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Diablo 4 Season 2 Developer Livestream Recap – October 4

Learn everything about the Diablo 4 Season 2 theme, mechanics, and journey.

Diablo 4 Season 2 Developer Livestream Recap - October 4

It’s time for another Diablo Developer Update Livestream Recap! The most recent developer update focused primarily on the theme, mechanics, gameplay, and items for Season 2 of Diablo 4. More detail about the upcoming changes can be found here.

Season 2 Release date

Stepping out from the shadows that once obscured them, the Dark Master’s Blood Seekers swoop in to prey upon unsuspecting mortals. Their ravenous appetites have grown—the Season of Blood will soon ooze throughout Sanctuary!

Diablo IV’s second season begins on October 17 at 10 a.m. PDT. Dare to look fanged destruction in the face and send it back to Hell with a new Season Journey, Questline, Season Event, deadly blood-driven enemies, Battle Pass, and more. Plus, new Uber Endgame bosses have arrived in Sanctuary to increase the variety of endgame activities in Diablo IV. These havoc-wreaking bosses are hard to topple but can drop Unique items and Cosmetics found nowhere else. We’re shedding light on all the grisly details—read on for a comprehensive look at Season of Blood’s contents.

Beginning with Season of Blood, players will now have the option to skip the Campaign after completing the Missing Pieces quest from the Prologue on the Seasonal Realm. Choosing to do so will allow you to jump right into content from Season of Blood.

Patch 1.2.0 goes live on October 17 too! Visit this article on October 10 after our upcoming Diablo IV Campfire Chat for more information on Class balance, new Unique items, sweeping changes to Resistances, and a great deal of other quality of life updates and bug fixes.





At first, they targeted small hamlets, descending upon insignificant prey and tearing into their jugular—a most grisly death to befall someone. But then their ambitions grew, and they became sloppy, greedy. That’s when word of suspicious vampire activity met your ears, wanderer.

Magistrate Oren, the distraught leader of a town badly plagued by these bloodthirsty assailants, needs your help in investigating the recent slew of murders. Enter Sanctuary’s vampire-infested underbelly in a new Questline, recruit the skillful vampire hunter Erys to your cause, and discover the sinister plot of the Dark Master behind it all.


Your monstrous new adversaries are not a typical demonic disturbance and require you to harness their Vampiric Powers with the aid of new Pact Armor. You must unleash your newfound power on its originators in a most ruthless display to put them to rest. Only then may Sanctuary be truly safe for a spell.

Embark on this new Questline by heading over to Ked Bardu. Speak to Oren and he will set you off on the Blood Money quest.

Vampire Lord Zir
  • New Villain named Lord Zir, an Ancient Vampire who has recently reawakend and has begun recruiting cultists to aid him in his quest to overtake Sanctuary.
  • Players will team up Vampire Hunter Erys, who has been trying to defeat Lord Zir, although unsuccessfully.
  • Characters will contract Vampirism, transforming them into daywalker vampires, which will allow them to resist some of Lord Zir’s influence.
  • New Dungeons have been added to the Seasonal questline, including the Vampire Lord’s lair.





Driving a stake into the heart of the Dark Master’s plan will require you to wield their same savagery—Vampiric Powers. What was once a forbidden art shall become Sanctuary’s salvation. But to wield it, you’re going to need blood, Potent Blood. Acquired from fallen adversaries, Potent Blood can be spent in the Vampiric Powers tab within the Character menu to unlock a random power or power upgrade. Vampiric Powers can also be unlocked by completing the Seasonal Questline and from the Blood Harvest Seasonal Event. We’ll cover the latter in detail later.


After learning a Vampiric Power, you can spend Potent Blood in the powers tab to take its might to the next Level. Each power can be upgraded to a maximum of Level 3 and up to five powers can be equipped to your character at a time. When you hover over a Vampiric Power, you’ll notice it displays anywhere between 1–3 symbols and numbers—these are called Pacts and the number is their associated cost. This is where Pact Armor comes into play.

Unpack Your Vampire Power Through Pact Armor


There are three Pact types in total. Using the above image for reference, from left to right, they are called Ferocity, Divinity, and Eternity. Keep your eyes peeled for Chest armor, Pants, Gloves, Boots, and Helms containing Pacts that drop during Season of Blood because they are needed to activate your Vampiric Powers. Once you have both Pact Armor and Vampiric Powers equipped, you’ll need to ensure that the armor you’re wearing provides Pacts that match the activation cost listed on the power.

