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[[File:Runewords.png|alt=Runewords Diablo 4 Vessel of Hatred|right]] | [[File:Runewords.png|alt=Runewords Diablo 4 Vessel of Hatred|right]] | ||
== | == What are Runes? == | ||
Added in [[Patch 2-0|Patch 2.0]] for the [[Vessel of Hatred]], two '''runes''' can be combined to form a [[Runewords|Runeword]]. | Added in [[Patch 2-0|Patch 2.0]] for the [[Vessel of Hatred]], two '''runes''' can be combined to form a [[Runewords|Runeword]]. Runewords offer a unique way to elevate your character’s abilities by crafting custom powers. All across Sanctuary, you'll come across two kinds of Runes: Ritual and Invocation. When slotted in an item together they form a Runeword. | ||
* Ritual Runes specify an action you must take to generate Offering. | * '''Ritual Runes''' specify an action you must take to generate Offering. | ||
* Invocation Runes grant a powerful effect when enough Offering has been generated. | * '''Invocation Runes''' grant a powerful effect when enough Offering has been generated. | ||
== How | == How Do Runewords Work? == | ||
When a Ritual and an Invocation Rune are slotted into the same item, it creates a [[Runeword]]. For example: | When a Ritual and an Invocation Rune are slotted into the same item, it creates a [[Runeword]]. For example: | ||
* If a '''Bac''' Ritual Rune and a '''Jah''' Invocation Rune are slotted icnto the same item, the Runeword is ''BacJah''. | * If a '''Bac''' Ritual Rune and a '''Jah''' Invocation Rune are slotted icnto the same item, the Runeword is <span class='white'>''BacJah''</span>. | ||
* Bac generates Offering of 50 every time you move 5 meters. | * Bac generates Offering of 50 every time you move 5 meters. | ||
* Jah requires 500 Offering to activate so when the Bac Rune has generated 500 Offering, the Jah effect will finally activate and teleport you when you evade and make you unstoppable. | * Jah requires 500 Offering to activate so when the Bac Rune has generated 500 Offering, the Jah effect will finally activate and teleport you when you evade and make you unstoppable. | ||
| Line 22: | Line 22: | ||
| colspan="3" |<center>Creates "BacJah" Runeword</center> | | colspan="3" |<center>Creates "BacJah" Runeword</center> | ||
|} | |} | ||
===What is Offering=== | |||
[[Runes]] operate on a resource system called <span class='white'>Offering</span>, which is generated by Ritual Runes when their specific requirements are met such as "moving 5 meters" or "drinking a health potion". Invocation Runes then consume this Offering to trigger their powerful effects. The more challenging the Ritual Rune’s requirement, the more Offering it generates. Conversely, the Offering needed to activate an Invocation Rune scales with the strength of its effect. | |||
Sometimes, you'll generate more Offering than what's needed to activate your Invocation Rune. This is where the <span class='white'>Overflow</span> mechanic comes into play. Many Invocation Runes gain additional bonuses when you exceed the required Offering, briefly enhancing their effects such as 'Increased Duration' or 'Increased Damage'. | |||
When you have Runewords equipped the buff icon will sit above your skill bar. The gauge will fill up as you perform the action of the Ritual Rune and when full, the Invocation Rune will execute automatically. | |||
