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#REDIRECT [[Fallen]]
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}'''Carvers''' are [[Demons]]. They're a species of the [[Fallen]] family of monsters.
 
Carvers may be resurrected by [[Carver Shaman]]. Raised Carvers are not worth any experience and can not drop items; they're only worth killing once.  Find the Carver Shaman and kill them first, so they can not prolong the battle.
 
Carvers have interesting AI. All nearby Carver will run away from any character who makes a kill; whether of a Carver or any other monster. Carvers run for a second or two, then turn around and resume their attack. Carvers who can not run since their path is blocked by walls, fences, other monsters, etc, will continue fighting.  Carver Shaman do not flee when they see a death.
 
The weakest Carvers in Hell difficulty are found on the [[Blood Moor]], while the strongest are found on the level 2 of the [[Underground Passage]].
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
 
=Locations=
 
Carvers spawn as minions to Carver Shaman in v1.09 and later. (Prior to that patch whole packs of Carver Shaman spawned with each Carver Shaman boss.)
* Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 
'''Act 1''':
 
* [[Stony Field]] (no boss)
* [[Tristram]] (no boss)
* [[Underground Passage|Underground Passage 1-2]]
* [[Dark Wood]]
* [[Black Marsh]] (no boss)
* [[The Hole|The Hole 1-2]] (no boss)
* [[Tamoe Highland]] (no boss)
 
'''Act 5''':
 
* [[Arreat Plateau]] (no boss)
* [[Ancients' Way]]
 
 
=Statistics=
 
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
** Champions and Bosses can sometimes drop from the next higher TC.
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 
{| width="100%"
! Location
! Level
! Experience
! Hit Points
! align="center" | Speed
! Max TC/Rune
|-
| '''Stony Field'''
| 5 / 37 / 68
| 42 / 1784 / 18259
| 4-9 / 139-307 / 1056-2324
| align="center" | 5
| 6/-, 42/Io, 66/Vex
|-
| '''Tristram'''
| 5 / 39 / 76
| 42 / 2043 / 25326
| 4-9 / 156-344 / 1286-2830
| align="center" | 5
| 6/-, 42/Io, 75/Ber
|-
| '''Underground Passage Level 1'''
| 5 / 37 / 69
| 42 / 1784 / 19143
| 4-9 / 139-307 / 1085-2388
| align="center" | 5
| 6/-, 42/Io, 69/Lo
|-
| '''Underground Passage Level 2'''
| 5 / 38 / 83
| 42 / 1910 / 31510
| 4-9 / 148-326 / 1488-3273
| align="center" | 5
| 6/-, 42/Io, 87/Zod
|-
| '''Dark Wood'''
| 5 / 38 / 68
| 42 / 1910 / 18259
| 4-9 / 148-326 / 1056-2324
| align="center" | 5
| 6/-, 42/Io, 66/Vex
|-
| '''Black Marsh'''
| 5 / 38 / 69
| 42 / 1910 / 19143
| 4-9 / 148-326 / 1085-2388
| align="center" | 5
| 6/-, 42/Io, 69/Lo
|-
| '''Hole Level 1'''
| 5 / 38 / 80
| 42 / 1910 / 28860
| 4-9 / 148-326 / 1401-3083
| align="center" | 5
| 6/-, 42/Io, 78/Cham
|-
| '''Hole Level 2'''
| 5 / 39 / 81
| 42 / 2043 / 29743
| 4-9 / 156-344 / 1430-3147
| align="center" | 5
| 6/-, 42/Io, 78/Cham
|-
| '''Tamoe Highland'''
| 5 / 39 / 69
| 42 / 2043 / 19143
| 4-9 / 156-344 / 1085-2388
| align="center" | 5
| 6/-, 42/Io, 69/Lo
|-
| '''Arreat Plateau'''
| -- / 60 / 81
| -- / 7776 / 29743
| -- / 336-739 / 1430-3147
| align="center" | 10
| -- , 60/Ist, 84/Zod
|-
| '''Ancients' Way'''
| -- / 62 / 82
| -- / 8737 / 30626
| -- / 353-776 / 1459-3210
| align="center" | 10
| -- , 63/Ist, 84/Zod
|}
 
 
=Offense=
 
Carvers have a chance to add elemental damage to their second attack type.
 
