The PTR 2.1 patch landed on the servers and here are all the important PTR 2.1 skill changes in this update compared to the previous PTR build.
[wiki]Barbarian[/wiki]
Name | Old | New |
---|---|---|
Rend – Lacerate | Increase damage to 1350% weapon damage as Physical over 5 seconds. | Increase damage to 1350% weapon damage as Lightning over 5 seconds. |
Rend – Ravage | Increase the range of Rend to hit all enemies within 18 yards. | Increase the range of Rend to hit all enemies within 18 yards. Rend’s damage turns into Fire. |
Rend – Mutilate | Affected enemies are Chilled and take 10% increased damage from all sources. | Affected enemies are Chilled and take 10% increased damage from all sources. Rend’s damage turns into Cold. |
Bash – Onslaught | Each hit adds 2 reverberations that cause an additional 100% total weapon damage. | The enemy has a 10% increased chance to be Critically Hit for 3 seconds. Bash’s damage turns into Lightning. |
Bash – Punish | Increase the damage of your skills by 4% for 5 seconds after using Bash. This effect stacks up to 3 times. | Increase your damage by 4% for 5 seconds after using Bash. This effect stacks up to 3 times. |
Bash – Frostbite | Each hit has a 35% chance to Stun the enemy for 1.5 seconds. | Each hit Freezes the enemy for 1.5 seconds. Enemies can be frozen by Bash once every 5 seconds. |
Cleave – Broad Sweep | Increase damage to 210% weapon damage as Lightning. | Swing at all enemies around you and increase damage to 210% weapon damage as Lightning. |
Whirlwind – Advanced Tooltip | Cost: 10 Fury Deliver multiple attacks to everything in your path for 275% weapon damage. While whirlwinding, you move at 75% movement speed. | Cost: 10 Fury Deliver multiple attacks to everything in your path for 340% weapon damage. While whirlwinding, you move at 75% movement speed. |
Whirlwind – Volcanic Eruption | Turns Whirlwind into a torrent of magma that deals 325% weapon damage as Fire. | Turns Whirlwind into a torrent of magma that deals 400% weapon damage as Fire. |
Whirlwind – Dust Devils | Generate harsh tornadoes that deal 80% weapon damage to enemies in their path. | Generate harsh tornadoes that deal 120% weapon damage to enemies in their path. |
Furious Charge – Advanced Tooltip | Generate: 15 Fury Cooldown: 10 seconds Rush forward knocking back and dealing 540% weapon damage to enemies along your path. | Generate: 15 Fury Cooldown: 10 seconds Rush forward knocking back and dealing 600% weapon damage to enemies along your path. |
Furious Charge – Battering Ram | Increase the damage to 900% weapon damage as Fire. | Increase the damage to 1050% weapon damage as Fire. |
[wiki]Demon Hunter[/wiki]
Name | Old | New |
---|---|---|
Fan of Knives – Advanced Tooltip | Cooldown: 10 seconds Throw knives out in a spiral around you, dealing 450% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 seconds. | Cooldown: 10 seconds Throw knives out in a spiral around you, dealing 620% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 seconds. |
Fan of Knives – Knives Expert | Remove the cooldown but add a 30 Hatred cost. | Remove the cooldown but add a 30 Hatred cost. Fan of Knives’ damage turns into Fire. |
Fan of Knives – Assassin’s Knives | Also throw long-range knives that deal 450% weapon damage to 5 additional enemies. | Also throw long-range knives that deal 620% weapon damage to 5 additional enemies. |
Fan of Knives – Fan of Daggers | Enemies hit are knocked back and Stunned for 2.5 seconds. Fan of Knives turns into Lightning damage. | Enemies hit are Stunned for 3 seconds. Fan of Knives’ damage turns into Fire. |
Fan of Knives – Pinpoint Accuracy | Increase cooldown to 15 seconds and increase damage to 1200% weapon damage. | Increase cooldown to 15 seconds and increase damage to 1600% weapon damage as Lightning. |
Fan of Knives – Bladed Armor | Gain 65% additional armor for 4 seconds. | Gain 25% additional armor for 10 seconds. Fan of Knives’ damage turns into Cold. |