Let’s use the above Legendary Gloves as an example. They provide 1 Ferocity, 1 Divinity, and 1 Eternity Pacts. If you have a Vampiric Power that requires 1 Ferocity to activate, then this item alone covers the requirement, and you still have 1 Divinity and 1 Eternity available. If you equip a second Vampiric Power that requires both 1 Divinity and 1 Eternity to activate, the boots still provide enough Pacts to activate both powers.

Customize Pact Armor to Your Needs


You might not always have armor with the right Pacts to activate the Vampiric Powers in your collection. The Dark Master’s servants have devised two types of items to remedy this situation: standalone Pacts and Cleansing Acids.

Standalone Pacts are used to add a specific type of Pact to an item of your choice (this can only be done if the maximum amount of that Pact type isn’t already on that item). Cleansing Acids are used to remove Pacts from an item.

These crafting items can be pried from the clutches of Blood Seekers, as well as acquired from the Blood Harvest Season event, Season Journey, Opulent Coffins, and through the new Questline. Use these tools to ensure you always have Pact Armor that matches the Vampiric Powers you’d like to use.

Bleed New Blood into Your Build


Now that you’ve learned of Vampiric Powers and Pact Armor, let’s look at the 22 Vampiric Powers available in Season of Blood. All Classes can wield any Vampiric Power, and in doing so, they will sculpt your character into a vampire-killing machine. Will you seek to diversify your collection of powers or concentrate your resources on maxing out a handful of them?

The new Vampiric Curse keyword has been added to complement these terrifying powers. Look out for it as you read about each power.

Vampiric Curse: Killing an enemy affected by your Vampiric Curse stores their soul. Casting a Defensive, Macabre, or Agility Skill will unleash stored souls to attack nearby enemies. You can hold up to 8 souls.

The below values reflect each Vampiric Power at their maximum Level 3.

Minor Vampiric Powers (1–3 Pacts Required):

  • Anticipation (1 Divinity): Your Ultimate Skills gain 20% Cooldown Reduction. Your Ultimate Skills gain 12% increased damage for each nearby enemy affected by your Damage Over Time effects.
  • Coven’s Fangs (2 Divinity): Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to Crowd Controlled enemies. Lucky Hit: Your Conjuration, Companion, Minion, and Bat Familiar have up to a 30% chance to inflict Vampiric Curse when hitting enemies.
  • Domination (1 Ferocity): You deal 24% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. If they’re also Injured and not an Elite, they’re instantly killed.
  • Feed the Coven (1 Eternity): Lucky Hit: Conjuration, Companion, Minion and Bat Familiar attacks have up to a 60% chance to restore 10 Primary Resource to you and increase your Damage by 10% for 4 seconds.
  • Hectic (3 Divinity): For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2 seconds.
  • Hemomancy (3 Eternity): Your attacks deal 80% of your Maximum Life as Physical damage to nearby enemies. This can only occur once every 4 seconds. You heal for 1% of your Maximum Life for each enemy damaged this way.
  • Infection (1 Ferocity): Hitting enemies with direct damage infects them with Pox. Inflicting Pox 8 times on an enemy expunges their infection, dealing 70% Poison damage.
  • Jagged Spikes (1 Ferocity, 1 Divinity): Thorns have a 10% chance to deal 300% increased damage and Chill enemies for 8%.
  • Prey on the Weak (2 Ferocity): You deal 16% increased damage to Vulnerable enemies. Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampiric Powers.
  • Rampart (1 Divinity, 1 Eternity): After not moving for 3 seconds, you gain a Barrier for 40% of your Maximum Life for 6 seconds. This effect can occur once every 20 seconds.
  • Ravenous (3 Ferocity): Lucky Hit: Up to a 20% chance to increase your Attack Speed by 40% of your Total Movement Speed for 6 seconds.
  • Resilience (2 Eternity): You gain 1% Damage Reduction for each 2% Life you are missing.
  • Sanguine Brace (1 Divinity, 1 Eternity): When you kill an enemy, Fortify for 6% of your Base Life. While you have more Fortify than half of your Maximum Life, you gain 8% Critical Strike Chance.
  • Terror (1 Ferocity, 1 Divinity, 1 Eternity): When struck, you have a 14% chance to Fear nearby enemies and Slow them by 80% for 2 seconds. You are guaranteed to Critically Strike enemies who are Feared.
  • Undying (1 Eternity): Casting Skills heals you for 3% Life. Double this bonus while below 50% Life.