[[File:Runewords Offering Gauge.jpg|thumb|alt=Runewords Offering Gauge|Runewords Offering Gauge|center|600x600px]] | |||
===Limitations=== | |||
The only control you have over when that can occur is by not performing the Ritual Rune action that completes the fill of the Offering gauge until you want the Invocation to execute which in many cases is impossible (walk 5 meters) or at least inconvenient (cast a skill with cooldown). | |||
{| class="skillfeatures" style="margin:auto;" | |||
|+ | |||
|- | |||
|[https://www.purediablo.com/runewords Check the Diablo 4 Runewords Planner for all combinations] | |||
|- | |||
|} | |||
Diablo 4 Runewords Planner | |||
==How are Runewords Created?== | |||
To create a Runeword, you need to socket both a Ritual Rune and an Invocation Rune into an item with two Sockets: | |||
*Helm (2 sockets now available) | |||
*Body | |||
*Legs | |||
*Two-Handed Weapons | |||
Any Ritual Rune can pair with any Invocation Rune, offering flexibility. Runes are available in three rarities: <span class="magic">Magic</span>, <span class="rare">Rare</span>, and <span class="legendary">Legendary</span>, with higher rarities delivering more potent effects. | |||
However, you can only have a maximum of 2 Runewords equipped at the same time and the same Rune can not be equipped twice. | |||
Visit a [[Jeweler]] to unsocket your runes for free. | |||
==Where to Get Runes== | |||
Runes will begin to drop throughout Sanctuary from monsters once you have completed the quest 'Fundament of Faith' ([https://www.purediablo.com/diablo4/map/?markerId=marker_1728217423167 Map]) in [[Vessel of Hatred]]. You'll get them in cache rewards too. They are also tradeable with other players. | |||
===Crafting Runes=== | |||
You will have an excess of Runes and these need not go to waste. The [[Jeweler]] can craft your old runes into other random runes. | |||
* 3 Runes with the same name to craft a new random rune. | |||
** The random rune has 85% chance to be of the same quality and a 15% chance to roll as a higher quality. | |||
** When crafting 3 Legendary Runes the random reroll will always be another Legendary rune. | |||
* Each craft also costs 4,000 gold. | |||
[[File:Crafting Runes at the Jewelers.jpg|thumb|alt=Crafting Runes at the Jewelers|Crafting Runes at the Jewelers|center|600x600px]] | |||
== Crafting Mythic Uniques with Runes == | |||
As well as creating [[Runewords]], Runes can be used to craft [[Mythic Uniques|Mythic Unique]] items. The following Mythic Uniques can be crafted as follows. | |||
Every recipe requires 2 x [[Resplendent Spark]]s, plus other runes as detailed below. | |||
<center>Click heading to SORT.</center> | |||
{| class="sortable skillfeatures" style="width:100%;" | |||
|+ | |||
!Mythic | |||
!Ingredients | |||
|- | |||
|[[Ring of Starless Skies|Ring of the Starless Skies]] | |||
|[[Ohm Rune|Ohm]] x 6, [[Tzic Rune|Tzic]] x 6, [[Cem Rune|Cem]] x 6 | |||
|- | |||
|[[Heir of Perdition]] | |||
|[[Jah Rune|Jah]] x 6, [[Que Rune|Que]] x 6, [[Gar Rune|Gar]] x 6 | |||
|- | |||
|[[Harlequin Crest]] | |||
|[[Eom Rune|Eom]] x 6, [[Lac Rune|Lac]] x 6, [[Ton Rune|Ton]] x 6 | |||
|- | |||
|[[Andariel's Visage]] | |||
|[[Tam Rune|Tam]] x 6, [[Qax Rune|Qax]] x 6, [[Zan Rune|Zan]] x 6 | |||
|- | |||
|[[Tyrael's Might]] | |||
|[[Lith Rune|Lith]] x 6, [[Feo Rune|Feo]] x 6, Tec x 6 | |||