{| width="100%"
! Location
! Attack 1
! AR 1
! Attack 2
! Elemental
! AR 2
|-
| '''Stony Field'''
| 2-4 / 13-27 / 35-70
| 31 / 680 / 2485
| 2-4 / 15-31 / 39-78
| Cold Damage:<br/> -- / 4-6 (6s) (10%) / 11-15 (8s) (20%)
| 31 / 642 / 2347
|-
| '''Tristram'''
| 2-4 / 14-29 / 39-78
| 31 / 712 / 2759
| 2-4 / 16-33 / 43-87
| Cold Damage:<br/> -- / 4-6 (6s) (10%) / 13-17 (8s) (20%)
| 31 / 673 / 2606
|-
| '''Underground Passage Level 1'''
| 2-4 / 13-27 / 36-72
| 31 / 680 / 2520
| 2-4 / 15-31 / 40-80
| Cold Damage:<br/> -- / 4-6 (6s) (10%) / 12-16 (8s) (20%)
| 31 / 642 / 2380
|-
| '''Underground Passage Level 2'''
| 2-4 / 14-28 / 42-84
| 31 / 696 / 2998
| 2-4 / 16-32 / 47-94
| Cold Damage:<br/> -- / 4-6 (6s) (10%) / 14-18 (8s) (20%)
| 31 / 657 / 2832
|-
| '''Dark Wood'''
| 2-4 / 14-28 / 35-70
| 31 / 696 / 2485
| 2-4 / 16-32 / 39-78
| Cold Damage:<br/> -- / 4-6 (6s) (10%) / 11-15 (8s) (20%)
| 31 / 657 / 2347
|-
| '''Black Marsh'''
| 2-4 / 14-28 / 36-72
| 31 / 696 / 2520
| 2-4 / 16-32 / 40-80
| Cold Damage:<br/> -- / 4-6 (6s) (10%) / 12-16 (8s) (20%)
| 31 / 657 / 2380
|-
| '''Hole Level 1'''
| 2-4 / 14-28 / 40-81
| 31 / 696 / 2896
| 2-4 / 16-32 / 45-91
| Cold Damage:<br/> -- / 4-6 (6s) (10%) / 13-18 (8s) (20%)
| 31 / 657 / 2735
|-
| '''Hole Level 2'''
| 2-4 / 14-29 / 41-83
| 31 / 712 / 2930
| 2-4 / 16-33 / 46-93
| Cold Damage:<br/> -- / 4-6 (6s) (10%) / 13-18 (8s) (20%)
| 31 / 673 / 2767
|-
| '''Tamoe Highland'''
| 2-4 / 14-29 / 36-72
| 31 / 712 / 2520
| 2-4 / 16-33 / 40-80
| Cold Damage:<br/> -- / 4-6 (6s) (10%) / 12-16 (8s) (20%)
| 31 / 673 / 2380
|-
| '''Arreat Plateau'''
| -- / 22-44 / 41-83
| -- / 1053 / 2930
| -- / 19-39 / 37-74
| Cold Damage:<br/> -- / 19-29 (3s) (10%) / 37-55 (5s) (20%)
| -- / 994 / 2767
|-
| '''Ancients' Way'''
| -- / 22-45 / 41-83
| -- / 1085 / 2964
| -- / 20-40 / 37-74
| Cold Damage:<br/> -- / 20-30 (3s) (10%) / 37-55 (5s) (20%)
| -- / 1025 / 2799
|}
 