Major Vampiric Powers (6 Pacts Required):

  • Accursed Touch (6 Divinity): Lucky Hit: Up to a 44% chance to inflict Vampiric Curse on enemies. Enemies with the Vampiric Curse have a 15% chance to spread it to other surrounding enemies. Accursed Souls deal 200% increased damage.
  • Bathe in Blood (3 Divinity, 3 Eternity): While Channeling a Skill, you form a pool of blood beneath you. While channeling a skill in a pool, your Channeled Skills deal 40% increased damage and you gain 30% Damage Reduction. A pool can only form once every 8 seconds.
  • Blood Boil (6 Eternity): When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 60% Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower.
  • Call Familiar (3 Ferocity, 3 Divinity): Casting a Mastery, Weapon Mastery, Macabre, Wrath, or Imbuement Skill calls a bat ally to attack nearby enemies, dealing 80% Physical damage with a 30% chance to Stun.
  • Flowing Veins (2 Ferocity, 2 Divinity, 2 Eternity): You deal 60% increased Damage Over Time to enemies that are moving or affected by a Vampiric Curse.
  • Metamorphosis (2 Ferocity, 2 Divinity, 2 Eternity): When you Evade you turn into a cloud of bats, becoming Unstoppable for 4 seconds. Enemies along your path take 160% Physical damage and are inflicted with Vampiric Curse.
  • Moonrise (6 Ferocity): Hitting an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 160% Basic Skill damage and 15% Movement Speed for 10 seconds.



Home to the highest chance for receiving Potent Blood and Pact Armor drops is the Blood Harvest Seasonal Event. With a wave of his hand, the Dark Master has dispatched cunning Blood Seekers with armies of vampires to conquest the Dry Steppes, Hawezar, and Scosglen regions of Sanctuary, imprisoning its denizens and causing pandemonium.

Putting enemies to the sword during Bounties, bursting Blood Blisters, completing World Events, disrupting vampiric rituals, and freeing prisoners, will earn you some Reputation. With Reputation, you’ll climb Tiers containing useful rewards, such as crafting materials, Items, and Pact consumables.


Inside the Blood Harvest, you’ll have the chance to acquire Blood Lures, which summon Blood Seekers for you to extinguish. You can also use any Seeker Keys you find to free prisoners of the Dark Master’s army or on Seekers Caches to receive Pact Armor, Pact Consumables, and Potent Blood.

Crush the Dark Master’s Army in New Events


There will also be new World Events and Dungeon Events where you can go toe-to-toe with more Blood Seekers and other vampire foot soldiers as well. The dark master’s army calls some of Sanctuary’s Dungeons home—delve into their depths to see what secrets lie in wait.

  • The Season will introduce twenty-two new Vampiric Powers and players will collect these new abilities and equip them via a new interface.
  • All of these abilities will be class-agnostic in nature, will vary in power level, and can be leveled up three times.
  • Characters that kill enemies while the Vampiric Curse is active will capture the souls of those enemies to then be unleashed as special attacks.
  • Players will collect armor items that will have a set number of Pacts associated with them.
  • The Pacts are consumable items that will be used to fuel the Vampiric Powers.
  • New enemy types include Shadow Vampires, Blood Skeletons, and Blood Seekers.
  • Potent Blood is the Seasonal currency that will allow players to upgrade Vampiric Powers and unlock new ones.
  • Blood Harvest is an area event available from Level 1, similar to Helltides, where the Vampire Lord and his minions are wreaking havoc.
  • Blood Harvest events will be continuously active and will randomly move from one area to another.
  • As players complete Blood Harvests they will accumulate Hunters Acclaim, which will provide rewards and additional abilities and gear.