Multishot – Burst Fire | Each time you fire, generate a poison burst that damages nearby enemies within 12 yards for 200% weapon damage as Poison. | Each time you fire, generate a burst of cold that damages nearby enemies within 15 yards for 200% weapon damage as Cold. |
Cluster Arrow – Maelstrom | Instead of releasing grenades, release up to 5 shadow tendrils at nearby enemies that each deal 100% weapon damage as Cold. You gain 1% Life per enemy hit. | Instead of releasing grenades, release up to 5 rockets at nearby enemies that each deal 100% weapon damage as Cold. You gain 1% Life per enemy hit. |
Sentry – Polar Station | The turret heals nearby allies for 1% of their maximum Life per second. | The turret Chills all nearby enemies within 16 yards, Slowing their movement speed by 60%. |
Strafe – Advanced Tooltip | Cost: 12 Hatred Shoot at random nearby enemies for 575% weapon damage while moving at 75% of normal movement speed. | Cost: 12 Hatred Shoot at random nearby enemies for 675% weapon damage while moving at 75% of normal movement speed. |
Strafe – Demolition | Throw out bouncy grenades that explode for 400% weapon damage as Fire to enemies within yards. | Throw out bouncy grenades that explode for 460% weapon damage as Fire to enemies within yards. |
Strafe – Emberstrafe | Leave a trail of fire in your wake that deals 185% weapon damage as Fire over 2 seconds. | Leave a trail of fire in your wake that deals 220% weapon damage as Fire over 2 seconds. |
Strafe – Rocket Storm | In addition to regular firing, fire off homing rockets for 110% weapon damage as Fire. | In addition to regular shots, shoot off homing rockets for 130% weapon damage as Cold. |
Strafe – Drifting Shadow | Movement speed increased to 100% of normal running speed while strafing. | Movement speed increased to 100% of normal running speed while strafing. Strafe’s damage turns into Lightning. |
Vengeance – From the Shadows | Instead of Homing Rockets, summon allies from the shadows that attack for 100% weapon damage as Cold and Stun your enemies for 1 seconds. | Instead of Homing Rockets, summon allies from the shadows that attack for 100% weapon damage as Cold and Freeze your enemies for 1 seconds. |
[wiki]Monk[/wiki]
Name | Old | New |
---|---|---|
Seven-Sided Strike – Sudden Assault | Teleport to the enemy and increase damage dealt to 8285% weapon damage over 7 strikes. | Teleport to the enemy and increase damage dealt to 8285% weapon damage as Lightning over 7 strikes. |
Seven-Sided Strike – Incinerate | Increase the number of strikes to 10. | Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds. |
Exploding Palm – Advanced Tooltip | Cost: 40 Spirit Cause a enemy to Bleed for 1685% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 50% of its maximum Life as Physical damage to all nearby enemies. | Cost: 40 Spirit Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies. |
Exploding Palm – Shocking Grasp | Increase the duration of the Bleed effect to deal 3265% weapon damage as Physical over 12 seconds. | Exploding Palm arcs up to 15 yards to another target. Exploding Palm’s damage turns into Lightning. |
Exploding Palm – Impending Doom | Enemies hit are Slowed by 80% for 9 seconds. | Exploding Palm no longer causes the enemy to bleed, but if the enemy dies while affected by Exploding Palm, they explode for 6305% weapon damage as Cold. |
Exploding Palm – Strong Spirit | If the enemy explodes after bleeding, gain 10 Spirit for each enemy caught in the blast. | If the enemy explodes after bleeding, gain 10 Spirit for each enemy caught in the blast. Exploding Palm’s damage turns into Holy. |
Exploding Palm – Essence Burn | Instead of bleeding, the enemy will burn for 2620% weapon damage as Fire over 9 seconds. If the enemy dies while burning, it explodes causing all nearby enemies to burn for 640% weapon damage as Fire over 3 seconds. This effect can happen multiple times. | Instead of bleeding, the enemy will burn for 1875% weapon damage as Fire over 9 seconds. If the enemy dies while burning, it explodes causing all nearby enemies to burn for 3260% weapon damage as Fire over 3 seconds. |
