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[[Image:Mon-blood-lord1.jpg|frame|left]]
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters|s}}}}Blood Lords are [[Demons]].
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters|s}}}}Blood Lords are [[Demons]].


'''Blood Lords''' are the most fearsome [[melee]] attackers in the game.  They are found only in [[Act V]], but these dual wielding, minotaur-like hulks have two fast attacks, high damage, [[elemental]] damage, and a terrifying ability to activate [[Frenzy]] with successful hits, greatly boosting their attack and foot speed. Boss packs with mods such as [[Extra Strong]], [[Extra Fast]], or [[Might Aura|Might]]/[[Fanaticism Aura|Fanaticism]] auras are extremely dangerous to most characters.
'''Blood Lords''' are the most fearsome [[melee]] attackers in the game.  They are found only in [[Act V]], but these dual wielding, minotaur-like hulks have two fast attacks, high damage, [[elemental]] damage, and a terrifying ability to activate [[Frenzy]] with successful hits, greatly boosting their attack and foot speed. Boss packs with mods such as [[Extra Strong]], [[Extra Fast]], or [[Might]]/[[Fanaticism]] auras are extremely dangerous to most characters.


Blood Lords are among the most common monsters found in Act V, with all five types appearing in multiple areas as normal and [[Guest Monsters]].
Blood Lords are among the most common monsters found in Act V, with all five types appearing in multiple areas as normal and [[Guest Monsters]].


* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
The initial concept art named these monsters Minotaur demons. Some suggest that they are the masters of the Goatmen clans, seeing that their different variations are that of the same as the goatmen clans (i.e. Moon Lords being the Moon Clan's leaders). They share the same name as the toughest class of spellcasting [[Vampire]], the Blood Lord.




=Statistics=
==Statistics==
[[Image:Mon-blood-lord1.jpg|frame|left]]Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
** Champions and Bosses can sometimes drop from the next higher TC.
** Champions and Bosses can sometimes drop from the next higher TC.
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=Offense=
==Offense==


Most Blood Lords have a chance of adding bonus elemental damage to their attacks on NM/Hell difficulties.
Most Blood Lords have a chance of adding bonus elemental damage to their attacks on NM/Hell difficulties.
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=Defenses=
==Defenses==


'''Death Lords '''can not be frozen or chilled.
'''Death Lords '''can not be frozen or chilled.
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|}
|}


=Resistances=
==Resistances==


* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
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|}
|}


=Locations=
==Locations==


* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
* Monster variety in [[Act Five]] on [[Normal]] difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
* Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.
* Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
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|-
|-
| '''Moon Lord'''
| '''Moon Lord'''
| Crystalline Passage, Frozen River (Boss only), Ancients' Way (No boss)
| [[Crystalline Passage]], [[Frozen River]] (Boss only), [[The Ancients' Way]] (No boss)
| --
| --
|-
|-
| '''Night Lord'''
| '''Night Lord'''
| Halls of Anguish, Pit of Archeron (No boss),
| [[Halls of Anguish]], [[Pit of Acheron]] (No boss),
| Hall of Anguish
| [[Halls of Anguish]]
|-
|-
| '''Blood Lord'''
| '''Blood Lord'''
| Abbadon
| [[Abaddon]]
| Abbadon
| [[Abaddon]]
|-
|-
| '''Hell Lord'''
| '''Hell Lord'''
| Abbadon (Boss only), Archeron (Boss only),
| [[Abaddon]] (Boss only), [[Pit of Acheron]] (Boss only),
| --
| --
|-
|-
| '''Death Lord'''
| '''Death Lord'''
| Infernal (Boss only), Worldstone Keep 3, Throne of Destruction
| [[Infernal Pit]] (Boss only), [[Worldstone Keep|Worldstone Keep 3]], [[Throne of Destruction]]
| Worldstone Keep 3, Throne of Destruction
| [[Worldstone Keep|Worldstone Keep 3]], [[Throne of Destruction]]
|-
|-
! colspan="3" | Guest Monsters (Act Five, NM/Hell only)
! colspan="3" | Guest Monsters (Act Five, NM/Hell only)
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| '''Moon Lord'''
| '''Moon Lord'''
| --
| --
| Glacial Trail, Drifter Cavern
| [[Glacial Trail]], [[Drifter Cavern]]
|-
|-
| '''Night Lord'''
| '''Night Lord'''
| --
| --
| Halls of Pain, Infernal Pit
| [[Halls of Pain]], [[Infernal Pit]]
|-
|-
| '''Blood Lord'''
| '''Blood Lord'''
| --
| --
| Crystalline Passage, Pit of Archeron
| [[Crystalline Passage]], [[Pit of Acheron]]
|-
|-
| '''Hell Lord'''
| '''Hell Lord'''
| --
| --
| Ancient's Way, Icy Cellar
| [[The Ancients' Way]], [[Icy Cellar]]
|-
|-
| '''Death Lord'''
| '''Death Lord'''
| --
| --
| Worldstone Keep 1,
| [[Worldstone Keep|Worldstone Keep 1]]
|}
|}
{{D2 Monster Nav|demons}}