New Endgame Bosses



Reinforcements from the darkest depths of the Burning Hells take hold of Sanctuary, ushering in a new era of death and wanton destruction. This batch of Uber difficulty Endgame bosses are not for the faint of heart, but the chance to receive Unique items and Cosmetic items await those who muster the courage to stand against them. Each boss has a variety of Unique items they can drop, with some of those being exclusive to only that boss. The same goes for the special Cosmetic items they can potentially drop.

You can test your hand at slaying these unsightly abominations in the Eternal or Seasonal Realms starting in World Tier III, with even more intense encounters awaiting you in World Tier IV. These foes will only grant you an audience on their terms.

Below is a list of the bosses and the requirements to encounter them.

Grigoire, The Galvanic Saint (World Tier III and IV): You must gather enough Living Steel from the Tortured Offering in Helltide. In addition to Unique items that can only drop from Grigoire, you also have a chance to receive the Demonbinder Mount Armor Cosmetic.


Echo of Varshan (World Tier III and IV): Defeat Grotesque Debtors during Whispers of the Dead for a chance to receive parts of Varshan’s body. The Tree of Whispers collections—gained from turning in Grim Favors—guarantees a part of Varshan’s body. Once you have enough parts, including a Malignant Heart if you’re playing on World Tier IV, you can summon Varshan. The Flesh-Weld Rod Trophy has a chance to drop from this boss in addition to Unique items that can only drop from Varshan.


The Beast in the Ice (World Tier IV): Gather Distilled Fear while completing Tier 30 or higher Nightmare Dungeons. After you have enough, visit the Occultist and craft the Glacial Fissure Nightmare Sigil, activate it, then you can fight The Beast in the Ice. The Skull Torch and Fell Steed Mount Trophies can potentially drop from this boss, in addition to Unique items exclusive to it.


Dark Master (World Tier IV): Defeat a World Boss on World Tier IV or complete a Legion Event. From these activities you’ll acquire Exquisite Blood. Once you have enough, you’ll be able to summon the Dark Master. The Diadem of the Ancient Helm Cosmetic can potentially drop from this boss, in addition to Unique items exclusive to it.


Echo of Duriel (World Tier IV): Defeat both Grigoire, The Galvanic Saint and Varshan in World Tier IV to collect Mucus-Slick Eggs and Shards of Agony. Once you have enough, you’ll be able to summon the Lord of Pain, Duriel! Out of this group of Bosses, Duriel is the only one who has a chance to drop Uber Unique items. The smoldering Brimstone Mount can also potentially drop from this boss.


Keep in mind that:

You’ll need to meet the summoning conditions of a boss each time you want to fight it, so hold on to any additional summoning materials that you might acquire during your travels.

Developer’s Note: We have received feedback that there is a lack of variety in the Endgame experiences offered and that there are not enough opportunities to farm Unique and Uber Unique items. This group of Endgame bosses were created to pose a challenge to high-level players while allowing them to farm sought-after items in a fun and intense way.

These demonic barons of torment await the opportunity to grind you into dust—defy their expectations!

  • Five Endgame bosses have been added across Sanctuary to increase the variety of Endgame experiences offered, providing better opportunities to obtain specific, Unique and Uber Unique items.
    • The new Boss fights are unlocked based on succeeding in different tasks across Sanctuary, with different resources required for facing each Boss, and each new fight becoming available as you progress through World Tiers III and IV.
  • The reward pools for these Endgame bosses have been significantly improved:
    • Each boss drops specific Uniques, exclusive to each individual boss fight.
      • The Duriel boss fight has significantly increased the chance to drop Uber Uniques, making the process of accessing these coveted items more achievable.
    • Each individual boss also has a chance to drop unique cosmetics specific to each boss, making the access of specific cosmetics in-game more targeted.

  • Vershan, The Beast, Grigoire, Lord Zir, and Duriel (Level 100), will be added to the Eternal and Seasonal realms in WT3 and WT4 to provide more content for the late endgame.
  • Each boss will have a specific loot list and cosmetic rewards.
  • Different endgame activities currently in the game will serve as the means of collecting the various tradable materials needed to summon the new boss fights.
  • These bosses will also provide additional opportunities to get Uber Uniques.