|- | |||
|[[Shroud of False Death]] | |||
|[[Bac Rune|Bac]] x 6, [[Kry Rune|Kry]] x 6, Moni x 6 | |||
|- | |||
|[[Melted Heart of Selig]] | |||
|[[Vex Rune|Vex]] x 6, [[Thul Rune|Thul]] x 6, [[Tun Rune|Tun]] x 6 | |||
|- | |||
|[[The Grandfather]] | |||
|[[Xol Rune|Xol]] x 6, Mot x 6, [[Yax Rune|Yax]] x 6 | |||
|- | |||
|[[Ahavarion Spear of Lycander]] | |||
|[[Yom Rune|Yom]] x 6, [[Poc Rune|Poc]] x 6, [[Cir Rune|Cir]] x 6 | |||
|- | |||
|[[Shattered Vow]] | |||
|[[Xan Rune|Xan]] x 6, [[Ner Rune|Ner]] x 6, [[Teb Rune|Teb]] x 6 | |||
|- | |||
|[[Doombringer]] | |||
|[[Ahu Rune|Ahu]] x 6, [[Neo Rune|Neo]] x 6, [[Lum Rune|Lum]] x 6 | |||
|- | |||
|[[Nesekem the Herald]] | |||
|[[Yul Rune|Yul]] x 6, [[Wat Rune|Wat]] x 6, [[Tal Rune|Tal]] x 6 | |||
|} | |||
| Line 31: | Line 135: | ||
*The same Rune cannot be equipped twice. | *The same Rune cannot be equipped twice. | ||
*Runes can be used in [[Runewords|crafting]]. | *Runes can be used in [[Runewords|crafting]]. | ||
| Line 39: | Line 140: | ||
Below is a list of all the Runes of each type (Ritual/Invocation), their quality (<span class="magic">Magic</span>, <span class="rare">Rare</span>, <span class="legendary">Legendary</span>), gains/requirements, and effects. | Below is a list of all the Runes of each type (Ritual/Invocation), their quality (<span class="magic">Magic</span>, <span class="rare">Rare</span>, <span class="legendary">Legendary</span>), gains/requirements, and effects. | ||
Click heading to SORT. | <center>Click heading to SORT.</center> | ||
{| class="sortable skillfeatures" style="width:100%;" | {| class="sortable skillfeatures" style="width:100%;" | ||
|+ | |+ | ||
| Line 71: | Line 172: | ||
|1000 | |1000 | ||
|Become Injured or Crowd Controlled (Cooldown: 10 seconds). | |Become Injured or Crowd Controlled (Cooldown: 10 seconds). | ||
|- | |||
|'''[[Igni Rune|Igni]]''' | |||
|<span class="legendary">Legendary</span> | |||
|25 | |||
|Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering). | |||
|- | |- | ||
|'''[[Lith Rune|Lith]]''' | |'''[[Lith Rune|Lith]]''' | ||
| Line 81: | Line 187: | ||
|35 | |35 | ||
|Cast a Skill after moving. (Cooldown: 0.25 seconds) | |Cast a Skill after moving. (Cooldown: 0.25 seconds) | ||
|- | |||
|'''[[Nagu Rune|Nagu]]''' | |||
|<span class="legendary>Legendary</span> | |||
|100 | |||
|Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summons. | |||
|- | |- | ||
|'''[[Neo Rune|Neo]]''' | |'''[[Neo Rune|Neo]]''' | ||
| Line 124: | Line 235: | ||
==Invocation Runes== | ==Invocation Runes List== | ||
Click heading to SORT. | <center>Click heading to SORT.</center> | ||
{| class="sortable skillfeatures" style="width:100%;" | {| class="sortable skillfeatures" style="width:100%;" | ||
|+ | |+ | ||
| Line 140: | Line 251: | ||
|<span class="magic">Magic</span> | |<span class="magic">Magic</span> | ||
|100 | |100 | ||
| Summon a <span class="white">Spirit Wolf</span> to attack enemies for 8 seconds. | |Summon a <span class="white">Spirit Wolf</span> to attack enemies for 8 seconds. Cooldown 1 Second. | ||
| | | | ||
|Summon Multiple Wolves | |Summon Multiple Wolves | ||
| Line 176: | Line 287: | ||
| | | | ||
|3 | |3 | ||
|- | |||
|'''[[Lac Rune|Lac]]''' | |||
|<span class="rare">Rare</span> | |||
|400 | |||
