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Druid Skill Tree: Difference between revisions

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====Cataclysm====
A massive storm follows you for <span class="yellow">8</span> seconds
Tornadoes knock back enemies, and lightning strikes wildly dealing <span class="yellow">54.60% (17-21)</span> damage.
'''Cooldown''': <span class="green">80 seconds</span>
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Prime Cataclysm====
Cataclysm's duration is increased by <span class="yellow">2</span> seconds.
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====Supreme Cataclysm====
Lightning strikes from  Cataclysm make enemies Vulnerable for <span class="yellow">2</span> seconds.
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=====Defiance=====
Nature Magic skills deal <span class="yellow">x4%</span> increased damage to Elites.
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=====Natural Disaster=====
Your Earth skills deal <span class="yellow">x4%</span> increased damage to  Vulnerable enemies.
Your  Storm skills deal  <span class="yellow">x4%</span> increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
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=====Resonance=====
Nature Magic skills deal  <span class="yellow">x2%</span> increased damage.
Triple this bonus if an Earth skill is the next skill cast after a Storm skill, or a Storm skill is the next skill cast after an Earth skill.
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===== Circle of Life=====
Nature Magic skills that consume Spirit restore <span class="yellow">1%</span> of your maximum Life.
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Required Points: 33 (You can only choose one)
Required Points: 33 (You can only choose one)
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=====Ursine Strength=====
=====Ursine Strength=====
[[File:Talent-hub-circle.png|thumb]]Gain  <span class="yellow">x20% a</span>dditional maximum Life while in Werebear form and for <span class="yellow">3</span> seconds after leaving Werebear form.
[[File:Talent-hub-circle.png|thumb]]Gain  <span class="yellow">x20% a</span>dditional maximum Life while in Werebear form and for <span class="yellow">3</span> seconds after leaving Werebear form.

Revision as of 00:27, 23 November 2022

The Druid has access to six groups of skills:

  • Basic
  • Spirit
  • Defensive
  • Companion
  • Wrath
  • Ultimate

The tables below show the Druid's skills and talents as they appear in the game's skill tree and in the correct order.

The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.

Note: As the skill and talent stats are changing as testing progresses, some stats have been removed as they will change prior to the game's final release. Where stats are available, they are the latest build as far as we can tell.

Basic

Required Points: N/A

earth spike

Earth Spike

Sunder the earth, impaling the first enemy hit for 19% damage.

Damage: Physical
Generates: 16 Spirit
Lucky Hit Chance: 35%
Tags: Basic, Nature Magic, Earth

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Claw

Generate Spirit: 15
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and claw at an enemy for 28% damage.

Damage: Physical Damage
Tags: Basic, Shapeshifting, Werewolf

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Storm Strike

Generate Spirit: 15
Lucky Hit Chance: 25%
Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike .

Damage: Lightning Damage
Tags: Basic, Nature Magic, Storm, Chain

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Maul

Generate Spirit: 20
Lucky Hit Chance: 30%
Shapeshift into a Werebear and maul enemies in front of you, dealing 80% damage.

Damage: Physical Damage
Tags: Basic, Shapeshifting, Werebear

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Wind Shear

Generate Spirit: 16
Lucky Hit Chance: 20%
Conjure a piercing blade of wind, dealing 20% damage.

Damage: Physical Damage
Tags: Basic, Nature Magic, Storm

Spirit

Required Points:2

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Pulverize

Spirit Cost: 35
Lucky Hit Chance: 25%
Shapeshift into a Werebear and slam the ground, dealing 150% damage to surrounding enemies.

Damage: Physical Damage
Tags: Core, Shapeshifting, Werebear


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Landslide

Spirit Cost: 30
Lucky Hit Chance: 20%
Crush enemies between 4 pillars of earth, dealing up to 140% damage.

Damage: Physical Damage
Tags: Core, Nature Magic, Earth

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Tornado

Spirit Cost: 35
Lucky Hit Chance: 8%
Conjure a swirling tornado that deals 65% damage.

Damage: Physical Damage
Tags: Core, Nature Magic, Storm

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Lightning Storm

Spirit Cost: 15 per strike
Lucky Hit Chance: 15%
Conjure a growing lightning storm that deals 74% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.

Damage: Lightning Damage
Tags: Core, Nature Magic, Storm, Channeled

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Shred

Spirit Cost: 35
Lucky Hit Chance: 20%
Shapeshift into a Werewolf and perform a trio of combo attacks:
1st Attack: Dash towards the target and deal 52% damage.
2nd Attack: Deal 72% damage.
3rd Attack: Perform a larger finishing move dealing 143% damage.

Damage: Physical Damage
Tags: Core, Shapeshifting, Werewolf, Mobility


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Abundance

Basic Skills generate 10%[x] more Spirit.

Tags: Basic

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Heart of the Wild

Maximum Spirit is increased by 3.

Defensive

Required Points:2

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Cyclone Armor

Cooldown: 18 seconds
Lucky Hit Chance: 25%
Passive: Powerful winds surround you, granting 15.0% Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.