Gameplay Changes

  • Scrolls of Escape are now consumed automatically by Hardcore Players who disconnect during a battle, teleporting them to a safe location.
  • Incenses now grant a bonus to XP and they persist after death.
  • XP bonuses are now multiplicative with the World Tier bonus, resulting in a 40% increase in the rate of progress to Level 100.
  • Ten unlocked waypoints have been added to the start of the Season.
  • Renown rewards now persist between seasons and new characters.
  • Overworld Monsters in WT3 and WT4 will now match the player level.
  • Two additional charcter slots will be added to each account after the end of the Season.
  • The Occultist will now have a shop by the Tree of Whispers.
  • Stashes have been added to each town that has a waypoint.
  • The gambling NPCs have been moved closer to the waypoints.
  • Mounts will be less likely to get stuck or slow down, will be better able to jump over traversals, and will break through barracades.
  • The Mount base movement speed has increased by 14% and the spur duration has been increased by 50%.
  • All of the dismount skill cooldowns have been decreased by at least 50%.

Nightmare Dungeons

  • Teleporting now takes the player inside the dungeon.
  • Dungeon event monster density has been increased.
  • Dungeon event NPCs will no longer get one shot.
  • Overall readability of traps has been improved.
  • Paragon Glyph experience has been increased.
  • Backstabber attacks from behind will now cause the character to become Vulnerable and damage taken is increased based on the tier.
  • Monster Critical Resist attacks reduce the damage of Critical Strikes for 3 seconds and stack based on the tier.
  • Death Pulse will no longer spawn on top of each other and will prevent pulses on monsters that have on-death explosions.
  • Lightning Storm grants 35% bonus movement speed when shocked in the bubble and will only start when the player is in combat and when the player has a direct path to the bubble.
  • Drifting Shade duration has decreased to 3 seconds and the respawn time has increased by 2 seconds.
  • Objectives have been completely removed from some dungeons apart from defeating the boss.
  • Dungeon layouts have been redesigned for many dungeons and additional changes were made to limit backtracking.

World Events

  • World Boss spawn interval has been reduced from 6 hours to 3.5 hours.
  • World Boss warning timer has been increased from 30 minutes to 60 minutes.
  • World Boss announcement will be broadcast to all players at 15 minutes prior to the spawn time.
  • Legion Event interval has been reduced from 30 minutes to 25 minutes.
  • Legion Event warning timer has been increased from 5 minutes to 10 minutes.


Endgame Activities

  • The time between Legion Events has been reduced from 30 to 25 minutes.
    • Legion Event warning timers increased from 5 to 10 minutes.
    • Fixed an issue where the Legion Event pin would not display at the edge of a player’s mini-map if a Whisper was active for the Legion Event.
  • The World Boss fight is available more frequently to players on all World Tiers as the Spawn Times have been reduced from 6 hours to 3 hours and 30 minutes.
    • World Boss warning timers have increased from 30 to 60 minutes.
    • Fixed an issue where the World Boss pin would not display at the edge of a player’s mini-map if a Whisper was active for the World Boss.
    • For increased visibility, a message is now broadcast to all players when the World Boss is 15 minutes away from spawning.
  • Gold and Experience rewards have been increased from the following activities:
    • Helltide Chests
    • Cashing in Grim Favors
    • Completing individual Whispers
  • To ensure enemies constantly give experience relative to the current player level, the Nightmare Sigils rewarded from Whisper Caches will now always be within 5 Levels of the highest-level Nightmare Dungeon the player has completed.
  • To improve readability, Helltide Chests now have specific icons on the map to indicate their type.
  • Whisper Caches adhere to the item slot of the cache.


  • Items in stash or inventory can now be locked as Favorite to prevent them from being sold or slavaged.
  • Aspects when sorted in the stash or inventory will be grouped together based on Legendary Power.
  • Sorting of normal affixes has been improved to be more consistent.
  • Dungeon Map tooltips that have active Whispers associated will now display the respective Aspect Name and Description.
  • Stash now has a more advanced search and sort feature.
  • Streamer Mode has been implemented in Social settings.
  • Combat text has an added option to hide text associated with Vulnerable, Dodge, Fortified, etc.
  • Auto-run feature has been added to cause the character to move continuously.
  • Minimap has been zoomed out to cover a larger area.


