Diablo 4 Wiki Home Diablo 4 Guides Interactive Map Forums Diablo 2 Guides Support PureDiablo Discord

Flame Shield: Difference between revisions

From Diablo 4 Wiki and Guides - Season 11
mNo edit summary
mNo edit summary
Line 127: Line 127:
|+
|+
|-
|-
! style="width:35%" |Attribute!!Amulet!!Ring!!Helm!!Chest!!Legs!! Gloves !!Weap 1H!! Weap 2H!!Off-Hand
! style="width:35%" |Attribute!!Amulet!!Ring!!Chest!!Legs!! Gloves  
!Boots!!Weap 1H!! Weap 2H!!Off-Hand
|-
|-
|Ranks of Flame Shield <br>[2 - 3]
|Ranks in Flame Shield <br>[2 - 3]
|
|
|
|
|
Line 136: Line 136:
|
|
|
|
|&#10004
|
|
|
|
|
|
|-
|-
|Core Skill Damage<br>[12.5 - 19.5%]
|Ranks in Defensive Skill<br>[1 - 2]
|
|&#10004
|
|
|
|
|
|
|
|
|-
|Core Skill Damage<br>[25 - 39%]
|
|
|
|
|
Line 165: Line 155:
|
|
|
|
|&#10004
|&#10004
|
|
|
|
|
|
|
|
|
|&#10004
|
|
|-
|-
|Pyromancy Skill Damage<br>[10.5 - 17.5%]
|Pyromancy Skill Damage<br>[10.5 - 17.5%]
|&#10004
|
|
|
|&#10004
|
|
|
|
|
Line 186: Line 176:
|Fire Damage<br>[10.5 - 17.5%]
|Fire Damage<br>[10.5 - 17.5%]
|
|
|
|&#10004
|
|&#10004
|
|
|
|
Line 197: Line 187:
|Damage Over Time<br>[7.0 - 14.0%]
|Damage Over Time<br>[7.0 - 14.0%]
|
|
|&#10004
|
|
|
|
|
|
|
|
|
|&#10004
|
|
|
|
|
Line 214: Line 204:
|
|
|
|
|
|&#10004
|
|
|-
|-
|Fire Damage Over Time<br>[12.5 - 19.5%]
|Fire Damage Over Time<br>[12.5 - 19.5%]
|&#10004
|
|
|
|
|
|
|
|&#10004
|
|
|
|
|
Line 230: Line 220:
|Damage to Burning Enemies<br>[7- 14%]
|Damage to Burning Enemies<br>[7- 14%]
|
|
|&#10004
|
|
|
|
|
|
|
|
|
|&#10004
|
|
|
|
|
Line 247: Line 237:
|
|
|
|
|
|&#10004
|
|-
|Damage to Crowd Controlled Enemies<br>[5 - 12%]
|
|
|
|
|
|
|
|
|
|-
|Damage to Crowd Controlled Enemies<br>[10 - 24%]
|
|
|
|
|
|
|
|
|
|-
|Crowd Control Duration<br>[5 - 12%]
|
|
|
|
|
|
|
|
|
|
|-
|-
!Attribute!!Amulet!!Ring!!Helm!!Chest!!Legs!!Gloves!!Weap 1H!!Weap 2H!!Off-Hand
!Attribute!!Amulet!!Ring!!Chest!!Legs!!Gloves
!Boots!!Weap 1H!!Weap 2H!!Off-Hand
|}
|}



Revision as of 15:01, 30 January 2024

Flame Shield is a Sorcerer skill from the Defensive skill tree. Its features are:

Grants Player Exploits Condition
Fire Dmg N/A
Burning Dmg (DoT)
Immunity
+ Movement Speed
+ Mana Cost
Heals
Defensive
Pyromancy

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

flame shield

Flame Shield

Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.

While Flame Shield is active, you are Immune.

Cooldown: 20 seconds

Enchantment Slot Effect

Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.

Damage: Fire

Lucky Hit Chance: 35%

Tags: Defensive, Pyromancy

Upgrades

Upgrade Hub
Enhanced Flame Shield

Flame Shield has a 50% larger Burn (DoT) radius.

