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[[File:Runewords.png|alt=Runewords Diablo 4 Vessel of Hatred|right]]
== What are Runes? ==
Added in [[Patch 2-0|Patch 2.0]] for the [[Vessel of Hatred]], two '''runes''' can be combined to form a [[Runewords|Runeword]]. Runewords offer a unique way to elevate your character’s abilities by crafting custom powers. All across Sanctuary, you'll come across two kinds of Runes: Ritual and Invocation. When slotted in an item together they form a Runeword.


Early in development [[Blizzard]] appeared to be using the same names and some of the visual representations of the rune symbols as seen in Diablo 2. It’s was unclear if all the [https://www.purediablo.com/diablo-2/runes/ 33 different runes from Diablo 2] would be the same in Diablo 4.  
* '''Ritual Runes''' specify an action you must take to generate Offering.
* '''Invocation Runes''' grant a powerful effect when enough Offering has been generated.


Over time, runewords were removed from the game but it's worth noting that they may still return. In an [https://wccftech.com/everything-you-ever-wanted-to-know-about-diablo-iv-customization-respec-progression-crafting-systems/ interview] on Wccftech in April 2023,  Lead Class Designer Adam Jackson added:
== How Do Runewords Work? ==
When a Ritual and an Invocation Rune are slotted into the same item, it creates a [[Runeword]].  For example:
 
* If a '''Bac''' Ritual Rune and a '''Jah''' Invocation Rune are slotted icnto the same item, the Runeword is <span class='white'>''BacJah''</span>.
* Bac generates Offering of 50 every time you move 5 meters.
* Jah requires 500 Offering to activate so when the Bac Rune has generated 500 Offering, the Jah effect will finally activate and teleport you when you evade and make you unstoppable.
 
{| class="skillfeatures" style="margin:auto;"
|+
|-
|[[File:BAC Ritual Rune.jpg|alt=BAC Ritual Rune|center|thumb|BAC Ritual Rune]]
|<nowiki>+</nowiki>
|[[File:JAH Invocation Rune.jpg|alt=JAH Invocation Rune|center|thumb|JAH Invocation Rune]]
|-
| colspan="3" |<center>Creates "BacJah" Runeword</center>
|}
 
===What is Offering===
 
[[Runes]] operate on a resource system called <span class='white'>Offering</span>, which is generated by Ritual Runes when their specific requirements are met such as "moving 5 meters" or "drinking a health potion". Invocation Runes then consume this Offering to trigger their powerful effects. The more challenging the Ritual Rune’s requirement, the more Offering it generates. Conversely, the Offering needed to activate an Invocation Rune scales with the strength of its effect.
 
Sometimes, you'll generate more Offering than what's needed to activate your Invocation Rune. This is where the <span class='white'>Overflow</span> mechanic comes into play. Many Invocation Runes gain additional bonuses when you exceed the required Offering, briefly enhancing their effects such as 'Increased Duration' or 'Increased Damage'.
 
When you have Runewords equipped the buff icon will sit above your skill bar.  The gauge will fill up as you perform the action of the Ritual Rune and when full, the Invocation Rune will execute automatically.
 
[[File:Runewords Offering Gauge.jpg|thumb|alt=Runewords Offering Gauge|Runewords Offering Gauge|center|600x600px]]
 
 
===Limitations===
The only control you have over when that can occur is by not performing the Ritual Rune action that completes the fill of the Offering gauge until you want the Invocation to execute which in many cases is impossible (walk 5 meters) or at least inconvenient (cast a skill with cooldown).
 
{| class="skillfeatures" style="margin:auto;"
|+
|-
|[https://www.purediablo.com/runewords Check the Diablo 4 Runewords Planner for all combinations]
|-
|}
 
 
Diablo 4 Runewords Planner
 
==How are Runewords Created?==
To create a Runeword, you need to socket both a Ritual Rune and an Invocation Rune into an item with two Sockets:
 
*Helm (2 sockets now available)
*Body
*Legs
*Two-Handed Weapons
 
Any Ritual Rune can pair with any Invocation Rune, offering flexibility. Runes are available in three rarities: <span class="magic">Magic</span>, <span class="rare">Rare</span>, and <span class="legendary">Legendary</span>, with higher rarities delivering more potent effects.
 
However, you can only have a maximum of 2 Runewords equipped at the same time and the same Rune can not be equipped twice.
 
Visit a [[Jeweler]] to unsocket your runes for free.
 
==Where to Get Runes==
 
Runes will begin to drop throughout Sanctuary from monsters once you have completed the quest 'Fundament of Faith' ([https://www.purediablo.com/diablo4/map/?markerId=marker_1728217423167 Map]) in [[Vessel of Hatred]]. You'll get them in cache rewards too. They are also tradeable with other players.
 