Damage: Physical Damage
Tags: Defensive, Nature Magic, Storm

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Earthen Bulwark

Cooldown: 16 seconds
Lucky Hit Chance: 30%
Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Maximum Life in damage.

Tags: Defensive, Nature Magic, Earth

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Debilitating Roar

Cooldown: 22 seconds
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 40% for 4 seconds.

Damage: N/A
Tags: Defensive, Shapeshifting, Werebear, Shout

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Predatory Instinct

Critical Strike Chance against Close enemies is increased by 2%[+].

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Blood Howl

Cooldown: 15 seconds
Shapeshift into a Werewolf and howl furiously, Healing you for 20.0% of your Maximum Life (332).

Damage: N/A
Tags: Defensive, Shapeshifting, Werewolf, Shout

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Ancestral Fortitude

Increase your Non-Physical Resistances by 5%[+].

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Vigilance

You gain 7% Damage Reduction for 6 seconds after using a Defensive Skill.

Tags: Defensive

Companion

Required Points: 11

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Poison Creeper

Cooldown: 20 seconds
Lucky Hit Chance: 28%
Passive: 1 poison creeper periodically emerges from the ground every 7 seconds, applying 65% Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for 180% damage over 2 seconds.

Damage: Poison Damage
Tags: Companion

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Wolves

Cooldown: 11 seconds
Lucky Hit Chance: 50%
Passive: Summon 2 wolf companions that bite enemies for 14% damage.
Active: Direct your wolves to focus an enemy, becoming Unstoppable and leaping at them to strike for 200% damage.

Damage: Physical Damage
Tags: Companion

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Ravens

Cooldown: 15 seconds
Lucky Hit Chance: 45%
Passive: 1 Raven flies above you and periodically attacks your enemies for 90% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds.

Damage: Physical Damage
Tags: Companion

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Nature's Reach

Deal 5%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back.

Damage: Physical Damage

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Call of the Wild

Your Companion Skills deal 12%[x] bonus damage.

Tags: Companion

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Clarity

After casting a Companion skill, your next Core or Wrath skill's damage and Critical Strike Chance are increased by x 5%, up to x 15%.

Damage: Physical Damage
Tags: Wrath, Companion

Wrath

Required Points:16

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Hurricane

Cooldown: 20 seconds
Lucky Hit Chance: 21%
Form a hurricane around you that deals 346% damage to surrounding enemies over 8 seconds.

Damage: Physical Damage
Tags: Wrath, Nature Magic, Storm


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Elemental Exposure

Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for 1.0 seconds.

Damage: Physical Damage
Tags: Storm, Nature Magic

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Endless Tempest

Increase the duration of Hurricane and Cataclysm by 5%[x].

Damage: Physical Damage

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Charged Atmosphere

Every 14 / 11 / 8 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.

Damage: Lightning
Tags: Storm, Nature Magic

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Electric Shock

Lucky Hit: Dealing Lightning damage to enemies has up to a 8% chance to Immobilize (CC) them for 3 seconds. If the target is already Immobilized (CC), the Lightning damage dealt to them is increased by 7%[x] instead.

Damage: Physical Damage

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Bad Omen

Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage.

Damage: Lightning Damage
Tags: Nature Magic, Storm

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Trample

Cooldown: 14 seconds
Lucky Hit Chance: 20%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds.

Damage: Physical Damage
Tags: Wrath, Shapeshifting, Werebear, Mobility

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Iron Fur

You gain 4% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form.

Tags: Werebear, Shapeshifting
Prerequisite: Can also reach Iron Fur via Pulverize.

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Mending

While in Werebear form, you receive 6%[+] additional Healing from all sources and gain 4%[x] increased Maximum Life.

Damage: Physical Damage
Tags: Shapeshifting, Werebear

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Provocation

After 10 seconds of Werebear form, your next non-Defensive Skill will Overpower and deal 5%[x] increased damage..

Tags: Shapeshifting, Werebear
Prerequisite: Can also reach Provocation via Trample.

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Boulder

Cooldown: 10 seconds
Lucky Hit Chance: 4%
Unearth a large rolling boulder that repeatedly Knocks Back (CC) enemies, dealing 70% damage with each hit.

Damage: Physical Damage
Tags: Wrath, Nature Magic, Earth

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Crushing Earth

Earth Skills deal 5%[x] increased damage to Slowed (CC), Stunned (CC), Immobilized (CC) or Knocked Back (CC) enemies.

Tags: Earth, Nature Magic

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Stone Guard

While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4%[x] increased damage.

Damage: Physical Damage
Tags: Earth, Nature Magic
Prerequisite: Can also reach Stone Guard via Boulder.

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Safeguard

Critical Strikes with Earth Skills Fortify you for 3% of your Maximum Life (1).

Damage: Physical Damage
Tags: Earth, Nature Magic
Prerequisite: Can also reach Safeguard via Boulder.

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Rabies

Cooldown: 12 seconds
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 275% Poisoning damage over 6 seconds. Infected enemies spread Rabies to other surrounding targets.

