Slow (Slowed) is considered a Crowd Control effect in Diablo 4.
As the name suggests, the slows an enemy but it only slows movement speed and not attack speed.
Innate Debilitating Roar
Barbarian Skills
| Brawling |
|---|
Mighty LeapEnemies damaged by Leap are Slowed (CC) by 70% for 5 seconds. Requires point in Enhanced Leap. |
| Ultimate |
Supreme Call of the AncientsEach of the Ancients gains additional power: Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy . Talic: Enemies are Slowed (CC) by 50% for 1 second when damaged by his Whirlwind . Madawc: 30% chance to Stun (CC) enemies for 3 seconds when using his Upheaval . |
| Weapon Mastery |
![]() HamstringYour Bleeding effects have a 15% chance to Slow (CC) Healthy and Injured enemies by 70% each time they deal damage. |
Druid Skills
| Core |
|---|
Primal TornadoEnemies damaged by Tornado are Slowed (CC) by 8% for 3 seconds, stacking up to 40% . |
| Defensive |
Enhanced Cyclone ArmorEnemies who are displaced by Cyclone Armor become Vulnerable for 5 seconds. |
Innate Debilitating RoarDebilitating Roar increases your damage by 15%[x] for its duration. |
| Wrath |
Enhanced HurricaneEnemies who are damaged by Hurricane are Slowed (CC) by 25% for 2 seconds. |
Enhanced BoulderWhen Boulder reaches the end of its path, enemies hit are Slowed (CC) by 30% for 3 seconds. If Boulder Overpowered , enemies are Stunned for 4 seconds instead. |
| Passives |
![]() Neurotoxin |
Necromancer Skills
| Core |
|---|
Enhanced BlightBlight's radius is increased by 15% and directly hitting an Elite with it doubles the damage of its defile area. |
| Curse |
![]() DecrepifyEssence Cost: 10 |
| Corpse & Macabre |
Enhanced Corpse TendrilsEnemies who are in range of Corpse Tendrils are Slowed (CC) by 50% before being Pulled. |
| Ultimate |
Prime Blood WaveCasting Blood Wave grants 20% Damage Reduction for 10 seconds. |
Rogue Skills
| Basic |
|---|
![]() PunctureLucky Hit Chance: 35% |
| Core |
Advanced Penetrating ShotWhen Cast with full Energy, Penetrating Shot Slows (CC) all enemies it hits by 50% for 3 seconds, then additionally dealing x 50% increased damage to Elite enemies and Knocking them Down for 1.5 seconds. |
| Agility |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. |
![]() CaltropsCharges: 2 |
Druid Aspects
style="width:20%;"|
Aspect of Quicksand |
Utility | Damage from Earth Skills Slow enemies hit by 20 - 60% for 5 seconds. Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Ferals' Den | Scosglen | Druid |
Sorcerer Aspects
style="width:20%;"|
Aspect of Singed Extremities |
Utility | After Immobilize (CC) or Stun (CC) wears off, enemies are Slowed (CC) by 45 - 65% for 4 seconds. Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Earthen Wound | Hawezar | Sorcerer |