|Invoke the [[Barbarian]]'s [[Challenging Shout]], taunting enemies and reducing your damage taken for <span class="range">3</span> seconds. | |||
| | |||
|Increased Duration | |||
|1 | |||
|- | |- | ||
|'''[[Lum Rune|Lum]]''' | |'''[[Lum Rune|Lum]]''' | ||
| Line 212: | Line 331: | ||
|<span class="rare">Rare</span> | |<span class="rare">Rare</span> | ||
|400 | |400 | ||
|Your next non-Basic Skill cast spends all of your <span class="white">Primary Resource</span> to deal up to <span class="range">100%</span> increased damage. | |Your next <span class="white">non-Basic Skill</span> cast spends all of your <span class="white">Primary Resource</span> to deal up to <span class="range">100%</span> increased damage. | ||
| | | | ||
|Further Increased Damage | |Further Increased Damage | ||
| Line 244: | Line 363: | ||
|<span class="magic">Magic</span> | |<span class="magic">Magic</span> | ||
|100 | |100 | ||
| | |Invoke the [[Necromancer]]’s [[Abhorrent Iron Maiden]], counterattacking damage from enemies and <span class="white">Healing</span> you when they die. | ||
|Increase damage by <span class="range">1%</span> per Offering. | |||
| | | | ||
|1 | |1 | ||
| Line 254: | Line 373: | ||
|Evoke the [[Barbarian]]’s [[Earthquake]], dealing damage to enemies within. | |Evoke the [[Barbarian]]’s [[Earthquake]], dealing damage to enemies within. | ||
|Stomp the ground causing a localized earthquake that inflicts <span class="white">Physical Damage</span>. | |Stomp the ground causing a localized earthquake that inflicts <span class="white">Physical Damage</span>. | ||
|Increased | |Up to 100% Increased radius. | ||
|1 | |1 | ||
|- | |- | ||
|'''[[Thul Rune|Thul]]''' | |'''[[Thul Rune|Thul]]''' | ||
|<span class="rare">Rare</span> | |<span class="rare">Rare</span> | ||
| | |300 | ||
| | |Invoke the [[Sorcerer]]'s Mystical [[Frost Nova]], inflicting <span class="iceaspect">Freeze</span> <small>([[Crowd Control|CC]])</small> and [[Vulnerable]] onto enemies. | ||
|[[Frost Nova]] makes enemies [[Vulnerable]] | |[[Frost Nova]] makes enemies [[Vulnerable]]. | ||
|Increased | |Up to 100% Increased radius. | ||
|1 | |1 | ||
|- | |- | ||
|'''[[Ton Rune|Ton]]''' | |'''[[Ton Rune|Ton]]''' | ||
|<span class="magic">Magic</span> | |<span class="magic">Magic</span> | ||
| | |20 | ||
| | |Invoke the [[Sorcerer]]'s [[Meteor]]ites, dealing damage to enemies. | ||
|Summon a [[meteor]] that strikes the target location, dealing | |Summon a [[meteor]] that strikes the target location, dealing damage and <span class="fire">Burning</span> <small>([[Damage over Time|DoT]])</small> the ground. | ||
| Increased Meteorites Spawned | |Increased Meteorites Spawned | ||
|1 | |1 | ||
|- | |- | ||
| Line 276: | Line 395: | ||
|<span class="magic">Magic</span> | |<span class="magic">Magic</span> | ||
|100 | |100 | ||
| | |Invoke the [[Rogue]]’s [[Stun Grenades]], Stunning <small>([[Crowd Control|CC]])</small> and dealing damage to enemies. | ||
|Grenades dropped at your location [[stun]]ning <small>([[Crowd Control|CC]])</small> and applying <span class="white">Physical Damage</span>. | |Grenades dropped at your location [[stun]]ning <small>([[Crowd Control|CC]])</small> and applying <span class="white">Physical Damage</span>. | ||
|Increased Grenades Spawned | |Increased Grenades Spawned | ||
| Line 284: | Line 403: | ||
|<span class="rare">Rare</span> | |<span class="rare">Rare</span> | ||