===Crafting Runes===
 
You will have an excess of Runes and these need not go to waste.  The [[Jeweler]] can craft your old runes into other random runes.
 
* 3 Runes with the same name to craft a new random rune.
** The random rune has 85% chance to be of the same quality and a 15% chance to roll as a higher quality.
** When crafting 3 Legendary Runes the random reroll will always be another Legendary rune.
* Each craft also costs 4,000 gold.
 
[[File:Crafting Runes at the Jewelers.jpg|thumb|alt=Crafting Runes at the Jewelers|Crafting Runes at the Jewelers|center|600x600px]]
 
 
== Crafting Mythic Uniques with Runes ==
As well as creating [[Runewords]], Runes can be used to craft [[Mythic Uniques|Mythic Unique]] items. The following Mythic Uniques can be crafted as follows.
 
Every recipe requires 2 x [[Resplendent Spark]]s, plus other runes as detailed below.
 
<center>Click heading to SORT.</center>
 
{| class="sortable skillfeatures" style="width:100%;"
|+
!Mythic
!Ingredients
|-
|[[Ring of Starless Skies|Ring of the Starless Skies]]
|[[Ohm Rune|Ohm]] x 6, [[Tzic Rune|Tzic]] x 6, [[Cem Rune|Cem]] x 6
|-
|[[Heir of Perdition]]
|[[Jah Rune|Jah]] x 6, [[Que Rune|Que]] x 6, [[Gar Rune|Gar]] x 6
|-
|[[Harlequin Crest]]
|[[Eom Rune|Eom]] x 6, [[Lac Rune|Lac]] x 6, [[Ton Rune|Ton]] x 6
|-
|[[Andariel's Visage]]
|[[Tam Rune|Tam]] x 6, [[Qax Rune|Qax]] x 6, [[Zan Rune|Zan]] x 6
|-
|[[Tyrael's Might]]
|[[Lith Rune|Lith]] x 6, [[Feo Rune|Feo]] x 6, Tec x 6
|-
|[[Shroud of False Death]]
|[[Bac Rune|Bac]] x 6, [[Kry Rune|Kry]] x 6, Moni x 6
|-
|[[Melted Heart of Selig]]
|[[Vex Rune|Vex]] x 6, [[Thul Rune|Thul]] x 6, [[Tun Rune|Tun]] x 6
|-
|[[The Grandfather]]
|[[Xol Rune|Xol]] x 6, Mot x 6, [[Yax Rune|Yax]]  x 6
|-
|[[Ahavarion Spear of Lycander]]
|[[Yom Rune|Yom]] x 6, [[Poc Rune|Poc]] x 6, [[Cir Rune|Cir]] x 6
|-
|[[Shattered Vow]]
|[[Xan Rune|Xan]] x 6, [[Ner Rune|Ner]] x 6, [[Teb Rune|Teb]] x 6
|-
|[[Doombringer]]
|[[Ahu Rune|Ahu]] x 6, [[Neo Rune|Neo]] x 6, [[Lum Rune|Lum]] x 6
|-
|[[Nesekem the Herald]]
|[[Yul Rune|Yul]] x 6, [[Wat Rune|Wat]] x 6, [[Tal Rune|Tal]] x 6
|}
 
 
 
==Important Notes on Runes==
 
*Runes can be traded.
*Runes are stackable in the socketable inventory tab.
*A maximum of 2 Runewords can be equipped
*The same Rune cannot be equipped twice.
*Runes can be used in [[Runewords|crafting]].


<bluepost>Yeah, totally. How would I say this? We like rune words. They're very cool. We don't have anything to announce as far as if they're going to be in the game in the immediate future. We do think they're still a really cool idea, and that's all I'm going to say right now.</bluepost>


Some of the Diablo 4 runes were confirmed when they first appeared but the socketed properties in Diablo 4 were different from the properties in Diablo 2. Below is a list of all the runes players expected to see based on the Diablo 2 runes. The list shows runes that were confirmed for Diablo 4 and their new properties.
==Ritual Runes List==
Below is a list of all the Runes of each type (Ritual/Invocation), their quality (<span class="magic">Magic</span>, <span class="rare">Rare</span>, <span class="legendary">Legendary</span>), gains/requirements, and effects.