Upgrade Hub
Mystical Flame Shield

After Flame Shield ends, surrounding enemies are Stunned (CC) for 3 seoncds and your next skill is a guarnateed Critical Strike.

Shimmering Flame Shield Upgrade

Shimmering Flame Shield

Flame Shield Heals you for 50% of your missing Life.


Tips for using Flame Shield

  • Flame Shield is classified as a Barrier so it will be affected by all skills and items that boost or exploit the barrier mechanic.


Items that work with Flame Shield

The following items either:

  • Grant a bonus when using Flame Shield
  • Create a condition Flame Shield can exploit
  • Exploit a condition Flame Shield creates

Legendary Aspects

Assimilation Aspect
Resource You have 8% increased Dodge Chance. When you Dodge, Fortify for 5 - 12% of your Maximum Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Aspect of Binding Embers
Utility Flame Shield grants you Unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized (CC) for 1.5 - 3.4 seconds.

Helm, Pants, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Conflagration
Offensive While channeling Incinerate, your Burning damage (DoT) is increased by 25 - 45% [x].

Enemies damaged by Incinerate explode, Burning all surrounding enemies for 120 - 420 over 6 seconds. Can only occur once every 3 seconds.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Light's Watch
(Map)
Fractured Peaks Sorcerer
Aspect of Engulfing Flames
Offensive You deal 6% increased Burning damage (DoT) to enemies for each second they remain Burning, up to 30% after 5 seconds. Additionally, you deal 10 - 30% [x] increased Burning damage to enemies that are not Healthy.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of the Unwavering
Defensive Taking direct damage has a 2 - 10% chance to reset the Cooldown of one of your Defensive Skills.

Helm, Chest, Pants, Shield, Amulet (+50%)
Putrid Aquifer
(Map)
Kehjistan Sorcerer
Incendiary Aspect
Resource Lucky Hit: Damage from your Pyromancy Skills has up to a 7 - 27% chance to restore 10 Mana.

Ring, Amulet (+50%)
Tomb of the Saints
(Map)
Kehjistan Sorcerer

Unique Items

2820920553.png

Paingorger's Gauntlets

Crafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.

Type: Unique Gloves
Class: All Classes

Description: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage.


    Affixes:
    • +[7.0 - 9.0]% Attack Speed
    • +[2 - 4] to Basic Skills
    • [6.0 - 8.0]% Cooldown Reduction
    • Lucky Hit: Up to a +[13.5 - 22.5]% Chance to Stun (CC) for 2 Seconds
    4044736160.png

    Temerity

    "The revelation that master tailor Callas was in fact a witch only served to further fuel the desire for her uniquely enchanted legwraps." - Barrett's Book of Implements


    Type: Unique Pants
    Class: All Classes

    Description: Effects that Heal you beyond 100% Life grant you a Barrier up to [40 - 100]% of your Maximum Life that lasts for 8 seconds. You may now drink your Healing Potion while at full Life.


      Affixes: (Item Power 925)
      • Lucky Hit: Up to a 5% Chance to Heal +[1,058 - 1,511] Life
      • +[16.0 - 25.0]% Healing Received
      • [7.0 - 9.0]% Damage Reduction while Healthy
      • [5.5 - 7.5]% Maximum Life
      3468537876.png

      X'Fal's Corroded Signet

      Skulking in the shadows of the Realm of Destruction, the Scarred Baron plots the downfall of the mortal who banished him there.


      Type: Unique Ring
      Class: All Classes

      Description: Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing [1,350 - 1,950] damage of the same type to surrounding enemies.

      • +10.0% Resistance to All Elements
      • +10.0% Fire Resistance

      Affixes: (Item Power 925)
      • +[47 - 65] All Stats
      • +[72.5 - 95.0]% Damage Over Time
      • +[46.5 - 60.0]% Vulnerable Damage
      • +[5.0 - 6.0]% Lucky Hit Chance
      2266174600.png

      Flamescar

      The burn may heal, but the pain is eternal.


      Type: Unique Wand
      Class: Sorcerer

      Description: While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing [150 - 300] Fire damage.

      • +130 Life On Hit
      • Lucky Hit: Up to a 40% Chance to Deal +6,000 Fire Damage

      Affixes: (Item Power 925)
      595234013.png

      Staff of Endless Rage

      "Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah


      Type: Unique Staff
      Class: Sorcerer

      Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals [50 - 90]%[x] increased damage.

