The recently-revealed Inferno serves as Diablo 3?s highest difficulty level. Flux, Neinball, and The Eliminator jump into the fire and fan the flames of this burning issue.
The thirty-fifth episode of The Diablo Podcast is now online for your listening pleasure. On this show, Flux, Neinball, and The Eliminator jump into the fire and fan the flames of this burning issue… INFERNO.
Inferno is Hell to the second power; Acts 1-4 repeated again, but with higher level monsters, new and more dangerous random boss properties, and the best possible items in the game. Inferno is said to be a “flat” difficulty, with Act One about as hard/rewarding as Act Four, to encourage players to use the entire game, rather than just running the most rewarding, not-too-hard areas in Act Four. Can Blizzard pull this off with any kind of balance? Won’t one or two areas always be the easest/tastiest, and thus crowded with min/maxing players?< How can Bliz stop "runs?" What sort of incentives or penalties might keep players from just grinding the same boss or levels over and over again? How can the simple monsters in Act One be made as dangerous/rewarding as the multi-talented spell casters in Act Four? What more could Blizzard add instead of just Act 1-4 repeating in Inferno? Other game modes, like a siege or horde mini-game? An infinite dungeon? Bonus content? The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.
- Listen and subscribe through iTunes.
- View video versions of all The Diablo Podcasts on You Tube, via our all-encompassing Diablo3Inc channel.
- Get the Podcast RSS feed