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Crowd Control: Difference between revisions

From Diablo 4 Wiki and Guides - Season 11
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Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, slowing or halting them entirely.  This allows you time to attack unhindered, reposition yourself or run away!
Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, slowing or halting them entirely.  This allows you time to attack unhindered, reposition yourself or run away!


Every class in Diablo 4 has skills that offer some form of Crowd Control.
Every class in Diablo 4 has skills that offer some form of Crowd Control. Listed below are those skills divided by class.
 
=Barbarian=





Revision as of 18:30, 29 March 2023

Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, slowing or halting them entirely. This allows you time to attack unhindered, reposition yourself or run away!

Every class in Diablo 4 has skills that offer some form of Crowd Control. Listed below are those skills divided by class.

Barbarian

Rogue

Basic
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Fundamental Forceful Arrow

Forceful Arrow Knocks Back Close enemies and Immobilizes (CC) them for 2.5 seconds. Enemies Immobilized this way take x 50% increased damage for the duration.

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Puncture

Lucky Hit Chance: 35%
Throw blades a short distance, dealing 21% damage. Every 3rd Puncture Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Basic, Marksman Chain

Core
Improved Twisting Blades Upgrade

Improved Twisting Blades

Enemies are Dazed for 1.5 seconds while impaled with Twisting Blades .

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Advanced Flurry

Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun(CC) enemies for 2.5 seconds.

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Advanced Penetrating Shot

When Cast with full Energy, Penetrating Shot Slows (CC) all enemies it hits by 50% for 3 seconds, then additionally dealing x 50% increased damage to Elite enemies and Knocking them Down for 1.5 seconds.

Agility
Methodical Shadow Step Upgrade

Methodical Shadow Step

After Shadow Stepping , you gain 20% Damage Reduction for 3 seconds.

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Caltrops

Charges: 2
Charge Cooldown: 12 seconds
Lucky Hit Chance: 25%
Leap backwards and throw caltrops on the ground, dealing 45% damage and Slowing (CC) enemies by 50%. Lasts 7 seconds.

Damage: Physical Damage
Tags: Agility, Trap, Mobility

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Disciplined Dash

Dash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead.

Subtefuge
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Smoke Grenade

Cooldown: 10 seconds
Lucky Hit Chance: 25%
Throw a smoky concoction at enemies that deals 90% damage and Dazes them for 4 seconds.

Damage: Physical Damage
Tags: Subterfuge, Grenade

Enhanced Poison Trap Upgrade

Enhanced Poison Trap

Poison Trap Knocks Down enemies for 1.5 seconds when it activates.

Imbuement
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Cold Imbuement

Cooldown: 13 seconds
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill (CC) enemies for 25% per hit.

Damage: N/A
Tags: Imbuement, Imbueable

Blended Cold Imbuement Upgrade

Blended Cold Imbuement

Cold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%.

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Chilling Weight

Chilled enemies have their Movement Speed further reduced by up to 10 / 20 / 30% and you gain x 5 / 10 / 15% increased Chill (CC) effect.

Prerequisite: Can also reach Chilling Weight via Cold Imbuement.

Ultimate
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Prime Death Trap

Enemies hit by Death Trap take 50%[x] increased damage from your Trap Skills for 8 seconds.

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Supreme Rain of Arrows

Rain of Arrows deals x60% increased damage to both Vulnerable and Crowd Controlled enemies.

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Exposure

Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to:
Reduce the active Cooldowns of your Trap Skills by 20%
Drop a cluster of exploding Stun (CC) Grenades that deal 80% total Physical damage and Stun (CC) enemies for 1.00 seconds

Damage: Physical Damage
Tags: Trap, Grenade