Tempest Rush – Advanced Tooltip | Cost: 15 Spirit plus an additional 10 Spirit while channeling Charge directly through your enemies, dealing 260% weapon damage while running. | Cost: 30 Spirit Charge directly through your enemies, dealing 390% weapon damage while running. |
Tempest Rush – Northern Breeze | Reduce the channeling cost of Tempest Rush to 8 Spirit and increase its damage to 310% weapon damage as Holy. | Reduce the Spirit cost of Tempest Rush to 25 Spirit and increase its damage to 500% weapon damage as Holy. |
Tempest Rush – Flurry | Enemies hit are Slowed by 80%. Tempest Rush’s damage turns into Cold. | After you stop channeling Tempest Rush, you cause an icy blast to all enemies within 15 yards. The damage of the explosion increases by 135% weapon damage as Cold while channeling. Tempest Rush’s damage turns into Cold. |
Seize the Initiative – Advanced Tooltip | Didn’t Exist! | Dealing damage to enemies above 80% Life increases your attack speed by 15% for 4 seconds. |
Resolve – Advanced Tooltip | Damage you deal reduces enemy damage by 20% for 2.5 seconds. | Damage you deal reduces enemy damage by 20% for 4 seconds. |
Dashing Strike – Barrage | The last enemy you dash through is obliterated with a barrage of strikes, taking an additional 498% weapon damage as Physical over 2 seconds. | The last enemy you dash through is obliterated with a barrage of strikes, taking an additional 750% weapon damage as Physical over 2 seconds. |
Dashing Strike – Way of the Falling Star | Gain 20% increased movement speed for 3 seconds after using Dashing Strike. | Gain 20% increased movement speed for 3 seconds after using Dashing Strike. Dashing Strike’s damage turns into Holy. |
Dashing Strike – Blinding Speed | Gain 29% increased chance to Dodge for 3 seconds after using Dashing Strike. Dashing Strike’s damage changes to Cold. | Gain 29% increased chance to Dodge for 3 seconds after using Dashing Strike. Dashing Strike’s damage turns into Cold. |
Dashing Strike – Quicksilver | Increases maximum charges to 3. | Increases maximum charges to 3. Dashing Strike’s damage turns into Lightning. |
Dashing Strike – Radiance | Perform a flying kick that has a 40% chance to Stun enemies hit for 4 second. | Gain 15% increased attack speed for 3 seconds after using Dashing Strike. Dashing Strike’s damage turns into Fire. |
Mystic Ally – Fire Ally | Active: Your mystic ally splits into 10 allies that explode for 149% weapon damage as Fire. Passive: A mystic ally fights by your side that increases your damage by 10%. | Active: Your mystic ally splits into 10 allies that explode for 290% weapon damage as Fire. Passive: A mystic ally fights by your side that increases your damage by 10%. |
Mystic Ally – Earth Ally | Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 333% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up. Passive: A mystic ally fights by your side that increases your Life by 20%. | Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 380% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up. Passive: A mystic ally fights by your side that increases your Life by 20%. |
[wiki]Witch Doctor[/wiki]
Name | Old | New |
---|---|---|
Acid Cloud – Corpse Bomb | Raise a corpse from the ground that explodes for 525% weapon damage as Poison to enemies in the area. | Raise a corpse from the ground that explodes for 525% weapon damage as Fire to enemies in the area. |
Acid Cloud – Slow Burn | Increase the duration of the acid pools left behind to deal 720% weapon damage as Poison over 6 seconds. | Create pools of frost to deal 720% weapon damage as Cold over 6 seconds. |
Poison Dart – Spined Dart | Gain 50 Mana every time a Poison Dart hits an enemy. | Gain 50 Mana every time a Poison Dart hits an enemy. Converts the damage type to Physical. |
Poison Dart – Numbing Dart | Toxins in the Poison Dart Slow the enemy by 60% for 2 seconds. | Shoot a Cold dart that will Slow the enemy by 60% for 2 seconds. |
