The Diablo 2 Wiki
The Diablo 2 Wiki archive is available for anyone looking for information on Diablo 2. All information here is pre-D2R but contains a lot of useful information that is still relevant. Updated sections for new D2R features can be found on the PureDiablo Diablo 2 section

Corrupt Rogue Archer

From Diablo 2 Wiki
(Redirected from Vile Archer)
Dark Archer in-game
Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Corrupt Rogue Archer:
is a Monster
and a Demon
and a Guest Monster

Corrupt Rogue Archers are Demons.

These humanoid females represent the Rogue hero of Diablo I. They have been twisted by Diablo's evil and now hunt heroes attempting to undo the damage wrought on their holy Monastery.

Corrupt Rogue Archers are not very dangerous individually. They have good accuracy, but don't deal very high damage, nor do they fire very quickly. Boss packs can be deadly though, especially if the boss spawns with a dangerous modifer like Cursed, Might, or Extra Strong; one that benefits her minions as well as herself.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Subtypes


Statistics

Some corrupted rogue archers on Hell difficulty may drop from a higher Treasure Class when killed by a ranged weapon attack. The relevant Treasure Class is listed (#) in the TC column.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.


TypeLevelExperienceHit PointsWalk/SpeedRun/SpeedMax TC/Rune
Dark Ranger4 / 37 / 6854 / 2745 / 2809213-19 / 307-531 / 1743-4015443/-, 42/Io, 75/Ber (81)
Vile Archer5 / 38 / 6963 / 2939 / 2945115-22 / 326-563 / 1791-4124566/-, 42/Io, 78/Cham (84)
Dark Archer7 / 39 / 8381 / 3144 / 4847721-31 / 344-595 / 2455-5654586/-, 42/Io, 87/Zod
Black Archer10 / 41 / 72109 / 3600 / 3352833-49 / 382-661 / 1933-44526912/-, 42/Io, 69/Lo (75)
Flesh Archer24 / 54 / 85399 / 8435 / 5119591-128 / 626-1082 / 2550-587271027/Ral, 57/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Vile Archer-- / 59 / 81-- / 11286 / 45759-- / 719-1243 / 3147-5435812--, 60/Ist, 84/Zod
Dark Archer-- / 61 / 82-- / 12680 / 47118-- / 758-1310 / 2407-5545812--, 60/Ist, 84/Zod


Offense

  • Most types of Corrupted Rogue Archers have a % chance to add elemental damage to their attacks.
  • Guest Monster corrupted rogue archers have a % chance to shoot fire, explosive, cold, and freezing arrows, equivalent to the Amazon skills of those names.
TypeAttack 1Attack Rating 1Elemental Damage
Dark Ranger2-3 / 18-27 / 52-7866 / 1134 / 4143--
Vile Archer2-3 / 19-28 / 54-8189 / 1161 / 4200Poison Damage:
Norm: --
Night: 10%: 50 over 8s (6.3/sec)
Hell: 20%: 178 over 8s (22.2/sec)
Dark Archer3-4 / 19-29 / 57-86142 / 1188 / 4998Cold Damage:
-- / 13-19 (6s) (10%) / 38-57 (7s) (20%)
Black Archer4-6 / 21-31 / 48-72225 / 1242 / 4371Lightning Damage:
-- / 1-42 (10%) -- 4-113 (20%)
Flesh Archer9-14 / 27-40 / 57-86612 / 1593 / 5112Fire Damage:
-- / 22-31 (10%) / 57-76 (20%)
Guest Monsters (Act Five, NM/Hell only)
Vile Archer-- / 14-29 / 27-55-- / 1728 / 4884Nightmare 25%, Hell 33%:
Fire Arrow:
-- / +74-87 / +106-123
Explosive Arrow: -- / +89-103 / +121-139
Dark Archer-- / 15-30 / 27-55-- / 1782 / 4941Nightmare 25%, Hell 33%:
Cold Arrow:
-- / 78-92 (15s) / 106-124 (19s)
Freezing Arrow: -- / 65-78 (13s) / 93-110 (17s)


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Dark Ranger20 / 486 / 121613%1.2%100% / 100% / 100%50% / 40% / 33%
Vile Archer25 / 496 / 1233--1.2%100% / 100% / 100%50% / 40% / 33%
Dark Archer35 / 507 / 1454--1.2%100% / 100% / 100%50% / 40% / 33%
Black Archer50 / 529 / 1279--1.2%100% / 100% / 100%50% / 40% / 33%
Flesh Archer122 / 669 / 1485--1.2%100% / 100% / 100%50% / 40% / 33%
Guest Monsters (Act Five, NM/Hell only)
Vile Archer-- / 723 / 1422--1.2%-- / 100% / 100%-- / 40% / 33%
Dark Archer-- / 745 / 1438--1.2%-- / 100% / 100%-- / 40% / 33%


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
TypePhysicalFireColdLightningPoisonMagic
Dark Ranger0% / 0% / 15%0% / 0% / 25%0% / 0% / 25%0% / 0% / 100%0% / 0% / 25%0% / 0% / 0%
Vile Archer0% / 0% / 15%0% / 0% / 110%0% / 0% / 25%0% / 0% / 25%0% / 0% / 25%0% / 0% / 0%
Dark Archer0% / 0% / 15%0% / 0% / 25%0% / 0% / 25%0% / 0% / 110%0% / 0% / 25%0% / 0% / 0%
Black Archer0% / 0% / 15%0% / 0% / 25%0% / 0% / 25%0% / 0% / 115%0% / 0% / 25%0% / 0% / 0%
Flesh Archer20% / 20% / 15%0% / 0% / 25%0% / 0% / 130%0% / 0% / 25%0% / 0% / 25%0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Vile Archer-- / 0% / 15%-- / 50% / 115%-- / 0% / 0%-- / 25% / 50%-- / 0% / 15%-- / 0% / 0%
Dark Archer-- / 0% / 15%-- / 25% / 50%-- / 50% / 140%-- / 25% / 50%-- / 0% / 15%-- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeNormal, Nightmare, and Hell
Dark RangerAct 1: Cave 1-2, Stony Field
Vile ArcherAct 1: The Hole 1-2, Black Marsh
Dark ArcherAct 1: The Pit 1-2, Forgotten Tower 1-5
Black ArcherAct 1: Inner Cloister
Flesh ArcherAct 3: Forgotten Temple, Ruined Fane, Disused Reliquary
Guest Monsters (Act Five, NM/Hell only)
Vile ArcherFrigid Highlands
Dark ArcherCrystalline Passage, Drifter Cavern