|250 | |250 | ||
| | |Invoke the [[Spiritborn]]'s [[Concussive Stomp]], dealing damage and [[Knocking Down]] <small>([[Crowd Control|CC]])</small> enemies. | ||
|Stomp in front of you, releasing a shockwave that deals | |Stomp in front of you, releasing a shockwave that deals <span class="white">Physical Damage</span> and [[Knocks Down]] <small>([[Crowd Control|CC]])</small> enemies. | ||
| | | | ||
|1 | |1 | ||
| Line 291: | Line 410: | ||
|'''[[Vex Rune|Vex]]''' | |'''[[Vex Rune|Vex]]''' | ||
|<span class="legendary">Leg</span> | |<span class="legendary">Leg</span> | ||
| | |100 | ||
|Gain <span class="white">+ | |Gain <span class="white">+1 to all Skills</span> for 10 seconds. | ||
| | | | ||
| | |More Skill ranks, up to 3. | ||
|1 | |1 | ||
|- | |- | ||
| Line 300: | Line 419: | ||
|<span class="rare">Rare</span> | |<span class="rare">Rare</span> | ||
|100 | |100 | ||
| | |Invoke the [[Necromancer]]'s [[Horrid Decrepify]], [[Slow]]ing <small>([[Crowd Control|CC]])</small> enemies, reducing their damage, and letting you Execute them. | ||
|When you or your <span class="white">Minions</span> hit an enemy afflicted with [[Decrepify]] below <span class="yellow">10%</span> Life, they are <span class="white">instantly killed</span>. Does not work on Bosses. | |When you or your <span class="white">Minions</span> hit an enemy afflicted with [[Decrepify]] below <span class="yellow">10%</span> Life, they are <span class="white">instantly killed</span>. Does not work on Bosses. | ||
| | | | ||
| Line 307: | Line 426: | ||
|'''[[Xan Rune|Xan]]''' | |'''[[Xan Rune|Xan]]''' | ||
|<span class="legendary">Leg</span> | |<span class="legendary">Leg</span> | ||
| | |900 | ||
|Your next Skill cast will be a guaranteed [[Critical Strike]] '''and''' [[Overpower]]. | |Your next Skill cast will be a guaranteed [[Critical Strike]] '''and''' [[Overpower]]. | ||
| | | | ||
| Line 316: | Line 435: | ||
|<span class="rare">Rare</span> | |<span class="rare">Rare</span> | ||
|200 | |200 | ||
|Gain 20% <span class="white">Maximum Life</span> for | |Gain <span class="range">20%</span> <span class="white">Maximum Life</span> for <span class="range">6</span> seconds. | ||
| | | | ||
|Increased Duration | |Increased Duration | ||
| Line 323: | Line 442: | ||
| '''[[Yom Rune|Yom]]''' | | '''[[Yom Rune|Yom]]''' | ||
|<span class="legendary">Leg</span> | |<span class="legendary">Leg</span> | ||
|500 | |500 | ||
| | |Invoke the [[Druid]]'s [[Petrify]], [[Stun]]ning <small>([[Crowd Control|CC]])</small> enemies and restoring <span class="white">Primary Resource</span> | ||
|Increase [[Stun]] <small>([[Crowd Control|CC]])</small> duraction. | |||
| | | | ||
|5 | |5 | ||
| Line 333: | Line 451: | ||
|<span class="rare">Rare</span> | |<span class="rare">Rare</span> | ||
| 200 | | 200 | ||
|Reduce your active <span class="white">Ultimate Cooldown</span> by | |Reduce your active <span class="white">Ultimate</span> <span class="white">Cooldown</span> by <span class="range">2</span> seconds. | ||
| | | | ||
|Further Reduced Cooldown | |Further Reduced Cooldown | ||
| Line 340: | Line 458: | ||
|} | |} | ||
==Runes Archive== | ==Runes Archive== | ||
| Line 423: | Line 499: | ||
|} | |} | ||
|} | |} | ||
== Changes to {{PAGENAME}} == | == Changes to {{PAGENAME}} == | ||
Latest revision as of 14:21, 24 December 2025
What are Runes?