== Known Diablo 4 Runes==
<center>Click heading to SORT.</center>
{| class="wikitable"
{| class="sortable skillfeatures" style="width:100%;"
! colspan="2" |Rune
|+
!Confirmed
! style="width: 10%" | '''Rune'''
!Condition/
! style="width: 10%" |'''Quality'''
Effect
! style="width: 10%" |'''Offering Gain'''
!Socketed Properties
! style="width: 70%" |'''Effect'''
|-
|'''[[Ahu Rune|Ahu]]'''
|<span class="legendary">Legendary</span>
|10
|Lucky Hit: Up to a 100% chance against Injured enemies.
|-
|'''[[Bac Rune|Bac]]'''
|<span class="legendary">Legendary</span>
|50
|Travel 5 meters.
|-
|'''[[Cem Rune|Cem]]'''
|<span class="magic">Magic</span>
| 75
|Cast Evade
|-
|'''[[Cir Rune|Cir]]'''
|<span class="magic">Magic</span>
|50
|Cast the same non-Channeled Skill 3 times in a row.
|-
| '''[[Feo Rune|Feo]]'''
|<span class="rare">Rare</span>
|1000
|Become Injured or Crowd Controlled (Cooldown: 10 seconds).
|-
|'''[[Igni Rune|Igni]]'''
|<span class="legendary">Legendary</span>
|25
|Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering).
|-
|-
|El
|'''[[Lith Rune|Lith]]'''
|[[File:Amn rune.sprite.00.png|alt=Amn rune|none|thumb]]
|<span class="legendary">Legendary</span>
|
|25
|
|Stand still while fighting for 0.3 seconds.
|
|-
|'''[[Moni Rune|Moni]]'''
|<span class="magic">Magic</span>
|35
|Cast a Skill after moving. (Cooldown: 0.25 seconds)
|-
|'''[[Nagu Rune|Nagu]]'''
|<span class="legendary>Legendary</span>
|100
|Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summons.
|-
|'''[[Neo Rune|Neo]]'''
| <span class="rare">Rare</span>
|200
|Deal damage after not taking any within 2 seconds. (Resets if Invulnerable.)
|-
|'''[[Noc Rune|Noc]]'''
|<span class="rare">Rare</span>
|10
|Inflict a Crowd Control that isn’t Slow or Chill.  
|-
|'''[[Poc Rune|Poc]]'''
|<span class="rare">Rare</span>
|5
|Spend 5% of your Maximum Resource.
|-
|'''[[Tam Rune|Tam]]'''
|<span class="legendary">Legendary</span>
| 25
|Cast a non-Channeled Core Skill.
|-
|'''[[Xol Rune|Xol]]'''
|<span class="legendary">Legendary</span>
|150
|Evoke power from another Class.
|-
|'''[[Yax Rune|Yax]]'''
|<span class="magic">Magic</span>
|200
|Drink a Healing Potion
|-
|-
|Eld
|'''[[Yul Rune|Yul]]'''
|[[File:Eld rune.sprite.00.png|alt=Eld Rune|none|thumb]]
|<span class="legendary">Legendary</span>
| X
|50
|Condition
|Cast a Skill with a Cooldown.
|When you are stunned or [[frozen]], activate the next socketed rune
|-
|-
|Tir
|'''[[Zan Rune|Zan]]'''
|[[File:Tir rune.sprite.00.png|alt=Tir Rune|none|thumb]]  
|<span class="magic">Magic</span>
|150
|Cast an Ultimate Skill.
|}
 