  • Gems will no longer drop as rewards; players will now earn Gem Shard materials to be used to craft gems at the Jeweler.
  • Enchament costs have been adjusted; the first enchant cost has been increased but subsequent costs have been decreased.
  • Crafting materials will now drop instead of low power non-legendary items in WT3 and WT4.
  • Item drops in WT3 and WT4 will be of only Sacred or Ancestral power, respectively.
  • Higher level monsters in WT3 and WT4 will progressively drop Sacred and Ancestral items of greater Item Power potential.
  • Normal Whisper cache rewards now provide +10 Item Power and Upgraded Caches now provide +20 Item Power rewards.
  • Helltide cache rewards now provide +20 Item Power value.

Battle Pass & Season Journey



As you hunt down Lord Zir’s acolytes with Erys and unlock the secrets of your newfound Vampiric Powers, you’ll earn rewards from the Season Journey and Battle Pass.

The Season Journey is broken into Chapters with tasks to complete. As you progress through the Journey, you’ll earn rewards befitting Sanctuary’s defenders, such as new Legendary Aspects, the Salmagundi mount, Strips and Points mount armor, and 3 Scrolls of Amnesia, which provide a free Skill Tree and Paragon Board reset. The Journey also provides Favor—the resource used to climb through the Battle Pass’ Tiers—which can also be earned naturally by playing aspects of the game.

Douse Your Wanderer in Sanguine Styles


The Season of Blood Battle Pass begins on October 17, 10 a.m. PDT and hosts 90 Tiers—27 Free Tiers and 63 Premium Tiers.

If you get the Premium Battle Pass, not only will the rewards of the Free Tiers be yours to wield, but Awoken Armor Sets, Mount and Mount Armor, Platinum, and more also await you. For example, the Famished Thoroughbred mount unlocks at Tier 1 and Awoken Marrow cosmetics unlocks at various higher Tiers. If you decide to embrace the bloody madness and get the Accelerated Seasonal Battle Pass, you’ll also receive 20 Tier Skips and the Vampire’s Repose emote.

Smoldering Ashes earned from the Free Tiers can be spent on Season Blessings that provide helpful bonuses to beat back Hell’s armies. There are five total Blessings to choose from, three of which are new with Season of Blood:

  • Urn of Blood: Boost the Hunter’s Acclaim you earn from Blood Harvest activities.
  • Urn of Helltides: Boost the chance to receive an extra equipment item from Helltide chests. The extra item will be of Legendary rarity or better.
  • Urn of Swift Travel: Boost how quickly your Mount recovers from sprinting.

The bonuses gained from Season Blessings only last until the end of Season of Blood.

  • Smouldering Ashes will unlock automatically.
  • Three new Seasonal Blessings have been added.
  • Rewards include new Town Portal skins.
  • Each Seasonal Chapter includes several objectives that players will want to progress through.
  • However, it will not be necessary to complete all the objectives in a given chapter in order to advance to the next chapter.
  • Completing chapters will reward players with Seasonal items as well as new Legendary Aspects.
  • The final chapter of the Season Journey promises to be quite challenging and will reward players with exclusive titles and cosmetics.
  • The Battle Pass is a base feature of Seasons that is available to all players free of charge.
  • Completing various Seasonal objectives and chapters will reward players with Favor, which is then used to progress the Battle Pass.
  • All other activities not necessarily associated with the Seasonal Journey, such as side dungeons and the Tree of Whispers, will also reward Favor toward Battle Pass progression.
  • The Premium Battle Pass, which offers only additional cosmetics, can be purchased in-game and is completely optional.


Q & a

What plans do you have for Itemization?
– The Devs are working on many changes based on player feedback to be introduced over time.

What are the plans for improving open world elements?
– The Devs want to ensure that open world acitivies will feel more rewarding along with improving their relevance.

Will the level cap on Paragon Glyphs be removed?
– The Devs are looking at finding the right ways for players to grow their power that feel both compelling and fun.

Would it be possible to have a Paragon Reset scroll?
– The Devs agree that it is an interesting idea and will eleborate during the next livestream.

Will the stats on Uber Uniques be improved?
– The Devs will discuss this issue during the next livestream.

Will clan management be improved and expanded?
– The Devs would like to add more social features, including clan management, and will be discussing this in more detail in the near future.

Will players receive more Platinum from the Battlepass?
– Yes and the result is players will have more options with the Battlepass.

How many Uniques will be added per Season and what is the future of Set Items?
– Players can expect at least six new Uniques per season and there are no plans for Set Items at this time.