Zombie Handler – Advanced Tooltip | You can have 1 additional Zombie Dog summoned at one time. The healths of you, your Zombie Dogs and Gargantuan are increased by 20%. | You can have 1 additional Zombie Dog summoned at one time. Your life, and that of your Zombie Dogs and Gargantuan are increased by 20%. |
[wiki]Wizard[/wiki]
Name | Old | New |
---|---|---|
Arcane Orb – Advanced Tooltip | Cost: 30 Arcane Power Hurl an orb of pure energy that explodes on contact, dealing 381% weapon damage as Arcane to all enemies within 15 yards. | Cost: 30 Arcane Power Hurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards. |
Arcane Orb – Obliteration | Increase the speed of the orb and its damage to 509% weapon damage as Arcane, but reduce the area of effect to 8 yards. | Increase the speed of the orb and its damage to 700% weapon damage as Arcane, but reduce the area of effect to 8 yards. |
Arcane Orb – Arcane Orbit | Create 4 Arcane Orbs that orbit you, exploding for 236% weapon damage as Arcane when enemies get close. | Create 4 Arcane Orbs that orbit you, exploding for 265% weapon damage as Arcane when enemies get close. |
Magic Missile – Conflagrate | Missiles pierce through enemies and cause them to burn for 55% weapon damage as Fire over 3 seconds. Burn damage will refresh all existing stacks of Conflagrate to its maximum duration. | The missile pierces through enemies and causes them to burn for 130% weapon damage as Fire over 3 seconds. Burn damage stacks up to 3 times and any Fire damage taken from you refreshes all stacks to their maximum duration. |
Meteor – Advanced Tooltip | Cost: 40 Arcane Power Summon an immense Meteor that plummets from the sky, crashing into enemies for 501% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 190% weapon damage as Fire over 3 seconds. | Cost: 40 Arcane Power Summon an immense Meteor that plummets from the sky, crashing into enemies for 610% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 195% weapon damage as Fire over 3 seconds. |
Meteor – Comet | Summon a Comet that deals 590% weapon damage as Cold and has a 20% chance to freeze enemies for 1 second upon impact. The impact site is covered in a freezing mist that deals 224% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds. | Summon a Comet that deals 700% weapon damage as Cold and has a 20% chance to freeze enemies for 1 second upon impact. The impact site is covered in a freezing mist that deals 235% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds. |
Ice Armor – Frozen Storm | A whirling storm of ice builds around you, dealing 28% weapon damage as Cold every second. | A whirling storm of ice builds around you, dealing 80% weapon damage as Cold every second. |
Storm Armor – Advanced Tooltip | Cost: 25 Arcane Power Bathe yourself in electrical energy, periodically shocking a nearby enemy for 147% weapon damage as Lightning. Lasts 10 minutes. Only one Armor may be active at a time. | Cost: 25 Arcane Power Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes. Only one Armor may be active at a time. |
Storm Armor – Thunder Storm | Increase the damage of the shock to 194% weapon damage as Lightning. | Increase the damage of the shock to 315% weapon damage as Lightning. |
Storm Armor – Shocking Aspect | Critical Hits have a chance to electrocute a nearby enemy for 51% weapon damage as Lightning. | Critical Hits have a chance to electrocute a nearby enemy for 425% weapon damage as Lightning. |
Explosive Blast – Advanced Tooltip | Cost: 20 Arcane Power Cooldown: 6 seconds Gather an infusion of energy around you that explodes after 1.5 seconds for 616% weapon damage as Arcane to all enemies within 12 yards. | Cost: 20 Arcane Power Cooldown: 6 seconds Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards. |
Explosive Blast – Obliterate | Release an enormous Explosive Blast that deals 760% weapon damage as Arcane to all enemies within 18 yards. | Release an enormous Explosive Blast that deals 990% weapon damage as Arcane to all enemies within 18 yards. |
