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Minion of Destruction

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Revision as of 10:14, 18 January 2011 by 82.41.176.69 (talk)
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Lister and pack
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Minion of Destruction:
is a Monster
and a Demon

Minions of Destruction are Demons.

These fearsome melee monsters are found only in the Throne of Destruction, and a pack of these headed by Lister the Tormenter are the last type of monster a player must defeat before descending to the Worldstone Chamber to battle Baal. They look like dragons crossed with Aliens, and hit very quickly, do a lot of damage, and even pack a knockback attack.

There are thee types of Minions of Destruction listed in the game stats and on Blizzard's site, but only one type actually spawns in the Throne of Destruction.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

TypeLevelExperienceHit PointsSpeedMax TC/Rune
Minion of Destruction58 / 69 / 8889930 / 208910 / 6322553426-4790 / 9990-11152 / 26582-29673839/Dol, 69/Lo, 87/Zod


Offense

Minions of Destruction add a knockback hit to their second attack type.

TypeAttack 1AR 1Attack 2AR 2
Minion of Destruction10-33 / 45-74 / 80-1301548 / 2797 / 73965-59 / 45-79 / 80-1401468 / 2797 / 7396


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Minion of Destruction287 / 1198 / 222850%1.2/sec100 / 85 / 7550 / 40 / 33

Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Minion of Destruction0% / 0% / 50%50% / 95% / 120%50% / 50% / 50%0% / 0% / 33%95% / 95% / 95%0% / 0% / 0%


Locations

  • Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
  • Many Expansion monsters only appear as Guest Monsters in v1.10+.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeNormalNightmare & Hell
Minion of DestructionThrone of DestructionThrone of Destruction