 
=Defenses=
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
{| width="100%"
! Location
! Defense
! Blocking
! Regen Rate
! Drain Effectiveness
! Chill Effectiveness
|-
| '''Stony Field'''
| 25 / 378 / 946
| 16%
| 1.2/sec
| 100 / 85 / 75
| 50 / 40 / 33
|-
| '''Tristram'''
| 25 / 394 / 1045
| 16%
| 1.2/sec
| 100 / 85 / 75
| 50 / 40 / 33
|-
| '''Underground Passage Level 1'''
| 25 / 378 / 959
| 16%
| 1.2/sec
| 100 / 85 / 75
| 50 / 40 / 33
|-
| '''Underground Passage Level 2'''
| 25 / 386 / 1131
| 16%
| 1.2/sec
| 100 / 85 / 75
| 50 / 40 / 33
|-
| '''Dark Wood'''
| 25 / 386 / 946
| 16%
| 1.2/sec
| 100 / 85 / 75
| 50 / 40 / 33
|-
| '''Black Marsh'''
| 25 / 386 / 959
| 16%
| 1.2/sec
| 100 / 85 / 75
| 50 / 40 / 33
|-
| '''Hole Level 1'''
| 25 / 386 / 1094
| 16%
| 1.2/sec
| 100 / 85 / 75
| 50 / 40 / 33
|-
| '''Hole Level 2'''
| 25 / 394 / 1045
| 16%
| 1.2/sec
| 100 / 85 / 75
| 50 / 40 / 33
|-
| '''Tamoe Highland'''
| 25 / 394 / 959
| 16%
| 1.2/sec
| 100 / 85 / 75
| 50 / 40 / 33
|-
| '''Arreat Plateau'''
| -- / 571 / 1106
| 16%
| 1.2/sec
| -- / 100 / 100
| -- / 40 / 33
|-
| '''Ancients' Way'''
| -- / 588 / 1118
| 16%
| 1.2/sec
| -- / 100 / 100
| -- / 40 / 33
|}
 
 
=Resistances=
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
 
{| width="100%"
! Location
! Physical
! Magic
! Fire
! Cold
! Lightning
! Poison
|-
| '''Stony Field'''
| 0% / 0% / 15%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">110%</font>
| 0% / 0% / 40%
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
| '''Tristram'''
| 0% / 0% / 15%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">110%</font>
| 0% / 0% / 40%
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
| '''Underground Passage Level 1'''
| 0% / 0% / 15%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">110%</font>
| 0% / 0% / 40%
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
| '''Underground Passage Level 2'''
| 0% / 0% / 15%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">110%</font>
| 0% / 0% / 40%
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
| '''Dark Wood'''
| 0% / 0% / 15%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">110%</font>
| 0% / 0% / 40%
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
| '''Black Marsh'''
| 0% / 0% / 15%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">110%</font>
| 0% / 0% / 40%
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
| '''Hole Level 1'''
| 0% / 0% / 15%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">110%</font>
| 0% / 0% / 40%
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
| '''Hole Level 2'''
| 0% / 0% / 15%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">110%</font>
| 0% / 0% / 40%
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
| '''Tamoe Highland'''
| 0% / 0% / 15%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">110%</font>
| 0% / 0% / 40%
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
| '''Arreat Plateau'''
| -- / 66% / 25%
| -- / 66% / 75%
| -- / 66% / 75%
| -- / 66% / 75%
| -- / 66% / 75%
| -- / 66% / 75%
|-
| '''Ancients' Way'''
| -- / 66% / 25%
| -- / 66% / 75%
| -- / 66% / 75%
| -- / 66% / 75%
| -- / 66% / 75%
| -- / 66% / 75%
|}
 
 
[[category:monsters]]
[[category:demons]]
[[category:Guest Monsters]]
 
 
 
{{D2 Monster Nav|demons}}

Revision as of 20:35, 30 June 2013

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Carver:
is a Monster
and a Demon
and a Guest Monster

Carvers are Demons. They're a species of the Fallen family of monsters.