Latest revision as of 23:17, 16 August 2011

Mon-blood-lord1.jpg
Diablo II Monsters [e]
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Blood Lord:
is a Monster
and a Demon
and a Guest Monster

Blood Lords are Demons.

Blood Lords are the most fearsome melee attackers in the game. They are found only in Act V, but these dual wielding, minotaur-like hulks have two fast attacks, high damage, elemental damage, and a terrifying ability to activate Frenzy with successful hits, greatly boosting their attack and foot speed. Boss packs with mods such as Extra Strong, Extra Fast, or Might/Fanaticism auras are extremely dangerous to most characters.

Blood Lords are among the most common monsters found in Act V, with all five types appearing in multiple areas as normal and Guest Monsters.

The initial concept art named these monsters Minotaur demons. Some suggest that they are the masters of the Goatmen clans, seeing that their different variations are that of the same as the goatmen clans (i.e. Moon Lords being the Moon Clan's leaders). They share the same name as the toughest class of spellcasting Vampire, the Blood Lord.


Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.
  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Moon Lord36 / 61 / 822574 / 26628 / 98947516-689 / 3309-4137 / 10507-17511936/Dol, -- , --
Night Lord35 / 61 / 822340 / 26628 / 98947494-661 / 3309-4137 / 10507-17511939/Dol, 63/Vex, 87/Zod
Blood Lord36 / 61 / 822574 / 26628 / 98947516-689 / 3309-4137 / 10507-17511939/Dol, 63/Ist, 87/Zod
Hell Lord40 / 63 / 843774 / 29922 / 104655612-814 / 3472-4341 / 10920-18201939/Dol, -- , --
Death Lord43 / 65 / 855021 / 33621 / 107509687-920 / 3636-4545 / 11128-18546939/Dol, 66/Vex, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Moon Lord-- / 61 / 83-- / 26628 / 101801-- / 3309-4137 / 14284- 178569-- , 63/Ist, 87/Zod
Night Lord-- / 64 / 84-- / 31708 / 104655-- / 3552- 4440 / 14560- 182019-- , 63/Vex, 87/Zod
Blood Lord-- / 61 / 82-- / 26628 / 98947-- / 3309-4137 / 14008-175119-- , 63/Ist, 87/Zod
Hell Lord-- / 62 / 82-- / 28228 / 98947-- / 3388- 4236 / 14008- 175119-- , 63/Ist, 87/Zod
Death Lord-- / 65 / 85-- / 33621 / 107509-- / 3636- 4545 / 14836-185469-- , 63/Vex, 87/Zod


Offense

Most Blood Lords have a chance of adding bonus elemental damage to their attacks on NM/Hell difficulties.

TypeAttack 1AR 1Elemental Damage
Moon Lord15-34 / 40-76 / 75-141705 / 2138 / 5929--
Night Lord15-33 / 40-61 / 74-111684 / 2138 / 592933% chance of lightning: -- / 31-46 / 56-84
Blood Lord15-34 / 40-76 / 74-139705 / 2138 / 5929--
Hell Lord17-38 / 41-62 / 75-112787 / 2203 / 6066--
Death Lord18-40 / 42-63 / 76-115849 / 2268 / 613433% chance of fire: -- / 38-44 / 67-76
Guest Monsters (Act Five, NM/Hell only)
Moon Lord-- / 40-76 / 75-141-- / 2138 / 599750% chance of cold: -- / 16-25 (3s) / 31-47 (4s)
50% chance of fire: -- / 16-25 / 31-47
Night Lord-- / 40-61 / 75-112-- / 2235 / 606633% chance of lightning: -- / 31-46 / 56-84
Blood Lord-- / 41-76 / 74-139-- / 2106 / 5860--
Hell Lord-- / 40-76 / 73-139-- / 2170 / 592950% chance of lightning: -- / 16-35 / 30-65
50% chance of fire: -- / 16-35 / 30-65
Death Lord-- / 44-66 / 76-115-- / 2268 / 613433% chance of fire: -- / 37-42 / 67-76