 
==Invocation Runes List==
 
<center>Click heading to SORT.</center>
{| class="sortable skillfeatures" style="width:100%;"
|+
! style="width: 8%" |'''Rune'''
! style="width: 8%" |'''Quality'''
! style="width: 10%" |'''Offering Req.'''
! style="width: 25%" |'''Effect'''
! style="width: 25%" |'''Skill Details'''
! Overflow
!CD Sec
|-
| '''[[Ceh Rune|Ceh]]'''
|<span class="magic">Magic</span>
|100
|Summon a <span class="white">Spirit Wolf</span> to attack enemies for 8 seconds. Cooldown 1 Second.
|
|
|Summon Multiple Wolves
|1
|-
|'''[[Eom Rune|Eom]]'''
|<span class="legendary">Leg</span>
|100
|Reduce your active [[Cooldown Reduction|Cooldowns]] by 0.1 seconds.
|
|
|Further Reduced Cooldowns
|1
|-
|'''[[Gar Rune|Gar]]'''
|<span class="magic">Magic</span>
|25
|2.5% [[Critical Strike Chance]] for 5 seconds, up to 25%.
|
|
|Gain Multiple Stacks
|1
|-
|-
|Nef
|'''[[Jah Rune|Jah]]'''
|[[File:Nef rune.sprite.00.png|alt=Nef Rune|none|thumb]]
|<span class="legendary">Leg</span>
|400
|Replace your next [[Evade]] with the [[Sorcerer]]’s [[Teleport]], blinking further, dealing damage, and becoming Unstoppable.
|Transform into lightning, becoming <span class="white">Unstoppable</span> and surging to the target location, dealing <span class="lightning">Lightning Damage</span> around you upon arrival.
|
|
|2
|-
|'''[[Kry Rune|Kry]]'''
|<span class="rare">Rare</span>
|300
|Evoke the [[Spiritborn]]’s [[Vortex]], dealing damage and Pulling In enemies.
|Creates a cyclone that [[Pulls]] <small>([[Crowd Control|CC]])</small> enemies inward followed by a crushing downdraft that deals <span class="lightning">Lighting Damage</span> to them.
|
|
|3
|-
|'''[[Lac Rune|Lac]]'''
|<span class="rare">Rare</span>
|400
|Invoke the [[Barbarian]]'s [[Challenging Shout]], taunting enemies and reducing your damage taken for <span class="range">3</span> seconds.
|
|
|Increased Duration
|1
|-
|-
|Eth
|'''[[Lum Rune|Lum]]'''
|<span class="magic">Magic</span>
|5
|Restore 2.5 <span class="white">Primary Resource</span>.
|
|
|X
|Increased Resource Restored
|Condition
|1
|Every 3 seconds without moving, activate the next socketed rune
|-
|-
|Ith
|'''[[Mot Rune|Mot]]'''
|
|<span class="rare">Rare</span>
|
| 150
|
| Gain a shadow from the [[Rogue]]’s [[Dark Shroud]], reducing damage taken per shadow.
|
|Surround yourself with protective shadows. Gain Damage Reduction. Each time you take direct damage, that damage is reduced and a shadow is consumed.
|Gain Multiple Shadows
|1
|-
| '''[[Ner Rune|Ner]]'''
| <span class="rare">Rare</span>
|600
|Evoke the [[Rogue]]’s [[Countering Concealment]], gaining Dodge Chance, Movement Speed, [[Unstoppable]], and Stealth.
|Grants [[Dodge]] Chance and increases the <span class="white">Movement Speed</span>.
|Increased Duration
|6
|-
|-
|Tal
|'''[[Ohm Rune|Ohm]]'''
|
|<span class="legendary">Leg</span>
|
|600
|
|Invoke the Barbarian's [[War Cry]], increasing your damage dealt by <span class="range">15%</span> for <span class="range">6</span> seconds.
|
|Bellow a mighty war cry, increasing your damage dealt.
|Increased Duration
|2
|-
|-
|Ral
|'''[[Qax Rune|Qax]]'''
|
|<span class="rare">Rare</span>
|
|400
|
|Your next <span class="white">non-Basic Skill</span> cast spends all of your <span class="white">Primary Resource</span> to deal up to <span class="range">100%</span> increased damage.
|
|
|Further Increased Damage
|1
|-
|-
|Ort
|'''[[Qua Rune|Qua]]'''
|
|<span class="rare">Rare</span>
|
|50
|
|Gain <span class="range">7%</span> <span class="white">Movement Speed</span> for <span class="range">5</span> seconds, up to <span class="range">35%</span>
|
|
| Increased Duration
|1
|-
|-
|Thul
|'''[[Que Rune|Que]]'''
|
|<span class="rare">Rare</span>
| X
|300
|Effect
|Evoke the [[Druid]]’s [[Earthen Bulwark]], granting yourself a [[Barrier]].
| When active, gain 500 damage [[barrier]]
|Rocks surround you granting a [[Barrier]] that absorbs some of your Maximum Life in damage.
|Increased Duration
|1
|-
|-
| Amn
|'''[[Tal Rune|Tal]]'''
|
|<span class="magic">Magic</span>
| X
|100
|Condition
|Evoke the [[Spiritborn]]’s [[Pestilent Swarm]], dealing damage to enemies.
