156 / 871 / 1719
| 156 / 871 / 1719
| 30%
| --
| 1.2/sec
| 1.2/sec
| 100 / 100 / 100
| 100 / 100 / 100
Line 147:Line 148:
| '''Demon Rascal'''
| '''Demon Rascal'''
| 166 / 897 / 1777
| 166 / 897 / 1777
| 32%
| --
| 1.2/sec
| 1.2/sec
| 100 / 100 / 100
| 100 / 100 / 100
Line 154:Line 155:
| '''Demon Gremlin'''
| '''Demon Gremlin'''
| 171 / 884 / 1739
| 171 / 884 / 1739
| 33%
| --
| 1.2/sec
| 1.2/sec
| 100 / 100 / 100
| 100 / 100 / 100
Line 161:Line 162:
| '''Demon Trickster'''
| '''Demon Trickster'''
| 181 / 924 / 1797
| 181 / 924 / 1797
| 35%
| --
| 1.2/sec
| 1.2/sec
| 100 / 100 / 100
| 100 / 100 / 100
Line 168:Line 169:
| '''Demon Sprite'''
| '''Demon Sprite'''
| 191 / 937 / 1816
| 191 / 937 / 1816
| 37%
| --
| 1.2/sec
| 1.2/sec
| 100 / 100 / 100
| 100 / 100 / 100
Line 177:Line 178:
| Demon Imp
| Demon Imp
| -- / 910 / 1757
| -- / 910 / 1757
| 37%
| --
| 1.2/sec
| 1.2/sec
| 100 / 100 / 100
| -- / 100 / 100
| 50 / 40 / 33
| -- / 40 / 33
|-
|-
| Demon Gremlin
| Demon Gremlin
| -- / 884 / 1739
| -- / 884 / 1739
| 37%
| --
| 1.2/sec
| 1.2/sec
| 100 / 100 / 100
| -- / 100 / 100
| 50 / 40 / 33
| -- / 40 / 33
|}
|}


Line 196:Line 197:
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.


{| width="100%" style="text-align:center"
{| width="100%"  
! Type
! Type
! Physical
! Physical
Line 239:Line 240:
| '''Demon Sprite'''
| '''Demon Sprite'''
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">12 0%</font>
| 0% / 0% / <font color="#FF0000">120%</font>
| 0% / 0% / 33%
| 0% / 0% / 33%
| 0% / 0% / 25%
| 0% / 0% / 25%
Line 274:Line 275:
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.


{| width="100%" style="text-align:center"
{| width="100%"
! Type
! Type
! Normal
! [[Normal]]
! Nightmare & Hell
! [[Nightmare]] & [[Hell]]
|-
|-
| '''Demon Imp'''
| '''Demon Imp'''
| Frigid Highlands, Arreat Plateau, Frozen Tundra
| [[Frigid Highlands]], [[Arreat Plateau]], [[Frozen Tundra]]
| Frigid Highlands, Arreat Plateau, Frozen Tundra
| [[Frigid Highlands]], [[Arreat Plateau]], [[Frozen Tundra]]
|-
|-
| '''Demon Rascal'''
| '''Demon Rascal'''
| Frigid Highlands, Pit of Archeron, Frozen Tundra
| [[Frigid Highlands]], [[Pit of Acheron]], [[Frozen Tundra]]
| Frozen Tundra
| [[Frozen Tundra]]
|-
|-
| '''Demon Gremlin'''
| '''Demon Gremlin'''
| Bloody Foothills, Arreat Plateau
| [[Bloody Foothills]], [[Arreat Plateau]]
| Bloody Foothills, Arreat Plateau
| [[Bloody Foothills]], [[Arreat Plateau]]
|-
|-
| '''Demon Trickster'''
| '''Demon Trickster'''
| Frozen Tundra, The Infernal Pit
| [[Frozen Tundra]], [[Infernal Pit]]
| The Infernal Pit
| [[Infernal Pit]]
|-
|-
| '''Demon Sprite'''
| '''Demon Sprite'''
| Worldstone Keep 3
| [[Worldstone Keep|Worldstone Keep 3]]
| Worldstone Keep 3
| [[Worldstone Keep|Worldstone Keep 3]]
|-
|-
! colspan="3" | Guest Monsters (Act Five, NM/Hell only.)
! colspan="3" | Guest Monsters (Act Five, NM/Hell only.)
Line 303:Line 304:
| '''Demon Imp'''
| '''Demon Imp'''
| --
| --
| Bloody Foothills, Pit of Abbadon, Pit of Archeron
| [[Bloody Foothills]], [[Abaddon]], [[Pit of Acheron]]
|-
|-
| '''Demon Gremlin'''
| '''Demon Gremlin'''
| --
| --
| Frigid Highlands
| [[Frigid Highlands]]
|}
|}


Line 314:Line 315:
[[category:demons]]
[[category:demons]]
[[category:Guest Monsters]]
[[category:Guest Monsters]]
{{D2 Monster Nav|demons}}

Latest revision as of 01:21, 26 November 2017

Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Demon Imp:
is a Monster
and a Demon
and a Guest Monster

Demon Imps are Demons.

