The promised hotfixes went live this morning, and monster hit point scaling on Inferno with [wiki]Monster Power[/wiki] has been reduced. The devs even made some quick changes to the Act Three Keywarden so many players have been menaced by.
[blue]The scaling bonus to monster damage in Inferno difficulty has been reduced by approximately 25% for all Monster Power levels.
- MP1: 109.60% (down from 114%)
- MP2: 120.12% (down from 130%)
- MP3: 131.65% (down from 148%)
- MP4: 144.29% (down from 169%)
- MP5: 158.14% (down from 193%)
- MP6: 173.32% (down from 220%)
- MP7: 189.96% (down from 250%)
- MP8: 208.20% (down from 285%)
- MP9: 228.18% (down from 325%)
- MP10: 250.09% (down from 371%)
- The following changes have been made to [wiki]Xah’rith the Keywarden[/wiki]:
- He can no longer spawn with the Illusionist or Fast affix.
- The damage dealt by a number of his abilities has been reduced .
- The movement speed reduction applied by his Cold attacks has been reduced.
- His size has been slightly reduced.
- Bug Fixes
- Fixed a server crash that could occur if a player transitioned between Acts while a “goatman” monster was drumming.
- [source]http://us.battle.net/d3/en/blog/7634966/[/source][/blue]
Useful changes, and nice to see the fast response time on the Xah’Right OP issues so many players had brought up. The infographic below can be seen in the [wiki]Monster Power[/wiki] wiki article, and it’s been updated to show the reduced monster damage output figures.