Deep Freeze is a Sorcerer skill from the Ultimate skill tree. Its features are:
| Grants Player | Exploits Condition |
|---|---|
| Cold Dmg | N/A |
| Immunity | |
| Chills (CC) | |
| Freezes (CC) | |
| Barrier | |
| - Cooldowns | |
| Ultimate | |
| Frost |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Deep FreezeEncase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling (CC) enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage. Casting Deep Freeze again ends the effect early. Cooldown: 60 seconds. Damage: Cold Lucky Hit Chance: 2% |
Upgrades
Prime Deep FreezeWhen Deep Freeze ends, gain 10% of your Maximum Life as a Barrier for 6 seconds for each enemy you Froze while it was active. |
Supreme Deep FreezeWhen Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns are instantly reset. |
Items that work with Deep Freeze
The following items either:
- Grant a bonus when using Deep Freeze
- Create a condition Deep Freeze can exploit
- Exploit a condition Deep Freeze creates
Legendary Aspects
Aspect of Biting Cold |
Offensive | When you Freeze (CC) an enemy there is a 25 - 45% chance they become Vulnerable for 3 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Forgotten Depths (Map) |
Dry Steppes | Sorcerer |
Aspect of Control |
Offensive | You deal 20 - 40% [x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Sunken Library (Map) |
Kehjistan | Sorcerer |
Aspect of Fortune |
Utility | Your Lucky Hit Chance is increased by 10 - 30% [x] while you have a Barrier active. Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
Oblivion (Map) |
Hawezar | All |
Aspect of the Deflecting Barrier |
Defensive | You have a 5 - 12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies. Helm, Chest, Pants, Shield, Amulet (+50%) |
Lost Keep (Map) |
Hawezar | All |
Aspect of the Frozen Tundra |
Offensive | While Deep Freeze is active, exploding Ice Spikes form in the area, dealing 150 - 195 Cold damage. Your Ice Spikes have a 50% increased explosion radius. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Encased Aspect |
Defensive | While Deep Freeze is active, you restore 15 - 35% of your Maximum Life and Mana per second. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Everliving Aspect |
Defensive | You take 10 - 30% less damage from Crowd Controlled or Vulnerable enemies. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Exploiter's Aspect |
Utility | You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them. Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Smiting Aspect |
Offensive | You have 13 - 23% [+] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 25 - 45% [+] increased Crowd Control Duration. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Storm Swell Aspect |
Offensive | You deal 15 - 35% [x] increased damage while Ice Armor is active. This amount is increased by another 15% against Frozen (CC) enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Onyx Hold (Map) |
Dry Steppes | Sorcerer |
Unique Items
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Flickerstep"Considered a failure by their creator, it wasn't until the assassination of an "untouchable" Caldeum noble that these boots' true power was understood." - Barrett's Book of Implements
Description: Each enemy you Evade through reduces your active Ultimate Cooldown by [2.0 - 4.0] seconds, up to 10 seconds. |
Affixes: (Item Power 925)
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FrostburnA touch so frigid it stops the heart and chills the very soul.
Description: Lucky Hit: Up to a [20 - 60]% chance to Freeze enemies for 3 seconds. |
Affixes: (Item Power 925) |
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Godslayer Crown"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast" Type: Unique Helm Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite, your Pull In (CC) all Nearby enemies and deal x30 - 60% increased damage to them for 3 seconds. Can only occur once every 12 seconds. |
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Iceheart BraisThe mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment. Type: Unique Pants Description: Enemies that die while Frozen (CC) have a 21 - 40% chance to unleash a Frost Nova. |
Affixes:
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Paingorger's GauntletsCrafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass. Type: Unique Gloves Description: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage. |
Affixes:
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Penitent GreavesRemorseful devotees of the Cathedral of Light must undertake a grueling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven. Type: Unique Boots Description: You leave behind a trail of frost that Chills (CC) enemies. You deal [12 - 25]%[x] more damage to Chilled enemies. |
Affixes:
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Tal Rasha's Iridescent Loop"Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins." - Rakhaan
Description: For each type of Elemental damage you deal, gain [10.0 - 20.0]%[x] increased damage for 4 seconds, up to [40.0 - 80.0]%[x] . Dealing Elemental damage refreshes all bonuses. |
Affixes: (Item Power 925)
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Item Affixes
The following Affixes are particularly useful with Deep Freeze
| Attribute | Amulet | Ring | Helm | Chest | Weap 1H | Weap 2H | Off-Hand |
|---|---|---|---|---|---|---|---|
| Ultimate Skill Damage [14 - 21%] |
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| Ultimate Skill Damage [28 - 42%] |
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| Frost Skill Damage [10.5 - 17.5%] |
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| Cold Damage [10.5 - 17.5%] |
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| Damage to Chilled Enemies [7 - 14%] |
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| Damage to Chilled Enemies [14 - 28%] |
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| Damage to Frozen Enemies [9.5 - 16.5%] |
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| Damage to Frozen Enemies [19 - 33%] |
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| Damage to Crowd Controlled Enemies [5 - 12%] |
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| Damage to Crowd Controlled Enemies [10 - 24%] |
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| Crowd Control Duration [5 - 12%] |
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| Staff: Damage to Crowd Controlled Enemies [35%] |
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| Barrier Generation [7 - 14%] |
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| Lucky Hit Chance while you have a Barrier [3.2 - 6%] |
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| Lucky Hit Chance while you have a Barrier [4.4 - 10%] |
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| Attribute | Amulet | Ring | Helm | Chest | Weap 1H | Weap 2H | Off-Hand |
Changes to Deep Freeze
Patch 1.1.0a, July 18, 2023
- Supreme Deep Freeze - Cooldown Reduction increased from 50% to 100%.