Demon Imps are largely harmless, fireball throwing sprites. They can be quite annoying, especially for characters who lack a powerful ranged attack, but are more mischievous than dangerous. One exception is when a Demon Imp teleports to the top of the Siege Beast. From there the Demon Imp's Inferno attack can be quite damaging, and there's no way to stop the fire or knock the Imp down other than to kill the very durable Siege Beast itself. This will not kill the Imp though; it will teleport away and must be killed before it hops into another Siege Beast and repeats the process.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeed 1Max TC/Rune
Demon Imp31 / 58 / 80797 / 12776 / 5328063-92 / 574-829 / 1892-36447 / 7 / 736/Dol, 60/Ist, 84/Zod
Demon Rascal33 / 60 / 83961 / 14356 / 5817271-102 / 604-873 / 2008-38687 / 7 / 736/Dol, 60/Ist, 84/Zod
Demon Gremlin34 / 59 / 811054 / 13543 / 5491074-107 / 589-850 / 1931-37197 / 7 / 739/Dol, 60/Ist, 87/Zod
Demon Trickster36 / 62 / 841277 / 16130 / 5980381-118 / 635-917 / 2047-39437 / 7 / 736/Dol, 63/Ist, 87/Zod
Demon Sprite38 / 63 / 851552 / 17098 / 6143489-128 / 651-940 / 2086-40187 / 7 / 739/Dol, 66/Vex, 87/Zod
Guest Monsters (Act Five, NM/Hell only.)
Demon Imp-- / 61 / 82-- / 15216 / 56541-- / 620-826 / 2626-3794-- / 7 / 7--, 63/Ist, 87/Zod
Demon Gremlin-- / 59 / 81-- / 13543 / 54910-- / 589-850 / 2574-3719-- / 7 / 7--, 60/Ist, 87/Zod


Offense

Demon Imps can only hurl fireballs on their own. When mounted atop a Siege Beast they can use their ground flame attacks and Infernos. (They also use Inferno when atop fortified turrets.)

TypeFireballGround FlameInferno
Demon Imp15-35 / 30-50 / 50-708-14 / 39-53 / 83-13028-57/sec, 98-128/sec, 192-221/sec
Demon Rascal15-35 / 30-50 / 50-708-14 / 39-53 / 83-13051-81/sec, 121-151/sec, 215-245/sec
Demon Gremlin20-40 / 35-55 / 60-808-15 / 38-52 / 81-12775-104/sec, 145-175/sec, 239-268/sec
Demon Trickster25-45 / 40-60 / 70-909-16 / 40-56 / 84-13198-128/sec, 192-221/sec, 285-315/sec
Demon Sprite25-45 / 40-60 / 70-909-16 / 44-60 / 86-134121-151/sec, 192-221/sec, 285-315/sec
Guest Monsters (Act Five, NM/Hell only.)
Demon Imp-- / 40-60 / 70-90-- / 40-56 / 83-130--, 192-221/sec, 285-315/sec
Demon Gremlin-- / 35-55 / 68-80-- / 39-53 / 83-130--, 145-175/sec, 239-268/sec


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Demon Imp156 / 871 / 1719--1.2/sec100 / 100 / 10050 / 40 / 33
Demon Rascal166 / 897 / 1777--1.2/sec100 / 100 / 10050 / 40 / 33
Demon Gremlin171 / 884 / 1739--1.2/sec100 / 100 / 10050 / 40 / 33
Demon Trickster181 / 924 / 1797--1.2/sec100 / 100 / 10050 / 40 / 33
Demon Sprite191 / 937 / 1816--1.2/sec100 / 100 / 10050 / 40 / 33
Guest Monsters (Act Five, NM/Hell only.)
Demon Imp-- / 910 / 1757--1.2/sec-- / 100 / 100-- / 40 / 33
Demon Gremlin-- / 884 / 1739--1.2/sec-- / 100 / 100-- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Demon Imp0% / 0% / 0%0% / 0% / 100%0% / 0% / 33%0% / 0% / 25%0% / 0% / 0%0% / 0% / 25%
Demon Rascal0% / 0% / 0%0% / 0% / 105%0% / 0% / 33%0% / 0% / 25%0% / 0% / 0%0% / 0% / 25%
Demon Gremlin0% / 0% / 0%0% / 0% / 110%0% / 0% / 33%0% / 0% / 25%0% / 0% / 0%0% / 0% / 25%
Demon Trickster0% / 0% / 0%0% / 0% / 115%0% / 0% / 33%0% / 0% / 25%0% / 0% / 0%0% / 0% / 25%
Demon Sprite0% / 0% / 0%0% / 0% / 120%0% / 0% / 33%0% / 0% / 25%0% / 0% / 0%0% / 0% / 25%
Guest Monsters (Act Five, NM/Hell only.)
Demon Imp-- / 0% / 0%-- / 0% / 110%-- / 0% / 25%-- / 0% / 25%-- / 0% / 0%-- / 0% / 0%
Demon Gremlin-- / 0% / 0%-- / 0% / 110%-- / 0% / 33%-- / 0% / 25%-- / 0% / 0%-- / 0% / 25%


Locations

All five types of Demon Imps appear all throughout Act Five, but only two types, Imps and Gremlins, are technical "Guest Monsters," with different stats when found on Nightmare/Hell.

  • Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
  • Many Expansion monsters only appear as Guest Monsters in v1.10+.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeNormalNightmare & Hell
Demon ImpFrigid Highlands, Arreat Plateau, Frozen TundraFrigid Highlands, Arreat Plateau, Frozen Tundra
Demon RascalFrigid Highlands, Pit of Acheron, Frozen TundraFrozen Tundra
Demon GremlinBloody Foothills, Arreat PlateauBloody Foothills, Arreat Plateau
Demon TricksterFrozen Tundra, Infernal PitInfernal Pit
Demon SpriteWorldstone Keep 3Worldstone Keep 3
Guest Monsters (Act Five, NM/Hell only.)
Demon Imp--Bloody Foothills, Abaddon, Pit of Acheron
Demon Gremlin--Frigid Highlands