|When you freeze an enemy, activate the next socketed rune.
|Spawns a swarm at the target inflicting <span class="poison">Poison Damage</span>.
|Increased Swarms Spawned
| 1
|-
|-
| Sol
|'''[[Teb Rune|Teb]]'''
|<span class="magic">Magic</span>
|100
|Invoke the [[Necromancer]]’s [[Abhorrent Iron Maiden]], counterattacking damage from enemies and <span class="white">Healing</span> you when they die.
|Increase damage by <span class="range">1%</span> per Offering.
|
|
| X
|1
|Effect
|When active, gain a random shrine effect for 7 seconds
|-
|-
|Shael
|'''[[Tec Rune|Tec]]'''
|
|<span class="magic">Magic</span>
|
|100
|
|Evoke the [[Barbarian]]’s [[Earthquake]], dealing damage to enemies within.
|
|Stomp the ground causing a localized earthquake that inflicts <span class="white">Physical Damage</span>.
|Up to 100% Increased radius.
|1
|-
|-
| Dol
|'''[[Thul Rune|Thul]]'''
|
|<span class="rare">Rare</span>
|X
|300
|Effect
|Invoke the [[Sorcerer]]'s Mystical [[Frost Nova]], inflicting <span class="iceaspect">Freeze</span> <small>([[Crowd Control|CC]])</small> and [[Vulnerable]] onto enemies.
| When active, gain 50% critical strike chance for 7 seconds
|[[Frost Nova]] makes enemies [[Vulnerable]].
|Up to 100% Increased radius.
|1
|-
|-
|Hel
|'''[[Ton Rune|Ton]]'''
|
|<span class="magic">Magic</span>
|
|20
|
|Invoke the [[Sorcerer]]'s [[Meteor]]ites, dealing damage to enemies.
|
|Summon a [[meteor]] that strikes the target location, dealing damage and <span class="fire">Burning</span> <small>([[Damage over Time|DoT]])</small> the ground.
|Increased Meteorites Spawned
|1
|-
|-
|Io
|'''[[Tun Rune|Tun]]'''
|
|<span class="magic">Magic</span>
|
|100
|
|Invoke the [[Rogue]]’s [[Stun Grenades]], Stunning <small>([[Crowd Control|CC]])</small> and dealing damage to enemies.
|
|Grenades dropped at your location [[stun]]ning <small>([[Crowd Control|CC]])</small> and applying <span class="white">Physical Damage</span>.
|Increased Grenades Spawned
|1
|-
|-
|Lum
|'''[[Tzic Rune|Tzic]]'''
|
|<span class="rare">Rare</span>
|
|250
|
|Invoke the [[Spiritborn]]'s [[Concussive Stomp]], dealing damage and [[Knocking Down]] <small>([[Crowd Control|CC]])</small> enemies.
|Stomp in front of you, releasing a shockwave that deals <span class="white">Physical Damage</span> and [[Knocks Down]] <small>([[Crowd Control|CC]])</small> enemies.
|
|
|1
|-
|-
|Ko
|'''[[Vex Rune|Vex]]'''
|<span class="legendary">Leg</span>
|100
|Gain <span class="white">+1 to all Skills</span> for 10 seconds.
|
|
| X
|More Skill ranks, up to 3.
|Effect
|1
|When active, reduce a random skill cooldown by 15%
|-
|-
|Fal
|'''[[Wat Rune|Wat]]'''
|<span class="rare">Rare</span>
|100
|Invoke the [[Necromancer]]'s [[Horrid Decrepify]], [[Slow]]ing <small>([[Crowd Control|CC]])</small> enemies, reducing their damage, and letting you Execute them.
|When you or your <span class="white">Minions</span> hit an enemy afflicted with [[Decrepify]] below <span class="yellow">10%</span> Life, they are <span class="white">instantly killed</span>. Does not work on Bosses.
|
|
|X
|1
|Condition
| When a pet dies, activate the next socketed rune
|-
|-
|Lem
|'''[[Xan Rune|Xan]]'''
|<span class="legendary">Leg</span>
|900
|Your next Skill cast will be a guaranteed [[Critical Strike]] '''and''' [[Overpower]].
|
|
|
|
|1
|-
|'''[[Xal Rune|Xal]]'''
|<span class="rare">Rare</span>
|200
|Gain <span class="range">20%</span> <span class="white">Maximum Life</span> for <span class="range">6</span> seconds.
|
|
|Increased Duration
|1
|-
| '''[[Yom Rune|Yom]]'''
|<span class="legendary">Leg</span>
|500
|Invoke the [[Druid]]'s [[Petrify]], [[Stun]]ning <small>([[Crowd Control|CC]])</small> enemies and restoring <span class="white">Primary Resource</span>
|Increase [[Stun]] <small>([[Crowd Control|CC]])</small> duraction.
|
|
|5
|-
|-
|Pul
|'''[[Zec Rune|Zec]]'''
|
|<span class="rare">Rare</span>
|
| 200
|
|Reduce your active <span class="white">Ultimate</span> <span class="white">Cooldown</span> by <span class="range">2</span> seconds.
|
|
|Further Reduced Cooldown
|2
|-
|-
|Um
|}
|
 
