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Diablo 3 Interface Fixes and “ID All” Feature

An improvement to the Diablo 3 interface inventory was included in v1.07, and I’ve been noting and enjoying it in my recent play. The way it works now is that you can ID items while at the Blacksmith’s anvil/salvage window, but you can *not* equip items while there. So if you right click to ID, … Read more


An improvement to the Diablo 3 interface inventory was included in v1.07, and I’ve been noting and enjoying it in my recent play. The way it works now is that you can ID items while at the Blacksmith’s anvil/salvage window, but you can *not* equip items while there. So if you right click to ID, and then right click something already IDed you will not equip it. Not with that window open. It’s very handy to avoid those accidental item switches that can very easily lead to salvaging or selling an item you didn’t mean to rid yourself of.

A fan complained about that problem, selling off something he’d RMAHed for, and got a blue reply:

[blue]Vaeflare: While this thread is a bit old, I saw that it’s been bumped a few times recently, so I wanted to jump in really quickly with some clarification about a new feature that went into patch 1.0.7 that might have slipped your notice.

As SirCris pointed out, one of the changes we made in patch 1.0.7 was that you can now identify items while in the vendor window. So if you talk to a vendor, you will be able to identify it using right click, and then you can also choose to sell it with a second right click. As usual, if you accidentally sell an item, you can still retrieve it from the vendor’s buy-back tab.

While you are in the vendor window, you should no longer be able to right click on an item in your inventory and accidentally equip it. Effectively, having a vendor window open while identifying your items should help ensure that you do not inadvertently equip items while you are identifying them.[source]http://us.battle.net/d3/en/forum/topic/6470437848?page=9#161[/source][/blue]


In related news, here’s a blue post explaining how the ID All function will work, coming up soon-ish.

[blue]Travis Day: Currently the only way to identify your items is by clicking them one at a time. Our next content patch will be introducing the ID all feature. The decision was made that while maintaining that sense of opening presents is valuable, even with ID all players will still go through the process of evaluating the items in their bag one by one and that’s effectively the same way to get the sense of excitement without forcing players to spend 2 minutes to identify a bag of items one by one.

Will ID All identify these UNID items all at once, or does it just do them one after another, merely eliminating the individual clicks?
Travis Day: There will be a cast bar and at the end of the cast bar all items will be identified.[source]http://us.battle.net/d3/en/forum/topic/8507860728#7[/source][/blue]

How long will the cast bar last? Longer if you’ve got more items? I assume that everything will just be IDed at once, but it would be kind of fun if it went item to item. Say every .3 seconds another item in your Inventory would flash to IDed, moving left to right, top to bottom, and you could follow along with the cursor, viewing each item in turn while they clicked along like dominoes.