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Bat Demon

From Diablo 2 Wiki
(Redirected from Gloombat)
Gloombat.jpg
Diablo II Monsters [e]
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Monster Type
Bat Demon:
is a Monster
and an Animal
and a Guest Monster

Bat Demons are Animals.

Bat Demons are small, winged, aerial melee attackers reminiscent of the Blink type monsters from Diablo I. Unique amongst Diablo II monsters, bat demons hang from the ceiling (or thin air, on outdoor levels) and only drop down once a character is within their melee attack range. They can be targeted while on the ceiling, and can be hit by ranged attacks, or will drop down once a character is nearby. Bat demons are fond of flying away when they are low on hit points, and must be killed quickly, or pursued to their new perch.

Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Desert Wing15 / 44 / 79152 / 3527 / 3443222-78 / 557-876 / 2883-6041715/Nef, 48/Ko, 78/Cham
Fiend19 / 50 / 79223 / 5294 / 3443231-102 / 702-1103 / 2883-6041818/Nef, 51/Lem, 78/Cham
Gloombat22 / 51 / 81297 / 5664 / 3660736-126 / 725-1140 / 3004-6294924/Ral, 54/Um, 78/Cham
Blood Diver24 / 54 / 85359 / 6748 / 4095642-141 / 797-1252 / 3245-68001027/Ral, 57/Um, 87/Zod
Dark Familiar27 / 57 / 84478 / 8035 / 3986848-170 / 868-1365 / 3185-66731230/Ral, 60/Ist, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Fiend-- / 65 / 85-- / 12808 / 40956-- / 1060-1666 / 4327-680012-- / 63/Vex, 87/Zod
Gloombat-- / 61 / 83-- / 10144 / 38781-- / 965-1516 / 4166- 654712-- / 60/Ist, 87/Zod


Offense

TypeMelee Attack #1Attack Rating #1Melee Attack #2Lightning DamageAttack Rating #2
Desert Wing7-10 / 24-25 / 59-63135 / 882 / 31805-10 / 29-42 / 72-10465% chance of:
7-10 / 1-66 / 4-218
279 / 1764 / 6360
Fiend8-12 / 26-28 / 59-63174 / 990 / 31808-12 / 32-47 / 72-10470% chance of:
7-11 / 2-73 / 4-218
313 / 1980 / 6360
Gloombat9-14 / 27-30 / 60-65207 / 1008 / 325611-17 / 34-49 / 74-10675% chance of:
8-14 / 2-77 / 4-223
344 / 2016 / 6512
Blood Diver10-15 / 29-31 / 62-67223 / 1062 / 340814-22 / 36-51 / 76-11080% chance of:
9-14 / 2-81 / 4-230
374 / 2124 / 6816
Dark Familiar11-17 / 30-32 / 61-65256 / 1116 / 337018-28 / 37-54 / 75-10885% chance of:
10-17 / 2-84 / 4-225
402 / 2232 / 6740
Guest Monsters (Act Five, NM/Hell only)
Fiend-- / 34-37 / 62-67-- / 1260 / 3408-- / 42-60 / 76-11085% chance of:
-- / 2-95 / 4-230
-- / 2520 / 6816
Gloombat-- / 33-35 / 61-65-- / 1188 / 3332-- / 40-58 / 75-10885% chance of:
-- / 2-91 / 4-225
-- / 2376 / 6664


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Desert Wing75 / 686 / 1700--1.2%100 / 85 / 7550 / 40 / 33
Fiend95 / 765 / 1700--1.2%100 / 85 / 7550 / 40 / 33
Gloombat112 / 778 / 1739--1.2%100 / 85 / 7550 / 40 / 33
Blood Diver122 / 818 / 1816--1.2%100 / 85 / 7550 / 40 / 33
Dark Familiar136 / 858 / 1797--1.2%100 / 85 / 7550 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Fiend-- / 963 / 1816--1.2%-- / 85 / 75-- / 40 / 33
Gloombat-- / 910 / 1777--1.2%-- / 85 / 75-- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Desert Wing0% / 0% / 15%0% / 0% / 25%0% / 0% / 100%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%
Fiend0% / 0% / 15%0% / 0% / 25%0% / 0% / 0%0% / 0% / 0%0% / 0% / 110%0% / 0% / 0%
Gloombat0% / 0% / 15%0% / 0% / 25%0% / 0% / 0%0% / 0% / 10 0%0% / 0% / 0%0% / 0% / 0%
Blood Diver0% / 0% / 15%0% / 0% / 25%0% / 0% / 105%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%
Dark Familiar0% / 0% / 15%0% / 0% / 25%0% / 0% / 0%0% / 0% / 0%0% / 0% / 120%0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Fiend-- / 0% / 10%-- / 0% / 33%-- / 0% / 33%-- / 50% / 100%-- / 0% / 0%-- / 0% / 0%
Gloombat-- / 0% / 10%-- / 0% / 33%-- / 0% / 33%-- / 50% / 100%-- / 0% / 0%-- / 0% / 0%


Locations

  • Guest Monsters are found only in Act V, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeActs 1-4: Normal, Nightmare, and Hell
Desert WingAct 2: Halls of the Dead 1-3
FiendAct 3: Arachnid Lair, Spider Cavern, Swampy Pit 1-3
GloombatAct 3: Flayer Dungeon 1-3, Sewers 1
Blood DiverAct 3: Forgotten Temple, Ruined Fane, Forgotten Reliquary
Dark FamiliarAct 4: City of the Damned
Guest Monsters (Act Five, NM/Hell only)
FiendWorldstone Keep 2
GloombatGlacial Trail, Icy Cellar