|
 
|
==Runes Archive==
|
 
When Diablo 4 was first announced Runewords were in, then they were out, then they were rumored to be coming back sometime in the distant future, and then unexpectedly, they arrived.  Below is the information released during that time.
 
{| class="skillfeatures mw-collapsible mw-collapsed" style="width: 100%;"
!<big>+</big> Expand to see the Archive of Runes.
|-
|-
|Mal
|
|
|
|
|
'''Runes''' do not appear in Diablo 4.  This page details the runes that were teased early in development.  Although they are not in the game now they haven't been ruled out.  Full details on all that's been uncovered can be found in the [[Runewords]] page.
<bluepost>Yeah, totally. How would I say this? We like rune words. They're very cool. We don't have anything to announce as far as if they're going to be in the game in the immediate future. We do think they're still a really cool idea, and that's all I'm going to say right now.</bluepost>
{| class="skillfeatures" style="width:100%;"
|-
|-
|Ist
! colspan="2" |Condition Runes
|
|X
|Effect
|When active, your next thorns hit deals 30% more
|-
|-
|Gul
|'''AMN'''
|
|When you freeze an enemy, activate the next socketed rune.
|
|
|
|-
|-
|Vex
| '''ELD'''||When you are stunned or frozen, activate the next socketed rune.
|
|X
|Condition
|When you use a healing potion, activate the next socketed rune
|-
|-
|Ohm
|'''ETH'''||Every 3 seconds without moving, activate the next socketed rune.
|
|
|
|
|-
|-
|Lo
|'''FAL'''
|
|When a pet dies, activate the next socketed rune.
|
|
|
|-
|-
|Sur
! colspan="2" |Effect Runes
|
|
|
|
|-
|-
|Ber
|'''IST'''
|
|When active, your next thorns hit deals 30% more.
|
|
|
|-
|-
|Jah
|'''KO'''
|
|When active, reduce a random skill cooldown by 15%.
|
|
|
|-
|-
|Cham
|'''SOL'''
|
|When active, gain a random shrine effect for 7 seconds.
|
|
|
|-
|-
|Zod
|'''THUL'''
|
|When active, gain 500 damage barrier.
|
|}
|
|
|}
|}
== Changes to {{PAGENAME}} ==
[[Patch 2-0|Patch 2.0]], October 8, 2024
*Added in [[Vessel of Hatred]]
[[Category:Items]]

Latest revision as of 14:21, 24 December 2025

Runewords Diablo 4 Vessel of Hatred

What are Runes?

Added in Patch 2.0 for the Vessel of Hatred, two runes can be combined to form a Runeword. Runewords offer a unique way to elevate your character’s abilities by crafting custom powers. All across Sanctuary, you'll come across two kinds of Runes: Ritual and Invocation. When slotted in an item together they form a Runeword.

  • Ritual Runes specify an action you must take to generate Offering.
  • Invocation Runes grant a powerful effect when enough Offering has been generated.

How Do Runewords Work?

When a Ritual and an Invocation Rune are slotted into the same item, it creates a Runeword. For example:

  • If a Bac Ritual Rune and a Jah Invocation Rune are slotted icnto the same item, the Runeword is BacJah.
  • Bac generates Offering of 50 every time you move 5 meters.
  • Jah requires 500 Offering to activate so when the Bac Rune has generated 500 Offering, the Jah effect will finally activate and teleport you when you evade and make you unstoppable.
BAC Ritual Rune
BAC Ritual Rune
+
JAH Invocation Rune
JAH Invocation Rune
Creates "BacJah" Runeword

What is Offering

Runes operate on a resource system called Offering, which is generated by Ritual Runes when their specific requirements are met such as "moving 5 meters" or "drinking a health potion". Invocation Runes then consume this Offering to trigger their powerful effects. The more challenging the Ritual Rune’s requirement, the more Offering it generates. Conversely, the Offering needed to activate an Invocation Rune scales with the strength of its effect.

Sometimes, you'll generate more Offering than what's needed to activate your Invocation Rune. This is where the Overflow mechanic comes into play. Many Invocation Runes gain additional bonuses when you exceed the required Offering, briefly enhancing their effects such as 'Increased Duration' or 'Increased Damage'.

When you have Runewords equipped the buff icon will sit above your skill bar. The gauge will fill up as you perform the action of the Ritual Rune and when full, the Invocation Rune will execute automatically.

Runewords Offering Gauge
Runewords Offering Gauge


Limitations

The only control you have over when that can occur is by not performing the Ritual Rune action that completes the fill of the Offering gauge until you want the Invocation to execute which in many cases is impossible (walk 5 meters) or at least inconvenient (cast a skill with cooldown).