Defenses

Death Lords can not be frozen or chilled.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Moon Lord272 / 1076 / 2077--1.2/sec100 / 85 / 7530 / 20 / 10
Night Lord264 / 1076 / 2077--1.2/sec100 / 85 / 7530 / 20 / 10
Blood Lord272 / 1076 / 2077--1.2/sec100 / 85 / 7530 / 20 / 10
Hell Lord302 / 1107 / 2124--1.2/sec100 / 85 / 7520 / 10 / 5
Death Lord325 / 1138 / 2146--1.2/sec100 / 85 / 750 / 0 / 0
Guest Monsters (Act Five, NM/Hell only)
Moon Lord-- / 1076 / 2100--1.2/sec-- / 85 / 75-- / 20 / 10
Night Lord-- / 1123 / 2124--1.2/sec-- / 85 / 75-- / 20 / 10
Blood Lord-- / 1076 / 2077--1.2/sec-- / 85 / 75-- / 20 / 10
Hell Lord-- / 1092 / 2077--1.2/sec-- / 85 / 75-- / 10 / 5
Death Lord-- / 1138 / 2146--1.2/sec-- / 85 / 75-- / 0 / 0

Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Moon Lord0% / 50% / 75%0% / 25% / 140%0% / 50% / 75%0% / 25% / 50%0% / 0% / 0%0% / 25% / 50%
Night Lord0% / 0% / 66%0% / 0% / 33%0% / 0% / 33%0% / 0% / 100%0% / 0% / 33%0% / 0% / 33%
Blood Lord0% / 0% / 100%0% / 0% / 33%0% / 0% / 33%0% / 0% / 33%0% / 0% / 33%0% / 0% / 33%
Hell Lord0% / 0% / 66%0% / 0% / 33%0% / 0% / 135%0% / 0% / 33%0% / 0% / 33%0% / 0% / 33%
Death Lord0% / 0% / 66%0% / 0% / 120%0% / 0% / 33%0% / 0% / 33%0% / 0% / 33%0% / 0% / 33%
Guest Monsters (Act Five, NM/Hell only)
Moon Lord-- / 50% / 75%-- / 25% / 140%-- / 50% / 75%-- / 25% / 50%-- / 0% / 0%-- / 25% / 50%
Night Lord-- / 0% / 66%-- / 0% / 33%-- / 0% / 33%-- / 0% / 100%-- / 0% / 33%-- / 0% / 33%
Blood Lord-- / 0% / 100%-- / 0% / 33%-- / 0% / 33%-- / 0% / 33%-- / 0% / 33%-- / 0% / 33%
Hell Lord-- / 50% / 75%-- / 25% / 50%-- / 50% / 75%-- / 25% / 100%-- / 0% / 0%-- / 25% / 50%
Death Lord-- / 0% / 66%-- / 0% / 120%-- / 0% / 33%-- / 0% / 33%-- / 0% / 33%-- / 0% / 33%

Locations

  • Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
  • Many Expansion monsters only appear as Guest Monsters in v1.10+.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeNormalNightmare & Hell
Moon LordCrystalline Passage, Frozen River (Boss only), The Ancients' Way (No boss)--
Night LordHalls of Anguish, Pit of Acheron (No boss),Halls of Anguish
Blood LordAbaddonAbaddon
Hell LordAbaddon (Boss only), Pit of Acheron (Boss only),--
Death LordInfernal Pit (Boss only), Worldstone Keep 3, Throne of DestructionWorldstone Keep 3, Throne of Destruction
Guest Monsters (Act Five, NM/Hell only)
Moon Lord--Glacial Trail, Drifter Cavern
Night Lord--Halls of Pain, Infernal Pit
Blood Lord--Crystalline Passage, Pit of Acheron
Hell Lord--The Ancients' Way, Icy Cellar
Death Lord--Worldstone Keep 1