The Necromancer has access to six groups of skills:
- Basic
- Core
- Corruption
- Summoning
- Ultimate
- Masteries
The tables below show the Necromancer 's skills and talents as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
BasicRequired Points: N/A |
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Decompose
Generate Essence: 13 per second
Lucky Hit Chance: 40%
Tear the flesh from an enemy, dealing 60% damage per second and forming a usable Corpse with the flesh every 1 second.
Damage: Shadow Damage
Tags: Basic, Darkness, Channeled

Hemorrhage
Generate Essence: 13
Lucky Hit Chance: 50%
Burst an enemy's blood, dealing 40% damage. Hemorrhage has a 20% chance to form a Blood Orb.
Damage: Physical Damage
Tags: Basic, Blood

Bone Splinters
Generate Essence: 10
Lucky Hit Chance: 30%
Fire 3 splinters of bone, dealing 15% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
Damage: Physical Damage
Tags: Basic, Bone

Reap
Generate Essence: 4 per enemy hit, 15 for a Boss.
Lucky Hit Chance: 30%
Sweep an ethereal scythe in front of you, dealing 20% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 4 seconds.
Damage: Shadow Damage
Tags: Basic, Darkness
CoreRequired Points: 2 |
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Blight
Essence Cost: 20
Lucky Hit Chance: 40%
Unleash concentrated blight that deals 40% damage and leaves behind a defiled area, dealing 135% damage over 6 seconds (DoT).
Damage: Shadow Damage
Tags: Core, Darkness

Blood Surge
Essence Cost: 30
Lucky Hit Chance: 12%
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by 5%[x] per enemy drained, up to 50%[x].
Damage: Physical Damage
Tags: Core, Blood
![]() Unliving EnergyYour maximum Essence is increased by 3. |
![]() Imperfectly BalancedYour Core Skills cost 3%[x] more Essence, but deal 5%[x] increased damage. |

Blood Lance
Essence Cost: 15
Lucky Hit Chance: 50%
Throw a blood lance that lingers in an enemy for 3 seconds, dealing 130% damage to the enemy and all other lanced enemies.
Blood Lance applies the lanced effect to another surrounding enemy, and if it initially hit a lanced enemy, it deals 100% increased damage.
Damage: Physical Damage
Tags: Core, Blood

Bone Spear
Essence Cost: 25
Lucky Hit Chance: 50%
Conjure a bone spear from the ground, dealing 130% damage and piercing through enemies.
Damage: Physical Damage
Tags: Core, Bone

Sever
Essence Cost: 20
Lucky Hit Chance: 40%
A specter of you charges forward and attacks with its scythe for 110% damage then returns to you and attacks again for 45% damage.
Damage: Shadow Damage
Tags: Core, Darkness
![]() Hewed FleshLucky Hit: Your damage has up to a 4% chance to create a Corpse at the target's location. This chance is doubled against Bosses. |
MacabreRequired Points: 6 |
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Corpse Explosion
Lucky Hit Chance: 25%
Detonate a Corpse, dealing 85% damage to surrounding enemies.
Damage: Physical Damage
Tags: Corpse, Corruption

Blood Surge
Essence Cost: 30
Lucky Hit Chance: 12%
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by 5%[x] per enemy drained, up to 50%[x].
Damage: Physical Damage
Tags: Core, Blood
![]() Grim HarvestConsuming a Corpse generates 2 Essence. |
![]() Fueled by DeathYou deal 3%[x] increased damage for 6 seconds after consuming a Corpse. |

Blood Mist
Cooldown: 24 seconds
Lucky Hit Chance: 8.73%
Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 35% damage to enemies and Heal for 0.5% of your Maximum Life.
Damage: Physical Damage
Tags: Macabre, Blood
![]() Necrotic CarapaceWhen a Corpse is formed from your skills or your Minions, Fortify for 2% of your Maximum Life. |
![]() Skeletal Warrior MasteryIncrease the damage and Life of your Skeletal Warriors by 15%[x] . |