Added in Patch 2.0 for the Vessel of Hatred, two runes can be combined to form a Runeword. Runewords offer a unique way to elevate your character’s abilities by crafting custom powers. All across Sanctuary, you'll come across two kinds of Runes: Ritual and Invocation. When slotted in an item together they form a Runeword.
- Ritual Runes specify an action you must take to generate Offering.
- Invocation Runes grant a powerful effect when enough Offering has been generated.
How Do Runewords Work?
When a Ritual and an Invocation Rune are slotted into the same item, it creates a Runeword. For example:
- If a Bac Ritual Rune and a Jah Invocation Rune are slotted icnto the same item, the Runeword is BacJah.
- Bac generates Offering of 50 every time you move 5 meters.
- Jah requires 500 Offering to activate so when the Bac Rune has generated 500 Offering, the Jah effect will finally activate and teleport you when you evade and make you unstoppable.
| + | ||
What is Offering
Runes operate on a resource system called Offering, which is generated by Ritual Runes when their specific requirements are met such as "moving 5 meters" or "drinking a health potion". Invocation Runes then consume this Offering to trigger their powerful effects. The more challenging the Ritual Rune’s requirement, the more Offering it generates. Conversely, the Offering needed to activate an Invocation Rune scales with the strength of its effect.
Sometimes, you'll generate more Offering than what's needed to activate your Invocation Rune. This is where the Overflow mechanic comes into play. Many Invocation Runes gain additional bonuses when you exceed the required Offering, briefly enhancing their effects such as 'Increased Duration' or 'Increased Damage'.
When you have Runewords equipped the buff icon will sit above your skill bar. The gauge will fill up as you perform the action of the Ritual Rune and when full, the Invocation Rune will execute automatically.
Limitations
The only control you have over when that can occur is by not performing the Ritual Rune action that completes the fill of the Offering gauge until you want the Invocation to execute which in many cases is impossible (walk 5 meters) or at least inconvenient (cast a skill with cooldown).
| Check the Diablo 4 Runewords Planner for all combinations |
Diablo 4 Runewords Planner
How are Runewords Created?
To create a Runeword, you need to socket both a Ritual Rune and an Invocation Rune into an item with two Sockets:
- Helm (2 sockets now available)
- Body
- Legs
- Two-Handed Weapons
Any Ritual Rune can pair with any Invocation Rune, offering flexibility. Runes are available in three rarities: Magic, Rare, and Legendary, with higher rarities delivering more potent effects.
However, you can only have a maximum of 2 Runewords equipped at the same time and the same Rune can not be equipped twice.
Visit a Jeweler to unsocket your runes for free.
Where to Get Runes
Runes will begin to drop throughout Sanctuary from monsters once you have completed the quest 'Fundament of Faith' (Map) in Vessel of Hatred. You'll get them in cache rewards too. They are also tradeable with other players.
Crafting Runes
You will have an excess of Runes and these need not go to waste. The Jeweler can craft your old runes into other random runes.
- 3 Runes with the same name to craft a new random rune.
- The random rune has 85% chance to be of the same quality and a 15% chance to roll as a higher quality.
- When crafting 3 Legendary Runes the random reroll will always be another Legendary rune.
- Each craft also costs 4,000 gold.
Crafting Mythic Uniques with Runes
As well as creating Runewords, Runes can be used to craft Mythic Unique items. The following Mythic Uniques can be crafted as follows.