Carvers may be resurrected by Carver Shaman. Raised Carvers are not worth any experience and can not drop items; they're only worth killing once. Find the Carver Shaman and kill them first, so they can not prolong the battle.

Carvers have interesting AI. All nearby Carver will run away from any character who makes a kill; whether of a Carver or any other monster. Carvers run for a second or two, then turn around and resume their attack. Carvers who can not run since their path is blocked by walls, fences, other monsters, etc, will continue fighting. Carver Shaman do not flee when they see a death.

The weakest Carvers in Hell difficulty are found on the Blood Moor, while the strongest are found on the level 2 of the Underground Passage.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Locations

Carvers spawn as minions to Carver Shaman in v1.09 and later. (Prior to that patch whole packs of Carver Shaman spawned with each Carver Shaman boss.)

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.

Act 1:

Act 5:


Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
LocationLevelExperienceHit PointsSpeedMax TC/Rune
Stony Field5 / 37 / 6842 / 1784 / 182594-9 / 139-307 / 1056-232456/-, 42/Io, 66/Vex
Tristram5 / 39 / 7642 / 2043 / 253264-9 / 156-344 / 1286-283056/-, 42/Io, 75/Ber
Underground Passage Level 15 / 37 / 6942 / 1784 / 191434-9 / 139-307 / 1085-238856/-, 42/Io, 69/Lo
Underground Passage Level 25 / 38 / 8342 / 1910 / 315104-9 / 148-326 / 1488-327356/-, 42/Io, 87/Zod
Dark Wood5 / 38 / 6842 / 1910 / 182594-9 / 148-326 / 1056-232456/-, 42/Io, 66/Vex
Black Marsh5 / 38 / 6942 / 1910 / 191434-9 / 148-326 / 1085-238856/-, 42/Io, 69/Lo
Hole Level 15 / 38 / 8042 / 1910 / 288604-9 / 148-326 / 1401-308356/-, 42/Io, 78/Cham
Hole Level 25 / 39 / 8142 / 2043 / 297434-9 / 156-344 / 1430-314756/-, 42/Io, 78/Cham
Tamoe Highland5 / 39 / 6942 / 2043 / 191434-9 / 156-344 / 1085-238856/-, 42/Io, 69/Lo
Arreat Plateau-- / 60 / 81-- / 7776 / 29743-- / 336-739 / 1430-314710-- , 60/Ist, 84/Zod
Ancients' Way-- / 62 / 82-- / 8737 / 30626-- / 353-776 / 1459-321010-- , 63/Ist, 84/Zod


Offense

Carvers have a chance to add elemental damage to their second attack type.