Check the Diablo 4 Runewords Planner for all combinations


Diablo 4 Runewords Planner

How are Runewords Created?

To create a Runeword, you need to socket both a Ritual Rune and an Invocation Rune into an item with two Sockets:

  • Helm (2 sockets now available)
  • Body
  • Legs
  • Two-Handed Weapons

Any Ritual Rune can pair with any Invocation Rune, offering flexibility. Runes are available in three rarities: Magic, Rare, and Legendary, with higher rarities delivering more potent effects.

However, you can only have a maximum of 2 Runewords equipped at the same time and the same Rune can not be equipped twice.

Visit a Jeweler to unsocket your runes for free.

Where to Get Runes

Runes will begin to drop throughout Sanctuary from monsters once you have completed the quest 'Fundament of Faith' (Map) in Vessel of Hatred. You'll get them in cache rewards too. They are also tradeable with other players.

Crafting Runes

You will have an excess of Runes and these need not go to waste. The Jeweler can craft your old runes into other random runes.

  • 3 Runes with the same name to craft a new random rune.
    • The random rune has 85% chance to be of the same quality and a 15% chance to roll as a higher quality.
    • When crafting 3 Legendary Runes the random reroll will always be another Legendary rune.
  • Each craft also costs 4,000 gold.
Crafting Runes at the Jewelers
Crafting Runes at the Jewelers


Crafting Mythic Uniques with Runes

As well as creating Runewords, Runes can be used to craft Mythic Unique items. The following Mythic Uniques can be crafted as follows.

Every recipe requires 2 x Resplendent Sparks, plus other runes as detailed below.

Click heading to SORT.
Mythic Ingredients
Ring of the Starless Skies Ohm x 6, Tzic x 6, Cem x 6
Heir of Perdition Jah x 6, Que x 6, Gar x 6
Harlequin Crest Eom x 6, Lac x 6, Ton x 6
Andariel's Visage Tam x 6, Qax x 6, Zan x 6
Tyrael's Might Lith x 6, Feo x 6, Tec x 6
Shroud of False Death Bac x 6, Kry x 6, Moni x 6
Melted Heart of Selig Vex x 6, Thul x 6, Tun x 6
The Grandfather Xol x 6, Mot x 6, Yax x 6
Ahavarion Spear of Lycander Yom x 6, Poc x 6, Cir x 6
Shattered Vow Xan x 6, Ner x 6, Teb x 6
Doombringer Ahu x 6, Neo x 6, Lum x 6
Nesekem the Herald Yul x 6, Wat x 6, Tal x 6


Important Notes on Runes

  • Runes can be traded.
  • Runes are stackable in the socketable inventory tab.
  • A maximum of 2 Runewords can be equipped
  • The same Rune cannot be equipped twice.
  • Runes can be used in crafting.


Ritual Runes List

Below is a list of all the Runes of each type (Ritual/Invocation), their quality (Magic, Rare, Legendary), gains/requirements, and effects.

Click heading to SORT.
Rune Quality Offering Gain Effect
Ahu Legendary 10 Lucky Hit: Up to a 100% chance against Injured enemies.
Bac Legendary 50 Travel 5 meters.
Cem Magic 75 Cast Evade
Cir Magic 50 Cast the same non-Channeled Skill 3 times in a row.
Feo Rare 1000 Become Injured or Crowd Controlled (Cooldown: 10 seconds).
Igni Legendary 25 Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering).
Lith Legendary 25 Stand still while fighting for 0.3 seconds.
Moni Magic 35 Cast a Skill after moving. (Cooldown: 0.25 seconds)
Nagu Legendary 100 Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summons.
Neo Rare 200 Deal damage after not taking any within 2 seconds. (Resets if Invulnerable.)
Noc Rare 10 Inflict a Crowd Control that isn’t Slow or Chill.
Poc Rare 5 Spend 5% of your Maximum Resource.
Tam Legendary 25 Cast a non-Channeled Core Skill.
Xol Legendary 150 Evoke power from another Class.
Yax Magic 200 Drink a Healing Potion
Yul Legendary 50 Cast a Skill with a Cooldown.
Zan Magic 150 Cast an Ultimate Skill.