Every recipe requires 2 x Resplendent Sparks, plus other runes as detailed below.
| Mythic | Ingredients |
|---|---|
| Ring of the Starless Skies | Ohm x 6, Tzic x 6, Cem x 6 |
| Heir of Perdition | Jah x 6, Que x 6, Gar x 6 |
| Harlequin Crest | Eom x 6, Lac x 6, Ton x 6 |
| Andariel's Visage | Tam x 6, Qax x 6, Zan x 6 |
| Tyrael's Might | Lith x 6, Feo x 6, Tec x 6 |
| Shroud of False Death | Bac x 6, Kry x 6, Moni x 6 |
| Melted Heart of Selig | Vex x 6, Thul x 6, Tun x 6 |
| The Grandfather | Xol x 6, Mot x 6, Yax x 6 |
| Ahavarion Spear of Lycander | Yom x 6, Poc x 6, Cir x 6 |
| Shattered Vow | Xan x 6, Ner x 6, Teb x 6 |
| Doombringer | Ahu x 6, Neo x 6, Lum x 6 |
| Nesekem the Herald | Yul x 6, Wat x 6, Tal x 6 |
Important Notes on Runes
- Runes can be traded.
- Runes are stackable in the socketable inventory tab.
- A maximum of 2 Runewords can be equipped
- The same Rune cannot be equipped twice.
- Runes can be used in crafting.
Ritual Runes List
Below is a list of all the Runes of each type (Ritual/Invocation), their quality (Magic, Rare, Legendary), gains/requirements, and effects.
| Rune | Quality | Offering Gain | Effect |
|---|---|---|---|
| Ahu | Legendary | 10 | Lucky Hit: Up to a 100% chance against Injured enemies. |
| Bac | Legendary | 50 | Travel 5 meters. |
| Cem | Magic | 75 | Cast Evade |
| Cir | Magic | 50 | Cast the same non-Channeled Skill 3 times in a row. |
| Feo | Rare | 1000 | Become Injured or Crowd Controlled (Cooldown: 10 seconds). |
| Igni | Legendary | 25 | Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering). |
| Lith | Legendary | 25 | Stand still while fighting for 0.3 seconds. |
| Moni | Magic | 35 | Cast a Skill after moving. (Cooldown: 0.25 seconds) |
| Nagu | Legendary | 100 | Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summons. |
| Neo | Rare | 200 | Deal damage after not taking any within 2 seconds. (Resets if Invulnerable.) |
| Noc | Rare | 10 | Inflict a Crowd Control that isn’t Slow or Chill. |
| Poc | Rare | 5 | Spend 5% of your Maximum Resource. |
| Tam | Legendary | 25 | Cast a non-Channeled Core Skill. |
| Xol | Legendary | 150 | Evoke power from another Class. |
| Yax | Magic | 200 | Drink a Healing Potion |
| Yul | Legendary | 50 | Cast a Skill with a Cooldown. |
| Zan | Magic | 150 | Cast an Ultimate Skill. |
Invocation Runes List
| Rune | Quality | Offering Req. | Effect | Skill Details | Overflow | CD Sec |
|---|---|---|---|---|---|---|
| Ceh | Magic | 100 | Summon a Spirit Wolf to attack enemies for 8 seconds. Cooldown 1 Second. | Summon Multiple Wolves | 1 | |
| Eom | Leg | 100 | Reduce your active Cooldowns by 0.1 seconds. | Further Reduced Cooldowns | 1 | |
| Gar | Magic | 25 | 2.5% Critical Strike Chance for 5 seconds, up to 25%. | Gain Multiple Stacks | 1 | |
| Jah | Leg | 400 | Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable. | Transform into lightning, becoming Unstoppable and surging to the target location, dealing Lightning Damage around you upon arrival. | 2 | |
| Kry | Rare | 300 | Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies. | Creates a cyclone that Pulls (CC) enemies inward followed by a crushing downdraft that deals Lighting Damage to them. | 3 | |
| Lac | Rare | 400 | Invoke the Barbarian's Challenging Shout, taunting enemies and reducing your damage taken for 3 seconds. | Increased Duration | 1 | |
| Lum | Magic | 5 | Restore 2.5 Primary Resource. | Increased Resource Restored | 1 | |
| Mot | Rare | 150 | Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow. | Surround yourself with protective shadows. Gain Damage Reduction. Each time you take direct damage, that damage is reduced and a shadow is consumed. | Gain Multiple Shadows | 1 |