Bone Prison
Cooldown: 15 seconds
Unearth a prison of bone with 120 Life that surrounds the target area for 6 seconds.
Tags: Macabre, Bone
CorruptionRequired Points: 11 |
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Iron Maiden
Essence Cost: 10
Curse the target area. Enemies afflicted by Iron Maiden take 30% damage every 2 seconds and each time they deal direct damage. Lasts 10 seconds.
Damage: Physical Damage
Tags: Curse, Corruption

Decrepify
Essence Cost: 10
Curse the target area. Enemies afflicted by Decrepify are Slowed (CC) by 40.0% and deal 20.0% less damage for 10 seconds.
Tags: Curse, Corruption
![]() Death's EmbraceClose enemies take 2%[x] more damage from you and deal 4% less damage to you. |
![]() Death's ApproachYou gain 5 / 10 / 15%[+] Movement Speed. |
![]() Amplify DamageYou deal 4 / 8 / 12%[x] increased damage to Cursed enemies. |
![]() Skeletal Mage MasteryIncrease the damage and Life of your Skeletal Mages by 20%[x] . |
SummoningRequired Points: 16 |
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Corpse Tendrils
Cooldown: 11 seconds
Lucky Hit Chance: 30%
Veins burst out of a Corpse, Pulling in enemies, Stunning (CC) them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.
Damage: Physical Damage
Tags: Corpse, Corruption
![]() Gruesome MendingYou receive + 10 / 20 / 30% more Healing from all sources. |
![]() Tides of BloodYour Blood Skills deal 5%[x] increased Overpower damage. This bonus is doubled while you are Healthy. |
![]() Drain VitalityLucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for 2.5% of your Maximum Life. |
![]() Coalesced BloodWhile Healthy your Blood Skills deal 6%[x] increased damage. |
![]() TransfusionLucky Hit: Your Blood Skills have up to a 3% chance to create a Blood Orb at the target's location. This can only occur once every 2 seconds. This chance is doubled against Bosses. |