Damage: Poison
Tags: Wrath, Shapeshifting, Werewolf, Chain


Lycanthropic Speed

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Toxic Claws

You deal 5%[x] increased Poison damage. This is doubled while in Werewolf form and for 8 seconds after leaving it.

Damage: Poison
Tags: Werewolf, Shapeshifting
Prerequisite: Can also reach Toxic Claws via Rabies.

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Neurotoxin

Poisoned enemies are slowed (CC) by 8%.

Damage: Physical Damage


Ultimate

Required Points: 33

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Cataclysm

Cooldown: 60 seconds
Lucky Hit Chance: 62%
A massive storm follows you for 8 seconds. Twisters Knock Back (CC) enemies dealing 46% damage, and lightning strikes wildly dealing 115% damage.

Damage: Lightning Damage
Tags: Ultimate, Nature Magic, Storm


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Defiance

Nature Magic Skills deal 4%[x] increased damage to Elites.

Tags: Nature Magic

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Natural Disaster

Your Earth Skills deal 4%[x] increased damage to Vulnerable enemies.
Your Storm Skills deal 4%[x] increased damage to enemies that are Stunned (CC), Immobilized (CC) or Knocked Back (CC).

Tags: Earth, Storm, Nature Magic
Prerequisite: Can also reach Natural Disaster via Petrify.

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Resonance

Nature Magic Skills deal 2%[x] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.

Tags: Nature Magic, Earth, Storm
Prerequisite: Can also reach Resonance via Petrify.

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Circle of Life

Nature Magic Skills that consume Spirit, Heal you for 1% of your Maximum Life.

Tags: Nature Magic
Prerequisite: Can also reach Circle of Life via Petrify and Cataclysm.


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Petrify

Petrify all nearby enemies, Stunning them for 3 seconds. You deal x25% increased Critical Strike Damage to Petrified enemies.

Type: Companion

Damage: Physical

Cooldown: 60 seconds

Upgrade Hub

Prime Petrify

Petrify's duration is increased by 1 seconds.

Upgrade Hub

Supreme Petrify

Killing a Petrified enemy grants 25 Spirit.

Talent-hub-circle.png
Defensive Posture

Increase the amount of Fortify you gain from all sources by 5%

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Thick Hide

Whenever you are Stunned, Immobilized, or Knocked Down,  Fortify for 2.56.

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Unrestrained

Reduce the duration of control impairing effects by 3%.  Triple this effect while you are  Fortified for over 20% of your maximum Life.

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Nature's Resolve

5% chance when struck to Fortify you for 1.76

Grizzly-rage-skill-nov-2019.jpg

Grizzly Rage

Shapeshift into a Dire Werebear for 10 seconds gaining x20% bonus damage and x20% damage reduction.

Damage bonus is increased by +3% each second while in this form.

Kills extend the duration by 1 second up to +10 additional seconds.

Cooldown: 60 seconds

Upgrade Hub

Prime Grizzly Rage

You are unstoppable when Grizzly Rage is active.

Upgrade Hub

Supreme Grizzly Rage

Gain 3.2 Fortified Life per second while  Grizzly Rage is active.

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Quickshift

After shapeshifting into a different form, your next skill deals x5% increased damage.

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Heightened Senses

Upon shapeshifting into a Werewolf or Werebear, gain 4% damage reduction against Elites for 3 seconds.

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Natural Fortitude

Shapeshifting  Fortifies you for 0.56.

Lacerate

Shapeshift into a Werewolf, become Immune and quickly dash 10 times between nearby enemies dealing up to 420.20% (135-165) damage.

Cooldown: 50 seconds

Upgrade Hub

Prime Lacerate

Each time Lacerate deals a Critical Strike, heal for 3% of your maximum Life.

Upgrade Hub

Supreme Lacerate

Lacerate's final strike deals x200% increased damage.

Masteries

Required Points: 33 (You can only choose one)

Ursine Strength
Talent-hub-circle.png
Gain x20% additional maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.

While Healthy, deal x20% increased damage.

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Bestial Rampage

After being a Werewolf for 2.5 seconds, gain 20% Attack Speed for 15 seconds.

After being a Werebear for 2.5 seconds, deal 20% increased damage for 15 seconds.

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Lupine Ferocity

Every 6th Werewolf skill hit Critically Strikes and deals x60% increased damage.

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Earthen Might

Luck Hit: Damaging enemies with  Earth skills has up to a 5% chance to grant Earthen Might.

This chance is increased by 10% for Critical Strikes, and is further increased by 10% if the target is Stunned, Immobilized, or Knocked Back.

Earthen Might restores all of your Spirit & grants you 100% Critical Strike Chance for 5 seconds.

Talent-hub-circle.png
Nature's Fury

Casting an  Earth skill has a 20% chance to trigger a free  Storm skill of the same category.

In addition, casting a  Storm skill has a 20% chance to trigger a free  Earth skill of the same category.

Talent-hub-circle.png
Perfect Storm

Your  Storm skills grant 2 Spirit and deal x20% increased damage when damaging a  Vulnerable, immobilized or slowed enemy.