      • +170.0% Fire Damage

      Affixes: (Item Power 925)
      • +[57.0 - 75.0]% Chance for Fireball Projectiles to Cast Twice
      • +[37.0 - 55.0]% Fireball Projectile Speed
      • +[4 - 6] to Fireball
      • +[252 - 360] Intelligence
      1785912170.png

      Tal Rasha's Iridescent Loop

      "Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins." - Rakhaan


      Type: Unique Ring
      Class: Sorcerer

      Description: For each type of Elemental damage you deal, gain [10.0 - 20.0]%[x] increased damage for 4 seconds, up to [40.0 - 80.0]%[x] . Dealing Elemental damage refreshes all bonuses.

      • +10.0% Resistance to All Elements
      • +4.0% Resistance to All Elements

      Affixes: (Item Power 925)
      • +[57.0 - 75.0]% Non-Physical Damage
      • [6.0 - 8.0]% Cooldown Reduction
      • +[6.0 - 8.0]% Lucky Hit Chance
      • +[2 - 3] to Potent Warding


      Paragon Glyphs

      40int.png

      Elementalist

      Rare: Sorcerer

      Bonus:

      • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.

      Additional Bonus:

      • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x 5% for 10 seconds, stacking once per element.

      Requirements: 40 Intelligence (in radius range)

      40int.png

      Enchanter

      Rare: Sorcerer

      Bonus:

      • For every 5 Intelligence purchased within range, you deal +2% (lvl 1) -10% (lvl 21) increased Non-physical damage.

      Additional Bonus:

      • For each skill equipped in your Enchantment Slots, gain + 5% Maximum Resistance to that Skill's element.

      Requirements: 40 Intelligence (in radius range)

      25dex.png

      Flamefeeder

      Rare: Sorcerer

      Bonus:

      • For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Burning (DoT) targets.

      Additional Bonus:

      • You deal x 10% increased direct damage to Burning (DoT) enemies.

      Requirements: 25 Dexterity (in radius range)

      25will.png

      Pyromaniac

      Rare: Sorcerer

      Bonus:

      • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Fire damage and damage reduction modifiers.

      Additional Bonus:

      • Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x 3% for 6 seconds, up to x18%.

      Requirements: 25 Willpower (in radius range)

      25dex.png

      Tactician

      Rare: Sorcerer

      Bonus:

      • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

      Additional Bonus:

      • You deal x 10% increased damage for 4 seconds after casting a Defensive Skill. This duration increases by 4 seconds for each Defensive Skill not on your Action Bar.

      Requirements: 25 Dexterity (in radius range)

      25will.png

      Torch

      Rare: Sorcerer

      Bonus:

      • For every 5 Willpower purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Burning damage (DoT).

      Additional Bonus:

      • You deal x 2.5% increased damage per Nearby Burning enemy, up to x 25%.

      Requirements: 25 Willpower (in radius range)


      Item Affixes

      The following Affixes are particularly useful with Flame Shield

      Attribute Amulet Ring Chest Legs Gloves Boots Weap 1H Weap 2H Off-Hand
      Ranks in Flame Shield
      [2 - 3]
      &#10004
      Ranks in Defensive Skill
      [1 - 2]
      &#10004
      Damage Reduction from Burning Enemies
      [5.0 - 12.0%]
      &#10004 &#10004 &#10004
      Pyromancy Skill Damage
      [10.5 - 17.5%]
      &#10004 &#10004
      Fire Damage
      [10.5 - 17.5%]
      &#10004 &#10004
      Damage Over Time
      [7.0 - 14.0%]
      &#10004 &#10004
      Damage Over Time
      [14 - 28%]
      &#10004
      Fire Damage Over Time
      [12.5 - 19.5%]
      &#10004 &#10004
      Damage to Burning Enemies
      [7- 14%]
      &#10004 &#10004
      Damage to Burning Enemies
      [14 - 28%]
      &#10004
      Attribute Amulet Ring Chest Legs Gloves Boots Weap 1H Weap 2H Off-Hand


      Changes to Flame Shield

      There have been no changes to Flame Shield.