Bone Spirit
Cooldown: 12 seconds
Essence Cost: All Remaining Essence
Lucky Hit Chance: 33%
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone Spirit.
Damage: Physical Damage
Tags: Macabre, Bone, Core
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![]() Reaper's PursuitDamaging enemies with Darkness Skills increases your Movement Speed by 5%[+] for 3 seconds. |
![]() Crippling DarknessLucky Hit: Darkness Skills have up to a 15% chance to Stun (CC) for 1 seconds and deal 20% Shadow damage to them. |
![]() TerrorYou deal 3%[x] increased Shadow damage to enemies who are Slowed (CC) or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow damage dealt by your Minions. |
![]() GloomWhen you damage enemies with Darkness Skills, they take 2%[x] increased Shadow damage from you and your Minions for 2 seconds, stacking up to 4 times. |
![]() SerrationYour Bone Skills have a 0.3%[+] increased Critical Strike Chance for each 30 Essence you have upon cast. |
![]() Rapid OssificationEvery 100 Essence you spend reduces the Cooldowns of your Bone Skills by 0.5 seconds. |
![]() EvulsionYour Bone Skills deal x6% increased damage to Vulnerable enemies. |
![]() Compound FractureAfter Critically Striking 10 times with Bone Skills, your Bone Skills deal 6%[x] increased damage for 5 seconds. |
SummoningRequired Points: 16 | ||
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Corpse TendrilsVeins burst out of a Corpse, pulling in enemies, Stunning them for 3 seconds, and dealing 20.00% (5-6) damage to them. Cooldown: 11.0 Seconds. Damage: Physical |
Enhanced Corpse TendrilsEnemies who are in range of Corpse Tendrils are Slowed by 50% before being pulled. |
Abhorrent Corpse TendrilsEnemies slain while Stunned by Corpse Tendrils have a 25% chance to drop a Blood Orb. |
Horrid Corpse TendrilsEnemies Stunned by Corpse Tendrils take x40% more damage from Corpse Explosion. | ||
Blood Begets BloodWhile below 50% Life, you receive 10% more healing from all sources. |
Tides of BloodYour Blood Skills deal x5% increased Overpower damage. This bonus is doubled while you are Healthy. |
Drain VitalityHitting enemies with Blood Skills has up to 25% chance to Fortify you for 1. |
Coalesced BloodBlood Orbs heal you for 15% more. |
TransfusionBlood Orbs also heal your Minions for 15% of the amount. | |
Bone SpiritAll Remaining Essence Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80.00% (21-26) damage to the target and all nearby enemies. Damage is increased by 3% for each point of Essence spent casting Bone Spirit. Cooldown: 12.0 Seconds. Essence Cost: All remaining Essence Damage: Physical |
Enhanced Bone SpiritIf Bone Spirit Critically Strikes, its cooldown is reduced by 6 seconds. This effect can only happen once per cast. |
Ghastly Bone SpiritBone Spirit has an additional 10% Critical Strike Chance. |
Dreadful Bone SpiritAfter Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds. | ||
Bone SpursGain 3 Thorns. |
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Reaper's PursuitDamaging enemies with Darkness Skills increases your Movement Speed by 5% for 3 seconds. |
Crippling DarknessDarkness Skills have up to a 15% chance to Stun for 1 seconds. |
TerrorDarkness Skills deal 5% increased damage against Immobilized, Slowed, or Stunned enemies. This also applies to Shadow Damage dealt by your Minions. |
GloomWhen you damage enemies with Darkness Skills, they take x2% increased Shadow Damage for 2 seconds, stacking up to 3 times. |
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SerrationYour Bone skills have a 0.5% increased Critical Strike Chance for 10 Essence you have upon cast |
Rapid OssificationEvery 100 Essence you spend reduces the cooldowns of your Bone skills by 0.5 seconds. |
EvulsionYour Bone Skills deal x6% increased Criticial Strike Damage to Vulnerable enemies. |
Compound FractureAfter Critically Striking 10 times with Bone Skills, your Bone Skills deal x6% increased damage for 5 seconds. |
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UltimateRequired Points: 23 | ||
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Blood WaveConjure a tidal wave of blood that deals 90.00% (24-29) damage and knocks enemies back. Cooldown: 50.0 Seconds. Damage: Physical |
Prime Blood WaveBlood Wave Slows enemies by 50% for 4 seconds. |
Supreme Blood WaveBlood Wave leaves behind 3 Blood Orbs as it travels. |
Stand AloneIncreases Damage Reduction by 6%, reduced by 2% for each active Minion. |
Memento MoriSacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20%. |
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Bone StormA swirling storm of bones surrounds you and your Golem, dealing 180.00% (49-59) to nearby enemies over 10 seconds. |
Prime Bone StormYour Damage Reduction is increased by 15% while Bone Storm is active. |
Supreme Bone StormWhile Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds 2 seconds to Bonestorm's duration, up to 10 seconds. |
Army of the DeadCall forth the deep buried dead. Volatile undead emerge over the next 7 seconds that explode near enemies, dealing 30.00% (8-9) damage. Cooldown: 90.0 Seconds. Damage: Physical |
Prime Army of the DeadWhen Army of the Dead's Skeletons explode, they have 15% chance to leave behind a Corpse. |
Supreme Army of the DeadArmy of the Dead also raises your Skeletal Warriors and Skeletal Mages. |
Hellbent CommanderYour Minions deal x10% increased damage while you are near them. |
Inspiring CommandAfter you have been Healthy for at least 4 seconds, you and your Minions gain 4% Attack Speed. |
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Bonded in EssenceYour Minions gain 15% of your Resistances. |
Death's DefenseYour Minions can't lose more than 50% of their maximum Life from a single damage instance. |
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Golem MasteryIncrease the damage and Life of your Golem by 15% |
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MasteriesRequired Points: 33 | ||
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Strength in NumbersWhile you have at least 7 Minions, they gain 20% Attack Speed. |
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ShadowblightDarkness Skills infect enemies with Shadowblight for 2 seconds. Every 10th time an enemy receives Shadow Damage from you or your Minions while they are affected by Shadowblight, they burst for 20.00% (5-6) Shadow Damage. |
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Rathma's VigorIncrease your maximum Life by 10%. While Healtthy, you deal x25%increased damage |
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Ossified EssenceYour Bone Skills deal x1% increased damage for each point of Essence you have above 50% upon cast. |
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