| Ner | Rare | 600 | Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. | Grants Dodge Chance and increases the Movement Speed. | Increased Duration | 6 |
| Ohm | Leg | 600 | Invoke the Barbarian's War Cry, increasing your damage dealt by 15% for 6 seconds. | Bellow a mighty war cry, increasing your damage dealt. | Increased Duration | 2 |
| Qax | Rare | 400 | Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. | Further Increased Damage | 1 | |
| Qua | Rare | 50 | Gain 7% Movement Speed for 5 seconds, up to 35% | Increased Duration | 1 | |
| Que | Rare | 300 | Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier. | Rocks surround you granting a Barrier that absorbs some of your Maximum Life in damage. | Increased Duration | 1 |
| Tal | Magic | 100 | Evoke the Spiritborn’s Pestilent Swarm, dealing damage to enemies. | Spawns a swarm at the target inflicting Poison Damage. | Increased Swarms Spawned | 1 |
| Teb | Magic | 100 | Invoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. | Increase damage by 1% per Offering. | 1 | |
| Tec | Magic | 100 | Evoke the Barbarian’s Earthquake, dealing damage to enemies within. | Stomp the ground causing a localized earthquake that inflicts Physical Damage. | Up to 100% Increased radius. | 1 |
| Thul | Rare | 300 | Invoke the Sorcerer's Mystical Frost Nova, inflicting Freeze (CC) and Vulnerable onto enemies. | Frost Nova makes enemies Vulnerable. | Up to 100% Increased radius. | 1 |
| Ton | Magic | 20 | Invoke the Sorcerer's Meteorites, dealing damage to enemies. | Summon a meteor that strikes the target location, dealing damage and Burning (DoT) the ground. | Increased Meteorites Spawned | 1 |
| Tun | Magic | 100 | Invoke the Rogue’s Stun Grenades, Stunning (CC) and dealing damage to enemies. | Grenades dropped at your location stunning (CC) and applying Physical Damage. | Increased Grenades Spawned | 1 |
| Tzic | Rare | 250 | Invoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down (CC) enemies. | Stomp in front of you, releasing a shockwave that deals Physical Damage and Knocks Down (CC) enemies. | 1 | |
| Vex | Leg | 100 | Gain +1 to all Skills for 10 seconds. | More Skill ranks, up to 3. | 1 | |
| Wat | Rare | 100 | Invoke the Necromancer's Horrid Decrepify, Slowing (CC) enemies, reducing their damage, and letting you Execute them. | When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses. | 1 | |
| Xan | Leg | 900 | Your next Skill cast will be a guaranteed Critical Strike and Overpower. | 1 | ||
| Xal | Rare | 200 | Gain 20% Maximum Life for 6 seconds. | Increased Duration | 1 | |
| Yom | Leg | 500 | Invoke the Druid's Petrify, Stunning (CC) enemies and restoring Primary Resource | Increase Stun (CC) duraction. | 5 | |
| Zec | Rare | 200 | Reduce your active Ultimate Cooldown by 2 seconds. | Further Reduced Cooldown | 2 |
Runes Archive
When Diablo 4 was first announced Runewords were in, then they were out, then they were rumored to be coming back sometime in the distant future, and then unexpectedly, they arrived. Below is the information released during that time.
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Runes do not appear in Diablo 4. This page details the runes that were teased early in development. Although they are not in the game now they haven't been ruled out. Full details on all that's been uncovered can be found in the Runewords page. Yeah, totally. How would I say this? We like rune words. They're very cool. We don't have anything to announce as far as if they're going to be in the game in the immediate future. We do think they're still a really cool idea, and that's all I'm going to say right now.
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Changes to Runes and Runewords
Patch 2.0, October 8, 2024
- Added in Vessel of Hatred