LocationAttack 1AR 1Attack 2ElementalAR 2
Stony Field2-4 / 13-27 / 35-7031 / 680 / 24852-4 / 15-31 / 39-78Cold Damage:
-- / 4-6 (6s) (10%) / 11-15 (8s) (20%)
31 / 642 / 2347
Tristram2-4 / 14-29 / 39-7831 / 712 / 27592-4 / 16-33 / 43-87Cold Damage:
-- / 4-6 (6s) (10%) / 13-17 (8s) (20%)
31 / 673 / 2606
Underground Passage Level 12-4 / 13-27 / 36-7231 / 680 / 25202-4 / 15-31 / 40-80Cold Damage:
-- / 4-6 (6s) (10%) / 12-16 (8s) (20%)
31 / 642 / 2380
Underground Passage Level 22-4 / 14-28 / 42-8431 / 696 / 29982-4 / 16-32 / 47-94Cold Damage:
-- / 4-6 (6s) (10%) / 14-18 (8s) (20%)
31 / 657 / 2832
Dark Wood2-4 / 14-28 / 35-7031 / 696 / 24852-4 / 16-32 / 39-78Cold Damage:
-- / 4-6 (6s) (10%) / 11-15 (8s) (20%)
31 / 657 / 2347
Black Marsh2-4 / 14-28 / 36-7231 / 696 / 25202-4 / 16-32 / 40-80Cold Damage:
-- / 4-6 (6s) (10%) / 12-16 (8s) (20%)
31 / 657 / 2380
Hole Level 12-4 / 14-28 / 40-8131 / 696 / 28962-4 / 16-32 / 45-91Cold Damage:
-- / 4-6 (6s) (10%) / 13-18 (8s) (20%)
31 / 657 / 2735
Hole Level 22-4 / 14-29 / 41-8331 / 712 / 29302-4 / 16-33 / 46-93Cold Damage:
-- / 4-6 (6s) (10%) / 13-18 (8s) (20%)
31 / 673 / 2767
Tamoe Highland2-4 / 14-29 / 36-7231 / 712 / 25202-4 / 16-33 / 40-80Cold Damage:
-- / 4-6 (6s) (10%) / 12-16 (8s) (20%)
31 / 673 / 2380
Arreat Plateau-- / 22-44 / 41-83-- / 1053 / 2930-- / 19-39 / 37-74Cold Damage:
-- / 19-29 (3s) (10%) / 37-55 (5s) (20%)
-- / 994 / 2767
Ancients' Way-- / 22-45 / 41-83-- / 1085 / 2964-- / 20-40 / 37-74Cold Damage:
-- / 20-30 (3s) (10%) / 37-55 (5s) (20%)
-- / 1025 / 2799


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
LocationDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Stony Field25 / 378 / 94616%1.2/sec100 / 85 / 7550 / 40 / 33
Tristram25 / 394 / 104516%1.2/sec100 / 85 / 7550 / 40 / 33
Underground Passage Level 125 / 378 / 95916%1.2/sec100 / 85 / 7550 / 40 / 33
Underground Passage Level 225 / 386 / 113116%1.2/sec100 / 85 / 7550 / 40 / 33
Dark Wood25 / 386 / 94616%1.2/sec100 / 85 / 7550 / 40 / 33
Black Marsh25 / 386 / 95916%1.2/sec100 / 85 / 7550 / 40 / 33
Hole Level 125 / 386 / 109416%1.2/sec100 / 85 / 7550 / 40 / 33
Hole Level 225 / 394 / 104516%1.2/sec100 / 85 / 7550 / 40 / 33
Tamoe Highland25 / 394 / 95916%1.2/sec100 / 85 / 7550 / 40 / 33
Arreat Plateau-- / 571 / 110616%1.2/sec-- / 100 / 100-- / 40 / 33
Ancients' Way-- / 588 / 111816%1.2/sec-- / 100 / 100-- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
LocationPhysicalMagicFireColdLightningPoison
Stony Field0% / 0% / 15%0% / 0% / 0%0% / 0% / 110%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Tristram0% / 0% / 15%0% / 0% / 0%0% / 0% / 110%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Underground Passage Level 10% / 0% / 15%0% / 0% / 0%0% / 0% / 110%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Underground Passage Level 20% / 0% / 15%0% / 0% / 0%0% / 0% / 110%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Dark Wood0% / 0% / 15%0% / 0% / 0%0% / 0% / 110%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Black Marsh0% / 0% / 15%0% / 0% / 0%0% / 0% / 110%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Hole Level 10% / 0% / 15%0% / 0% / 0%0% / 0% / 110%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Hole Level 20% / 0% / 15%0% / 0% / 0%0% / 0% / 110%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Tamoe Highland0% / 0% / 15%0% / 0% / 0%0% / 0% / 110%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Arreat Plateau-- / 66% / 25%-- / 66% / 75%-- / 66% / 75%-- / 66% / 75%-- / 66% / 75%-- / 66% / 75%
Ancients' Way-- / 66% / 25%-- / 66% / 75%-- / 66% / 75%-- / 66% / 75%-- / 66% / 75%-- / 66% / 75%