Invocation Runes List

Click heading to SORT.
Rune Quality Offering Req. Effect Skill Details Overflow CD Sec
Ceh Magic 100 Summon a Spirit Wolf to attack enemies for 8 seconds. Cooldown 1 Second. Summon Multiple Wolves 1
Eom Leg 100 Reduce your active Cooldowns by 0.1 seconds. Further Reduced Cooldowns 1
Gar Magic 25 2.5% Critical Strike Chance for 5 seconds, up to 25%. Gain Multiple Stacks 1
Jah Leg 400 Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable. Transform into lightning, becoming Unstoppable and surging to the target location, dealing Lightning Damage around you upon arrival. 2
Kry Rare 300 Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies. Creates a cyclone that Pulls (CC) enemies inward followed by a crushing downdraft that deals Lighting Damage to them. 3
Lac Rare 400 Invoke the Barbarian's Challenging Shout, taunting enemies and reducing your damage taken for 3 seconds. Increased Duration 1
Lum Magic 5 Restore 2.5 Primary Resource. Increased Resource Restored 1
Mot Rare 150 Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow. Surround yourself with protective shadows. Gain Damage Reduction. Each time you take direct damage, that damage is reduced and a shadow is consumed. Gain Multiple Shadows 1
Ner Rare 600 Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. Grants Dodge Chance and increases the Movement Speed. Increased Duration 6
Ohm Leg 600 Invoke the Barbarian's War Cry, increasing your damage dealt by 15% for 6 seconds. Bellow a mighty war cry, increasing your damage dealt. Increased Duration 2
Qax Rare 400 Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. Further Increased Damage 1
Qua Rare 50 Gain 7% Movement Speed for 5 seconds, up to 35% Increased Duration 1
Que Rare 300 Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier. Rocks surround you granting a Barrier that absorbs some of your Maximum Life in damage. Increased Duration 1
Tal Magic 100 Evoke the Spiritborn’s Pestilent Swarm, dealing damage to enemies. Spawns a swarm at the target inflicting Poison Damage. Increased Swarms Spawned 1
Teb Magic 100 Invoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. Increase damage by 1% per Offering. 1
Tec Magic 100 Evoke the Barbarian’s Earthquake, dealing damage to enemies within. Stomp the ground causing a localized earthquake that inflicts Physical Damage. Up to 100% Increased radius. 1
Thul Rare 300 Invoke the Sorcerer's Mystical Frost Nova, inflicting Freeze (CC) and Vulnerable onto enemies. Frost Nova makes enemies Vulnerable. Up to 100% Increased radius. 1
Ton Magic 20 Invoke the Sorcerer's Meteorites, dealing damage to enemies. Summon a meteor that strikes the target location, dealing damage and Burning (DoT) the ground. Increased Meteorites Spawned 1
Tun Magic 100 Invoke the Rogue’s Stun Grenades, Stunning (CC) and dealing damage to enemies. Grenades dropped at your location stunning (CC) and applying Physical Damage. Increased Grenades Spawned 1
Tzic Rare 250 Invoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down (CC) enemies. Stomp in front of you, releasing a shockwave that deals Physical Damage and Knocks Down (CC) enemies. 1
Vex Leg 100 Gain +1 to all Skills for 10 seconds. More Skill ranks, up to 3. 1
Wat Rare 100 Invoke the Necromancer's Horrid Decrepify, Slowing (CC) enemies, reducing their damage, and letting you Execute them. When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses. 1
Xan Leg 900 Your next Skill cast will be a guaranteed Critical Strike and Overpower. 1
Xal Rare 200 Gain 20% Maximum Life for 6 seconds. Increased Duration 1
Yom Leg 500 Invoke the Druid's Petrify, Stunning (CC) enemies and restoring Primary Resource Increase Stun (CC) duraction. 5
Zec Rare 200 Reduce your active Ultimate Cooldown by 2 seconds. Further Reduced Cooldown 2


Runes Archive

When Diablo 4 was first announced Runewords were in, then they were out, then they were rumored to be coming back sometime in the distant future, and then unexpectedly, they arrived. Below is the information released during that time.

+ Expand to see the Archive of Runes.

Runes do not appear in Diablo 4. This page details the runes that were teased early in development. Although they are not in the game now they haven't been ruled out. Full details on all that's been uncovered can be found in the Runewords page.

Yeah, totally. How would I say this? We like rune words. They're very cool. We don't have anything to announce as far as if they're going to be in the game in the immediate future. We do think they're still a really cool idea, and that's all I'm going to say right now.

Condition Runes
AMN When you freeze an enemy, activate the next socketed rune.
ELD When you are stunned or frozen, activate the next socketed rune.
ETH Every 3 seconds without moving, activate the next socketed rune.
FAL When a pet dies, activate the next socketed rune.
Effect Runes
IST When active, your next thorns hit deals 30% more.
KO When active, reduce a random skill cooldown by 15%.
SOL When active, gain a random shrine effect for 7 seconds.
THUL When active, gain 500 damage barrier.


Changes to Runes and Runewords

Patch 2.0, October 8, 2024