Explosive Blast – Time Bomb | Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 1039% weapon damage as Arcane. | Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 1655% weapon damage as Arcane. |
Explosive Blast – Unleashed | Increases the damage of Explosive Blast to 970%. | Increases the damage of Explosive Blast to 1485%. |
Explosive Blast – Chain Reaction | Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 320% weapon damage as Fire. | Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire. |
Disintegrate – Advanced Tooltip | Cost: 30 Arcane Power plus an additional 18 Arcane Power while channeling Channel a beam of pure energy forward, dealing 580% weapon damage as Arcane and disintegrating enemies it kills. | Cost: 18 Arcane Power Channel a beam of pure energy, dealing 360% weapon damage as Arcane. Disintegrate damage is increased by 100% weapon damage every second, up to a maximum total of 860% weapon damage as Arcane. |
Disintegrate – Entropy | The beam fractures into a short-ranged cone that deals 745% weapon damage as Arcane. | The beam fractures into a short-ranged cone that deals 465% weapon damage as Arcane. Disintegrate damage is increased by 145% weapon damage every second, up to a maximum total of 1190% weapon damage as Arcane. |
Ray of Frost – Advanced Tooltip | Cost: 30 Arcane Power plus an additional 16 Arcane Power while channeling Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 605% weapon damage as Cold and Slows their movement by 60% for 3 seconds. | Cost: 16 Arcane Power Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 380% weapon damage as Cold and Slows their movement by 60% for 3 seconds. Ray of Frost damage is increased by 115% weapon damage every second, up to a maximum total of 955% weapon damage as Cold. |
Ray of Frost – Sleet Storm | Create a swirling storm around you that grows up to a 22 yard radius, dealing 445% weapon damage as Cold to all enemies caught within it. | Create a swirling storm around you that grows up to a 22 yard radius, dealing 285% weapon damage as Cold to all enemies caught within it. Ray of Frost damage is increased by 100% weapon damage every second, up to a maximum total of 785% weapon damage as Cold. |
Ray of Frost – Black Ice | Enemies killed by Ray of Frost leave behind a patch of ice that deals 1204% weapon damage as Cold to enemies moving through it over 3 seconds. | Enemies killed by Ray of Frost leave behind a patch of ice that deals 756% weapon damage as Cold to enemies moving through it over 3 seconds. |
Arcane Torrent – Advanced Tooltip | Cost: 30 Arcane Power plus an additional 16 Arcane Power while channeling Hurl a barrage of arcane projectiles that deal 670% weapon damage as Arcane to all enemies near the impact location. | Cost: 16 Arcane Power Hurl a barrage of arcane projectiles that deal 370% weapon damage as Arcane to all enemies near the impact location. Arcane Torrent damage is increased by 100% weapon damage every second, up to a maximum total of 470% weapon damage as Arcane. |
Arcane Torrent – Death Blossom | Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is greatly increased to 1725% weapon damage as Arcane. | Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is greatly increased to 1215% weapon damage as Arcane. Arcane Torrent damage is increased by 100% weapon damage every second, up to a maximum total of 1315% weapon damage as Arcane. |
Astral Presence – Advanced Tooltip | Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. | Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second. |
[wiki]Crusader[/wiki]
Name | Old | New |
---|---|---|
Bombardment – Advanced Tooltip | Cooldown: 1 seconds Call in an assault from afar, raining spheres of burning pitch and stone onto enemies around you, dealing 570% weapon damage to enemies within 12 yards of the impact zone. The bombardment continues on randomly targeted enemies nearby for the next 3 seconds. | Cooldown: 1 seconds Call in an assault from afar, raining 5 spheres of burning pitch and stone onto enemies around you, dealing 2850% total weapon damage to enemies within 12 yards of the impact zone. |