How will Uber Duriel compare to Uber Lilith?
– Duriel will be a little less difficult to defeat with sufficient poison resist.

Will it be possible to craft Sigils for specific NM Dungeons rather than always RNG?
– The Devs are still looking into the various issues related to NM Dungeons.

Will players be able to save build loadouts?
– The Devs are planning to add this feature in the future.

Will it be possible to upgrade the Codex of Power with extracted Aspects?
– The Devs do want to make the Codex of Power better in ways like this and will discuss this issue more in the future.

When will Leader Boards be added?
– Leader Boards will be added with Season 3.

What will be the power level for items that drop from Uber Duriel?
– These items will not always be 920 item power and will still drop on the usual range.

What are the plans for loot filters?
– The Devs acknowledge the desire for loot filters and are working on this issue.

Will NM Dungeons rotate within the Season?
– The list of twenty-five NM Dungeons will remain the same for the entire Season.

What are the plans for additional stash tabs?
– The Devs recognize the ongoing need for more storage space and will continue to work on this.


Announce trailer

Watch the Season of Blood Announce Trailer below and steel yourself for the blood thirsty threats that await.


How season characters work

With the Season of Blood beginning on October 17, we wanted to take a moment to equip you with everything you need to know about Seasons.

To participate in Seasons, a new character must be made on the Seasonal Realm. You do not need to purchase a Battle Pass or any add-ons to play the Seasonal content, but you must have completed the campaign on either the Eternal or Seasonal Realm with at least one character. Once you have completed the Campaign, any Seasonal character will start the game with:

  • The option to skip the Campaign.
  • Your Mount available immediately.
  • All previously discovered Altars of Lilith unlocked, and the corresponding Renown for them.
  • All previously discovered areas of the map revealed, and the corresponding Renown for them.
  • All previously acheived Renown points from all other activities.

Once the Season has ended, the character you made and its progress will be transferred to the Eternal Realm. All items you collected, including in your Seasonal stash, will be transferred too. You can take this character into Sanctuary whenever you please, but Season-specific features will no longer be accessible.


Preparing for Season 2 start

There are a few tasks that players will want to ideally complete in the Eternal Realm prior to the start of Season 2 on October 17th.

  • Complete the Main Campaign and reach Level 50 or higher on at least one character.
  • Completely uncover the Fog of War, which means discovering every area in all five regions currently available in Sanctuary.
  • Unlock all of the Altars of Lilith, including those that reward Paragon Points and increased Obol storage capacity. We recommend using the Interactive Map to assist you in finding all of them.
  • Complete enough Strongholds, Side Dunegeons, and Side Quests to achieve all of the Renown Rewards in every region.




With Season of the Malignant coming to an end, we want to ensure your hard-earned gear transfers to the Eternal Realm with you.

Once Season of the Malignant ends, all Seasonal characters will be transferred to the Eternal Realm. All items in that character’s Season of the Malignant Stash will go into a new Withdraw Only Stash tab in the Eternal Realm. You have all of Season of Blood to withdraw any items you would like to keep from Season of the Malignant—any items left in the Withdraw Only Stash tab once Season of Blood ends will be unrecoverable.



One of Hell’s gifts will be returning to the ether soon. If you purchased any digital edition of Diablo IV prior to October 17, you have until March 31, 2024, to redeem your Umber Winged Darkness Cosmetic Set for Diablo Immortal. This cosmetic can be redeemed by logging into Diablo Immortal and clicking on the corresponding in-game mail notification.





We’re dialing up the heat in the Shop with new Equipment, Armor, Accessories, Mount and Mount Armor bundles that will have you slaying in style. Starting on October 17, you’ll want to pay Tejal a visit to browse her wares—remember to check back often as she’ll update her stock throughout Season of Blood. One such rarefied find from the far reaches of Sanctuary is the Hell’s Champion Prestige Barbarian Equipment, which contains an Armor Cosmetic, 2 Weapon Cosmetics, and a Marking for all your Barbarian characters.

  • All of the Armor cosmetics are class agnostic and can be equipped by any character once they have been earned.
  • Weapon cosmetics will be class specific in the same way as the weapons themselves.
  • All cosmetics unlocked at any time will be available to all charactes in both the Seasonal and Eternal Realms forever.


Developer update livestream video

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